Uses of Class
com.jme3.renderer.RenderManager

Packages that use RenderManager
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.app.state The com.jme3.app.state package provides app states, an abstract way of handling application logic. 
com.jme3.bullet   
com.jme3.bullet.control   
com.jme3.cinematic   
com.jme3.cinematic.events   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.font   
com.jme3.input The com.jme3.input package is used for all input handling in jMonkeyEngine. 
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.niftygui   
com.jme3.post The com.jme3.post package provides utilities for render processing. 
com.jme3.post.filters   
com.jme3.post.ssao   
com.jme3.renderer.queue   
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.control The com.jme3.control package provides controls
com.jme3.shadow   
com.jme3.system.awt   
com.jme3.terrain.geomipmap   
com.jme3.water   
 

Uses of RenderManager in com.jme3.animation
 

Methods in com.jme3.animation with parameters of type RenderManager
protected  void AnimControl.controlRender(RenderManager rm, ViewPort vp)
          Internal use only.
protected  void SkeletonControl.controlRender(RenderManager rm, ViewPort vp)
           
 

Uses of RenderManager in com.jme3.app
 

Fields in com.jme3.app declared as RenderManager
protected  RenderManager Application.renderManager
           
 

Methods in com.jme3.app that return RenderManager
 RenderManager Application.getRenderManager()
           
 

Methods in com.jme3.app with parameters of type RenderManager
 void ResetStatsState.render(RenderManager rm)
           
 void StatsView.render(RenderManager rm, ViewPort vp)
           
 void SimpleApplication.simpleRender(RenderManager rm)
           
 

Uses of RenderManager in com.jme3.app.state
 

Methods in com.jme3.app.state with parameters of type RenderManager
 void ScreenshotAppState.initialize(RenderManager rm, ViewPort vp)
           
 void AbstractAppState.render(RenderManager rm)
           
 void AppState.render(RenderManager rm)
          Render the state.
 void AppStateManager.render(RenderManager rm)
          Calls render for all attached and initialized states, do not call directly.
 

Uses of RenderManager in com.jme3.bullet
 

Methods in com.jme3.bullet with parameters of type RenderManager
 void BulletAppState.render(RenderManager rm)
           
 

Uses of RenderManager in com.jme3.bullet.control
 

Methods in com.jme3.bullet.control with parameters of type RenderManager
 void CharacterControl.render(RenderManager rm, ViewPort vp)
           
 void GhostControl.render(RenderManager rm, ViewPort vp)
           
 void KinematicRagdollControl.render(RenderManager rm, ViewPort vp)
          For internal use only specific render for the ragdoll(if debugging)
 void RigidBodyControl.render(RenderManager rm, ViewPort vp)
           
 void VehicleControl.render(RenderManager rm, ViewPort vp)
           
 

Uses of RenderManager in com.jme3.cinematic
 

Methods in com.jme3.cinematic with parameters of type RenderManager
 void Cinematic.render(RenderManager rm)
           
 

Uses of RenderManager in com.jme3.cinematic.events
 

Methods in com.jme3.cinematic.events with parameters of type RenderManager
 void MotionTrack.render(RenderManager rm, ViewPort vp)
           
 

Uses of RenderManager in com.jme3.effect
 

Methods in com.jme3.effect with parameters of type RenderManager
 void ParticleEmitter.preload(RenderManager rm, ViewPort vp)
           
 void ParticleEmitter.ParticleEmitterControl.render(RenderManager rm, ViewPort vp)
           
 

Uses of RenderManager in com.jme3.font
 

Methods in com.jme3.font with parameters of type RenderManager
 void BitmapText.render(RenderManager rm)
           
 

Uses of RenderManager in com.jme3.input
 

Methods in com.jme3.input with parameters of type RenderManager
 void ChaseCamera.render(RenderManager rm, ViewPort vp)
          renders the camera control, should only be used internally
 

Uses of RenderManager in com.jme3.material
 

Methods in com.jme3.material with parameters of type RenderManager
 void Material.preload(RenderManager rm)
          Preloads this material for the given render manager.
 void Material.render(Geometry geom, RenderManager rm)
          Called by RenderManager to render the geometry by using this material.
protected  void Material.renderMultipassLighting(Shader shader, Geometry g, RenderManager rm)
           
 void Material.selectTechnique(java.lang.String name, RenderManager renderManager)
          Select the technique to use for rendering this material.
 

