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public interface GL1Renderer
Renderer sub-interface that is used for non-shader based renderers.
The GL1Renderer
provides a single call,
setFixedFuncBinding(com.jme3.material.FixedFuncBinding, java.lang.Object)
which allows to set fixed functionality state.
Method Summary | |
---|---|
void |
setFixedFuncBinding(FixedFuncBinding ffBinding,
java.lang.Object val)
Set the fixed functionality state. |
Methods inherited from interface com.jme3.renderer.Renderer |
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applyRenderState, cleanup, clearBuffers, clearClipRect, copyFrameBuffer, copyFrameBuffer, deleteBuffer, deleteFrameBuffer, deleteImage, deleteShader, deleteShaderSource, getCaps, getStatistics, invalidateState, onFrame, readFrameBuffer, renderMesh, resetGLObjects, setAlphaToCoverage, setBackgroundColor, setClipRect, setDepthRange, setFrameBuffer, setLighting, setMainFrameBufferOverride, setShader, setTexture, setViewPort, setViewProjectionMatrices, setWorldMatrix, updateBufferData |
Method Detail |
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void setFixedFuncBinding(FixedFuncBinding ffBinding, java.lang.Object val)
See FixedFuncBinding
for various values that
can be set.
ffBinding
- The binding to setval
- The value
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