A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

P

pa - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
packedAngleCos - Variable in class com.jme3.light.SpotLight
 
padNum(long, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a long number with spaces for printing
padNum(int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns an integer number with spaces for printing
padNum(double, int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a double number with spaces for printing
padNum(float, int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a float number with spaces for printing
padNumZero(long, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a long number with zeros for printing
padNumZero(int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns an integer number with zeros for printing
padNumZero(double, int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a double number with zeros for printing
padNumZero(float, int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a float number with zeros for printing
padStringRight(String, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a String with zeros for printing
paint(Graphics) - Method in class com.jme3.system.awt.AwtPanel
 
PaintMode - Enum in com.jme3.system.awt
 
panels - Variable in class com.jme3.system.awt.AwtPanelsContext
 
paramTypes - Variable in class com.jme3.network.rmi.MethodDef
Parameter types
parent - Variable in class com.jme3.scene.Spatial
Spatial's parent, or null if it has none.
parse(InputStream) - Static method in class com.jme3.util.blockparser.BlockLanguageParser
 
parseBool(String, boolean) - Static method in class com.jme3.util.xml.SAXUtil
 
parseColor(Attributes) - Static method in class com.jme3.util.xml.SAXUtil
 
parseFloat(String, float) - Static method in class com.jme3.util.xml.SAXUtil
 
parseFloat(String) - Static method in class com.jme3.util.xml.SAXUtil
 
parseInt(String, int) - Static method in class com.jme3.util.xml.SAXUtil
Parses an integer from a string, if the string is null returns def.
parseInt(String) - Static method in class com.jme3.util.xml.SAXUtil
 
parseString(String, String) - Static method in class com.jme3.util.xml.SAXUtil
 
parseString(String) - Static method in class com.jme3.util.xml.SAXUtil
 
parseTokens(String) - Method in class com.jme3.export.xml.DOMInputCapsule
 
parseVector3(Attributes) - Static method in class com.jme3.util.xml.SAXUtil
 
PART_ABS_LENGTH - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_ABS_TIME - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_ANIM_BRANCHING - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_BOIDS_2D - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_BRANCHING - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_CHILD_EFFECT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_CHILD_GUIDE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_CHILD_RENDER - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_CHILD_SEAMS - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DIE_ON_COL - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DIED - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_AXIS - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_BB - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_CIRC - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_CROSS - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_DOT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_GR - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_LINE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_NOT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_OB - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_PATH - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_EDISTR - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_EMITTER - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FLUID - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FROM_CHILD - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FROM_FACE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FROM_PARTICLE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FROM_VERT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FROM_VOLUME - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_GLOB_TIME - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_GRID_INVERT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_HAIR - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_HAIR_BSPLINE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_HAIR_GEOMETRY - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_LOOP - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_PHYS_BOIDS - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_PHYS_KEYED - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_PHYS_NEWTON - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_PHYS_NO - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_REACT_MULTIPLE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_REACT_STA_END - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_REACTOR - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_ROT_DYN - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_SELF_EFFECT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_SIZE_DEFL - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_SIZEMASS - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_STICKY - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_SYMM_BRANCHING - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_TRAND - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_UNBORN - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
Particle - Class in com.jme3.effect
Represents a single particle in a ParticleEmitter.
Particle() - Constructor for class com.jme3.effect.Particle
 
PARTICLE_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
ParticleDepositionHeightMap - Class in com.jme3.terrain.heightmap
ParticleDepositionHeightMap creates a heightmap based on the Particle Deposition algorithm based on Jason Shankel's paper from "Game Programming Gems".
ParticleDepositionHeightMap(int, int, int, int, int, float) - Constructor for class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
Constructor sets the attributes of the Particle Deposition Height Map and then generates the map.
ParticleEmitter - Class in com.jme3.effect
ParticleEmitter is a special kind of geometry which simulates a particle system.
ParticleEmitter(String, ParticleMesh.Type, int) - Constructor for class com.jme3.effect.ParticleEmitter
 
ParticleEmitter() - Constructor for class com.jme3.effect.ParticleEmitter
For serialization only.
ParticleEmitter.ParticleEmitterControl - Class in com.jme3.effect
 
