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Packages that use Transform | |
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com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
com.jme3.bounding | |
com.jme3.bullet | |
com.jme3.math | The com.jme3.math package provides mathematic data structures
and utilities which are used by the rest of the engine. |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.plugins.blender.animations | |
com.jme3.scene.plugins.blender.objects | |
com.jme3.shadow |
Uses of Transform in com.jme3.animation |
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Methods in com.jme3.animation that return Transform | |
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Transform |
Bone.getCombinedTransform(Vector3f position,
Quaternion rotation)
Returns the local transform of this bone combined with the given position and rotation |
Methods in com.jme3.animation with parameters of type Transform | |
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void |
AnimationFactory.addKeyFrameTransform(int keyFrameIndex,
Transform transform)
Adds a key frame for the given Transform at the given keyFrame index |
void |
AnimationFactory.addTimeTransform(float time,
Transform transform)
Adds a key frame for the given Transform at the given time |
Uses of Transform in com.jme3.bounding |
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Methods in com.jme3.bounding with parameters of type Transform | |
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BoundingVolume |
BoundingVolume.transform(Transform trans)
transform alters the location of the bounding volume by a
rotation, translation and a scalar. |
BoundingVolume |
BoundingBox.transform(Transform trans,
BoundingVolume store)
transform modifies the center of the box to reflect the
change made via a rotation, translation and scale. |
BoundingVolume |
BoundingSphere.transform(Transform trans,
BoundingVolume store)
transform modifies the center of the sphere to reflect the
change made via a rotation, translation and scale. |
abstract BoundingVolume |
BoundingVolume.transform(Transform trans,
BoundingVolume store)
transform alters the location of the bounding volume by a
rotation, translation and a scalar. |
Uses of Transform in com.jme3.bullet |
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Methods in com.jme3.bullet with parameters of type Transform | |
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java.util.List<PhysicsSweepTestResult> |
PhysicsSpace.sweepTest(CollisionShape shape,
Transform start,
Transform end)
Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults You have to use different Transforms for start and end (at least distance > 0.4f). |
java.util.List<PhysicsSweepTestResult> |
PhysicsSpace.sweepTest(CollisionShape shape,
Transform start,
Transform end,
java.util.List<PhysicsSweepTestResult> results)
Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults You have to use different Transforms for start and end (at least distance > 0.4f). |
Uses of Transform in com.jme3.math |
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Fields in com.jme3.math declared as Transform | |
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static Transform |
Transform.IDENTITY
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Methods in com.jme3.math that return Transform | |
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Transform |
Transform.clone()
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Transform |
Transform.combineWithParent(Transform parent)
Changes the values of this matrix acording to it's parent. |
Transform |
Transform.set(Transform matrixQuat)
Sets this matrix to be equal to the given matrix. |
Transform |
Transform.setRotation(Quaternion rot)
Sets this rotation to the given Quaternion value. |
Transform |
Transform.setScale(float scale)
Sets this scale to the given value. |
Transform |
Transform.setScale(float x,
float y,
float z)
Sets this matrix's scale to the given x,y,z values. |
Transform |
Transform.setScale(Vector3f scale)
Sets this scale to the given value. |
Transform |
Transform.setTranslation(float x,
float y,
float z)
Sets this matrix's translation to the given x,y,z values. |
Transform |
Transform.setTranslation(Vector3f trans)
Sets this translation to the given value. |
Methods in com.jme3.math with parameters of type Transform | |
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Transform |
Transform.combineWithParent(Transform parent)
Changes the values of this matrix acording to it's parent. |
void |
Transform.interpolateTransforms(Transform t1,
Transform t2,
float delta)
Sets this matrix to the interpolation between the first matrix and the second by delta amount. |
Transform |
Transform.set(Transform matrixQuat)
Sets this matrix to be equal to the given matrix. |
Uses of Transform in com.jme3.scene |
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Fields in com.jme3.scene declared as Transform | |
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protected Transform |
Spatial.localTransform
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protected Transform |
Geometry.prevBatchTransforms
the previous transforms of the geometry used to compute world transforms |
protected Transform |
Spatial.worldTransform
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Methods in com.jme3.scene that return Transform | |
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Transform |
Spatial.getLocalTransform()
getLocalTransform retrieves the local transform of
this spatial. |
protected Transform |
BatchNode.getTransforms(Geometry geom)
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protected Transform |
SimpleBatchNode.getTransforms(Geometry geom)
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Transform |
Spatial.getWorldTransform()
getWorldTransform retrieves the world transformation
of the spatial. |
Methods in com.jme3.scene with parameters of type Transform | |
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void |
Spatial.setLocalTransform(Transform t)
setLocalTransform sets the local transform of this
spatial. |
Uses of Transform in com.jme3.scene.plugins.blender.animations |
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Methods in com.jme3.scene.plugins.blender.animations that return Transform | |
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Transform |
BoneContext.getPoseTransform()
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Uses of Transform in com.jme3.scene.plugins.blender.objects |
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Methods in com.jme3.scene.plugins.blender.objects that return Transform | |
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Transform |
ObjectHelper.getTransformation(Structure objectStructure,
BlenderContext blenderContext)
This method calculates local transformation for the object. |
Uses of Transform in com.jme3.shadow |
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Methods in com.jme3.shadow with parameters of type Transform | |
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static BoundingBox |
ShadowUtil.computeBoundForPoints(Vector3f[] pts,
Transform transform)
Compute bounds from an array of points |
static BoundingBox |
ShadowUtil.computeUnionBound(GeometryList list,
Transform transform)
Compute bounds of a geomList |
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