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Packages that use Matrix4f | |
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com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
com.jme3.bounding | |
com.jme3.collision.bih | |
com.jme3.material | The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
com.jme3.math | The com.jme3.math package provides mathematic data structures
and utilities which are used by the rest of the engine. |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.renderer.android | |
com.jme3.renderer.lwjgl | |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.plugins.blender.animations | |
com.jme3.scene.plugins.blender.objects | |
com.jme3.shader | |
com.jme3.shadow | |
com.jme3.system | |
com.jme3.util | |
jme3tools.optimize |
Uses of Matrix4f in com.jme3.animation |
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Methods in com.jme3.animation that return Matrix4f | |
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Matrix4f[] |
Skeleton.computeSkinningMatrices()
Compute the skining matrices for each bone of the skeleton that would be used to transform vertices of associated meshes |
Uses of Matrix4f in com.jme3.bounding |
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Methods in com.jme3.bounding with parameters of type Matrix4f | |
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BoundingVolume |
BoundingBox.transform(Matrix4f trans,
BoundingVolume store)
|
BoundingVolume |
BoundingSphere.transform(Matrix4f trans,
BoundingVolume store)
|
abstract BoundingVolume |
BoundingVolume.transform(Matrix4f trans,
BoundingVolume store)
|
Uses of Matrix4f in com.jme3.collision.bih |
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Methods in com.jme3.collision.bih with parameters of type Matrix4f | |
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int |
BIHTree.collideWith(Collidable other,
Matrix4f worldMatrix,
BoundingVolume worldBound,
CollisionResults results)
|
int |
BIHNode.intersectBrute(Ray r,
Matrix4f worldMatrix,
BIHTree tree,
float sceneMin,
float sceneMax,
CollisionResults results)
|
int |
BIHNode.intersectWhere(Collidable col,
BoundingBox box,
Matrix4f worldMatrix,
BIHTree tree,
CollisionResults results)
|
int |
BIHNode.intersectWhere(Ray r,
Matrix4f worldMatrix,
BIHTree tree,
float sceneMin,
float sceneMax,
CollisionResults results)
|
Uses of Matrix4f in com.jme3.material |
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Methods in com.jme3.material with parameters of type Matrix4f | |
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void |
Material.setMatrix4(java.lang.String name,
Matrix4f value)
Pass a Matrix4f to the material shader. |
Uses of Matrix4f in com.jme3.math |
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Fields in com.jme3.math declared as Matrix4f | |
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static Matrix4f |
Matrix4f.IDENTITY
|
static Matrix4f |
Matrix4f.ZERO
|
Methods in com.jme3.math that return Matrix4f | |
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Matrix4f |
Matrix4f.add(Matrix4f mat)
|
Matrix4f |
Matrix4f.adjoint()
Returns a new matrix representing the adjoint of this matrix. |
Matrix4f |
Matrix4f.adjoint(Matrix4f store)
Places the adjoint of this matrix in store (creates store if null.) |
Matrix4f |
Matrix4f.clone()
|
Matrix4f |
Matrix4f.invert()
Inverts this matrix as a new Matrix4f. |
Matrix4f |
Matrix4f.invert(Matrix4f store)
Inverts this matrix and stores it in the given store. |
Matrix4f |
Matrix4f.invertLocal()
Inverts this matrix locally. |
Matrix4f |
Matrix4f.mult(float scalar)
|
Matrix4f |
Matrix4f.mult(float scalar,
Matrix4f store)
|
Matrix4f |
Matrix4f.mult(Matrix4f in2)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.mult(Matrix4f in2,
Matrix4f store)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.multLocal(Matrix4f in2)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.readFloatBuffer(java.nio.FloatBuffer fb)
readFloatBuffer reads value for this matrix from a FloatBuffer. |
Matrix4f |
Matrix4f.readFloatBuffer(java.nio.FloatBuffer fb,
boolean columnMajor)
readFloatBuffer reads value for this matrix from a FloatBuffer. |
Matrix4f |
Matrix4f.set(Matrix4f matrix)
set sets the values of this matrix from another matrix. |
Matrix4f |
Quaternion.toRotationMatrix(Matrix4f result)
