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Packages that use Material | |
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com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
com.jme3.bullet.collision | |
com.jme3.font | |
com.jme3.material | The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.post.filters | |
com.jme3.post.ssao | |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.plugins.blender | |
com.jme3.scene.plugins.blender.materials | |
com.jme3.shadow | |
com.jme3.terrain | |
com.jme3.terrain.geomipmap | |
com.jme3.util | |
com.jme3.water | |
jme3tools.optimize |
Uses of Material in com.jme3.asset |
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Fields in com.jme3.asset declared as Material | |
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protected Material |
BlenderKey.defaultMaterial
User's default material that is set fo objects that have no material definition in blender. |
Methods in com.jme3.asset that return Material | |
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Material |
BlenderKey.getDefaultMaterial()
This method returns the default material. |
Material |
AssetManager.loadMaterial(java.lang.String name)
Load a material instance (J3M) file. |
Material |
DesktopAssetManager.loadMaterial(java.lang.String name)
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Methods in com.jme3.asset that return types with arguments of type Material | |
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java.util.List<Material> |
BlenderKey.LoadingResults.getMaterials()
This method returns all loaded materials. |
Methods in com.jme3.asset with parameters of type Material | |
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void |
BlenderKey.LoadingResults.addMaterial(Material material)
This method adds a material to the result set. |
void |
BlenderKey.setDefaultMaterial(Material defaultMaterial)
This method sets the default material for objects. |
Uses of Material in com.jme3.bullet.collision |
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Fields in com.jme3.bullet.collision declared as Material | |
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protected Material |
PhysicsCollisionObject.debugMaterialBlue
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protected Material |
PhysicsCollisionObject.debugMaterialGreen
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protected Material |
PhysicsCollisionObject.debugMaterialRed
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protected Material |
PhysicsCollisionObject.debugMaterialYellow
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Methods in com.jme3.bullet.collision with parameters of type Material | |
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protected Spatial |
PhysicsCollisionObject.attachDebugShape(Material material)
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Uses of Material in com.jme3.font |
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Methods in com.jme3.font that return Material | |
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Material |
BitmapFont.getPage(int index)
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Methods in com.jme3.font with parameters of type Material | |
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void |
BitmapFont.setPages(Material[] pages)
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Uses of Material in com.jme3.material |
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Methods in com.jme3.material that return Material | |
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Material |
Material.clone()
Clones this material. |
Constructors in com.jme3.material with parameters of type Material | |
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Technique(Material owner,
TechniqueDef def)
Creates a new technique instance that implements the given technique definition. |
Uses of Material in com.jme3.post |
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Fields in com.jme3.post declared as Material | |
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protected Material |
Filter.material
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protected Material |
Filter.Pass.passMaterial
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Methods in com.jme3.post that return Material | |
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protected abstract Material |
Filter.getMaterial()
Must return the material used for this filter. |
Material |
Filter.Pass.getPassMaterial()
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Methods in com.jme3.post with parameters of type Material | |
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void |
Filter.Pass.init(Renderer renderer,
int width,
int height,
Image.Format textureFormat,
Image.Format depthBufferFormat,
int numSample,
Material material)
init the pass called internally |
void |
Filter.Pass.setPassMaterial(Material passMaterial)
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Uses of Material in com.jme3.post.filters |
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Methods in com.jme3.post.filters that return Material | |
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protected Material |
BloomFilter.getMaterial()
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protected Material |
CartoonEdgeFilter.getMaterial()
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protected Material |
ColorOverlayFilter.getMaterial()
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protected Material |
CrossHatchFilter.getMaterial()
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protected Material |
DepthOfFieldFilter.getMaterial()
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protected Material |
FXAAFilter.getMaterial()
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protected Material |
FadeFilter.getMaterial()
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protected Material |
FogFilter.getMaterial()
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protected Material |
GammaCorrectionFilter.getMaterial()
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protected Material |
LightScatteringFilter.getMaterial()
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protected Material |
PosterizationFilter.getMaterial()
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protected Material |
RadialBlurFilter.getMaterial()
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protected Material |
TranslucentBucketFilter.getMaterial()
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Uses of Material in com.jme3.post.ssao |
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Methods in com.jme3.post.ssao that return Material | |
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protected Material |
SSAOFilter.getMaterial()
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Uses of Material in com.jme3.renderer |
