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Packages that use FrameBuffer | |
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com.jme3.app.state | The com.jme3.app.state package provides
app states ,
an abstract way of handling application logic. |
com.jme3.niftygui | |
com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.post.filters | |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.renderer.android | |
com.jme3.renderer.lwjgl | |
com.jme3.shadow | |
com.jme3.system | |
com.jme3.system.awt | |
com.jme3.texture | |
com.jme3.water |
Uses of FrameBuffer in com.jme3.app.state |
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Methods in com.jme3.app.state with parameters of type FrameBuffer | |
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void |
ScreenshotAppState.postFrame(FrameBuffer out)
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Uses of FrameBuffer in com.jme3.niftygui |
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Methods in com.jme3.niftygui with parameters of type FrameBuffer | |
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void |
NiftyJmeDisplay.postFrame(FrameBuffer out)
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Uses of FrameBuffer in com.jme3.post |
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Fields in com.jme3.post declared as FrameBuffer | |
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protected FrameBuffer |
Filter.Pass.renderFrameBuffer
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Methods in com.jme3.post that return FrameBuffer | |
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protected FrameBuffer |
Filter.getRenderFrameBuffer()
returns the default pass frame buffer |
FrameBuffer |
Filter.Pass.getRenderFrameBuffer()
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Methods in com.jme3.post with parameters of type FrameBuffer | |
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void |
FilterPostProcessor.postFrame(FrameBuffer out)
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void |
HDRRenderer.postFrame(FrameBuffer out)
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void |
PreDepthProcessor.postFrame(FrameBuffer out)
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void |
SceneProcessor.postFrame(FrameBuffer out)
Called after a frame has been rendered and the queue flushed. |
protected void |
Filter.postFrame(RenderManager renderManager,
ViewPort viewPort,
FrameBuffer prevFilterBuffer,
FrameBuffer sceneBuffer)
Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering |
protected void |
Filter.setRenderFrameBuffer(FrameBuffer renderFrameBuffer)
sets the default pas frame buffer |
void |
Filter.Pass.setRenderFrameBuffer(FrameBuffer renderFrameBuffer)
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Uses of FrameBuffer in com.jme3.post.filters |
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Methods in com.jme3.post.filters with parameters of type FrameBuffer | |
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protected void |
TranslucentBucketFilter.postFrame(RenderManager renderManager,
ViewPort viewPort,
FrameBuffer prevFilterBuffer,
FrameBuffer sceneBuffer)
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Uses of FrameBuffer in com.jme3.renderer |
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Fields in com.jme3.renderer declared as FrameBuffer | |
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protected FrameBuffer |
ViewPort.out
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Methods in com.jme3.renderer that return FrameBuffer | |
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FrameBuffer |
ViewPort.getOutputFrameBuffer()
Returns the framebuffer where this ViewPort's scenes are rendered to. |
Methods in com.jme3.renderer with parameters of type FrameBuffer | |
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void |
Renderer.copyFrameBuffer(FrameBuffer src,
FrameBuffer dst)
Copies contents from src to dst, scaling if necessary. |
void |
Renderer.copyFrameBuffer(FrameBuffer src,
FrameBuffer dst,
boolean copyDepth)
Copies contents from src to dst, scaling if necessary. |
void |
Renderer.deleteFrameBuffer(FrameBuffer fb)
Deletes a framebuffer and all attached renderbuffers |
void |
Statistics.onFrameBufferUse(FrameBuffer fb,
boolean wasSwitched)
Called by the Renderer when a framebuffer has been set. |
void |
Renderer.readFrameBuffer(FrameBuffer fb,
java.nio.ByteBuffer byteBuf)
Reads the pixels currently stored in the specified framebuffer into the given ByteBuffer object. |
void |
Renderer.setFrameBuffer(FrameBuffer fb)
Sets the framebuffer that will be drawn to. |
void |
Renderer.setMainFrameBufferOverride(FrameBuffer fb)
Set the framebuffer that will be set instead of the main framebuffer when a call to setFrameBuffer(null) is made. |
void |
ViewPort.setOutputFrameBuffer(FrameBuffer out)
Sets the output framebuffer for the ViewPort. |
static boolean |
Caps.supports(java.util.Collection<Caps> caps,
FrameBuffer fb)
Returns true if given the renderer capabilities, the framebuffer can be supported by the renderer. |
Uses of FrameBuffer in com.jme3.renderer.android |
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Methods in com.jme3.renderer.android with parameters of type FrameBuffer | |
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void |
OGLESShaderRenderer.copyFrameBuffer(FrameBuffer src,
FrameBuffer dst)
\ |* Framebuffers *| \ |
void |
OGLESShaderRenderer.copyFrameBuffer(FrameBuffer src,
FrameBuffer dst,
boolean copyDepth)
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void |
OGLESShaderRenderer.deleteFrameBuffer(FrameBuffer fb)
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void |
OGLESShaderRenderer.readFrameBuffer(FrameBuffer fb,
java.nio.ByteBuffer byteBuf)
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void |
OGLESShaderRenderer.setFrameBuffer(FrameBuffer fb)
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void |
OGLESShaderRenderer.setMainFrameBufferOverride(FrameBuffer fb)
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void |
