Uses of Class
com.jme3.renderer.queue.GeometryList

Packages that use GeometryList
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.queue   
com.jme3.shadow   
 

Uses of GeometryList in com.jme3.renderer
 

Methods in com.jme3.renderer with parameters of type GeometryList
 void RenderManager.renderGeometryList(GeometryList gl)
          Renders the given GeometryList.
 

Uses of GeometryList in com.jme3.renderer.queue
 

Methods in com.jme3.renderer.queue that return GeometryList
 GeometryList RenderQueue.getShadowQueueContent(RenderQueue.ShadowMode shadBucket)
           
 

Methods in com.jme3.renderer.queue with parameters of type GeometryList
 void RenderQueue.renderShadowQueue(GeometryList list, RenderManager rm, Camera cam, boolean clear)
           
 

Uses of GeometryList in com.jme3.shadow
 

Methods in com.jme3.shadow with parameters of type GeometryList
static BoundingBox ShadowUtil.computeUnionBound(GeometryList list, Matrix4f mat)
          Compute bounds of a geomList
static BoundingBox ShadowUtil.computeUnionBound(GeometryList list, Transform transform)
          Compute bounds of a geomList
static float PssmShadowUtil.computeZFar(GeometryList occ, GeometryList recv, Camera cam)
          Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation
static void ShadowUtil.updateShadowCamera(GeometryList occluders, GeometryList receivers, Camera shadowCam, Vector3f[] points)
          Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects.
static void ShadowUtil.updateShadowCamera(GeometryList occluders, GeometryList receivers, Camera shadowCam, Vector3f[] points, GeometryList splitOccluders)
          Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects.