Package com.jme3.bullet.control

Interface Summary
PhysicsControl  
 

Class Summary
CharacterControl  
GhostControl A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.g.
KinematicRagdollControl This control is still a WIP, use it at your own risk
To use this control you need a model with an AnimControl and a SkeletonControl.
This should be the case if you imported an animated model from Ogre or blender.
Note enabling/disabling the control add/removes it from the physic space
RigidBodyControl  
VehicleControl  
 

Enum Summary
KinematicRagdollControl.Mode