A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

D

da - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
DarkGray - Static variable in class com.jme3.math.ColorRGBA
the color gray (.2,.2,.2).
data - Variable in class com.jme3.audio.AudioNode
 
data - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
The structure with constraint's data.
data - Variable in class com.jme3.scene.VertexBuffer
 
data - Variable in class com.jme3.texture.Image
 
dataSizeChanged - Variable in class com.jme3.scene.VertexBuffer
 
DateSerializer - Class in com.jme3.network.serializing.serializers
Date serializer.
DateSerializer() - Constructor for class com.jme3.network.serializing.serializers.DateSerializer
 
DBL_EPSILON - Static variable in class com.jme3.math.FastMath
A "close to zero" double epsilon value for use
DDSLoader - Class in com.jme3.texture.plugins
DDSLoader is an image loader that reads in a DirectX DDS file.
DDSLoader() - Constructor for class com.jme3.texture.plugins.DDSLoader
 
debug - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
debug - Static variable in class com.jme3.export.binary.BinaryExporter
 
debug - Static variable in class com.jme3.export.binary.BinaryImporter
 
debug - Variable in class com.jme3.water.SimpleWaterProcessor
 
debugArrow - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
debugArrowGeom - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
DebugKeysAppState - Class in com.jme3.app
Registers a few keys that will dump debug information to the console.
DebugKeysAppState() - Constructor for class com.jme3.app.DebugKeysAppState
 
debugMaterialBlue - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
debugMaterialGreen - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
debugMaterialRed - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
debugMaterialYellow - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
DebugMeshCallback - Class in com.jme3.bullet.util
 
DebugMeshCallback() - Constructor for class com.jme3.bullet.util.DebugMeshCallback
 
debugShape - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
debugShape() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
DebugShapeFactory - Class in com.jme3.bullet.util
 
DebugShapeFactory() - Constructor for class com.jme3.bullet.util.DebugShapeFactory
 
decompress(Image) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This method decompresses the given image.
decVal() - Method in class jme3tools.navigation.Coordinate
Returns the coordinate's decimal value
deepClone() - Method in class com.jme3.asset.BlenderKey.LoadingResults
 
deepClone() - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
deepClone() - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
 
deepClone() - Method in class com.jme3.effect.shapes.EmitterPointShape
 
deepClone() - Method in interface com.jme3.effect.shapes.EmitterShape
This method creates a deep clone of the current instance of the emitter shape.
deepClone() - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
deepClone() - Method in class com.jme3.scene.Geometry
Creates a deep clone of the geometry, this creates an identical copy of the mesh with the vertexbuffer data duplicated.
deepClone() - Method in class com.jme3.scene.Mesh
Creates a deep clone of this mesh.
deepClone() - Method in class com.jme3.scene.Node
 
deepClone() - Method in class com.jme3.scene.Spatial
 
DEFAULT - Static variable in class com.jme3.material.RenderState
The DEFAULT render state is the one used by default on all materials unless changed otherwise by the user.
DEFAULT - Static variable in interface com.jme3.network.base.KernelFactory
 
DEFAULT_CAM_HEIGHT - Static variable in class com.jme3.scene.plugins.blender.cameras.CameraHelper
 
DEFAULT_CAM_WIDTH - Static variable in class com.jme3.scene.plugins.blender.cameras.CameraHelper
 
DEFAULT_FPS - Static variable in class com.jme3.asset.BlenderKey
 
DEFAULT_GAME_NAME - Static variable in class com.jme3.network.Network
 
DEFAULT_MAP_WIDTH_LONGITUDE - Static variable in class jme3tools.navigation.MapModel2D
 
DEFAULT_MAP_WIDTH_LONGITUDE - Static variable in class jme3tools.navigation.MapModel3D
 
DEFAULT_NAME - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
Default name of the property (used if the name is not specified in blender file).
DEFAULT_SHININESS - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
DEFAULT_VERSION - Static variable in class com.jme3.network.Network
 