ParticleEmitter.ParticleEmitterControl() - Constructor for class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
ParticleEmitter.ParticleEmitterControl(ParticleEmitter) - Constructor for class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
ParticleInfluencer - Interface in com.jme3.effect.influencers
An interface that defines the methods to affect initial velocity of the particles.
ParticleMesh - Class in com.jme3.effect
The ParticleMesh is the underlying visual implementation of a particle emitter.
ParticleMesh() - Constructor for class com.jme3.effect.ParticleMesh
 
ParticleMesh.Type - Enum in com.jme3.effect
Type of particle mesh
ParticlePointMesh - Class in com.jme3.effect
 
ParticlePointMesh() - Constructor for class com.jme3.effect.ParticlePointMesh
 
ParticlesHelper - Class in com.jme3.scene.plugins.blender.particles
 
ParticlesHelper(String, boolean) - Constructor for class com.jme3.scene.plugins.blender.particles.ParticlesHelper
This constructor parses the given blender version and stores the result.
ParticleTriMesh - Class in com.jme3.effect
 
ParticleTriMesh() - Constructor for class com.jme3.effect.ParticleTriMesh
 
passMaterial - Variable in class com.jme3.post.Filter.Pass
 
patchSize - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
path - Variable in class com.jme3.cinematic.events.MotionTrack
 
path - Variable in class com.jme3.cinematic.events.SoundTrack
 
pause() - Method in class com.jme3.audio.AudioNode
Pause the audio that was started with AudioNode.play().
pause() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
pause this event
pause() - Method in interface com.jme3.cinematic.events.CinematicEvent
Pauses the animation
pause() - Method in class com.jme3.post.filters.FadeFilter
 
pauseAll() - Method in class com.jme3.audio.android.AndroidAudioRenderer
Pause the current playing sounds.
paused - Variable in class com.jme3.app.Application
 
pauseOnFocus - Variable in class com.jme3.app.Application
 
pauseSource(AudioNode) - Method in class com.jme3.audio.android.AndroidAudioRenderer
 
pauseSource(AudioNode) - Method in interface com.jme3.audio.AudioRenderer
 
pauseSource(AudioNode) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
peekParent() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method retreives the structure at the top of the parent's stack but does not remove it.
peekPending() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
Called by the SelectorKernel to get the current top buffer for writing.
PerspectiveLodCalculator - Class in com.jme3.terrain.geomipmap.lodcalc
 
PerspectiveLodCalculator() - Constructor for class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
PerspectiveLodCalculator(Camera, float) - Constructor for class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
PerturbFilter - Class in com.jme3.terrain.noise.filter
 
PerturbFilter() - Constructor for class com.jme3.terrain.noise.filter.PerturbFilter
 
PFMLoader - Class in com.jme3.texture.plugins
 
PFMLoader() - Constructor for class com.jme3.texture.plugins.PFMLoader
 
PhysicsCharacter - Class in com.jme3.bullet.objects
Basic Bullet Character
PhysicsCharacter() - Constructor for class com.jme3.bullet.objects.PhysicsCharacter
 
PhysicsCharacter(CollisionShape, float) - Constructor for class com.jme3.bullet.objects.PhysicsCharacter
 
PhysicsCollisionEvent - Class in com.jme3.bullet.collision
A CollisionEvent stores all information about a collision in the PhysicsWorld.
PhysicsCollisionEvent(int, PhysicsCollisionObject, PhysicsCollisionObject, long) - Constructor for class com.jme3.bullet.collision.PhysicsCollisionEvent
 
PhysicsCollisionEventFactory - Class in com.jme3.bullet.collision
 
PhysicsCollisionEventFactory() - Constructor for class com.jme3.bullet.collision.PhysicsCollisionEventFactory
 
PhysicsCollisionGroupListener - Interface in com.jme3.bullet.collision
 
PhysicsCollisionListener - Interface in com.jme3.bullet.collision
Interface for Objects that want to be informed about collision events in the physics space
PhysicsCollisionObject - Class in com.jme3.bullet.collision
Base class for collision objects (PhysicsRigidBody, PhysicsGhostObject)
PhysicsCollisionObject() - Constructor for class com.jme3.bullet.collision.PhysicsCollisionObject
 
