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Class Summary | |
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FrameBuffer |
FrameBuffer s are rendering surfaces allowing
off-screen rendering and render-to-texture functionality. |
Image | Image defines a data format for a graphical image. |
Texture | Texture defines a texture object to be used to display an
image on a piece of geometry. |
Texture2D | |
Texture3D | |
TextureArray | This class implements a Texture array warning, this feature is only supported on opengl 3.0 version. |
TextureCubeMap | Describes a cubemap texture. |
TextureProcessor |
Enum Summary | |
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Image.Format | |
Texture.MagFilter | |
Texture.MinFilter | |
Texture.ShadowCompareMode | If this texture is a depth texture (the format is Depth*) then this value may be used to compare the texture depth to the R texture coordinate. |
Texture.Type | |
Texture.WrapAxis | |
Texture.WrapMode | |
TextureCubeMap.Face | Face of the Cubemap as described by its directional offset from the origin. |
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