toRotationMatrix converts this quaternion to a rotational
matrix. |
Matrix4f |
Matrix4f.transpose()
|
Matrix4f |
Matrix4f.transposeLocal()
transpose locally transposes this Matrix. |
Matrix4f |
Matrix4f.zero()
Sets all of the values in this matrix to zero. |
Methods in com.jme3.math with parameters of type Matrix4f | |
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Matrix4f |
Matrix4f.add(Matrix4f mat)
|
void |
Matrix4f.addLocal(Matrix4f mat)
add adds the values of a parameter matrix to this matrix. |
Matrix4f |
Matrix4f.adjoint(Matrix4f store)
Places the adjoint of this matrix in store (creates store if null.) |
void |
Matrix4f.copy(Matrix4f matrix)
copy transfers the contents of a given matrix to this
matrix. |
Matrix4f |
Matrix4f.invert(Matrix4f store)
Inverts this matrix and stores it in the given store. |
Matrix4f |
Matrix4f.mult(float scalar,
Matrix4f store)
|
Matrix4f |
Matrix4f.mult(Matrix4f in2)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.mult(Matrix4f in2,
Matrix4f store)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.multLocal(Matrix4f in2)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.set(Matrix4f matrix)
set sets the values of this matrix from another matrix. |
Matrix4f |
Quaternion.toRotationMatrix(Matrix4f result)
toRotationMatrix converts this quaternion to a rotational
matrix. |
Constructors in com.jme3.math with parameters of type Matrix4f | |
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Matrix4f(Matrix4f mat)
Constructor instantiates a new Matrix that is set to the
provided matrix. |
Uses of Matrix4f in com.jme3.renderer |
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Fields in com.jme3.renderer declared as Matrix4f | |
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protected Matrix4f |
Camera.projectionMatrix
|
protected Matrix4f |
Camera.projectionMatrixOverride
|
protected Matrix4f |
Camera.viewMatrix
|
protected Matrix4f |
Camera.viewProjectionMatrix
|
Methods in com.jme3.renderer that return Matrix4f | |
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Matrix4f |
Camera.getProjectionMatrix()
|
Matrix4f |
Camera.getViewMatrix()
|
Matrix4f |
Camera.getViewProjectionMatrix()
|
Methods in com.jme3.renderer with parameters of type Matrix4f | |
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void |
Camera.setProjectionMatrix(Matrix4f projMatrix)
Overrides the projection matrix used by the camera. |
void |
Renderer.setViewProjectionMatrices(Matrix4f viewMatrix,
Matrix4f projMatrix)
Sets the view and projection matrices to use. |
void |
RenderManager.setWorldMatrix(Matrix4f mat)
Internal use only. |
void |
Renderer.setWorldMatrix(Matrix4f worldMatrix)
Set the world matrix to use. |
Uses of Matrix4f in com.jme3.renderer.android |
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Methods in com.jme3.renderer.android with parameters of type Matrix4f | |
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void |
OGLESShaderRenderer.setViewProjectionMatrices(Matrix4f viewMatrix,
Matrix4f projMatrix)
|
void |
OGLESShaderRenderer.setWorldMatrix(Matrix4f worldMatrix)
|
Uses of Matrix4f in com.jme3.renderer.lwjgl |
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Methods in com.jme3.renderer.lwjgl with parameters of type Matrix4f | |
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void |
LwjglGL1Renderer.setViewProjectionMatrices(Matrix4f viewMatrix,
Matrix4f projMatrix)
|
void |
LwjglRenderer.setViewProjectionMatrices(Matrix4f viewMatrix,
Matrix4f projMatrix)
|
void |
LwjglGL1Renderer.setWorldMatrix(Matrix4f worldMatrix)
|
void |
LwjglRenderer.setWorldMatrix(Matrix4f worldMatrix)
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Uses of Matrix4f in com.jme3.scene |
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Fields in com.jme3.scene declared as Matrix4f | |
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protected Matrix4f |
Geometry.cachedOffsetMat
the cached offset matrix used when the geometry is batched |
protected Matrix4f |
Geometry.cachedWorldMat
|
Methods in com.jme3.scene that return Matrix4f | |
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Matrix4f |
Spatial.getLocalToWorldMatrix(Matrix4f store)
Creates a transform matrix that will convert from this spatials' local coordinate space to the world coordinate space based on the world transform. |