PhysicsControl - Interface in com.jme3.bullet.control
 
physicsFuture - Variable in class com.jme3.bullet.BulletAppState
 
PhysicsGhostObject - Class in com.jme3.bullet.objects
From Bullet manual:
GhostObject can keep track of all objects that are overlapping.
PhysicsGhostObject() - Constructor for class com.jme3.bullet.objects.PhysicsGhostObject
 
PhysicsGhostObject(CollisionShape) - Constructor for class com.jme3.bullet.objects.PhysicsGhostObject
 
PhysicsGhostObject(Spatial, CollisionShape) - Constructor for class com.jme3.bullet.objects.PhysicsGhostObject
 
PhysicsJoint - Class in com.jme3.bullet.joints
PhysicsJoint - Basic Phyiscs Joint
PhysicsJoint() - Constructor for class com.jme3.bullet.joints.PhysicsJoint
 
PhysicsJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.joints.PhysicsJoint
 
PhysicsRayTestResult - Class in com.jme3.bullet.collision
Contains the results of a PhysicsSpace rayTest bulletAppState.getPhysicsSpace().rayTest(new Vector3f(0,1000,0),new Vector3f(0,-1000,0)); javap -s java.util.List
PhysicsRigidBody - Class in com.jme3.bullet.objects
PhysicsRigidBody - Basic physics object
PhysicsRigidBody() - Constructor for class com.jme3.bullet.objects.PhysicsRigidBody
 
PhysicsRigidBody(CollisionShape) - Constructor for class com.jme3.bullet.objects.PhysicsRigidBody
Creates a new PhysicsRigidBody with the supplied collision shape
PhysicsRigidBody(CollisionShape, float) - Constructor for class com.jme3.bullet.objects.PhysicsRigidBody
 
physicsSpace - Variable in class com.jme3.bullet.objects.PhysicsVehicle
 
PhysicsSpace - Class in com.jme3.bullet
PhysicsSpace - The central jbullet-jme physics space
PhysicsSpace() - Constructor for class com.jme3.bullet.PhysicsSpace
 
PhysicsSpace(PhysicsSpace.BroadphaseType) - Constructor for class com.jme3.bullet.PhysicsSpace
 
PhysicsSpace(Vector3f, Vector3f) - Constructor for class com.jme3.bullet.PhysicsSpace
 
PhysicsSpace(Vector3f, Vector3f, PhysicsSpace.BroadphaseType) - Constructor for class com.jme3.bullet.PhysicsSpace
 
PhysicsSpace.BroadphaseType - Enum in com.jme3.bullet
interface with Broadphase types
PhysicsSweepTestResult - Class in com.jme3.bullet.collision
Contains the results of a PhysicsSpace rayTest
PhysicsSweepTestResult() - Constructor for class com.jme3.bullet.collision.PhysicsSweepTestResult
 
PhysicsSweepTestResult(PhysicsCollisionObject, Vector3f, float, boolean) - Constructor for class com.jme3.bullet.collision.PhysicsSweepTestResult
 
physicsTick(PhysicsSpace, float) - Method in class com.jme3.bullet.BulletAppState
 
physicsTick(PhysicsSpace, float) - Method in interface com.jme3.bullet.PhysicsTickListener
Called after the physics has been stepped, use to check for forces etc.
PhysicsTickListener - Interface in com.jme3.bullet
Implement this interface to be called from the physics thread on a physics update.
PhysicsVehicle - Class in com.jme3.bullet.objects
PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions
PhysicsVehicle() - Constructor for class com.jme3.bullet.objects.PhysicsVehicle
 
PhysicsVehicle(CollisionShape) - Constructor for class com.jme3.bullet.objects.PhysicsVehicle
 
PhysicsVehicle(CollisionShape, float) - Constructor for class com.jme3.bullet.objects.PhysicsVehicle
 