DefaultClient - Class in com.jme3.network.base
A default implementation of the Client interface that delegates its network connectivity to a kernel.Connector.
DefaultClient(String, int) - Constructor for class com.jme3.network.base.DefaultClient
 
DefaultClient(String, int, Connector, Connector, ConnectorFactory) - Constructor for class com.jme3.network.base.DefaultClient
 
DefaultClient.Redispatch - Class in com.jme3.network.base
 
DefaultClient.Redispatch() - Constructor for class com.jme3.network.base.DefaultClient.Redispatch
 
DefaultLocation - Enum in checkers.quals
Specifies the locations to which a DefaultQualifier annotation applies.
defaultMaterial - Variable in class com.jme3.asset.BlenderKey
User's default material that is set fo objects that have no material definition in blender.
DefaultParticleInfluencer - Class in com.jme3.effect.influencers
This emitter influences the particles so that they move all in the same direction.
DefaultParticleInfluencer() - Constructor for class com.jme3.effect.influencers.DefaultParticleInfluencer
 
defaultPass - Variable in class com.jme3.post.Filter
 
DefaultQualifier - Annotation Type in checkers.quals
Applied to a declaration of a package, type, method, variable, etc., specifies that the given annotation should be the default.
DefaultQualifierInHierarchy - Annotation Type in checkers.quals
Indicates that the annotated qualifier is the default qualifier in the qualifier hierarchy: it applies if the programmer writes no explicit qualifier.
DefaultQualifiers - Annotation Type in checkers.quals
Specifies the annotations to be included in a type without having to provide them explicitly.
DefaultServer - Class in com.jme3.network.base
A default implementation of the Server interface that delegates its network connectivity to kernel.Kernel.
DefaultServer(String, int, Kernel, Kernel) - Constructor for class com.jme3.network.base.DefaultServer
 
DefaultServer.Connection - Class in com.jme3.network.base
 
DefaultServer.Connection(int) - Constructor for class com.jme3.network.base.DefaultServer.Connection
 
DefaultServer.FilterAdapter - Class in com.jme3.network.base
 
DefaultServer.FilterAdapter(Filter<? super HostedConnection>) - Constructor for class com.jme3.network.base.DefaultServer.FilterAdapter
 
DefaultServer.Redispatch - Class in com.jme3.network.base
 
DefaultServer.Redispatch() - Constructor for class com.jme3.network.base.DefaultServer.Redispatch
 
DefineList - Class in com.jme3.shader
 
DefineList() - Constructor for class com.jme3.shader.DefineList
 
defines - Variable in class com.jme3.shader.ShaderKey
 
DEG_TO_RAD - Static variable in class com.jme3.math.FastMath
A value to multiply a degree value by, to convert it to radians.
DEGPRECISION - Static variable in class jme3tools.navigation.Coordinate
 
deinitInThread() - Method in class com.jme3.system.android.OGLESContext
De-initialize in the OpenGL thread.
deinitInThread() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
De-initialize in the OpenGL thread.
deinitInThread() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
deinitInThread() - Method in class com.jme3.system.NullContext
 
deleteAllObjects(Object) - Method in class com.jme3.util.NativeObjectManager
Deletes all objects.
deleteAudioData(AudioData) - Method in class com.jme3.audio.android.AndroidAudioRenderer
 
deleteAudioData(AudioData) - Method in interface com.jme3.audio.AudioRenderer
 
deleteAudioData(AudioData) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
deleteBuffer(VertexBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
deleteBuffer(VertexBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
deleteBuffer(VertexBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
deleteBuffer(VertexBuffer) - Method in interface com.jme3.renderer.Renderer
Deletes a vertex buffer from the GPU.
deleteBuffer(VertexBuffer) - Method in class com.jme3.system.NullRenderer
 
