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Material
describes the rendering style for a given
Geometry
.MaterialExtension
defines a mapping from an Ogre3D "base" material
to a jME3 material definition.MaterialLoader
MaterialExtensionSet
is simply a container for several
MaterialExtension
s so that it can be set globally for all
OgreMaterialKey
s used.materials
only (not material definitions!).Matrix3f
defines a 3x3 matrix.Matrix3f
object.
Matrix3f
object that
is the same as the provided matrix.
Matrix4f
defines and maintains a 4x4 matrix in row major order.Matrix
that is set to the
identity matrix.
Matrix
that is set to the
provided matrix.
maxLocal
computes the maximum value for each
component in this and other
vector.
maxLocal
computes the maximum value for each
component in this and other
vector.
merge
combines this bounding box with a second bounding box.
merge
combines this sphere with a second bounding sphere.
merge
combines two bounding volumes into a single bounding
volume that contains both this bounding volume and the parameter volume.
AppSettings.copyFrom(com.jme3.system.AppSettings)
, except
doesn't overwrite settings that are already set.
mergeLocal
combines this sphere with a second bounding
sphere locally.
mergeLocal
combines this sphere with a second bounding
sphere locally.
mergeLocal
combines two bounding volumes into a single
bounding volume that contains both this bounding volume and the parameter
volume.
Mesh
is used to store rendering data.vertex buffers
.
MidpointDisplacementHeightMap
generates an heightmap based on
the midpoint displacement algorithm.minLocal
computes the minimum value for each
component in this and other
vector.
minLocal
computes the minimum value for each
component in this and other
vector.
MouseAxisTrigger
is used as a mapping to mouse axis,
a mouse axis is movement along the X axis (left/right), Y axis (up/down)
and the mouse wheel (scroll up/down).MouseAxisTrigger
.
MouseButtonTrigger
is used as a mapping to receive events
from mouse buttons.MouseButtonTrigger
to receive mouse button events.
mult
multiplies this matrix by a given matrix.
mult
multiplies this matrix by a given matrix.
mult
multiplies this matrix by a given
Vector3f
object.
mult
multiplies this matrix with another matrix.
mult
multiplies this matrix with another matrix.
mult
multiplies a vector about a rotation matrix.
mult
multiplies a vector about a rotation matrix and adds
translation.
mult
multiplies a Vector4f
about a rotation
matrix.
mult
multiplies a Vector4f
about a rotation
matrix.
mult
multiplies a quaternion about a matrix.
mult
multiplies an array of 4 floats against this rotation
matrix.
mult
multiplies this quaternion by a parameter quaternion.
mult
multiplies this quaternion by a parameter quaternion.
mult
multiplies this quaternion by a parameter vector.
mult
multiplies this quaternion by a parameter vector.
mult
multiplies this quaternion by a parameter scalar.
mult
multiplies this vector by a scalar.
mult
multiplies this vector by a scalar.
mult
multiplies this vector by a scalar.
multLocal
multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal
multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
mult
multiplies this vector by a scalar.
mult
multiplies this vector by a scalar.
multLocal
multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal
multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
mult
multiplies a vector about a rotation matrix.
mult
multiplies a vector about a rotation matrix.
mult
multiplies a vector about a rotation matrix.
mult
multiplies an array of 4 floats against this rotation
matrix.
multLocal
multiplies this matrix internally by
a given float scale factor.
multLocal
multiplies this matrix by a given
Vector3f
object.
mult
multiplies this matrix by a given matrix.
mult
multiplies this matrix by a scalar.
mult
multiplies this matrix with another matrix.
mult
multiplies this quaternion by a parameter vector.
mult
multiplies this quaternion by a parameter scalar.
multLocal
multiplies this vector by a scalar internally,
and returns a handle to this vector for easy chaining of calls.
multLocal
multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal
multiplies this vector by a scalar internally,
and returns a handle to this vector for easy chaining of calls.
multLocal
multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal
multiplies this vector by 3 scalars
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal
multiplies this vector by a scalar internally,
and returns a handle to this vector for easy chaining of calls.
multLocal
multiplies a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
multLocal
multiplies this vector by 3 scalars
internally, and returns a handle to this vector for easy chaining of
calls.
multNormal
multiplies a vector about a rotation matrix, but
does not add translation.
multNormal
multiplies a vector about a rotation matrix, but
does not add translation.
mult
multiplies a vector about a rotation matrix and adds
translation.
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