PI - Static variable in class com.jme3.math.FastMath
The value PI as a float.
Picture - Class in com.jme3.ui
A Picture represents a 2D image drawn on the screen.
Picture(String, boolean) - Constructor for class com.jme3.ui.Picture
Create a named picture.
Picture(String) - Constructor for class com.jme3.ui.Picture
Creates a named picture.
Picture() - Constructor for class com.jme3.ui.Picture
 
Pink - Static variable in class com.jme3.math.ColorRGBA
the color pink (1, 0.68, 0.68).
pitch - Variable in class com.jme3.audio.AudioNode
 
pivotA - Variable in class com.jme3.bullet.joints.PhysicsJoint
 
pivotB - Variable in class com.jme3.bullet.joints.PhysicsJoint
 
pixelFormat - Variable in class com.jme3.system.android.AndroidConfigChooser
 
PixelInputOutput - Interface in com.jme3.scene.plugins.blender.textures.io
Implemens read/write operations for images.
PixelIOFactory - Class in com.jme3.scene.plugins.blender.textures.io
This class creates a pixel IO object for the specified image format.
PixelIOFactory() - Constructor for class com.jme3.scene.plugins.blender.textures.io.PixelIOFactory
 
PlaceholderAssets - Class in com.jme3.util
 
PlaceholderAssets() - Constructor for class com.jme3.util.PlaceholderAssets
 
Plane - Class in com.jme3.math
Plane defines a plane where Normal dot (x,y,z) = Constant.
Plane() - Constructor for class com.jme3.math.Plane
Constructor instantiates a new Plane object.
Plane(Vector3f, float) - Constructor for class com.jme3.math.Plane
Constructor instantiates a new Plane object.
plane - Variable in class com.jme3.util.TempVars
Plane
plane - Variable in class com.jme3.water.SimpleWaterProcessor
 
Plane.Side - Enum in com.jme3.math
 
PlaneCollisionShape - Class in com.jme3.bullet.collision.shapes
 
PlaneCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.PlaneCollisionShape
 
PlaneCollisionShape(Plane) - Constructor for class com.jme3.bullet.collision.shapes.PlaneCollisionShape
Creates a plane Collision shape
planeSailing(Position, Position) - Method in class jme3tools.navigation.NavCalculator
Calculate a plane sailing situation - i.e.
Platform - Enum in com.jme3.system
 
play() - Method in class com.jme3.audio.AudioNode
Start playing the audio.
play() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Play this event
play() - Method in interface com.jme3.cinematic.events.CinematicEvent
Starts the animation
play() - Method in class com.jme3.niftygui.SoundHandleJme
 
playInstance() - Method in class com.jme3.audio.AudioNode
Start playing an instance of this audio.
playSource(AudioNode) - Method in class com.jme3.audio.android.AndroidAudioRenderer
 
playSource(AudioNode) - Method in interface com.jme3.audio.AudioRenderer
 
playSource(AudioNode) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
playSourceInstance(AudioNode) - Method in class com.jme3.audio.android.AndroidAudioRenderer
Plays using the SoundPool of Android.
playSourceInstance(AudioNode) - Method in interface com.jme3.audio.AudioRenderer
 
playSourceInstance(AudioNode) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
playState - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
 
PlayState - Enum in com.jme3.cinematic
The play state of a cinematic event
Point2PointJoint - Class in com.jme3.bullet.joints
From bullet manual:
Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace.
Point2PointJoint() - Constructor for class com.jme3.bullet.joints.Point2PointJoint
 
Point2PointJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.joints.Point2PointJoint
 
Pointer - Class in com.jme3.scene.plugins.blender.file
A class that represents a pointer of any level that can be stored in the file.
Pointer(int, boolean, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.file.Pointer
Constructr.
pointInsideTriangle(Vector2f, Vector2f, Vector2f, Vector2f) - Static method in class com.jme3.math.FastMath
Test if a point is inside a triangle.
PointLight - Class in com.jme3.light
Represents a point light.
PointLight() - Constructor for class com.jme3.light.PointLight
 
pointSize - Variable in class com.jme3.renderer.RenderContext
 
pointSprite - Variable in class com.jme3.renderer.RenderContext
 
polyOffsetEnabled - Variable in class com.jme3.renderer.RenderContext
 
polyOffsetFactor - Variable in class com.jme3.renderer.RenderContext
 
polyOffsetUnits - Variable in class com.jme3.renderer.RenderContext
 
pop() - Method in class com.jme3.util.RingBuffer
 
popParent() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method removes the structure from the top of the parent's stack.
populateFromBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Updates the values of the given vector from the specified buffer at the index provided.
populateFromBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Updates the values of the given vector from the specified buffer at the index provided.
pos - Variable in class com.jme3.input.ChaseCamera
 