deleteFilter(Filter) - Method in class com.jme3.audio.android.AndroidAudioRenderer
 
deleteFilter(Filter) - Method in interface com.jme3.audio.AudioRenderer
 
deleteFilter(Filter) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
deleteFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
deleteFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
deleteFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
deleteFrameBuffer(FrameBuffer) - Method in interface com.jme3.renderer.Renderer
Deletes a framebuffer and all attached renderbuffers
deleteFrameBuffer(FrameBuffer) - Method in class com.jme3.system.NullRenderer
 
deleteFromCache(AssetKey) - Method in interface com.jme3.asset.cache.AssetCache
Deletes an asset from the cache.
deleteFromCache(AssetKey) - Method in class com.jme3.asset.cache.SimpleAssetCache
 
deleteFromCache(AssetKey) - Method in class com.jme3.asset.cache.WeakRefAssetCache
 
deleteFromCache(AssetKey) - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
 
deleteFromCache(AssetKey<T>) - Method in class com.jme3.asset.DesktopAssetManager
 
deleteImage(Image) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
deleteImage(Image) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
deleteImage(Image) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
deleteImage(Image) - Method in interface com.jme3.renderer.Renderer
Deletes a texture from the GPU.
deleteImage(Image) - Method in class com.jme3.system.NullRenderer
 
deleteMapping(String) - Method in class com.jme3.input.InputManager
Deletes a mapping from receiving trigger events.
deleteObject(Object) - Method in class com.jme3.audio.android.AndroidAudioData
 
deleteObject(AudioRenderer) - Method in class com.jme3.audio.AudioBuffer
 
deleteObject(Object) - Method in class com.jme3.audio.AudioBuffer
 
deleteObject(Object) - Method in class com.jme3.audio.AudioStream
 
deleteObject(Object) - Method in class com.jme3.audio.Filter
 
deleteObject(Object) - Method in class com.jme3.scene.VertexBuffer
 
deleteObject(Object) - Method in class com.jme3.shader.Shader
 
deleteObject(Object) - Method in class com.jme3.shader.Shader.ShaderSource
 
deleteObject(Object) - Method in class com.jme3.texture.FrameBuffer
 
deleteObject(Object) - Method in class com.jme3.texture.Image
 
deleteObject(Object) - Method in class com.jme3.util.NativeObject
Deletes the GL object from the GPU when it is no longer used.
deleteShader(Shader) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
deleteShader(Shader) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
deleteShader(Shader) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
deleteShader(Shader) - Method in interface com.jme3.renderer.Renderer
Deletes a shader.
deleteShader(Shader) - Method in class com.jme3.system.NullRenderer
 
deleteShaderSource(Shader.ShaderSource) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
deleteShaderSource(Shader.ShaderSource) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
deleteShaderSource(Shader.ShaderSource) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
deleteShaderSource(Shader.ShaderSource) - Method in interface com.jme3.renderer.Renderer
Deletes the provided shader source.
deleteShaderSource(Shader.ShaderSource) - Method in class com.jme3.system.NullRenderer
 
deleteTrigger(String, Trigger) - Method in class com.jme3.input.InputManager
Deletes a specific trigger registered to a mapping.
deleteUnused(Object) - Method in class com.jme3.util.NativeObjectManager
Deletes unused NativeObjects.
demo_row - Static variable in class jme3test.android.R.layout
 
DemoAndroidHarness - Class in jme3test.android
 
DemoAndroidHarness() - Constructor for class jme3test.android.DemoAndroidHarness
 
DemoLaunchAdapter - Class in jme3test.android
The view adapter which gets a list of LaunchEntries and displaqs them
DemoLaunchAdapter(Context, List<DemoLaunchEntry>) - Constructor for class jme3test.android.DemoLaunchAdapter
 
DemoLaunchEntry - Class in jme3test.android
Name (=appClass) and Description of one demo launch inside the main apk
DemoLaunchEntry(String, String) - Constructor for class jme3test.android.DemoLaunchEntry
 
