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PhysicalOggStream
interface for reading
and caching an Ogg stream from a URL.Camera
is a standalone, purely mathematical class for doing
camera-related computations.Camera
object.
FrustumIntersect
enum is returned as a result
of a culling check operation,
see Camera.contains(com.jme3.bounding.BoundingVolume)
CameraNode
simply uses CameraControl
to implement
linking of camera and node data.Caps
is an enum specifying a capability that the Renderer
supports.checkCulling
checks the spatial with the camera to see if it
should be culled.
clamp
insures that all values are between 0 and 1.
ClasspathLocator
looks up an asset in the classpath.Native Objects
on this Renderer, and
then resets the native objects.
VertexBuffer
set on this mesh
with the given type.
Renderer.setClipRect(int, int, int, int)
.
AnimControl
RawInputListener
s.
clone
creates a new BoundingBox object containing the same
data as this one.
clone
creates a new BoundingSphere object containing the
same data as this one.
clone
creates a new BoundingVolume object containing the
same data as this one.
RenderState
VertexBuffer
.
VertexBuffer.Type
.
CloneableAssetProcessor
simply calls Object.clone()
on assets to clone them.CloneableSmartAsset
interface allows use
of cloneable smart asset management.CollisionData
is an interface that can be used to
do triangle-accurate collision with bounding volumes and rays.CollisionResult
represents a single collision instance
between two Collidable
.CollisionResults
is a collection returned as a result of a
collision detection operation done by Collidable
.ColorRGBA
defines a color made from a collection of red, green
and blue values.ColorRGBA
object.
ColorRGBA
object.
ColorRGBA
object, based on
a provided color.
com.jme3.animation
package contains various classes
for managing animation inside a jME3 application.com.jme3.application
provides a toolset for jME3 applications
to interact with various components of the engine.com.jme3.app.state
package provides
app states
,
an abstract way of handling application logic.com.jme3.asset
contains the AssetManager
,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application.com.jme3.effect
package allows particle emitter effects to be
used with a jME3 application.com.jme3.input
package is used for all input handling in
jMonkeyEngine.com.jme3.input.controls
package allows user code to listen
to input events regardless of the type of input used.com.jme3.input.dummy
package provides "dummy" or "null"
implementations of the input interfaces.com.jme3.input.event
package contains low-level input events.com.jme3.light
package contains various lights that can be placed
in a scene.com.jme3.material
package contains classes for manipulating
jMonkeyEngine materials.com.jme3.math
package provides mathematic data structures
and utilities which are used by the rest of the engine.Client
and Server
interfaces from the public API.com.jme3.post
package provides utilities for
render processing.com.jme3.renderer
package provides classes responsible for
rendering.com.jme3.input
package contains the scene graph implementation
in jMonkeyEngine.com.jme3.control
package provides
controls
.com.jme3.scene.mesh
package contains utilities
for reading from index buffers
.com.jme3.scene.plugins.ogre.matext
allows loading of more advanced
Ogre3D materials that use "base" materials to abstract functionality.CombinerHeightMap
generates a new height map based on
two provided height maps.Quaternion
[] by indexing same values
It is converted to float[]computeFromPoints
creates a new Bounding Box from a given
set of points.
computeFromPoints
creates a new Bounding Sphere from a
given set of points.
computeFromPoints
generates a bounding volume that
encompasses a collection of points.
computeFromTris
creates a new Bounding Box from a given
set of triangles.
computeFromTris
creates a new Bounding Box from a given
set of triangles.
Geometry.getWorldMatrix()
.
containAABB
creates a minimum-volume axis-aligned bounding
box of the points, then selects the smallest enclosing sphere of the box
with the sphere centered at the boxes center.
contains
tests a bounding volume against the planes of the
camera's frustum.
containsGui
tests a bounding volume against the ortho
bounding box of the camera.
Object.hashCode()
except it may change together with the material as the material is mutable by definition.
convertAwtKey
converts AWT key codes to KeyInput key codes.
convertJmeCode
converts KeyInput key codes to AWT key codes.
half
floating-point data.
copy
transfers the contents of a given matrix to this
matrix.
VertexBuffer
to the given output VertexBuffer.
VertexBuffer
to the given output VertexBuffer.
other
to this
AppSettings.
this
state and additionalState
into
the parameter state
based on a specific criteria.
Buffer
that satisfies the given type and size requirements
of the parameters.
createQuad
generates four new quads from this quad.
createQuadPatch
creates four child patches from this quad.
Texture.clone()
instead.
Texture.clone()
instead.
createView
creates the GLSurfaceView that the
renderer will draw to.
cross
calculates the cross product of this vector with a
parameter vector v.
cross
calculates the cross product of this vector with a
parameter vector v.
cross
calculates the cross product of this vector with a
parameter vector v.
cross
calculates the cross product of this vector with a
parameter vector v.
crossLocal
calculates the cross product of this vector
with a parameter vector v.
crossLocal
calculates the cross product of this vector
with a parameter vector v.
Curve
is a visual, line-based representation of a Spline
.
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