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Packages that use Mesh | |
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com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
com.jme3.bounding | |
com.jme3.bullet.collision.shapes | |
com.jme3.bullet.util | |
com.jme3.collision.bih | |
com.jme3.effect | The com.jme3.effect package allows particle emitter effects to be
used with a jME3 application. |
com.jme3.effect.shapes | |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.renderer.android | |
com.jme3.renderer.lwjgl | |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.debug | |
com.jme3.scene.mesh | The com.jme3.scene.mesh package contains utilities
for reading from index buffers . |
com.jme3.scene.plugins | |
com.jme3.scene.plugins.blender.textures | |
com.jme3.scene.shape | |
com.jme3.system | |
com.jme3.terrain | |
com.jme3.terrain.geomipmap | |
com.jme3.terrain.geomipmap.lodcalc.util | |
com.jme3.util | |
jme3tools.converters.model | |
jme3tools.optimize |
Uses of Mesh in com.jme3.animation |
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Methods in com.jme3.animation that return Mesh | |
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Mesh[] |
SkeletonControl.getTargets()
returns the targets meshes of this control |
Uses of Mesh in com.jme3.bounding |
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Methods in com.jme3.bounding with parameters of type Mesh | |
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void |
BoundingBox.computeFromTris(int[] indices,
Mesh mesh,
int start,
int end)
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Uses of Mesh in com.jme3.bullet.collision.shapes |
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Methods in com.jme3.bullet.collision.shapes that return Mesh | |
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Mesh |
HeightfieldCollisionShape.createJmeMesh()
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Methods in com.jme3.bullet.collision.shapes with parameters of type Mesh | |
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protected float[] |
HullCollisionShape.getPoints(Mesh mesh)
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Constructors in com.jme3.bullet.collision.shapes with parameters of type Mesh | |
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GImpactCollisionShape(Mesh mesh)
creates a collision shape from the given Mesh |
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HullCollisionShape(Mesh mesh)
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MeshCollisionShape(Mesh mesh)
creates a collision shape from the given TriMesh |
Uses of Mesh in com.jme3.bullet.util |
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Methods in com.jme3.bullet.util that return Mesh | |
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static Mesh |
DebugShapeFactory.getDebugMesh(CollisionShape shape)
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Methods in com.jme3.bullet.util with parameters of type Mesh | |
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static long |
NativeMeshUtil.getTriangleIndexVertexArray(Mesh mesh)
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Uses of Mesh in com.jme3.collision.bih |
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Constructors in com.jme3.collision.bih with parameters of type Mesh | |
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BIHTree(Mesh mesh)
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BIHTree(Mesh mesh,
int maxTrisPerNode)
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Uses of Mesh in com.jme3.effect |
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Subclasses of Mesh in com.jme3.effect | |
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class |
ParticleMesh
The ParticleMesh is the underlying visual implementation of a
particle emitter . |
class |
ParticlePointMesh
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class |
ParticleTriMesh
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Uses of Mesh in com.jme3.effect.shapes |
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Method parameters in com.jme3.effect.shapes with type arguments of type Mesh | |
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void |
EmitterMeshFaceShape.setMeshes(java.util.List<Mesh> meshes)
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void |
EmitterMeshVertexShape.setMeshes(java.util.List<Mesh> meshes)
This method sets the meshes that will form the emiter's shape. |
Constructor parameters in com.jme3.effect.shapes with type arguments of type Mesh | |
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EmitterMeshConvexHullShape(java.util.List<Mesh> meshes)
Constructor. |
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EmitterMeshFaceShape(java.util.List<Mesh> meshes)
Constructor. |
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EmitterMeshVertexShape(java.util.List<Mesh> meshes)
Constructor. |
Uses of Mesh in com.jme3.renderer |
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Methods in com.jme3.renderer with parameters of type Mesh | |
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void |
Statistics.onMeshDrawn(Mesh mesh,
int lod)
