com.jme3.post
Interface SceneProcessor

All Known Implementing Classes:
AwtPanel, BasicShadowRenderer, FilterPostProcessor, HDRRenderer, NiftyJmeDisplay, PreDepthProcessor, PssmShadowRenderer, ReflectionProcessor, ScreenshotAppState, SimpleWaterProcessor, SimpleWaterProcessor.RefractionProcessor

public interface SceneProcessor

Scene processors are used to compute/render things before and after the classic render of the scene. They have to be added to a viewport and are rendered in the order they've been added


Method Summary
 void cleanup()
          Called when the SP is removed from the RM.
 void initialize(RenderManager rm, ViewPort vp)
          Called in the render thread to initialize the scene processor.
 boolean isInitialized()
           
 void postFrame(FrameBuffer out)
          Called after a frame has been rendered and the queue flushed.
 void postQueue(RenderQueue rq)
          Called after the scene graph has been queued, but before it is flushed.
 void preFrame(float tpf)
          Called before a frame
 void reshape(ViewPort vp, int w, int h)
          Called when the resolution of the viewport has been changed.
 

Method Detail

initialize

void initialize(RenderManager rm,
                ViewPort vp)
Called in the render thread to initialize the scene processor.

Parameters:
rm - The render manager to which the SP was added to
vp - The viewport to which the SP is assigned

reshape

void reshape(ViewPort vp,
             int w,
             int h)
Called when the resolution of the viewport has been changed.

Parameters:
vp -

isInitialized

boolean isInitialized()
Returns:
True if initialize() has been called on this SceneProcessor, false if otherwise.

preFrame

void preFrame(float tpf)
Called before a frame

Parameters:
tpf - Time per frame

postQueue

void postQueue(RenderQueue rq)
Called after the scene graph has been queued, but before it is flushed.

Parameters:
rq - The render queue

postFrame

void postFrame(FrameBuffer out)
Called after a frame has been rendered and the queue flushed.

Parameters:
out - The FB to which the scene was rendered.

cleanup

void cleanup()
Called when the SP is removed from the RM.