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Packages that use AnimChannel | |
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com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
com.jme3.cinematic.events |
Uses of AnimChannel in com.jme3.animation |
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Methods in com.jme3.animation that return AnimChannel | |
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AnimChannel |
AnimControl.createChannel()
Create a new animation channel, by default assigned to all bones in the skeleton. |
AnimChannel |
AnimControl.getChannel(int index)
Return the animation channel at the given index. |
Methods in com.jme3.animation with parameters of type AnimChannel | |
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void |
AnimEventListener.onAnimChange(AnimControl control,
AnimChannel channel,
java.lang.String animName)
Invoked when a animation is set to play by the user on the given channel. |
void |
AnimEventListener.onAnimCycleDone(AnimControl control,
AnimChannel channel,
java.lang.String animName)
Invoked when an animation "cycle" is done. |
void |
BoneTrack.setTime(float time,
float weight,
AnimControl control,
AnimChannel channel)
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void |
BoneTrack.setTime(float time,
float weight,
AnimControl control,
AnimChannel channel,
TempVars vars)
Modify the bone which this track modifies in the skeleton to contain the correct animation transforms for a given time. |
void |
PoseTrack.setTime(float time,
float weight,
AnimControl control,
AnimChannel channel,
TempVars vars)
Deprecated. |
void |
SpatialTrack.setTime(float time,
float weight,
AnimControl control,
AnimChannel channel,
TempVars vars)
Modify the spatial which this track modifies. |
void |
Track.setTime(float time,
float weight,
AnimControl control,
AnimChannel channel,
TempVars vars)
Sets the time of the animation. |
Uses of AnimChannel in com.jme3.cinematic.events |
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Fields in com.jme3.cinematic.events declared as AnimChannel | |
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protected AnimChannel |
AnimationTrack.channel
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