Called by the Renderer when a mesh has been drawn. |
void |
Renderer.renderMesh(Mesh mesh,
int lod,
int count)
Renders count meshes, with the geometry data supplied. |
Uses of Mesh in com.jme3.renderer.android |
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Methods in com.jme3.renderer.android with parameters of type Mesh | |
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void |
OGLESShaderRenderer.drawTriangleList_Array(VertexBuffer indexBuf,
Mesh mesh,
int count)
drawTriangleList_Array uses Vertex Array |
void |
OGLESShaderRenderer.drawTriangleList(VertexBuffer indexBuf,
Mesh mesh,
int count)
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void |
OGLESShaderRenderer.renderMesh(Mesh mesh,
int lod,
int count)
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void |
OGLESShaderRenderer.updateVertexArray(Mesh mesh)
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Uses of Mesh in com.jme3.renderer.lwjgl |
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Methods in com.jme3.renderer.lwjgl with parameters of type Mesh | |
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void |
LwjglGL1Renderer.drawTriangleList(VertexBuffer indexBuf,
Mesh mesh,
int count)
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void |
LwjglRenderer.drawTriangleList(VertexBuffer indexBuf,
Mesh mesh,
int count)
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void |
LwjglGL1Renderer.renderMesh(Mesh mesh,
int lod,
int count)
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void |
LwjglRenderer.renderMesh(Mesh mesh,
int lod,
int count)
|
void |
LwjglRenderer.updateVertexArray(Mesh mesh)
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Uses of Mesh in com.jme3.scene |
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Fields in com.jme3.scene declared as Mesh | |
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protected Mesh |
Geometry.mesh
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Methods in com.jme3.scene that return Mesh | |
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Mesh |
Mesh.clone()
Create a shallow clone of this Mesh. |
Mesh |
Mesh.cloneForAnim()
Clone the mesh for animation use. |
Mesh |
Mesh.deepClone()
Creates a deep clone of this mesh. |
Mesh |
Geometry.getMesh()
Returns the mseh to use for this geometry |
Methods in com.jme3.scene with parameters of type Mesh | |
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void |
Mesh.extractVertexData(Mesh other)
Extracts the vertex attributes from the given mesh into this mesh, by using this mesh's index buffer
to index into the attributes of the other mesh. |
void |
Geometry.setMesh(Mesh mesh)
Sets the mesh to use for this geometry when rendering. |
Constructors in com.jme3.scene with parameters of type Mesh | |
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Geometry(java.lang.String name,
Mesh mesh)
Create a geometry node with mesh data. |
Uses of Mesh in com.jme3.scene.debug |
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Subclasses of Mesh in com.jme3.scene.debug | |
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class |
Arrow
The Arrow debug shape represents an arrow. |
class |
Grid
Simple grid shape. |
class |
SkeletonPoints
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class |
SkeletonWire
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class |
WireBox
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class |
WireFrustum
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class |
WireSphere
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Uses of Mesh in com.jme3.scene.mesh |
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Methods in com.jme3.scene.mesh with parameters of type Mesh | |
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static void |
WrappedIndexBuffer.convertToList(Mesh mesh)
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Constructors in com.jme3.scene.mesh with parameters of type Mesh | |
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WrappedIndexBuffer(Mesh mesh)
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Uses of Mesh in com.jme3.scene.plugins |
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Methods in com.jme3.scene.plugins that return Mesh | |
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protected Mesh |
OBJLoader.constructMesh(java.util.ArrayList<OBJLoader.Face> faceList)
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Uses of Mesh in com.jme3.scene.plugins.blender.textures |
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Methods in com.jme3.scene.plugins.blender.textures with parameters of type Mesh | |
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static java.util.List<Vector2f> |
UVCoordinatesGenerator.generateUVCoordinatesFor2DTexture(Mesh mesh,
UVCoordinatesGenerator.UVCoordinatesType texco,
com.jme3.scene.plugins.blender.textures.UVProjectionGenerator.UVProjectionType projection,
java.util.List<Geometry> geometries)
Generates a UV coordinates for 2D texture. |
static java.util.List<Vector3f> |
UVCoordinatesGenerator.generateUVCoordinatesFor3DTexture(Mesh mesh,
UVCoordinatesGenerator.UVCoordinatesType texco,
int[] coordinatesSwappingIndexes,
java.util.List<Geometry> geometries)