Matrix4f |
Geometry.getWorldMatrix()
A matrix that transforms the mesh
from model space to world space. |
Methods in com.jme3.scene with parameters of type Matrix4f | |
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int |
CollisionData.collideWith(Collidable other,
Matrix4f worldMatrix,
BoundingVolume worldBound,
CollisionResults results)
|
int |
Mesh.collideWith(Collidable other,
Matrix4f worldMatrix,
BoundingVolume worldBound,
CollisionResults results)
Handles collision detection, internal use only. |
Matrix4f |
Spatial.getLocalToWorldMatrix(Matrix4f store)
Creates a transform matrix that will convert from this spatials' local coordinate space to the world coordinate space based on the world transform. |
Uses of Matrix4f in com.jme3.scene.plugins.blender.animations |
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Methods in com.jme3.scene.plugins.blender.animations with parameters of type Matrix4f | |
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void |
ArmatureHelper.buildBones(Structure boneStructure,
Bone parent,
java.util.List<Bone> result,
Matrix4f arbt,
java.util.Map<java.lang.Long,Structure> bonesPoseChannels,
BlenderContext blenderContext)
This method builds the object's bones structure. |
Constructors in com.jme3.scene.plugins.blender.animations with parameters of type Matrix4f | |
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BoneContext(Structure boneStructure,
Matrix4f objectToArmatureMatrix,
java.util.Map<java.lang.Long,Structure> bonesPoseChannels,
BlenderContext blenderContext)
Constructor. |
Uses of Matrix4f in com.jme3.scene.plugins.blender.objects |
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Methods in com.jme3.scene.plugins.blender.objects that return Matrix4f | |
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Matrix4f |
ObjectHelper.getMatrix(Structure structure,
java.lang.String matrixName)
This method returns the matrix of a given name for the given structure. |
Matrix4f |
ObjectHelper.getMatrix(Structure structure,
java.lang.String matrixName,
boolean applyFixUpAxis)
This method returns the matrix of a given name for the given structure. |
Methods in com.jme3.scene.plugins.blender.objects with parameters of type Matrix4f | |
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Vector3f |
ObjectHelper.getScale(Matrix4f matrix)
This method returns the scale from the given matrix. |
Uses of Matrix4f in com.jme3.shader |
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Methods in com.jme3.shader with parameters of type Matrix4f | |
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void |
UniformBindingManager.setCamera(Camera cam,
Matrix4f viewMatrix,
Matrix4f projMatrix,
Matrix4f viewProjMatrix)
|
void |
UniformBindingManager.setWorldMatrix(Matrix4f mat)
Internal use only. |
Uses of Matrix4f in com.jme3.shadow |
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Methods in com.jme3.shadow with parameters of type Matrix4f | |
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static BoundingBox |
ShadowUtil.computeBoundForPoints(Vector3f[] pts,
Matrix4f mat)
Compute bounds from an array of points |
static BoundingBox |
ShadowUtil.computeUnionBound(GeometryList list,
Matrix4f mat)
Compute bounds of a geomList |
Uses of Matrix4f in com.jme3.system |
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Methods in com.jme3.system with parameters of type Matrix4f | |
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void |
NullRenderer.setViewProjectionMatrices(Matrix4f viewMatrix,
Matrix4f projMatrix)
|
void |
NullRenderer.setWorldMatrix(Matrix4f worldMatrix)
|
Uses of Matrix4f in com.jme3.util |
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Fields in com.jme3.util declared as Matrix4f | |
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Matrix4f |
TempVars.tempMat4
|
Matrix4f |
TempVars.tempMat42
|
Uses of Matrix4f in jme3tools.optimize |
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Methods in jme3tools.optimize with parameters of type Matrix4f | |
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void |
Octnode.renderBounds(RenderQueue rq,
Matrix4f transform,
WireBox box,
Material mat)
|
void |
Octree.renderBounds(RenderQueue rq,
Matrix4f transform,
WireBox box,
Material mat)
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