DemoMainActivity - Class in jme3test.android
 
DemoMainActivity() - Constructor for class jme3test.android.DemoMainActivity
 
Dependent - Annotation Type in checkers.quals
Refines the qualified type of the annotated field or variable based on the qualified type of the receiver.
depth - Variable in class com.jme3.texture.Image
 
depthFirstTraversal(SceneGraphVisitor) - Method in class com.jme3.asset.BlenderKey.LoadingResults
 
depthFirstTraversal(SceneGraphVisitor) - Method in class com.jme3.scene.Geometry
 
depthFirstTraversal(SceneGraphVisitor) - Method in class com.jme3.scene.Node
 
depthFirstTraversal(SceneGraphVisitor) - Method in class com.jme3.scene.Spatial
Visit each scene graph element ordered by DFS
DepthOfFieldFilter - Class in com.jme3.post.filters
A post-processing filter that performs a depth range blur using a scaled convolution filter.
DepthOfFieldFilter() - Constructor for class com.jme3.post.filters.DepthOfFieldFilter
Creates a DepthOfField filter
depthTestEnabled - Variable in class com.jme3.renderer.RenderContext
 
depthTexture - Variable in class com.jme3.post.Filter.Pass
 
depthTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 
depthWriteEnabled - Variable in class com.jme3.renderer.RenderContext
 
descendantMatches(Class<T>, String) - Method in class com.jme3.scene.Node
Returns flat list of Spatials implementing the specified class AND with name matching the specified pattern.
descendantMatches(Class<T>) - Method in class com.jme3.scene.Node
Convenience wrapper.
descendantMatches(String) - Method in class com.jme3.scene.Node
Convenience wrapper.
deserialize(int, T) - Method in class com.jme3.animation.CompactArray
deserialize object
deserialize(int, Quaternion) - Method in class com.jme3.animation.CompactQuaternionArray
 
deserialize(int, Vector3f) - Method in class com.jme3.animation.CompactVector3Array
 
DesktopAssetManager - Class in com.jme3.asset
AssetManager is the primary method for managing and loading assets inside jME.
DesktopAssetManager() - Constructor for class com.jme3.asset.DesktopAssetManager
 
DesktopAssetManager(boolean) - Constructor for class com.jme3.asset.DesktopAssetManager
Deprecated. 
DesktopAssetManager(URL) - Constructor for class com.jme3.asset.DesktopAssetManager
 
destroy() - Method in class com.jme3.app.AndroidHarness
 
destroy() - Method in class com.jme3.app.AppletHarness
 
destroy() - Method in class com.jme3.app.Application
Do not call manually.
destroy() - Method in class com.jme3.bullet.joints.PhysicsJoint
destroys this joint and removes it from its connected PhysicsRigidBodys joint lists
destroy() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
destroy() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
destroys this PhysicsGhostNode and removes it from memory
destroy() - Method in class com.jme3.bullet.PhysicsSpace
destroys the current PhysicsSpace so that a new one can be created
destroy() - Method in class com.jme3.input.android.AndroidInput
 
destroy() - Method in class com.jme3.input.awt.AwtKeyInput
 
destroy() - Method in class com.jme3.input.awt.AwtMouseInput
 
destroy() - Method in class com.jme3.input.dummy.DummyInput
 
destroy() - Method in interface com.jme3.input.Input
Ceases listening to events from the device.
destroy() - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
destroy() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
 
destroy() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
destroy(boolean) - Method in class com.jme3.system.android.OGLESContext
 
destroy() - Method in class com.jme3.system.android.OGLESContext
 
destroy(boolean) - Method in class com.jme3.system.awt.AwtPanelsContext
 
destroy(boolean) - Method in interface com.jme3.system.JmeContext
Destroys the context completely, making it inactive.
destroy(boolean) - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
destroy() - Method in class com.jme3.system.lwjgl.LwjglContext
 