Generates a UV coordinates for 3D texture. |
Uses of Mesh in com.jme3.scene.shape |
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Subclasses of Mesh in com.jme3.scene.shape | |
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class |
AbstractBox
An eight sided box. |
class |
Box
A box with solid (filled) faces. |
class |
Curve
A Curve is a visual, line-based representation of a Spline . |
class |
Cylinder
A simple cylinder, defined by it's height and radius. |
class |
Dome
A hemisphere. |
class |
Line
A simple line implementation with a start and an end. |
class |
PQTorus
A parameterized torus, also known as a pq torus. |
class |
Quad
Quad represents a rectangular plane in space
defined by 4 vertices. |
class |
Sphere
Sphere represents a 3D object with all points equidistance
from a center point. |
class |
StripBox
A box with solid (filled) faces. |
class |
Surface
This class represents a surface described by knots, weights and control points. |
class |
Torus
An ordinary (single holed) torus. |
Uses of Mesh in com.jme3.system |
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Methods in com.jme3.system with parameters of type Mesh | |
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void |
NullRenderer.renderMesh(Mesh mesh,
int lod,
int count)
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Uses of Mesh in com.jme3.terrain |
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Methods in com.jme3.terrain that return Mesh | |
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Mesh |
GeoMap.createMesh(Vector3f scale,
Vector2f tcScale,
boolean center)
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Uses of Mesh in com.jme3.terrain.geomipmap |
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Methods in com.jme3.terrain.geomipmap that return Mesh | |
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Mesh |
LODGeomap.createMesh(Vector3f scale,
Vector2f tcScale,
Vector2f tcOffset,
float offsetAmount,
int totalSize,
boolean center)
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Mesh |
LODGeomap.createMesh(Vector3f scale,
Vector2f tcScale,
Vector2f tcOffset,
float offsetAmount,
int totalSize,
boolean center,
int lod,
boolean rightLod,
boolean topLod,
boolean leftLod,
boolean bottomLod)
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Uses of Mesh in com.jme3.terrain.geomipmap.lodcalc.util |
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Methods in com.jme3.terrain.geomipmap.lodcalc.util with parameters of type Mesh | |
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static float |
EntropyComputeUtil.computeLodEntropy(Mesh terrainBlock,
java.nio.IntBuffer lodIndices)
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Uses of Mesh in com.jme3.util |
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Methods in com.jme3.util that return Mesh | |
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static Mesh |
TangentBinormalGenerator.genNormalLines(Mesh mesh,
float scale)
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static Mesh |
TangentBinormalGenerator.genTbnLines(Mesh mesh,
float scale)
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Methods in com.jme3.util with parameters of type Mesh | |
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static void |
TangentBinormalGenerator.generate(Mesh mesh)
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static void |
TangentBinormalGenerator.generate(Mesh mesh,
boolean approxTangents)
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static Mesh |
TangentBinormalGenerator.genNormalLines(Mesh mesh,
float scale)
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static Mesh |
TangentBinormalGenerator.genTbnLines(Mesh mesh,
float scale)
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Uses of Mesh in jme3tools.converters.model |
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Methods in jme3tools.converters.model with parameters of type Mesh | |
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static void |
FloatToFixed.compressIndexBuffer(Mesh mesh)
Deprecated. |
static void |
ModelConverter.generateStrips(Mesh mesh,
boolean stitch,
boolean listOnly,
int cacheSize,
int minStripSize)
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static void |
ModelConverter.optimize(Mesh mesh,
boolean toFixed)
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Uses of Mesh in jme3tools.optimize |
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Methods in jme3tools.optimize with parameters of type Mesh | |
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boolean |
TextureAtlas.applyCoords(Geometry geom,
int offset,
Mesh outMesh)
Applies the texture coordinates to the given output mesh if the DiffuseMap or ColorMap of the input geometry exist in the atlas. |
static void |
GeometryBatchFactory.makeLods(java.util.Collection<Geometry> geometries,
Mesh outMesh)
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static void |
GeometryBatchFactory.mergeGeometries(java.util.Collection<Geometry> geometries,
Mesh outMesh)
Merges all geometries in the collection into the output mesh. |
static void |
GeometryBatchFactory.printMesh(Mesh mesh)
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