Package com.jme3.post.filters

Class Summary
BloomFilter BloomFilter is used to make objects in the scene have a glow effect.
There are 2 mode : Scene and Objects.
Scene mode extracts the bright parts of the scene to make them glow
Object mode make objects glow according to their material's glowMap or their GlowColor
CartoonEdgeFilter Applies a cartoon-style edge detection filter to all objects in the scene.
ColorOverlayFilter This filter simply multiply the whole scene by a color
CrossHatchFilter A Post Processing filter that makes the screen look like it was drawn as diagonal lines with a pen.
DepthOfFieldFilter A post-processing filter that performs a depth range blur using a scaled convolution filter.
FadeFilter Fade Filter allows you to make an animated fade effect on a scene.
FogFilter A filter to render a fog effect
FXAAFilter http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/ http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
GammaCorrectionFilter  
LightScatteringFilter LightScattering filters creates rays comming from a light sources This is often reffered as god rays.
PosterizationFilter A Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image.
RadialBlurFilter Radially blurs the scene from the center of it
TranslucentBucketFilter A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessor
 

Enum Summary
BloomFilter.GlowMode GlowMode specifies if the glow will be applied to the whole scene,or to objects that have aglow color or a glow map