destroy(boolean) - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
destroy(boolean) - Method in class com.jme3.system.NullContext
 
destroy() - Method in class com.jme3.system.NullContext
 
destroy() - Method in interface com.jme3.system.SystemListener
Callback to indicate that the context has been destroyed (either by the user or requested by the application itself).
destroyContext() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Destroy the context.
destroyContext() - Method in class com.jme3.system.lwjgl.LwjglCanvas
This is called: 1) When the context thread ends 2) Any time the canvas becomes non-displayable
destroyContext() - Method in class com.jme3.system.lwjgl.LwjglDisplay
 
destroyDirectBuffer(Buffer) - Static method in class com.jme3.util.BufferUtils
Direct buffers are garbage collected by using a phantom reference and a reference queue.
destroyInput() - Method in class com.jme3.app.Application
 
destroyPbuffer() - Method in class com.jme3.system.lwjgl.LwjglCanvas
 
destroyViews() - Method in class com.jme3.water.SimpleWaterProcessor
 
detach(AppState) - Method in class com.jme3.app.state.AppStateManager
Detaches the state from the AppStateManager.
detachAllChildren() - Method in class com.jme3.scene.Node
detachAllChildren removes all children attached to this node.
detachChild(Spatial) - Method in class com.jme3.scene.Node
detachChild removes a given child from the node's list.
detachChildAt(int) - Method in class com.jme3.scene.Node
detachChildAt removes a child at a given index.
detachChildNamed(String) - Method in class com.jme3.scene.Node
detachChild removes a given child from the node's list.
detachDebugShape() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Removes the debug shape
detachDebugShape() - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
detachLinkedChild(ModelKey) - Method in class com.jme3.scene.AssetLinkNode
 
detachLinkedChild(Spatial, ModelKey) - Method in class com.jme3.scene.AssetLinkNode
 
detachLinkedChildren() - Method in class com.jme3.scene.AssetLinkNode
 
detachScene(Spatial) - Method in class com.jme3.renderer.ViewPort
Detaches a scene from rendering.
determinant(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double) - Static method in class com.jme3.math.FastMath
Returns the determinant of a 4x4 matrix.
determinant() - Method in class com.jme3.math.Matrix3f
determinant generates the determinant of this matrix.
determinant() - Method in class com.jme3.math.Matrix4f
determinant generates the determinate of this matrix.
determinant(Vector2f) - Method in class com.jme3.math.Vector2f
 
diffuse - Variable in class com.jme3.renderer.RenderContext
Diffuse color (GL1 only)
diffuse - Variable in class com.jme3.scene.plugins.MTLLoader
 
diffuseMap - Variable in class com.jme3.scene.plugins.MTLLoader
 
direction - Variable in class com.jme3.audio.AudioNode
 
direction - Variable in class com.jme3.bullet.objects.VehicleWheel
 
direction - Variable in class com.jme3.cinematic.events.MotionTrack
 
direction - Variable in class com.jme3.light.DirectionalLight
 
direction - Variable in class com.jme3.light.SpotLight
 
direction - Variable in class com.jme3.math.Ray
The direction of the ray.
DIRECTION_Z - Static variable in class com.jme3.math.Quaternion
 
DirectionalLight - Class in com.jme3.light
DirectionalLight is a light coming from a certain direction in world space.
DirectionalLight() - Constructor for class com.jme3.light.DirectionalLight
 
directionType - Variable in class com.jme3.cinematic.events.MotionTrack
 
disableClip() - Method in class com.jme3.niftygui.RenderDeviceJme
 
disableDebug() - Method in class com.jme3.bullet.PhysicsSpace
Disable debug display
disableDebugShape() - Method in class com.jme3.cinematic.MotionPath
disable the display of the path and the waypoints
disableMouseCursor() - Method in class com.jme3.niftygui.RenderDeviceJme
 
disallowAmbient - Variable in class com.jme3.scene.plugins.MTLLoader
 
disallowSpecular - Variable in class com.jme3.scene.plugins.MTLLoader
 
DisconnectMessage - Class in com.jme3.network.message
Represents a disconnect message.
DisconnectMessage() - Constructor for class com.jme3.network.message.DisconnectMessage
 
