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public interface NetworkClient
A Client whose network connection information can be provided post-creation. The actual connection stack will be setup the same as if Network.connectToServer had been called.
Method Summary | |
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void |
connectToServer(java.net.InetAddress address,
int port,
int remoteUdpPort)
Connects this client to the specified remote server and ports. |
void |
connectToServer(java.lang.String host,
int port,
int remoteUdpPort)
Connects this client to the specified remote server and ports. |
Methods inherited from interface com.jme3.network.Client |
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addClientStateListener, addErrorListener, addMessageListener, addMessageListener, close, getGameName, getId, getVersion, isConnected, removeClientStateListener, removeErrorListener, removeMessageListener, removeMessageListener, send, send, start |
Method Detail |
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void connectToServer(java.lang.String host, int port, int remoteUdpPort) throws java.io.IOException
java.io.IOException
void connectToServer(java.net.InetAddress address, int port, int remoteUdpPort) throws java.io.IOException
address
- The hosts internet address.port
- The remote TCP port on the server to which this client should
send reliable messages.remoteUdpPort
- The remote UDP port on the server to which this client should
send 'fast'/unreliable messages. Set to -1 if 'fast' traffic should
go over TCP. This will completely disable UDP traffic for this
client.
java.io.IOException
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