Uses of RenderManager in com.jme3.niftygui
 

Fields in com.jme3.niftygui declared as RenderManager
protected  RenderManager NiftyJmeDisplay.renderManager
           
 

Methods in com.jme3.niftygui with parameters of type RenderManager
 void NiftyJmeDisplay.initialize(RenderManager rm, ViewPort vp)
           
 void RenderDeviceJme.setRenderManager(RenderManager rm)
           
 

Uses of RenderManager in com.jme3.post
 

Methods in com.jme3.post with parameters of type RenderManager
protected  void Filter.init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
          initialize this filter use InitFilter for overriding filter initialization
protected abstract  void Filter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
          Initialization of sub classes filters This method is called once when the filter is added to the FilterPostProcessor It should contain Material initializations and extra passes initialization
 void FilterPostProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void HDRRenderer.initialize(RenderManager rm, ViewPort vp)
           
 void PreDepthProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void SceneProcessor.initialize(RenderManager rm, ViewPort vp)
          Called in the render thread to initialize the scene processor.
protected  void Filter.postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer)
          Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering
protected  void Filter.postQueue(RenderManager renderManager, ViewPort viewPort)
          Override this method if you want to make a pre pass, before the actual rendering of the frame
 

Uses of RenderManager in com.jme3.post.filters
 

Methods in com.jme3.post.filters with parameters of type RenderManager
protected  void BloomFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void CartoonEdgeFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void ColorOverlayFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void CrossHatchFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void DepthOfFieldFilter.initFilter(AssetManager assets, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void FXAAFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void FadeFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void FogFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void GammaCorrectionFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void LightScatteringFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void PosterizationFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void RadialBlurFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void TranslucentBucketFilter.initFilter(AssetManager manager, RenderManager rm, ViewPort vp, int w, int h)
           
protected  void TranslucentBucketFilter.postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer)
           
protected  void BloomFilter.postQueue(RenderManager renderManager, ViewPort viewPort)
           
protected  void CartoonEdgeFilter.postQueue(RenderManager renderManager, ViewPort viewPort)
           
protected  void LightScatteringFilter.postQueue(RenderManager renderManager, ViewPort viewPort)
           
 

Uses of RenderManager in com.jme3.post.ssao
 

Methods in com.jme3.post.ssao with parameters of type RenderManager
protected  void SSAOFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void SSAOFilter.postQueue(RenderManager renderManager, ViewPort viewPort)
           
 

Uses of RenderManager in com.jme3.renderer.queue
 

Methods in com.jme3.renderer.queue with parameters of type RenderManager
 void RenderQueue.renderQueue(RenderQueue.Bucket bucket, RenderManager rm, Camera cam)
           
 void RenderQueue.renderQueue(RenderQueue.Bucket bucket, RenderManager rm, Camera cam, boolean clear)
           
 void RenderQueue.renderShadowQueue(GeometryList list, RenderManager rm, Camera cam, boolean clear)
           
 void RenderQueue.renderShadowQueue(RenderQueue.ShadowMode shadBucket, RenderManager rm, Camera cam, boolean clear)
           
 

Uses of RenderManager in com.jme3.scene
 

Methods in com.jme3.scene with parameters of type RenderManager
 void Spatial.runControlRender(RenderManager rm, ViewPort vp)
          Called when the Spatial is about to be rendered, to notify controls attached to this Spatial using the Control.render() method.
 

Uses of RenderManager in com.jme3.scene.control
 

Methods in com.jme3.scene.control with parameters of type RenderManager
protected abstract  void AbstractControl.controlRender(RenderManager rm, ViewPort vp)
          To be implemented in subclass.
protected  void BillboardControl.controlRender(RenderManager rm, ViewPort vp)
           
protected  void CameraControl.controlRender(RenderManager rm, ViewPort vp)
           
protected  void LightControl.controlRender(RenderManager rm, ViewPort vp)
           
protected  void LodControl.controlRender(RenderManager rm, ViewPort vp)
           
protected  void UpdateControl.controlRender(RenderManager rm, ViewPort vp)
           
 void AbstractControl.render(RenderManager rm, ViewPort vp)
           
 void Control.render(RenderManager rm, ViewPort vp)
          Should be called prior to queuing the spatial by the RenderManager.
 

Uses of RenderManager in com.jme3.shadow
 

Methods in com.jme3.shadow with parameters of type RenderManager
 void BasicShadowRenderer.initialize(RenderManager rm, ViewPort vp)
           
 void PssmShadowRenderer.initialize(RenderManager rm, ViewPort vp)
           
 

Uses of RenderManager in com.jme3.system.awt
 

Methods in com.jme3.system.awt with parameters of type RenderManager
 void AwtPanel.initialize(RenderManager rm, ViewPort vp)
           
 

Uses of RenderManager in com.jme3.terrain.geomipmap
 

Methods in com.jme3.terrain.geomipmap with parameters of type RenderManager
protected  void NormalRecalcControl.controlRender(RenderManager rm, ViewPort vp)
           
protected  void TerrainLodControl.controlRender(RenderManager rm, ViewPort vp)
           
 

Uses of RenderManager in com.jme3.water
 

Fields in com.jme3.water declared as RenderManager
protected  RenderManager SimpleWaterProcessor.rm
           
 

Methods in com.jme3.water with parameters of type RenderManager
protected  void WaterFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
 void ReflectionProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void SimpleWaterProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void SimpleWaterProcessor.RefractionProcessor.initialize(RenderManager rm, ViewPort vp)