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whichSide
takes a plane (typically provided by a view
frustum) to determine which side this bound is on.
whichSide
takes a plane (typically provided by a view
frustum) to determine which side this bound is on.
whichSide
returns the side on which the bounding volume
lies on a plane.
whichSide
returns the side at which a point lies on the
plane.
WrappedIndexBuffer
converts vertex indices from a non list based
mesh mode such as Mesh.Mode.TriangleStrip
or Mesh.Mode.LineLoop
into a list based mode such as Mesh.Mode.Triangles
or Mesh.Mode.Lines
.writeExternal
writes this quaternion out to a
ObjectOutput
object.
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