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Packages that use TexturePixel | |
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com.jme3.scene.plugins.blender.textures | |
com.jme3.scene.plugins.blender.textures.generating | |
com.jme3.scene.plugins.blender.textures.io |
Uses of TexturePixel in com.jme3.scene.plugins.blender.textures |
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Methods in com.jme3.scene.plugins.blender.textures with parameters of type TexturePixel | |
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void |
TexturePixel.add(TexturePixel pixel)
This method adds the calues of the given pixel to the current pixel. |
void |
TexturePixel.fromPixel(TexturePixel pixel)
Copies the values from the given pixel. |
void |
TexturePixel.merge(TexturePixel pixel)
Merges two pixels (adds the values of each color). |
Uses of TexturePixel in com.jme3.scene.plugins.blender.textures.generating |
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Methods in com.jme3.scene.plugins.blender.textures.generating with parameters of type TexturePixel | |
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protected void |
TextureGenerator.applyBrightnessAndContrast(TextureGenerator.BrightnessAndContrastData bacd,
TexturePixel texres)
This method applies brightness and contrast for RGB textures. |
protected void |
TextureGenerator.applyBrightnessAndContrast(TexturePixel texres,
float contrast,
float brightness)
This method applies brightness and contrast for Luminance textures. |
abstract void |
TextureGenerator.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
TextureGeneratorBlend.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
TextureGeneratorClouds.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
TextureGeneratorDistnoise.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
TextureGeneratorMagic.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
TextureGeneratorMarble.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
TextureGeneratorMusgrave.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
TextureGeneratorNoise.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
TextureGeneratorStucci.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
TextureGeneratorVoronoi.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
TextureGeneratorWood.getPixel(TexturePixel pixel,
float x,
float y,
float z)
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Uses of TexturePixel in com.jme3.scene.plugins.blender.textures.io |
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Methods in com.jme3.scene.plugins.blender.textures.io with parameters of type TexturePixel | |
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void |
PixelInputOutput.read(Image image,
int layer,
TexturePixel pixel,
int index)
This method reads a pixel that starts at the given index. |
void |
PixelInputOutput.read(Image image,
int layer,
TexturePixel pixel,
int x,
int y)
This method reads a pixel that is located at the given position on the image. |
void |
PixelInputOutput.write(Image image,
int layer,
TexturePixel pixel,
int index)
This method writes a pixel that starts at the given index. |
void |
PixelInputOutput.write(Image image,
int layer,
TexturePixel pixel,
int x,
int y)
This method writes a pixel that is located at the given position on the image. |
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