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Packages that use NativeObject | |
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com.jme3.audio | |
com.jme3.audio.android | |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.shader | |
com.jme3.texture | |
com.jme3.util |
Uses of NativeObject in com.jme3.audio |
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Subclasses of NativeObject in com.jme3.audio | |
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class |
AudioBuffer
An AudioBuffer is an implementation of AudioData
where the audio is buffered (stored in memory). |
class |
AudioData
AudioData is an abstract representation
of audio data. |
class |
AudioStream
AudioStream is an implementation of AudioData that
acquires the audio from an InputStream. |
class |
Filter
|
class |
LowPassFilter
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Methods in com.jme3.audio that return NativeObject | |
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NativeObject |
AudioBuffer.createDestructableClone()
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NativeObject |
AudioStream.createDestructableClone()
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abstract NativeObject |
Filter.createDestructableClone()
|
NativeObject |
LowPassFilter.createDestructableClone()
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Uses of NativeObject in com.jme3.audio.android |
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Subclasses of NativeObject in com.jme3.audio.android | |
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class |
AndroidAudioData
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Methods in com.jme3.audio.android that return NativeObject | |
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NativeObject |
AndroidAudioData.createDestructableClone()
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Uses of NativeObject in com.jme3.scene |
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Subclasses of NativeObject in com.jme3.scene | |
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class |
VertexBuffer
A VertexBuffer contains a particular type of geometry
data used by Mesh es. |
Methods in com.jme3.scene that return NativeObject | |
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NativeObject |
VertexBuffer.createDestructableClone()
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Uses of NativeObject in com.jme3.shader |
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Subclasses of NativeObject in com.jme3.shader | |
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class |
Shader
|
static class |
Shader.ShaderSource
Shader source describes a shader object in OpenGL. |
Methods in com.jme3.shader that return NativeObject | |
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NativeObject |
Shader.createDestructableClone()
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NativeObject |
Shader.ShaderSource.createDestructableClone()
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Uses of NativeObject in com.jme3.texture |
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Subclasses of NativeObject in com.jme3.texture | |
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class |
FrameBuffer
FrameBuffer s are rendering surfaces allowing
off-screen rendering and render-to-texture functionality. |
class |
Image
Image defines a data format for a graphical image. |
Methods in com.jme3.texture that return NativeObject | |
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NativeObject |
FrameBuffer.createDestructableClone()
|
NativeObject |
Image.createDestructableClone()
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Uses of NativeObject in com.jme3.util |
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Methods in com.jme3.util that return NativeObject | |
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protected NativeObject |
NativeObject.clone()
This should create a deep clone. |
abstract NativeObject |
NativeObject.createDestructableClone()
Creates a shallow clone of this GL Object. |
Methods in com.jme3.util with parameters of type NativeObject | |
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void |
NativeObjectManager.registerForCleanup(NativeObject obj)
Register a GLObject with the manager. |
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