Uses of Class
com.jme3.font.BitmapFont

Packages that use BitmapFont
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.font   
 

Uses of BitmapFont in com.jme3.app
 

Fields in com.jme3.app declared as BitmapFont
protected  BitmapFont SimpleApplication.guiFont
           
protected  BitmapFont StatsAppState.guiFont
           
 

Methods in com.jme3.app that return BitmapFont
protected  BitmapFont SimpleApplication.loadGuiFont()
          Creates the font that will be set to the guiFont field and subsequently set as the font for the stats text.
 

Constructors in com.jme3.app with parameters of type BitmapFont
StatsAppState(Node guiNode, BitmapFont guiFont)
           
 

Uses of BitmapFont in com.jme3.asset
 

Methods in com.jme3.asset that return BitmapFont
 BitmapFont AssetManager.loadFont(java.lang.String name)
          Load a font file.
 BitmapFont DesktopAssetManager.loadFont(java.lang.String name)
           
 

Uses of BitmapFont in com.jme3.font
 

Methods in com.jme3.font that return BitmapFont
 BitmapFont BitmapText.getFont()
           
 

Methods in com.jme3.font with parameters of type BitmapFont
 void BitmapFont.merge(BitmapFont newFont)
          Merge two fonts.
 

Constructors in com.jme3.font with parameters of type BitmapFont
BitmapText(BitmapFont font)
           
BitmapText(BitmapFont font, boolean rightToLeft)
           
BitmapText(BitmapFont font, boolean rightToLeft, boolean arrayBased)