Pose - Class in com.jme3.animation
A pose is a list of offsets that say where a mesh vertices should be for this pose.
Pose(String, int, Vector3f[], int[]) - Constructor for class com.jme3.animation.Pose
 
Pose() - Constructor for class com.jme3.animation.Pose
Serialization-only.
PoseTrack - Class in com.jme3.animation
Deprecated. 
PoseTrack(int, float[], PoseTrack.PoseFrame[]) - Constructor for class com.jme3.animation.PoseTrack
Deprecated.  
PoseTrack() - Constructor for class com.jme3.animation.PoseTrack
Deprecated. Serialization-only.
PoseTrack.PoseFrame - Class in com.jme3.animation
Deprecated.  
PoseTrack.PoseFrame(Pose[], float[]) - Constructor for class com.jme3.animation.PoseTrack.PoseFrame
Deprecated.  
PoseTrack.PoseFrame() - Constructor for class com.jme3.animation.PoseTrack.PoseFrame
Deprecated. Serialization-only.
position - Variable in class com.jme3.effect.Particle
Current particle position
position - Variable in class com.jme3.light.PointLight
 
position - Variable in class com.jme3.light.SpotLight
 
position - Variable in class com.jme3.scene.plugins.blender.file.BlenderInputStream
The current position of the read cursor.
Position - Class in jme3tools.navigation
This class represents the position of an entity in the world.
Position(double, double) - Constructor for class jme3tools.navigation.Position
A new position expressed in decimal format
Position(int, float, int, int, float, int) - Constructor for class jme3tools.navigation.Position
A new position expressed in DegMin format
Position(String, String) - Constructor for class jme3tools.navigation.Position
A new position expressed in ALRS format
Position(String, String, String, String, String) - Constructor for class jme3tools.navigation.Position
A new position expressed in NMEA GPS message format: 4807.038,N,01131.000,E
positional - Variable in class com.jme3.audio.AudioNode
 
PositionTrack - Class in com.jme3.cinematic.events
Deprecated. use spatial animation instead.
PositionTrack() - Constructor for class com.jme3.cinematic.events.PositionTrack
Deprecated.  
PositionTrack(Spatial, Vector3f) - Constructor for class com.jme3.cinematic.events.PositionTrack
Deprecated.  
PositionTrack(Spatial, Vector3f, float, LoopMode) - Constructor for class com.jme3.cinematic.events.PositionTrack
Deprecated.  
PositionTrack(Spatial, Vector3f, LoopMode) - Constructor for class com.jme3.cinematic.events.PositionTrack
Deprecated.  
PositionTrack(Spatial, Vector3f, float) - Constructor for class com.jme3.cinematic.events.PositionTrack
Deprecated.  
POSITIVE_INFINITY - Static variable in class com.jme3.math.Vector3f
 
POSITIVE_INFINITY - Static variable in class com.jme3.math.Vector4f
 
PosterizationFilter - Class in com.jme3.post.filters
A Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image.
PosterizationFilter() - Constructor for class com.jme3.post.filters.PosterizationFilter
Creates a posterization Filter
PosterizationFilter(int) - Constructor for class com.jme3.post.filters.PosterizationFilter
Creates a posterization Filter with the given number of colors
PosterizationFilter(int, float) - Constructor for class com.jme3.post.filters.PosterizationFilter
Creates a posterization Filter with the given number of colors and gamma
postFilters - Variable in class com.jme3.terrain.noise.filter.AbstractFilter
 
