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Packages that use TextureKey | |
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com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
Uses of TextureKey in com.jme3.asset |
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Subclasses of TextureKey in com.jme3.asset | |
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class |
GeneratedTextureKey
This key is mostly used to distinguish between textures that are loaded from the given assets and those being generated automatically. |
Methods in com.jme3.asset with parameters of type TextureKey | |
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Texture |
AssetManager.loadTexture(TextureKey key)
Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA and DDS. |
Texture |
DesktopAssetManager.loadTexture(TextureKey key)
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Texture |
AndroidAssetManager.loadTexture(TextureKey key)
Loads a texture. |
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