Uses of Class
com.jme3.audio.AudioKey

Packages that use AudioKey
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.audio   
 

Uses of AudioKey in com.jme3.asset
 

Methods in com.jme3.asset with parameters of type AudioKey
 AudioData AssetManager.loadAudio(AudioKey key)
          Load audio file, supported types are WAV or OGG.
 AudioData DesktopAssetManager.loadAudio(AudioKey key)
           
 

Uses of AudioKey in com.jme3.audio
 

Fields in com.jme3.audio declared as AudioKey
protected  AudioKey AudioNode.audioKey
           
 

Methods in com.jme3.audio with parameters of type AudioKey
 void AudioNode.setAudioData(AudioData audioData, AudioKey audioKey)
          Set the audio data to use for the audio.
 

Constructors in com.jme3.audio with parameters of type AudioKey
AudioNode(AudioData audioData, AudioKey audioKey)
          Creates a new AudioNode with the given data and key.