Uses of Interface
com.jme3.asset.AssetManager

Packages that use AssetManager
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.asset.plugins   
com.jme3.audio   
com.jme3.bullet   
com.jme3.bullet.collision   
com.jme3.bullet.control   
com.jme3.cinematic   
com.jme3.export   
com.jme3.export.binary   
com.jme3.export.xml   
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.niftygui   
com.jme3.post The com.jme3.post package provides utilities for render processing. 
com.jme3.post.filters   
com.jme3.post.ssao   
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.plugins   
com.jme3.scene.plugins.blender   
com.jme3.scene.plugins.blender.file   
com.jme3.scene.plugins.ogre.matext com.jme3.scene.plugins.ogre.matext allows loading of more advanced Ogre3D materials that use "base" materials to abstract functionality. 
com.jme3.shadow   
com.jme3.system   
com.jme3.system.android   
com.jme3.terrain.geomipmap.grid   
com.jme3.terrain.heightmap   
com.jme3.ui   
com.jme3.util   
com.jme3.water   
jme3tools.optimize   
jme3tools.savegame   
 

Uses of AssetManager in com.jme3.app
 

Fields in com.jme3.app declared as AssetManager
protected  AssetManager Application.assetManager
           
 

Methods in com.jme3.app that return AssetManager
 AssetManager Application.getAssetManager()
           
 

Methods in com.jme3.app with parameters of type AssetManager
 void Application.setAssetManager(AssetManager assetManager)
          Deprecated. 
 

Constructors in com.jme3.app with parameters of type AssetManager
StatsView(java.lang.String name, AssetManager manager, Statistics stats)
           
 

Uses of AssetManager in com.jme3.asset
 

Classes in com.jme3.asset that implement AssetManager
 class AndroidAssetManager
          AndroidAssetManager is an implementation of DesktopAssetManager for Android
 class DesktopAssetManager
          AssetManager is the primary method for managing and loading assets inside jME.
 

Fields in com.jme3.asset declared as AssetManager
protected  AssetManager AssetInfo.manager
           
protected  AssetManager ThreadingManager.owner
           
 

Methods in com.jme3.asset that return AssetManager
 AssetManager AssetInfo.getManager()
           
 

Methods in com.jme3.asset with parameters of type AssetManager
 AssetInfo AssetLocator.locate(AssetManager manager, AssetKey key)
          Request to locate an asset.
 

Constructors in com.jme3.asset with parameters of type AssetManager
AssetConfig(AssetManager manager)
           
AssetInfo(AssetManager manager, AssetKey key)
           
ImplHandler(AssetManager assetManager)
           
ThreadingManager(AssetManager owner)
           
 

Uses of AssetManager in com.jme3.asset.plugins
 

Methods in com.jme3.asset.plugins with parameters of type AssetManager
static UrlAssetInfo UrlAssetInfo.create(AssetManager assetManager, AssetKey key, java.net.URL url)
           
 AssetInfo ClasspathLocator.locate(AssetManager manager, AssetKey key)
           
 AssetInfo FileLocator.locate(AssetManager manager, AssetKey key)
           
 AssetInfo HttpZipLocator.locate(AssetManager manager, AssetKey key)
           
 AssetInfo UrlLocator.locate(AssetManager manager, AssetKey key)
           
 AssetInfo ZipLocator.locate(AssetManager manager, AssetKey key)
           
 AssetInfo AndroidLocator.locate(AssetManager manager, AssetKey key)
           
 

Uses of AssetManager in com.jme3.audio
 

Constructors in com.jme3.audio with parameters of type AssetManager
AudioNode(AssetManager assetManager, java.lang.String name)
          Creates a new AudioNode with the given audio file.
AudioNode(AssetManager assetManager, java.lang.String name, boolean stream)
          Creates a new AudioNode with the given audio file.
AudioNode(AssetManager assetManager, java.lang.String name, boolean stream, boolean streamCache)
          Creates a new AudioNode with the given audio file.
AudioNode(AudioRenderer audioRenderer, AssetManager assetManager, java.lang.String name)
          Deprecated. AudioRenderer parameter is ignored.
 

Uses of AssetManager in com.jme3.bullet
 

Methods in com.jme3.bullet that return AssetManager
 AssetManager PhysicsSpace.getDebugManager()
           
 

Methods in com.jme3.bullet with parameters of type AssetManager
 void PhysicsSpace.enableDebug(AssetManager manager)
          Enable debug display for physics
 

Uses of AssetManager in com.jme3.bullet.collision
 

Methods in com.jme3.bullet.collision with parameters of type AssetManager
protected  Spatial PhysicsCollisionObject.attachDebugShape(AssetManager manager)
          Creates a visual debug shape of the current collision shape of this physics object
Does not work with detached physics, please switch to PARALLEL or SEQUENTIAL for debugging
 Spatial PhysicsCollisionObject.createDebugShape(AssetManager manager)
          Creates a debug shape for this CollisionObject
 

