Class Summary |
LODGeomap |
Produces the mesh for the TerrainPatch. |
LRUCache<K,V> |
An LRU cache, based on LinkedHashMap . |
MultiTerrainLodControl |
An extension of the TerrainLodControl that handles
multiple terrains at once. |
NormalRecalcControl |
Handles the normal vector updates when the terrain changes heights. |
TerrainGrid |
TerrainGrid itself is an actual TerrainQuad. |
TerrainGridLodControl |
Updates grid offsets and cell positions. |
TerrainLodControl |
Tells the terrain to update its Level of Detail. |
TerrainPatch |
A terrain patch is a leaf in the terrain quad tree. |
TerrainQuad |
A terrain quad is a node in the quad tree of the terrain system. |
UpdatedTerrainPatch |
Stores a terrain patch's details so the LOD background thread can update
the actual terrain patch back on the ogl thread. |