DisconnectMessage.DisconnectSerializer - Class in com.jme3.network.message
A message-specific serializer to avoid compatibility issues between versions.
DisconnectMessage.DisconnectSerializer() - Constructor for class com.jme3.network.message.DisconnectMessage.DisconnectSerializer
 
dispatch(Message) - Method in class com.jme3.network.base.ConnectorAdapter
 
dispatch(Message) - Method in class com.jme3.network.base.DefaultClient
 
dispatch(HostedConnection, Message) - Method in class com.jme3.network.base.DefaultServer
 
dispatch(Endpoint, Message) - Method in class com.jme3.network.base.KernelAdapter
Note on threading for those writing their own server or adapter implementations.
displayDebug() - Method in class com.jme3.shadow.PssmShadowRenderer
For dubuging purpose Allow to "snapshot" the current frustrum to the scene
displayMap(Renderer, Picture, int) - Method in class com.jme3.water.SimpleWaterProcessor
 
dispose() - Method in class com.jme3.niftygui.RenderFontJme
 
dispose() - Method in class com.jme3.niftygui.RenderImageJme
 
dispose() - Method in class com.jme3.niftygui.SoundHandleJme
 
dispose() - Method in class com.jme3.scene.plugins.blender.BlenderContext
 
distAmount - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
 
distance - Variable in class com.jme3.input.ChaseCamera
 
distance(Vector3f) - Method in class com.jme3.math.Line
 
distance(Vector3f) - Method in class com.jme3.math.LineSegment
 
distance(LineSegment) - Method in class com.jme3.math.LineSegment
 
distance(Ray) - Method in class com.jme3.math.LineSegment
 
distance(Vector2f) - Method in class com.jme3.math.Vector2f
distance calculates the distance between this vector and vector v.
distance(Vector3f) - Method in class com.jme3.math.Vector3f
distance calculates the distance between this vector and vector v.
distance(Vector4f) - Method in class com.jme3.math.Vector4f
distance calculates the distance between this vector and vector v.
distanceLerpFactor - Variable in class com.jme3.input.ChaseCamera
 
DistanceLodCalculator - Class in com.jme3.terrain.geomipmap.lodcalc
Calculates the LOD of the terrain based on its distance from the cameras.
DistanceLodCalculator() - Constructor for class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
DistanceLodCalculator(int, float) - Constructor for class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
distanceSquared(Vector3f) - Method in class com.jme3.math.Line
 
distanceSquared(Vector3f) - Method in class com.jme3.math.LineSegment
 
distanceSquared(LineSegment) - Method in class com.jme3.math.LineSegment
 
distanceSquared(Ray) - Method in class com.jme3.math.LineSegment
 
distanceSquared(Vector3f) - Method in class com.jme3.math.Ray
 
distanceSquared(Vector2f) - Method in class com.jme3.math.Vector2f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquared(float, float) - Method in class com.jme3.math.Vector2f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquared(Vector3f) - Method in class com.jme3.math.Vector3f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquared(Vector4f) - Method in class com.jme3.math.Vector4f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquaredTo(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
Find the squared distance from the center of this Bounding Volume to the given point.
distanceTo(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
Find the distance from the center of this Bounding Volume to the given point.
distanceToCam(Geometry) - Method in class com.jme3.renderer.queue.OpaqueComparator
 
