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java.lang.Objectcom.jme3.scene.Mesh
com.jme3.effect.ParticleMesh
com.jme3.effect.ParticlePointMesh
public class ParticlePointMesh
Nested Class Summary |
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Nested classes/interfaces inherited from class com.jme3.effect.ParticleMesh |
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ParticleMesh.Type |
Nested classes/interfaces inherited from class com.jme3.scene.Mesh |
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Mesh.Mode |
Constructor Summary | |
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ParticlePointMesh()
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Method Summary | |
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void |
initParticleData(ParticleEmitter emitter,
int numParticles)
Initialize mesh data. |
void |
setImagesXY(int imagesX,
int imagesY)
Set the images on the X and Y coordinates |
void |
updateParticleData(Particle[] particles,
Camera cam,
Matrix3f inverseRotation)
Update the particle visual data. |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ParticlePointMesh()
Method Detail |
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public void setImagesXY(int imagesX, int imagesY)
ParticleMesh
setImagesXY
in class ParticleMesh
imagesX
- Images on the X coordinateimagesY
- Images on the Y coordinatepublic void initParticleData(ParticleEmitter emitter, int numParticles)
ParticleMesh
initParticleData
in class ParticleMesh
emitter
- The emitter which will use this ParticleMesh
.numParticles
- The maxmimum number of particles to simulatepublic void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
ParticleMesh
updateParticleData
in class ParticleMesh
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