postFrame(FrameBuffer) - Method in class com.jme3.app.state.ScreenshotAppState
 
postFrame(FrameBuffer) - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
postFrame(RenderManager, ViewPort, FrameBuffer, FrameBuffer) - Method in class com.jme3.post.Filter
Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering
postFrame(FrameBuffer) - Method in class com.jme3.post.FilterPostProcessor
 
postFrame(RenderManager, ViewPort, FrameBuffer, FrameBuffer) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
postFrame(FrameBuffer) - Method in class com.jme3.post.HDRRenderer
 
postFrame(FrameBuffer) - Method in class com.jme3.post.PreDepthProcessor
 
postFrame(FrameBuffer) - Method in interface com.jme3.post.SceneProcessor
Called after a frame has been rendered and the queue flushed.
postFrame(FrameBuffer) - Method in class com.jme3.shadow.BasicShadowRenderer
 
postFrame(FrameBuffer) - Method in class com.jme3.shadow.PssmShadowRenderer
 
postFrame(FrameBuffer) - Method in class com.jme3.system.awt.AwtPanel
 
postFrame(FrameBuffer) - Method in class com.jme3.water.ReflectionProcessor
 
postFrame(FrameBuffer) - Method in class com.jme3.water.SimpleWaterProcessor
 
postFrame(FrameBuffer) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
postProcess(AssetKey, Object) - Method in interface com.jme3.asset.AssetProcessor
Applies post processing to an asset.
postProcess(AssetKey, Object) - Method in class com.jme3.asset.CloneableAssetProcessor
 
postProcess(AssetKey, Object) - Method in class com.jme3.material.MaterialProcessor
 
postProcess(AssetKey, Object) - Method in class com.jme3.texture.TextureProcessor
 
postQueue(RenderQueue) - Method in class com.jme3.app.state.ScreenshotAppState
 
postQueue(RenderQueue) - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
postQueue(RenderManager, ViewPort) - Method in class com.jme3.post.Filter
Override this method if you want to make a pre pass, before the actual rendering of the frame
postQueue(RenderQueue) - Method in class com.jme3.post.FilterPostProcessor
 
postQueue(RenderManager, ViewPort) - Method in class com.jme3.post.filters.BloomFilter
 
postQueue(RenderManager, ViewPort) - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
postQueue(RenderManager, ViewPort) - Method in class com.jme3.post.filters.LightScatteringFilter
 
postQueue(RenderQueue) - Method in class com.jme3.post.HDRRenderer
 
postQueue(RenderQueue) - Method in class com.jme3.post.PreDepthProcessor
 
postQueue(RenderQueue) - Method in interface com.jme3.post.SceneProcessor
Called after the scene graph has been queued, but before it is flushed.
postQueue(RenderManager, ViewPort) - Method in class com.jme3.post.ssao.SSAOFilter
 
postQueue(RenderQueue) - Method in class com.jme3.shadow.BasicShadowRenderer
 
postQueue(RenderQueue) - Method in class com.jme3.shadow.PssmShadowRenderer
 
postQueue(RenderQueue) - Method in class com.jme3.system.awt.AwtPanel
 
postQueue(RenderQueue) - Method in class com.jme3.water.ReflectionProcessor
 
postQueue(RenderQueue) - Method in class com.jme3.water.SimpleWaterProcessor
 
postQueue(RenderQueue) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
postRebuild() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
postRebuild() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
postRender() - Method in class com.jme3.app.state.AbstractAppState
 
postRender() - Method in interface com.jme3.app.state.AppState
Called after all rendering commands are flushed.
postRender() - Method in class com.jme3.app.state.AppStateManager
Calls render for all attached and initialized states, do not call directly.
postRender() - Method in class com.jme3.bullet.BulletAppState
 
postRender() - Method in class com.jme3.cinematic.Cinematic
 
postRenderPasses - Variable in class com.jme3.post.Filter
 
pow(float, float) - Static method in class com.jme3.math.FastMath
Returns a number raised to an exponent power.
PQTorus - Class in com.jme3.scene.shape
A parameterized torus, also known as a pq torus.
PQTorus() - Constructor for class com.jme3.scene.shape.PQTorus
 