distanceToEdge(Vector3f) - Method in class com.jme3.bounding.BoundingBox
 
distanceToEdge(Vector3f) - Method in class com.jme3.bounding.BoundingSphere
 
distanceToEdge(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
Find the distance from the nearest edge of this Bounding Volume to the given point.
distanceToNearPlane(Vector3f) - Method in class com.jme3.renderer.Camera
Returns the pseudo distance from the given position to the near plane of the camera.
distanceType - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
distributeEvents() - Method in class com.jme3.bullet.PhysicsSpace
 
divide(float) - Method in class com.jme3.math.Vector2f
divide divides the values of this vector by a scalar and returns the result.
divide(float) - Method in class com.jme3.math.Vector3f
divide divides the values of this vector by a scalar and returns the result.
divide(Vector3f) - Method in class com.jme3.math.Vector3f
divide divides the values of this vector by a scalar and returns the result.
divide(float) - Method in class com.jme3.math.Vector4f
divide divides the values of this vector by a scalar and returns the result.
divide(Vector4f) - Method in class com.jme3.math.Vector4f
divide divides the values of this vector by a scalar and returns the result.
divide(float) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method divides the values of the given pixel by the given value.
divideLocal(float) - Method in class com.jme3.math.Vector2f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(float) - Method in class com.jme3.math.Vector3f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(Vector3f) - Method in class com.jme3.math.Vector3f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(float) - Method in class com.jme3.math.Vector4f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(Vector4f) - Method in class com.jme3.math.Vector4f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
DnaBlockData - Class in com.jme3.scene.plugins.blender.file
The data block containing the description of the file.
DnaBlockData(BlenderInputStream, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.file.DnaBlockData
Constructor.
doBatch() - Method in class com.jme3.scene.BatchNode
 
doDiamondStep(float[][], int[], int, float, Random) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
Will fill the cell at (x+stepSize/2, y) with the average of the 4 corners of the diamond centered on that point with width and height of stepSize.
doFilter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
 
doFilter(float, float, float, FloatBuffer, int) - Method in interface com.jme3.terrain.noise.Filter
 
Dome - Class in com.jme3.scene.shape
A hemisphere.
Dome() - Constructor for class com.jme3.scene.shape.Dome
Serialization only.
Dome(int, int, float) - Constructor for class com.jme3.scene.shape.Dome
Constructs a dome for use as a SkyDome.
Dome(Vector3f, int, int, float) - Constructor for class com.jme3.scene.shape.Dome
Constructs a dome visible from the inside, e.g.
Dome(Vector3f, int, int, float, boolean) - Constructor for class com.jme3.scene.shape.Dome
Constructs a dome.
DOMInputCapsule - Class in com.jme3.export.xml
Part of the jME XML IO system as introduced in the google code jmexml project.
DOMInputCapsule(Document, XMLImporter) - Constructor for class com.jme3.export.xml.DOMInputCapsule
 
DOMOutputCapsule - Class in com.jme3.export.xml
Part of the jME XML IO system as introduced in the google code jmexml project.
DOMOutputCapsule(Document, JmeExporter) - Constructor for class com.jme3.export.xml.DOMOutputCapsule
 
DOMSerializer - Class in com.jme3.export.xml
The DOMSerializer was based primarily off the DOMSerializer.java class from the "Java and XML" 3rd Edition book by Brett McLaughlin, and Justin Edelson.
DOMSerializer() - Constructor for class com.jme3.export.xml.DOMSerializer
 
dontSendHistory - Variable in class com.jme3.input.android.AndroidInput
 
doSquareStep(float[][], int[], int, float, Random) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
Will fill the value at (coords[0]+stepSize/2, coords[1]+stepSize/2) with the average from the corners of the square with topleft corner at (coords[0],coords[1]) and width of stepSize.
dot(Quaternion) - Method in class com.jme3.math.Quaternion
dot calculates and returns the dot product of this quaternion with that of the parameter quaternion.
dot(Vector2f) - Method in class com.jme3.math.Vector2f
dot calculates the dot product of this vector with a provided vector.
dot(Vector3f) - Method in class com.jme3.math.Vector3f
dot calculates the dot product of this vector with a provided vector.
dot(Vector4f) - Method in class com.jme3.math.Vector4f
dot calculates the dot product of this vector with a provided vector.
DoubleSerializer - Class in com.jme3.network.serializing.serializers
Double serializer.
DoubleSerializer() - Constructor for class com.jme3.network.serializing.serializers.DoubleSerializer
 