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Methods in com.jme3.renderer with parameters of type Material | |
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void |
RenderManager.setForcedMaterial(Material mat)
Set the material to use to render all future objects. |
Uses of Material in com.jme3.scene |
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Fields in com.jme3.scene declared as Material | |
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protected Material |
Geometry.material
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Methods in com.jme3.scene that return Material | |
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Material |
BatchNode.getMaterial()
Returns the material that is used for the first batch of this BatchNode use getMaterial(Material material,int batchIndex) to get a material from a specific batch |
Material |
Geometry.getMaterial()
Returns the material that is used for this geometry. |
Methods in com.jme3.scene with parameters of type Material | |
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void |
BatchNode.setMaterial(Material material)
Sets the material to the all the batches of this BatchNode use setMaterial(Material material,int batchIndex) to set a material to a specific batch |
void |
Geometry.setMaterial(Material material)
Sets the material to use for this geometry. |
void |
Node.setMaterial(Material mat)
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void |
Spatial.setMaterial(Material material)
Applies the given material to the Spatial, this will propagate the material down to the geometries in the scene graph. |
Uses of Material in com.jme3.scene.plugins.blender |
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Methods in com.jme3.scene.plugins.blender that return Material | |
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Material |
BlenderContext.getDefaultMaterial()
This metod returns the default material. |
Uses of Material in com.jme3.scene.plugins.blender.materials |
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Methods in com.jme3.scene.plugins.blender.materials that return Material | |
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Material |
MaterialHelper.getNonTexturedMaterial(Material material,
int imageType)
This method returns a material similar to the one given but without textures. |
Material |
MaterialHelper.getParticlesMaterial(Material material,
java.lang.Integer alphaMaskIndex,
BlenderContext blenderContext)
This method converts the given material into particles-usable material. |
Methods in com.jme3.scene.plugins.blender.materials with parameters of type Material | |
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Material |
MaterialHelper.getNonTexturedMaterial(Material material,
int imageType)
This method returns a material similar to the one given but without textures. |
Material |
MaterialHelper.getParticlesMaterial(Material material,
java.lang.Integer alphaMaskIndex,
BlenderContext blenderContext)
This method converts the given material into particles-usable material. |
boolean |
MaterialHelper.hasTexture(Material material)
This method indicates if the material has any kind of texture. |
boolean |
MaterialHelper.hasTexture(Material material,
java.lang.String textureType)
This method indicates if the material has a texture of a specified type. |
Uses of Material in com.jme3.shadow |
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Constructors in com.jme3.shadow with parameters of type Material | |
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PssmShadowRenderer(AssetManager manager,
int size,
int nbSplits,
Material postShadowMat)
Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html |
Uses of Material in com.jme3.terrain |
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Methods in com.jme3.terrain that return Material | |
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Material |
Terrain.getMaterial()
Returns the material that this terrain uses. |
Material |
Terrain.getMaterial(Vector3f worldLocation)
Returns the material that this terrain uses. |
Uses of Material in com.jme3.terrain.geomipmap |
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Fields in com.jme3.terrain.geomipmap declared as Material | |
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protected Material |
TerrainGrid.material
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Methods in com.jme3.terrain.geomipmap that return Material | |
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Material |
TerrainQuad.getMaterial()
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Material |
TerrainGrid.getMaterial(Vector3f worldLocation)
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Material |
TerrainQuad.getMaterial(Vector3f worldLocation)
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Methods in com.jme3.terrain.geomipmap with parameters of type Material | |
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void |
TerrainQuad.generateDebugTangents(Material mat)
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void |
TerrainGrid.setMaterial(Material mat)
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Uses of Material in com.jme3.util |
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Methods in com.jme3.util that return Material | |
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static Material |
PlaceholderAssets.getPlaceholderMaterial(AssetManager assetManager)
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Uses of Material in com.jme3.water |
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Fields in com.jme3.water declared as Material | |
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protected Material |
SimpleWaterProcessor.material
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Methods in com.jme3.water that return Material | |
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Material |
SimpleWaterProcessor.getMaterial()
Get the water material from this processor, apply this to your water quad. |
protected Material |
WaterFilter.getMaterial()
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Methods in com.jme3.water with parameters of type Material | |
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protected void |
SimpleWaterProcessor.applyTextures(Material mat)
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Uses of Material in jme3tools.optimize |
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Methods in jme3tools.optimize with parameters of type Material | |
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void |
Octnode.renderBounds(RenderQueue rq,
Matrix4f transform,
WireBox box,
Material mat)
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void |
Octree.renderBounds(RenderQueue rq,
Matrix4f transform,
WireBox box,
Material mat)
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