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Packages that use Collidable | |
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com.jme3.app | The com.jme3.application provides a toolset for jME3 applications
to interact with various components of the engine. |
com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
com.jme3.audio | |
com.jme3.bounding | |
com.jme3.collision | |
com.jme3.collision.bih | |
com.jme3.effect | The com.jme3.effect package allows particle emitter effects to be
used with a jME3 application. |
com.jme3.font | |
com.jme3.math | The com.jme3.math package provides mathematic data structures
and utilities which are used by the rest of the engine. |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.debug | |
com.jme3.scene.plugins.blender.animations | |
com.jme3.terrain.geomipmap | |
com.jme3.ui |
Uses of Collidable in com.jme3.app |
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Classes in com.jme3.app that implement Collidable | |
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class |
StatsView
The StatsView provides a heads-up display (HUD) of various
statistics of rendering. |
Uses of Collidable in com.jme3.asset |
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Classes in com.jme3.asset that implement Collidable | |
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static class |
BlenderKey.LoadingResults
This class holds the loading results according to the given loading flag. |
Methods in com.jme3.asset with parameters of type Collidable | |
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int |
BlenderKey.LoadingResults.collideWith(Collidable other,
CollisionResults results)
|
Uses of Collidable in com.jme3.audio |
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Classes in com.jme3.audio that implement Collidable | |
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class |
AudioNode
An AudioNode is used in jME3 for playing audio files. |
Uses of Collidable in com.jme3.bounding |
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Classes in com.jme3.bounding that implement Collidable | |
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class |
BoundingBox
BoundingBox defines an axis-aligned cube that defines a
container for a group of vertices of a particular piece of geometry. |
class |
BoundingSphere
BoundingSphere defines a sphere that defines a container for a
group of vertices of a particular piece of geometry. |
class |
BoundingVolume
BoundingVolume defines an interface for dealing with
containment of a collection of points. |
Methods in com.jme3.bounding with parameters of type Collidable | |
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int |
BoundingBox.collideWith(Collidable other,
CollisionResults results)
|
int |
BoundingSphere.collideWith(Collidable other,
CollisionResults results)
|
Uses of Collidable in com.jme3.collision |
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Methods in com.jme3.collision with parameters of type Collidable | |
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int |
Collidable.collideWith(Collidable other,
CollisionResults results)
Check collision with another Collidable. |
Uses of Collidable in com.jme3.collision.bih |
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Methods in com.jme3.collision.bih with parameters of type Collidable | |
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int |
BIHTree.collideWith(Collidable other,
Matrix4f worldMatrix,
BoundingVolume worldBound,
CollisionResults results)
|
int |
BIHNode.intersectWhere(Collidable col,
BoundingBox box,
Matrix4f worldMatrix,
BIHTree tree,
CollisionResults results)
|
Uses of Collidable in com.jme3.effect |
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Classes in com.jme3.effect that implement Collidable | |
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class |
ParticleEmitter
ParticleEmitter is a special kind of geometry which simulates
a particle system. |
Uses of Collidable in com.jme3.font |
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Classes in com.jme3.font that implement Collidable | |
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class |
BitmapText
|
Uses of Collidable in com.jme3.math |
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Classes in com.jme3.math that implement Collidable | |
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class |
AbstractTriangle
|
class |
Ray
Ray defines a line segment which has an origin and a direction. |
class |
Triangle
Triangle defines an object for containing triangle information. |
Methods in com.jme3.math with parameters of type Collidable | |
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int |
AbstractTriangle.collideWith(Collidable other,
CollisionResults results)
|
int |
Ray.collideWith(Collidable other,
CollisionResults results)
|
Uses of Collidable in com.jme3.scene |
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Classes in com.jme3.scene that implement Collidable | |
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class |
AssetLinkNode
The AssetLinkNode does not store its children when exported to file. |
class |
BatchNode
BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph. |
class |
CameraNode
CameraNode simply uses CameraControl to implement
linking of camera and node data. |
class |
Geometry
Geometry defines a leaf node of the scene graph. |
class |
LightNode
LightNode is used to link together a Light object
with a Node object. |
class |
Node
Node defines an internal node of a scene graph. |
class |
SimpleBatchNode
SimpleBatchNode comes with some restrictions, but can yield better performances. |
class |
Spatial
Spatial defines the base class for scene graph nodes. |
Methods in com.jme3.scene with parameters of type Collidable | |
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int |
Geometry.collideWith(Collidable other,
CollisionResults results)
|
int |
Node.collideWith(Collidable other,
CollisionResults results)
|
int |
CollisionData.collideWith(Collidable other,
Matrix4f worldMatrix,
BoundingVolume worldBound,
CollisionResults results)
|
int |
Mesh.collideWith(Collidable other,
Matrix4f worldMatrix,
BoundingVolume worldBound,
CollisionResults results)
Handles collision detection, internal use only. |
Uses of Collidable in com.jme3.scene.debug |
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Classes in com.jme3.scene.debug that implement Collidable | |
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class |
SkeletonDebugger
|
Uses of Collidable in com.jme3.scene.plugins.blender.animations |
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Classes in com.jme3.scene.plugins.blender.animations that implement Collidable | |
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class |
CalculationBone
The purpose of this class is to imitate bone's movement when calculating inverse kinematics. |
Uses of Collidable in com.jme3.terrain.geomipmap |
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Classes in com.jme3.terrain.geomipmap that implement Collidable | |
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class |
TerrainGrid
TerrainGrid itself is an actual TerrainQuad. |
class |
TerrainPatch
A terrain patch is a leaf in the terrain quad tree. |
class |
TerrainQuad
A terrain quad is a node in the quad tree of the terrain system. |
Methods in com.jme3.terrain.geomipmap with parameters of type Collidable | |
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int |
TerrainPatch.collideWith(Collidable other,
CollisionResults results)
|
int |
TerrainQuad.collideWith(Collidable other,
CollisionResults results)
|
Uses of Collidable in com.jme3.ui |
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Classes in com.jme3.ui that implement Collidable | |
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class |
Picture
A Picture represents a 2D image drawn on the screen. |
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