dragToRotate - Variable in class com.jme3.input.ChaseCamera
 
dragToRotate - Variable in class com.jme3.input.FlyByCamera
 
drawFrameInThread() - Method in class com.jme3.system.awt.AwtPanel
 
drawTriangleArray(Mesh.Mode, int, int) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
drawTriangleArray(Mesh.Mode, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
drawTriangleArray(Mesh.Mode, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
drawTriangleList(VertexBuffer, Mesh, int) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
drawTriangleList(VertexBuffer, Mesh, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
drawTriangleList(VertexBuffer, Mesh, int) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
drawTriangleList_Array(VertexBuffer, Mesh, int) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
drawTriangleList_Array uses Vertex Array
dryFilter - Variable in class com.jme3.audio.AudioNode
 
dudvTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 
DummyInput - Class in com.jme3.input.dummy
DummyInput as an implementation of Input that raises no input events.
DummyInput() - Constructor for class com.jme3.input.dummy.DummyInput
 
DummyKeyInput - Class in com.jme3.input.dummy
DummyKeyInput as an implementation of KeyInput that raises no input events.
DummyKeyInput() - Constructor for class com.jme3.input.dummy.DummyKeyInput
 
DummyMouseInput - Class in com.jme3.input.dummy
DummyMouseInput as an implementation of MouseInput that raises no input events.
DummyMouseInput() - Constructor for class com.jme3.input.dummy.DummyMouseInput
 
Dungeon - Static variable in class com.jme3.audio.Environment
 
duration - Variable in class com.jme3.animation.AnimationFactory
Animation duration in seconds
duration - Variable in class com.jme3.audio.AudioStream
 
duUpdateGeometryIndices() - Method in class com.jme3.scene.shape.AbstractBox
Convert the indices into the list of vertices that define the box's geometry.
duUpdateGeometryIndices() - Method in class com.jme3.scene.shape.Box
 
duUpdateGeometryIndices() - Method in class com.jme3.scene.shape.StripBox
 
duUpdateGeometryNormals() - Method in class com.jme3.scene.shape.AbstractBox
Update the normals of each of the box's planes.
duUpdateGeometryNormals() - Method in class com.jme3.scene.shape.Box
 
duUpdateGeometryNormals() - Method in class com.jme3.scene.shape.StripBox
 
duUpdateGeometryTextures() - Method in class com.jme3.scene.shape.AbstractBox
Update the points that define the texture of the box.
duUpdateGeometryTextures() - Method in class com.jme3.scene.shape.Box
 
duUpdateGeometryTextures() - Method in class com.jme3.scene.shape.StripBox
 
duUpdateGeometryVertices() - Method in class com.jme3.scene.shape.AbstractBox
Update the position of the vertices that define the box.
duUpdateGeometryVertices() - Method in class com.jme3.scene.shape.Box
 
duUpdateGeometryVertices() - Method in class com.jme3.scene.shape.StripBox
 
DXTFlipper - Class in com.jme3.texture.plugins
DXTFlipper is a utility class used to flip along Y axis DXT compressed textures.
DXTFlipper() - Constructor for class com.jme3.texture.plugins.DXTFlipper
 
DynamicArray<T> - Class in com.jme3.scene.plugins.blender.file
An array that can be dynamically modified/
DynamicArray(int[]) - Constructor for class com.jme3.scene.plugins.blender.file.DynamicArray
Constructor.
DynamicArray(int[], T[]) - Constructor for class com.jme3.scene.plugins.blender.file.DynamicArray
Constructor.

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