com.jme3.renderer
Interface GL1Renderer

All Superinterfaces:
Renderer
All Known Implementing Classes:
LwjglGL1Renderer

public interface GL1Renderer
extends Renderer

Renderer sub-interface that is used for non-shader based renderers.

The GL1Renderer provides a single call, setFixedFuncBinding(com.jme3.material.FixedFuncBinding, java.lang.Object) which allows to set fixed functionality state.


Method Summary
 void setFixedFuncBinding(FixedFuncBinding ffBinding, java.lang.Object val)
          Set the fixed functionality state.
 
Methods inherited from interface com.jme3.renderer.Renderer
applyRenderState, cleanup, clearBuffers, clearClipRect, copyFrameBuffer, copyFrameBuffer, deleteBuffer, deleteFrameBuffer, deleteImage, deleteShader, deleteShaderSource, getCaps, getStatistics, invalidateState, onFrame, readFrameBuffer, renderMesh, resetGLObjects, setAlphaToCoverage, setBackgroundColor, setClipRect, setDepthRange, setFrameBuffer, setLighting, setMainFrameBufferOverride, setShader, setTexture, setViewPort, setViewProjectionMatrices, setWorldMatrix, updateBufferData
 

Method Detail

setFixedFuncBinding

void setFixedFuncBinding(FixedFuncBinding ffBinding,
                         java.lang.Object val)
Set the fixed functionality state.

See FixedFuncBinding for various values that can be set.

Parameters:
ffBinding - The binding to set
val - The value