Uses of Class
com.jme3.light.Light

Packages that use Light
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.light The com.jme3.light package contains various lights that can be placed in a scene. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.control The com.jme3.control package provides controls
com.jme3.scene.plugins.blender.lights   
com.jme3.shadow   
 

Uses of Light in com.jme3.asset
 

Methods in com.jme3.asset that return types with arguments of type Light
 java.util.List<Light> BlenderKey.LoadingResults.getLights()
          This method returns all loaded lights.
 

Methods in com.jme3.asset with parameters of type Light
 void BlenderKey.LoadingResults.addLight(Light light)
          This method adds a light to the result set.
 

Uses of Light in com.jme3.light
 

Subclasses of Light in com.jme3.light
 class AmbientLight
          An ambient light adds a constant color to the scene.
 class DirectionalLight
          DirectionalLight is a light coming from a certain direction in world space.
 class PointLight
          Represents a point light.
 class SpotLight
          Represents a spot light.
 

Methods in com.jme3.light that return Light
 Light Light.clone()
           
 Light LightList.get(int num)
           
 

Methods in com.jme3.light that return types with arguments of type Light
 java.util.Iterator<Light> LightList.iterator()
          Returns an iterator that can be used to iterate over this LightList.
 

Methods in com.jme3.light with parameters of type Light
 void LightList.add(Light l)
          Adds a light to the list.
 void LightList.remove(Light l)
          Removes the given light from the LightList.
 

Uses of Light in com.jme3.scene
 

Methods in com.jme3.scene that return Light
 Light LightNode.getLight()
           
 

Methods in com.jme3.scene with parameters of type Light
 void Spatial.addLight(Light light)
          addLight adds the given light to the Spatial; causing all child Spatials to be effected by it.
 void Spatial.removeLight(Light light)
          removeLight removes the given light from the Spatial.
 void LightNode.setLight(Light light)
           
 

Constructors in com.jme3.scene with parameters of type Light
LightNode(java.lang.String name, Light light)
           
 

Uses of Light in com.jme3.scene.control
 

Methods in com.jme3.scene.control that return Light
 Light LightControl.getLight()
           
 

Methods in com.jme3.scene.control with parameters of type Light
 void LightControl.setLight(Light light)
           
 

Constructors in com.jme3.scene.control with parameters of type Light
LightControl(Light light)
           
LightControl(Light light, LightControl.ControlDirection controlDir)
           
 

Uses of Light in com.jme3.scene.plugins.blender.lights
 

Methods in com.jme3.scene.plugins.blender.lights that return Light
 Light LightHelper.toLight(Structure structure, BlenderContext blenderContext)
           
 

Uses of Light in com.jme3.shadow
 

Constructors in com.jme3.shadow with parameters of type Light
ShadowCamera(Light target)