Uses of Package
com.jme3.texture

Packages that use com.jme3.texture
com.jme3.app.state The com.jme3.app.state package provides app states, an abstract way of handling application logic. 
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.niftygui   
com.jme3.post The com.jme3.post package provides utilities for render processing. 
com.jme3.post.filters   
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.android   
com.jme3.renderer.lwjgl   
com.jme3.scene.plugins   
com.jme3.scene.plugins.blender.textures   
com.jme3.scene.plugins.blender.textures.blending   
com.jme3.scene.plugins.blender.textures.generating   
com.jme3.scene.plugins.blender.textures.io   
com.jme3.shadow   
com.jme3.system   
com.jme3.system.awt   
com.jme3.terrain.heightmap   
com.jme3.texture   
com.jme3.texture.plugins   
com.jme3.ui   
com.jme3.util   
com.jme3.water   
jme3tools.converters   
jme3tools.optimize   
 

Classes in com.jme3.texture used by com.jme3.app.state
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
 

Classes in com.jme3.texture used by com.jme3.asset
Image.Format
           
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
Texture.Type
           
 

Classes in com.jme3.texture used by com.jme3.material
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
 

Classes in com.jme3.texture used by com.jme3.niftygui
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
Texture2D
           
 

Classes in com.jme3.texture used by com.jme3.post
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
Image.Format
           
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
Texture2D
           
 

Classes in com.jme3.texture used by com.jme3.post.filters
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
 

Classes in com.jme3.texture used by com.jme3.renderer
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
Image
          Image defines a data format for a graphical image.
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
 

Classes in com.jme3.texture used by com.jme3.renderer.android
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
FrameBuffer.RenderBuffer
          RenderBuffer represents either a texture or a buffer that will be rendered to.
Image
          Image defines a data format for a graphical image.
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
Texture.Type
           
 

Classes in com.jme3.texture used by com.jme3.renderer.lwjgl
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
FrameBuffer.RenderBuffer
          RenderBuffer represents either a texture or a buffer that will be rendered to.
Image
          Image defines a data format for a graphical image.
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
Texture.Type
           
 

Classes in com.jme3.texture used by com.jme3.scene.plugins
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
 

Classes in com.jme3.texture used by com.jme3.scene.plugins.blender.textures
Image
          Image defines a data format for a graphical image.
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
 

Classes in com.jme3.texture used by com.jme3.scene.plugins.blender.textures.blending
Image
          Image defines a data format for a graphical image.
Image.Format
           
 

Classes in com.jme3.texture used by com.jme3.scene.plugins.blender.textures.generating
Image.Format
           
 

Classes in com.jme3.texture used by com.jme3.scene.plugins.blender.textures.io
Image
          Image defines a data format for a graphical image.
Image.Format
           
 

Classes in com.jme3.texture used by com.jme3.shadow
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
 

Classes in com.jme3.texture used by com.jme3.system
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
Image
          Image defines a data format for a graphical image.
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
 

Classes in com.jme3.texture used by com.jme3.system.awt
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
 

Classes in com.jme3.texture used by com.jme3.terrain.heightmap
Image
          Image defines a data format for a graphical image.
 

Classes in com.jme3.texture used by com.jme3.texture
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
FrameBuffer.RenderBuffer
          RenderBuffer represents either a texture or a buffer that will be rendered to.
Image
          Image defines a data format for a graphical image.
Image.Format
           
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
Texture.MagFilter
           
Texture.MinFilter
           
Texture.ShadowCompareMode
          If this texture is a depth texture (the format is Depth*) then this value may be used to compare the texture depth to the R texture coordinate.
Texture.Type
           
Texture.WrapAxis
           
Texture.WrapMode
           
Texture2D
           
TextureCubeMap
          Describes a cubemap texture.
TextureCubeMap.Face
          Face of the Cubemap as described by its directional offset from the origin.
 

Classes in com.jme3.texture used by com.jme3.texture.plugins
Image
          Image defines a data format for a graphical image.
Image.Format
           
 

Classes in com.jme3.texture used by com.jme3.ui
Texture2D
           
 

Classes in com.jme3.texture used by com.jme3.util
Image
          Image defines a data format for a graphical image.
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
 

Classes in com.jme3.texture used by com.jme3.water
FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
Texture2D
           
 

Classes in com.jme3.texture used by jme3tools.converters
Image
          Image defines a data format for a graphical image.
Image.Format
           
 

Classes in com.jme3.texture used by jme3tools.optimize
Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.