Package com.jme3.texture

Class Summary
FrameBuffer FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
Image Image defines a data format for a graphical image.
Texture Texture defines a texture object to be used to display an image on a piece of geometry.
Texture2D  
Texture3D  
TextureArray This class implements a Texture array warning, this feature is only supported on opengl 3.0 version.
TextureCubeMap Describes a cubemap texture.
TextureProcessor  
 

Enum Summary
Image.Format  
Texture.MagFilter  
Texture.MinFilter  
Texture.ShadowCompareMode If this texture is a depth texture (the format is Depth*) then this value may be used to compare the texture depth to the R texture coordinate.
Texture.Type  
Texture.WrapAxis  
Texture.WrapMode  
TextureCubeMap.Face Face of the Cubemap as described by its directional offset from the origin.