Uses of AssetManager in com.jme3.bullet.control
 

Methods in com.jme3.bullet.control with parameters of type AssetManager
protected  void KinematicRagdollControl.attachDebugShape(AssetManager manager)
           
 

Uses of AssetManager in com.jme3.cinematic
 

Methods in com.jme3.cinematic with parameters of type AssetManager
 void MotionPath.enableDebugShape(AssetManager manager, Node rootNode)
          enable the display of the path and the waypoints
 

Uses of AssetManager in com.jme3.export
 

Methods in com.jme3.export that return AssetManager
 AssetManager JmeImporter.getAssetManager()
           
 

Uses of AssetManager in com.jme3.export.binary
 

Methods in com.jme3.export.binary that return AssetManager
 AssetManager BinaryImporter.getAssetManager()
           
 

Methods in com.jme3.export.binary with parameters of type AssetManager
 void BinaryImporter.setAssetManager(AssetManager manager)
           
 

Uses of AssetManager in com.jme3.export.xml
 

Methods in com.jme3.export.xml that return AssetManager
 AssetManager XMLImporter.getAssetManager()
           
 

Methods in com.jme3.export.xml with parameters of type AssetManager
 void XMLImporter.setAssetManager(AssetManager assetManager)
           
 

Uses of AssetManager in com.jme3.material
 

Methods in com.jme3.material that return AssetManager
 AssetManager MaterialDef.getAssetManager()
          Returns the AssetManager passed in the constructor.
 

Methods in com.jme3.material with parameters of type AssetManager
 void Technique.makeCurrent(AssetManager assetManager, boolean techniqueSwitched)
          Prepares the technique for use by loading the shader and setting the proper defines based on material parameters.
 

Constructors in com.jme3.material with parameters of type AssetManager
Material(AssetManager contentMan, java.lang.String defName)
           
MaterialDef(AssetManager assetManager, java.lang.String name)
          Creates a new material definition with the given name.
 

Uses of AssetManager in com.jme3.niftygui
 

Fields in com.jme3.niftygui declared as AssetManager
protected  AssetManager NiftyJmeDisplay.assetManager
           
protected  AssetManager SoundDeviceJme.assetManager
           
 

Constructors in com.jme3.niftygui with parameters of type AssetManager
NiftyJmeDisplay(AssetManager assetManager, InputManager inputManager, AudioRenderer audioRenderer, ViewPort vp)
           
SoundDeviceJme(AssetManager assetManager, AudioRenderer ar)
           
SoundHandleJme(AudioRenderer ar, AssetManager am, java.lang.String fileName)
          For streaming music only.
 

Uses of AssetManager in com.jme3.post
 

Methods in com.jme3.post with parameters of type AssetManager
protected  void Filter.init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
          initialize this filter use InitFilter for overriding filter initialization
protected abstract  void Filter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
          Initialization of sub classes filters This method is called once when the filter is added to the FilterPostProcessor It should contain Material initializations and extra passes initialization
 void FilterPostProcessor.setAssetManager(AssetManager assetManager)
          Sets the asset manager for this processor
 

Constructors in com.jme3.post with parameters of type AssetManager
FilterPostProcessor(AssetManager assetManager)
          Create a FilterProcessor
HDRRenderer(AssetManager manager, Renderer renderer)
           
PreDepthProcessor(AssetManager assetManager)
           
 

Uses of AssetManager in com.jme3.post.filters
 

Methods in com.jme3.post.filters with parameters of type AssetManager
protected  void BloomFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void CartoonEdgeFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void ColorOverlayFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void CrossHatchFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void DepthOfFieldFilter.initFilter(AssetManager assets, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void FXAAFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void FadeFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void FogFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void GammaCorrectionFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void LightScatteringFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void PosterizationFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void RadialBlurFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void TranslucentBucketFilter.initFilter(AssetManager manager, RenderManager rm, ViewPort vp, int w, int h)
           
 

Uses of AssetManager in com.jme3.post.ssao
 

Methods in com.jme3.post.ssao with parameters of type AssetManager
protected  void SSAOFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
 

Uses of AssetManager in com.jme3.scene
 

Methods in com.jme3.scene with parameters of type AssetManager
 void AssetLinkNode.attachLinkedChild(AssetManager manager, ModelKey key)
           
 void AssetLinkNode.attachLinkedChildren(AssetManager manager)
          Loads the linked children AssetKeys from the AssetManager and attaches them to the Node
If they are already attached, they will be reloaded.
 

Uses of AssetManager in com.jme3.scene.plugins
 

Fields in com.jme3.scene.plugins declared as AssetManager
protected  AssetManager MTLLoader.assetManager
           
protected  AssetManager OBJLoader.assetManager
           
 

Uses of AssetManager in com.jme3.scene.plugins.blender
 

Methods in com.jme3.scene.plugins.blender that return AssetManager
 AssetManager BlenderContext.getAssetManager()
          This method returns the asset manager.
 

Methods in com.jme3.scene.plugins.blender with parameters of type AssetManager
 void BlenderContext.setAssetManager(AssetManager assetManager)
          This method sets the asset manager.
 