PQTorus(float, float, float, float, int, int) - Constructor for class com.jme3.scene.shape.PQTorus
Creates a parameterized torus.
PreDepthProcessor - Class in com.jme3.post
Processor that lays depth first, this can improve performance in complex scenes.
PreDepthProcessor(AssetManager) - Constructor for class com.jme3.post.PreDepthProcessor
 
predictPosition(int, double, double, double, double) - Static method in class jme3tools.navigation.NavCalculator
Predicts the position of a target for a given time in the future
preFilters - Variable in class com.jme3.terrain.noise.filter.AbstractFilter
 
prefixedName - Variable in class com.jme3.material.MatParam
 
preFrame(float) - Method in class com.jme3.app.state.ScreenshotAppState
 
preFrame(float) - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
preFrame(float) - Method in class com.jme3.post.Filter
Override this method if you want to modify parameters according to tpf before the rendering of the frame.
preFrame(float) - Method in class com.jme3.post.FilterPostProcessor
 
preFrame(float) - Method in class com.jme3.post.filters.FadeFilter
 
preFrame(float) - Method in class com.jme3.post.HDRRenderer
 
preFrame(float) - Method in class com.jme3.post.PreDepthProcessor
 
preFrame(float) - Method in interface com.jme3.post.SceneProcessor
Called before a frame
preFrame(float) - Method in class com.jme3.shadow.BasicShadowRenderer
 
preFrame(float) - Method in class com.jme3.shadow.PssmShadowRenderer
 
preFrame(float) - Method in class com.jme3.system.awt.AwtPanel
 
preFrame(float) - Method in class com.jme3.water.ReflectionProcessor
 
preFrame(float) - Method in class com.jme3.water.SimpleWaterProcessor
 
preFrame(float) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
preFrame(float) - Method in class com.jme3.water.WaterFilter
 
preload(RenderManager, ViewPort) - Method in class com.jme3.effect.ParticleEmitter
 
preload(RenderManager) - Method in class com.jme3.material.Material
Preloads this material for the given render manager.
preloadScene(Spatial) - Method in class com.jme3.renderer.RenderManager
Preloads a scene for rendering.
prepareForAnim(boolean) - Method in class com.jme3.scene.Mesh
Prepares the mesh for software skinning by converting the bone index and weight buffers to heap buffers.
prepareLoadingResults() - Method in class com.jme3.asset.BlenderKey
This method creates an object where loading results will be stores.
prepareNurbsKnots(List<Float>, int) - Static method in class com.jme3.math.CurveAndSurfaceMath
This method prepares the knots to be used.
prepareTerrain() - Method in class com.jme3.terrain.geomipmap.MultiTerrainLodControl
 
prepareTerrain() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
prePhysicsTick(PhysicsSpace, float) - Method in class com.jme3.bullet.BulletAppState
 
prePhysicsTick(PhysicsSpace, float) - Method in interface com.jme3.bullet.PhysicsTickListener
Called before the physics is actually stepped, use to apply forces etc.
preRebuild() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
preset - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
prettyNum(double) - Method in class jme3tools.navigation.StringUtil
Formats a double nicely for printing: THIS DOES NOT ROUND!!!!
prevBatchTransforms - Variable in class com.jme3.scene.Geometry
the previous transforms of the geometry used to compute world transforms
previous() - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
previousIndex() - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
previousLod - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
previousTargetRotation - Variable in class com.jme3.input.ChaseCamera
 
prevPos - Variable in class com.jme3.input.ChaseCamera
 
PrimitiveGroup - Class in jme3tools.converters.model.strip
 
PrimitiveGroup() - Constructor for class jme3tools.converters.model.strip.PrimitiveGroup
 
print() - Method in class com.jme3.renderer.IDList
Prints the contents of the lists
printContextInitInfo() - Method in class com.jme3.system.lwjgl.LwjglContext
 
printCurrentDirectMemory(StringBuilder) - Static method in class com.jme3.util.BufferUtils
 
printMesh(Mesh) - Static method in class jme3tools.optimize.GeometryBatchFactory
 
processBinarySavable(Savable) - Method in class com.jme3.export.binary.BinaryExporter
 
