Uses of Class
com.jme3.asset.TextureKey

Packages that use TextureKey
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
 

Uses of TextureKey in com.jme3.asset
 

Subclasses of TextureKey in com.jme3.asset
 class GeneratedTextureKey
          This key is mostly used to distinguish between textures that are loaded from the given assets and those being generated automatically.
 

Methods in com.jme3.asset with parameters of type TextureKey
 Texture AssetManager.loadTexture(TextureKey key)
          Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA and DDS.
 Texture DesktopAssetManager.loadTexture(TextureKey key)
           
 Texture AndroidAssetManager.loadTexture(TextureKey key)
          Loads a texture.