Uses of Class
com.jme3.animation.AnimChannel

Packages that use AnimChannel
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
com.jme3.cinematic.events   
 

Uses of AnimChannel in com.jme3.animation
 

Methods in com.jme3.animation that return AnimChannel
 AnimChannel AnimControl.createChannel()
          Create a new animation channel, by default assigned to all bones in the skeleton.
 AnimChannel AnimControl.getChannel(int index)
          Return the animation channel at the given index.
 

Methods in com.jme3.animation with parameters of type AnimChannel
 void AnimEventListener.onAnimChange(AnimControl control, AnimChannel channel, java.lang.String animName)
          Invoked when a animation is set to play by the user on the given channel.
 void AnimEventListener.onAnimCycleDone(AnimControl control, AnimChannel channel, java.lang.String animName)
          Invoked when an animation "cycle" is done.
 void BoneTrack.setTime(float time, float weight, AnimControl control, AnimChannel channel)
           
 void BoneTrack.setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars)
          Modify the bone which this track modifies in the skeleton to contain the correct animation transforms for a given time.
 void PoseTrack.setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars)
          Deprecated.  
 void SpatialTrack.setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars)
          Modify the spatial which this track modifies.
 void Track.setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars)
          Sets the time of the animation.
 

Uses of AnimChannel in com.jme3.cinematic.events
 

Fields in com.jme3.cinematic.events declared as AnimChannel
protected  AnimChannel AnimationTrack.channel