Uses of Interface
com.jme3.cinematic.events.CinematicEvent

Packages that use CinematicEvent
com.jme3.cinematic   
com.jme3.cinematic.events   
 

Uses of CinematicEvent in com.jme3.cinematic
 

Classes in com.jme3.cinematic that implement CinematicEvent
 class Cinematic
           
 

Methods in com.jme3.cinematic that return types with arguments of type CinematicEvent
 java.util.List<CinematicEvent> KeyFrame.getCinematicEvents()
           
 java.util.List<CinematicEvent> KeyFrame.trigger()
           
 

Methods in com.jme3.cinematic with parameters of type CinematicEvent
 KeyFrame Cinematic.addCinematicEvent(float timeStamp, CinematicEvent cinematicEvent)
           
 

Method parameters in com.jme3.cinematic with type arguments of type CinematicEvent
 void KeyFrame.setCinematicEvents(java.util.List<CinematicEvent> cinematicEvents)
           
 

Uses of CinematicEvent in com.jme3.cinematic.events
 

Classes in com.jme3.cinematic.events that implement CinematicEvent
 class AbstractCinematicEvent
          This calls contains basic behavior of a cinematic event every cinematic event must extend this class A cinematic event must be given an inital duration in seconds (duration of the event at speed = 1) (default is 10)
 class AnimationTrack
           
 class GuiTrack
           
 class MotionTrack
          A MotionTrack is a control over the spatial that manage the position and direction of the spatial while following a motion Path You must first create a MotionPath and then create a MotionTrack to associate a spatial and the path.
 class PositionTrack
          Deprecated. use spatial animation instead.
 class RotationTrack
          Deprecated. use spatial animation instead.
 class ScaleTrack
          Deprecated. use spatial animation instead.
 class SoundTrack
          A sound track to be played in a cinematic.
 

Methods in com.jme3.cinematic.events with parameters of type CinematicEvent
 void CinematicEventListener.onPause(CinematicEvent cinematic)
           
 void CinematicEventListener.onPlay(CinematicEvent cinematic)
           
 void CinematicEventListener.onStop(CinematicEvent cinematic)