Package com.jme3.terrain.noise

Interface Summary
Basis Interface for - basically 3D - noise generation algorithms, based on the book: Texturing & Modeling - A Procedural Approach The main concept is to look at noise as a basis for generating fractals.
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Class Summary
Color Helper class for working with colors and gradients
ShaderUtils Helper class containing useful functions explained in the book: Texturing & Modeling - A Procedural Approach