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Packages that use Filter | |
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com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.post.filters | |
com.jme3.post.ssao | |
com.jme3.water |
Uses of Filter in com.jme3.post |
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Methods in com.jme3.post that return types with arguments of type Filter | |
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java.util.Iterator<Filter> |
FilterPostProcessor.getFilterIterator()
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Methods in com.jme3.post with parameters of type Filter | |
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void |
FilterPostProcessor.addFilter(Filter filter)
Adds a filter to the filters list |
void |
FilterPostProcessor.removeFilter(Filter filter)
removes this filters from the filters list |
protected void |
FilterPostProcessor.setFilterState(Filter filter,
boolean enabled)
sets the filter to enabled or disabled |
Uses of Filter in com.jme3.post.filters |
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Subclasses of Filter in com.jme3.post.filters | |
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class |
BloomFilter
BloomFilter is used to make objects in the scene have a glow effect. There are 2 mode : Scene and Objects. Scene mode extracts the bright parts of the scene to make them glow Object mode make objects glow according to their material's glowMap or their GlowColor |
class |
CartoonEdgeFilter
Applies a cartoon-style edge detection filter to all objects in the scene. |
class |
ColorOverlayFilter
This filter simply multiply the whole scene by a color |
class |
CrossHatchFilter
A Post Processing filter that makes the screen look like it was drawn as diagonal lines with a pen. |
class |
DepthOfFieldFilter
A post-processing filter that performs a depth range blur using a scaled convolution filter. |
class |
FadeFilter
Fade Filter allows you to make an animated fade effect on a scene. |
class |
FogFilter
A filter to render a fog effect |
class |
FXAAFilter
http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/ http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf |
class |
GammaCorrectionFilter
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class |
LightScatteringFilter
LightScattering filters creates rays comming from a light sources This is often reffered as god rays. |
class |
PosterizationFilter
A Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image. |
class |
RadialBlurFilter
Radially blurs the scene from the center of it |
class |
TranslucentBucketFilter
A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessor |
Uses of Filter in com.jme3.post.ssao |
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Subclasses of Filter in com.jme3.post.ssao | |
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class |
SSAOFilter
SSAO stands for screen space ambient occlusion It's a technique that fake ambient lighting by computing shadows that near by objects would casts on each others under the effect of an ambient light more info on this in this blog post http://jmonkeyengine.org/2010/08/16/screen-space-ambient-occlusion-for-jmonkeyengine-3-0/ |
Uses of Filter in com.jme3.water |
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Subclasses of Filter in com.jme3.water | |
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class |
WaterFilter
The WaterFilter is a 2D post process that simulate water. |
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