Uses of AssetManager in com.jme3.scene.plugins.blender.file
 

Methods in com.jme3.scene.plugins.blender.file that return AssetManager
 AssetManager BlenderInputStream.getAssetManager()
          This method returns the application's asset manager.
 

Constructors in com.jme3.scene.plugins.blender.file with parameters of type AssetManager
BlenderInputStream(java.io.InputStream inputStream, AssetManager assetManager)
          Constructor.
 

Uses of AssetManager in com.jme3.scene.plugins.ogre.matext
 

Methods in com.jme3.scene.plugins.ogre.matext with parameters of type AssetManager
 MaterialList MaterialExtensionLoader.load(AssetManager assetManager, AssetKey key, MaterialExtensionSet matExts, java.util.List<Statement> statements)
           
 

Uses of AssetManager in com.jme3.shadow
 

Constructors in com.jme3.shadow with parameters of type AssetManager
BasicShadowRenderer(AssetManager manager, int size)
          Creates a BasicShadowRenderer
PssmShadowRenderer(AssetManager manager, int size, int nbSplits)
          Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
PssmShadowRenderer(AssetManager manager, int size, int nbSplits, Material postShadowMat)
          Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
 

Uses of AssetManager in com.jme3.system
 

Methods in com.jme3.system that return AssetManager
static AssetManager JmeSystem.newAssetManager()
           
abstract  AssetManager JmeSystemDelegate.newAssetManager()
           
 AssetManager JmeDesktopSystem.newAssetManager()
           
static AssetManager JmeSystem.newAssetManager(java.net.URL configFile)
           
abstract  AssetManager JmeSystemDelegate.newAssetManager(java.net.URL configFile)
           
 AssetManager JmeDesktopSystem.newAssetManager(java.net.URL configFile)
           
 

Uses of AssetManager in com.jme3.system.android
 

Methods in com.jme3.system.android that return AssetManager
 AssetManager JmeAndroidSystem.newAssetManager()
           
 AssetManager JmeAndroidSystem.newAssetManager(java.net.URL configFile)
           
 

Uses of AssetManager in com.jme3.terrain.geomipmap.grid
 

Constructors in com.jme3.terrain.geomipmap.grid with parameters of type AssetManager
AssetTileLoader(AssetManager manager, java.lang.String name, java.lang.String assetPath)
           
ImageTileLoader(AssetManager assetManager, Namer namer)
           
ImageTileLoader(java.lang.String textureBase, java.lang.String textureExt, AssetManager assetManager)
           
 

Uses of AssetManager in com.jme3.terrain.heightmap
 

Constructors in com.jme3.terrain.heightmap with parameters of type AssetManager
ImageBasedHeightMapGrid(AssetManager assetManager, Namer namer)
          Deprecated.  
ImageBasedHeightMapGrid(java.lang.String textureBase, java.lang.String textureExt, AssetManager assetManager)
          Deprecated.  
 

Uses of AssetManager in com.jme3.ui
 

Methods in com.jme3.ui with parameters of type AssetManager
 void Picture.setImage(AssetManager assetManager, java.lang.String imgName, boolean useAlpha)
          Set the image to put on the picture.
 void Picture.setTexture(AssetManager assetManager, Texture2D tex, boolean useAlpha)
          Set the texture to put on the picture.
 

Uses of AssetManager in com.jme3.util
 

Methods in com.jme3.util with parameters of type AssetManager
static Spatial SkyFactory.createSky(AssetManager assetManager, java.lang.String textureName, boolean sphereMap)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture texture, boolean sphereMap)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap)
          Creates a sky using the given texture (cubemap or spheremap).
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius)
          Creates a sky using the given texture (cubemap or spheremap).
static Material PlaceholderAssets.getPlaceholderMaterial(AssetManager assetManager)
           
static Spatial PlaceholderAssets.getPlaceholderModel(AssetManager assetManager)
           
 

Uses of AssetManager in com.jme3.water
 

Fields in com.jme3.water declared as AssetManager
protected  AssetManager SimpleWaterProcessor.manager
           
 

Methods in com.jme3.water with parameters of type AssetManager
protected  void WaterFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void SimpleWaterProcessor.loadTextures(AssetManager manager)
           
 

Constructors in com.jme3.water with parameters of type AssetManager
SimpleWaterProcessor(AssetManager manager)
          Creates a SimpleWaterProcessor
 

Uses of AssetManager in jme3tools.optimize
 

Methods in jme3tools.optimize with parameters of type AssetManager
static Geometry TextureAtlas.makeAtlasBatch(Spatial spat, AssetManager mgr, int atlasSize)
          Creates one geometry out of the given root spatial and merges all single textures into one texture of the given size.
 

Uses of AssetManager in jme3tools.savegame
 

Methods in jme3tools.savegame with parameters of type AssetManager
static Savable SaveGame.loadGame(java.lang.String gamePath, java.lang.String dataName, AssetManager manager)
          Loads a savable that has been saved on this system with saveGame() before.