OGLESShaderRenderer.updateFrameBuffer(FrameBuffer fb)
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void |
OGLESShaderRenderer.updateFrameBufferAttachment(FrameBuffer fb,
FrameBuffer.RenderBuffer rb)
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void |
OGLESShaderRenderer.updateRenderTexture(FrameBuffer fb,
FrameBuffer.RenderBuffer rb)
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Uses of FrameBuffer in com.jme3.renderer.lwjgl |
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Methods in com.jme3.renderer.lwjgl with parameters of type FrameBuffer | |
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void |
LwjglGL1Renderer.copyFrameBuffer(FrameBuffer src,
FrameBuffer dst)
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void |
LwjglRenderer.copyFrameBuffer(FrameBuffer src,
FrameBuffer dst)
\ |* Framebuffers *| \ |
void |
LwjglGL1Renderer.copyFrameBuffer(FrameBuffer src,
FrameBuffer dst,
boolean copyDepth)
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void |
LwjglRenderer.copyFrameBuffer(FrameBuffer src,
FrameBuffer dst,
boolean copyDepth)
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void |
LwjglGL1Renderer.deleteFrameBuffer(FrameBuffer fb)
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void |
LwjglRenderer.deleteFrameBuffer(FrameBuffer fb)
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Vector2f[] |
LwjglRenderer.getFrameBufferSamplePositions(FrameBuffer fb)
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void |
LwjglGL1Renderer.readFrameBuffer(FrameBuffer fb,
java.nio.ByteBuffer byteBuf)
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void |
LwjglRenderer.readFrameBuffer(FrameBuffer fb,
java.nio.ByteBuffer byteBuf)
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void |
LwjglGL1Renderer.setFrameBuffer(FrameBuffer fb)
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void |
LwjglRenderer.setFrameBuffer(FrameBuffer fb)
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void |
LwjglGL1Renderer.setMainFrameBufferOverride(FrameBuffer fb)
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void |
LwjglRenderer.setMainFrameBufferOverride(FrameBuffer fb)
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void |
LwjglRenderer.updateFrameBuffer(FrameBuffer fb)
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void |
LwjglRenderer.updateFrameBufferAttachment(FrameBuffer fb,
FrameBuffer.RenderBuffer rb)
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void |
LwjglRenderer.updateRenderTexture(FrameBuffer fb,
FrameBuffer.RenderBuffer rb)
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Uses of FrameBuffer in com.jme3.shadow |
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Methods in com.jme3.shadow with parameters of type FrameBuffer | |
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void |
BasicShadowRenderer.postFrame(FrameBuffer out)
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void |
PssmShadowRenderer.postFrame(FrameBuffer out)
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Uses of FrameBuffer in com.jme3.system |
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Methods in com.jme3.system with parameters of type FrameBuffer | |
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void |
NullRenderer.copyFrameBuffer(FrameBuffer src,
FrameBuffer dst)
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void |
NullRenderer.copyFrameBuffer(FrameBuffer src,
FrameBuffer dst,
boolean copyDepth)
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void |
NullRenderer.deleteFrameBuffer(FrameBuffer fb)
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void |
NullRenderer.readFrameBuffer(FrameBuffer fb,
java.nio.ByteBuffer byteBuf)
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void |
NullRenderer.setFrameBuffer(FrameBuffer fb)
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void |
NullRenderer.setMainFrameBufferOverride(FrameBuffer fb)
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Uses of FrameBuffer in com.jme3.system.awt |
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Methods in com.jme3.system.awt with parameters of type FrameBuffer | |
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void |
AwtPanel.postFrame(FrameBuffer out)
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Uses of FrameBuffer in com.jme3.texture |
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Constructors in com.jme3.texture with parameters of type FrameBuffer | |
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FrameBuffer(FrameBuffer src)
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Uses of FrameBuffer in com.jme3.water |
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Fields in com.jme3.water declared as FrameBuffer | |
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protected FrameBuffer |
SimpleWaterProcessor.reflectionBuffer
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protected FrameBuffer |
SimpleWaterProcessor.refractionBuffer
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Methods in com.jme3.water that return FrameBuffer | |
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FrameBuffer |
ReflectionProcessor.getReflectionBuffer()
Internal use only returns the frame buffer |
Methods in com.jme3.water with parameters of type FrameBuffer | |
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void |
ReflectionProcessor.postFrame(FrameBuffer out)
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void |
SimpleWaterProcessor.postFrame(FrameBuffer out)
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void |
SimpleWaterProcessor.RefractionProcessor.postFrame(FrameBuffer out)
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void |
ReflectionProcessor.setReflectionBuffer(FrameBuffer reflectionBuffer)
Internal use only sets the frame buffer |
Constructors in com.jme3.water with parameters of type FrameBuffer | |
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ReflectionProcessor(Camera reflectionCam,
FrameBuffer reflectionBuffer,
Plane reflectionClipPlane)
Creates a ReflectionProcessor |
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