Packages
checkers.quals Contains the basic annotations to be used by all type systems and meta-annotations to qualify annotations (qualifiers).
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application.
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine.
com.jme3.app.state The com.jme3.app.state package provides app states, an abstract way of handling application logic.
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application.
com.jme3.asset.cache  
com.jme3.asset.plugins  
com.jme3.audio  
com.jme3.audio.android  
com.jme3.audio.lwjgl  
com.jme3.audio.plugins  
com.jme3.bounding  
com.jme3.bullet  
com.jme3.bullet.collision  
com.jme3.bullet.collision.shapes  
com.jme3.bullet.collision.shapes.infos  
com.jme3.bullet.control  
com.jme3.bullet.control.ragdoll  
com.jme3.bullet.joints  
com.jme3.bullet.joints.motors  
com.jme3.bullet.objects  
com.jme3.bullet.objects.infos  
com.jme3.bullet.util  
com.jme3.cinematic  
com.jme3.cinematic.events  
com.jme3.collision  
com.jme3.collision.bih  
com.jme3.cursors.plugins  
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application.
com.jme3.effect.influencers  
com.jme3.effect.shapes  
com.jme3.export  
com.jme3.export.binary  
com.jme3.export.xml  
com.jme3.font  
com.jme3.font.plugins  
com.jme3.input The com.jme3.input package is used for all input handling in jMonkeyEngine.
com.jme3.input.android  
com.jme3.input.awt  
com.jme3.input.controls The com.jme3.input.controls package allows user code to listen to input events regardless of the type of input used.
com.jme3.input.dummy The com.jme3.input.dummy package provides "dummy" or "null" implementations of the input interfaces.
com.jme3.input.event The com.jme3.input.event package contains low-level input events.
com.jme3.input.lwjgl  
com.jme3.light The com.jme3.light package contains various lights that can be placed in a scene.
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials.
com.jme3.material.plugins  
com.jme3.math The com.jme3.math package provides mathematic data structures and utilities which are used by the rest of the engine.
com.jme3.network The network package contains the public API for the jME3 SpiderMonkey networking module.
com.jme3.network.base The base package contains the default implementations for the Client and Server interfaces from the public API.
com.jme3.network.kernel The kernel package is the heart of the JME networking module and controls the routing and dispatch of message data over different transport implementations.
com.jme3.network.kernel.tcp  
com.jme3.network.kernel.udp  
com.jme3.network.message  
com.jme3.network.rmi  
com.jme3.network.serializing  
com.jme3.network.serializing.serializers  
com.jme3.niftygui  
com.jme3.post The com.jme3.post package provides utilities for render processing.
com.jme3.post.filters  
com.jme3.post.ssao  
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering.
com.jme3.renderer.android  
com.jme3.renderer.lwjgl  
com.jme3.renderer.queue  
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine.
com.jme3.scene.control The com.jme3.control package provides controls.
com.jme3.scene.debug  
com.jme3.scene.mesh The com.jme3.scene.mesh package contains utilities for reading from index buffers.
com.jme3.scene.plugins  
com.jme3.scene.plugins.blender  
com.jme3.scene.plugins.blender.animations  
com.jme3.scene.plugins.blender.cameras  
com.jme3.scene.plugins.blender.constraints  
com.jme3.scene.plugins.blender.curves  
com.jme3.scene.plugins.blender.exceptions  
com.jme3.scene.plugins.blender.file  
com.jme3.scene.plugins.blender.lights  
com.jme3.scene.plugins.blender.materials  
com.jme3.scene.plugins.blender.meshes  
com.jme3.scene.plugins.blender.modifiers  
com.jme3.scene.plugins.blender.objects  
com.jme3.scene.plugins.blender.particles  
com.jme3.scene.plugins.blender.textures  
com.jme3.scene.plugins.blender.textures.blending  
com.jme3.scene.plugins.blender.textures.generating  
com.jme3.scene.plugins.blender.textures.io  
com.jme3.scene.plugins.ogre  
com.jme3.scene.plugins.ogre.matext com.jme3.scene.plugins.ogre.matext allows loading of more advanced Ogre3D materials that use "base" materials to abstract functionality.
com.jme3.scene.shape  
com.jme3.shader  
com.jme3.shader.plugins  
com.jme3.shadow  
com.jme3.system  
com.jme3.system.android  
com.jme3.system.awt  
com.jme3.system.lwjgl  
com.jme3.terrain  
com.jme3.terrain.geomipmap  
com.jme3.terrain.geomipmap.grid  
com.jme3.terrain.geomipmap.lodcalc  
com.jme3.terrain.geomipmap.lodcalc.util  
com.jme3.terrain.geomipmap.picking  
com.jme3.terrain.heightmap  
com.jme3.terrain.noise  
com.jme3.terrain.noise.basis  
com.jme3.terrain.noise.filter  
com.jme3.terrain.noise.fractal  
com.jme3.terrain.noise.modulator  
com.jme3.texture  
com.jme3.texture.plugins  
com.jme3.ui  
com.jme3.util  
com.jme3.util.blockparser  
com.jme3.util.xml  
com.jme3.water  
jme3test.android  
jme3tools.converters  
jme3tools.converters.model  
jme3tools.converters.model.strip  
jme3tools.navigation  
jme3tools.optimize  
jme3tools.savegame  
jme3tools.shader  
jme3tools.shadercheck