Uses of Interface
com.jme3.bullet.control.PhysicsControl

Packages that use PhysicsControl
com.jme3.bullet.control   
 

Uses of PhysicsControl in com.jme3.bullet.control
 

Classes in com.jme3.bullet.control that implement PhysicsControl
 class CharacterControl
           
 class GhostControl
          A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.g.
 class KinematicRagdollControl
          This control is still a WIP, use it at your own risk
To use this control you need a model with an AnimControl and a SkeletonControl.
This should be the case if you imported an animated model from Ogre or blender.
Note enabling/disabling the control add/removes it from the physic space
 class RigidBodyControl
           
 class VehicleControl