processor - Variable in class com.jme3.post.Filter
 
processors - Variable in class com.jme3.renderer.ViewPort
 
processTriangle(int[], Vector3f[], Vector2f[]) - Static method in class com.jme3.util.TangentBinormalGenerator
 
progressComplete() - Method in interface com.jme3.terrain.ProgressMonitor
The progress has completed
ProgressMonitor - Interface in com.jme3.terrain
Monitor the progress of an expensive terrain operation.
project(Vector3f) - Method in class com.jme3.math.Vector3f
 
project(Vector4f) - Method in class com.jme3.math.Vector4f
 
projectionMatrix - Variable in class com.jme3.renderer.Camera
 
projectionMatrixOverride - Variable in class com.jme3.renderer.Camera
 
Properties - Class in com.jme3.scene.plugins.blender.objects
The blender object's custom properties.
Properties() - Constructor for class com.jme3.scene.plugins.blender.objects.Properties
 
pseudoDistance(Vector3f) - Method in class com.jme3.math.Plane
pseudoDistance calculates the distance from this plane to a provided point.
pSpace - Variable in class com.jme3.bullet.BulletAppState
 
PssmShadowRenderer - Class in com.jme3.shadow
PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one.
splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map.
This result in a better quality shadow than standard shadow mapping.
for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html

PssmShadowRenderer(AssetManager, int, int) - Constructor for class com.jme3.shadow.PssmShadowRenderer
Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
PssmShadowRenderer(AssetManager, int, int, Material) - Constructor for class com.jme3.shadow.PssmShadowRenderer
Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
PssmShadowRenderer.CompareMode - Enum in com.jme3.shadow
Specifies the shadow comparison mode
PssmShadowRenderer.FilterMode - Enum in com.jme3.shadow
FilterMode specifies how shadows are filtered
PssmShadowUtil - Class in com.jme3.shadow
Includes various useful shadow mapping functions.
PssmShadowUtil() - Constructor for class com.jme3.shadow.PssmShadowUtil
 
PT_FAN - Static variable in class jme3tools.converters.model.strip.PrimitiveGroup
 
PT_LIST - Static variable in class jme3tools.converters.model.strip.PrimitiveGroup
 
PT_STRIP - Static variable in class jme3tools.converters.model.strip.PrimitiveGroup
 
publish(LogRecord) - Method in class com.jme3.util.AndroidLogHandler
 
pulse(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
push(T) - Method in class com.jme3.util.RingBuffer
 
pushParent(Structure) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds the structure to the parent stack.
put(int, int) - Method in class com.jme3.scene.mesh.IndexBuffer
Puts the vertex index at the index buffer's index.
put(int, int) - Method in class com.jme3.scene.mesh.IndexByteBuffer
 
put(int, int) - Method in class com.jme3.scene.mesh.IndexIntBuffer
 
put(int, int) - Method in class com.jme3.scene.mesh.IndexShortBuffer
 
put(int, int) - Method in class com.jme3.scene.mesh.VirtualIndexBuffer
 
put(int) - Method in class com.jme3.terrain.geomipmap.LODGeomap.VerboseIntBuffer
 
put(K, V) - Method in class com.jme3.terrain.geomipmap.LRUCache
Adds an entry to this cache.
put(int, T) - Method in class com.jme3.util.IntMap
 
put(K, V) - Method in class com.jme3.util.ListMap
 
putAll(Map<? extends K, ? extends V>) - Method in class com.jme3.util.ListMap
 
putBoolean(String, boolean) - Method in class com.jme3.system.AppSettings
Set a boolean on the settings.
putEventData(String, String, Object) - Method in class com.jme3.cinematic.Cinematic
 
putFloat(String, float) - Method in class com.jme3.system.AppSettings
Set a float on the settings.
putGeometry(Integer, Geometry) - Method in class com.jme3.scene.plugins.blender.meshes.MeshContext
Adds a geometry for the specified material index.
putHelper(Class<T>, AbstractBlenderHelper) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds a helper instance to the helpers' map.
putInteger(String, int) - Method in class com.jme3.system.AppSettings
Set an integer on the settings.
putString(String, String) - Method in class com.jme3.system.AppSettings
Set a string on the settings.

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