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tris
from the input array
(using the indices OCTTriangle.getGeometryIndex() & OCTTriangle.getTriangleIndex())
then organizes them into output geometry.
VertexBuffer.Type.BindPosePosition
, VertexBuffer.Type.BindPoseNormal
,
and VertexBuffer.Type.BindPoseTangent
buffers for this mesh by duplicating them based on the position and normal
buffers already set on the mesh.
Geometry
defines a leaf node of the scene graph.GeometryComparator
is a special version of Comparator
that is used to sort geometries for rendering in the RenderQueue
.Geometry
objects for render
queuing.GeometryComparator
to use for comparing geometries.
get
retrieves a value from the matrix at the given
position.
get(float[])
returns the matrix in row-major or column-major order.
get
retrieves the values of this object into
a float array in row-major order.
set
retrieves the values of this object into
a float array.
get
retrieves a value from the matrix at the given
position.
get
retrieves a point on the triangle denoted by the index
supplied.
getA
returns the first point of the rectangle.
render state
to apply
for this material.
Collection
that contains a copy of all cache
entries.
getAngle
returns (in radians) the angle represented by
this Vector2f as expressed by a conversion from rectangular coordinates (x
, y
)
to polar coordinates (r, theta).
TextureAtlasTile
for the given Texture
getB
returns the second point of the rectangle.
SSAOFilter.setBias(float bias)
LightScatteringFilter.setBlurStart(float blurStart)
LightScatteringFilter.setBlurWidth(float blurWidth)
BoundingVolume
of this Mesh.
VertexBuffer
stored on this mesh with the given
type.
Buffer
.
vertex buffers
on this Mesh.
vertex buffers
on this Mesh.
getC
returns the third point of the rectangle.
OutputCapsule
for the given savable object.
getCenter
returns the center of the ring.
Position
centre of the map
Position
centre of the map.
getChild
returns a child at a given index.
getChild
returns the first child found with exactly the
given name (case sensitive.)
getChildIndex
returns the index of the given spatial
in this node's list of children.
classes
from asset files.
getColorArray
retrieves the color values of this object as
a four element float array.
getColumn
returns one of three columns specified by the
parameter.
getColumn
returns one of three columns specified by the
parameter.
getColumn
returns one of three columns specified by the
parameter.
getColumn
returns one of three columns specified by the
parameter.
getConstant
returns the constant of the plane.
getData
returns the data for this image.
getData
returns the data for this image.
getDepth
returns the depth of this image (for 3d images).
CartoonEdgeFilter.setDepthSensitivity(float depthSensitivity)
CartoonEdgeFilter.setDepthThreshold(float depthThreshold)
getDirection
returns the direction of the line.
getDirection
retrieves the direction vector of the ray.
getDirection
retrieves the direction vector the camera is
facing.
getDirection
retrieves the direction vector the camera is
facing.
BloomFilter.setDownSamplingFactor(float downSamplingFactor)
CartoonEdgeFilter.setEdgeIntensity(float edgeIntensity)
PssmShadowRenderer.setEdgesThickness(int edgesThickness)
Mesh.Mode.Hybrid
mesh mode.
BloomFilter.setExposureCutOff(float exposureCutOff)
BloomFilter.setExposurePower(float exposurePower)
VertexBuffer
data stored on this mesh in float
format.
RenderManager.setForcedRenderState(com.jme3.material.RenderState)
.
getFormat
returns the image format for this image.
getFrameRate
returns the current frame rate since the last
call to update
.
getFrameRate
returns the current frame rate since the last
call to update
.
getFrustumBottom
returns the value of the bottom frustum
plane.
getFrustumFar
gets the value of the far frustum plane.
getFrustumLeft
gets the value of the left frustum plane.
getFrustumNear
gets the value of the near frustum plane.
getFrustumRight
gets the value of the right frustum plane.
getFrustumTop
gets the value of the top frustum plane.
getHeight
returns the height of this image.
getHeightMap
returns the entire grid of height data.
getHeightMap
returns the entire grid of height data.
getImage
returns the image data that makes up this
texture.
getInnerRadius
returns the ring's inner radius.
getInterpolatedHeight
returns the height of a point that
does not fall directly on the height posts.
getInterpolatedHeight
returns the height of a point that
does not fall directly on the height posts.
PssmShadowRenderer.setLambda(float lambda)
Shader.ShaderSource.getLanguage()
instead.
ShaderKey.getVertexShaderLanguage()
instead.
getLeft
retrieves the left axis of the camera.
getLeft
retrieves the left axis of the camera.
LightScatteringFilter.setLightDensity(float lightDensity)
getLimit
returns the limit of the ray, aka the length.
LightList
, which are the lights
that were directly attached to this Spatial
through the
Spatial.addLight(com.jme3.light.Light)
and
Spatial.removeLight(com.jme3.light.Light)
methods.
getLocalRotation
retrieves the local rotation of this
node.
getLocalScale
retrieves the local scale of this node.
getLocalTransform
retrieves the local transform of
this spatial.
getLocalTranslation
retrieves the local translation of
this node.
getLocation
retrieves the location vector of the camera.
Geometry.setLodLevel(int)
.
this
material is implementing.
MaterialExtension
for a given Ogre3D base material
name.
MaterialExtensionSet
previously set using
OgreMaterialKey.setMaterialExtensionSet(com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet)
method.
Mesh.Mode.Hybrid
mesh mode.
getNormal
retrieves the normal of the plane.
CartoonEdgeFilter.setNormalSensitivity(float normalSensitivity)
CartoonEdgeFilter.setNormalThreshold(float normalThreshold)
getOrigin
returns the origin of the line.
getOrigin
retrieves the origin point of the ray.
getOuterRadius
returns the ring's outer radius.
null
if the parameter is not set.
getParent
retrieves this node's parent.
ParticleInfluencer
that influences this
particle emitter.
getPlaneState
returns the state of the frustum planes.
scene processors
that were
added to this ViewPort
getQuantity
returns the number of children this node
maintains.
getRadius
returns the radius of the bounding sphere.
WaterFilter.setReflectionDisplace(float)
renderer capabilities
that are required
by this technique.
getRotation
retrieves the rotation quaternion of the camera.
getRotationColumn
returns one of three columns specified
by the parameter.
getRotationColumn
returns one of three columns specified
by the parameter.
getColumn
returns one of three rows as specified by the
parameter.
getRow
returns one of three rows as specified by the
parameter.
RadialBlurFilter.getSampleDistance()
SSAOFilter.setScale(float scale)
getScaledHeightAtPoint
returns the scaled value at the
point provided.
getScaledHeightAtPoint
returns the scaled value at the
point provided.
TechniqueDef.getVertexShaderLanguage()
instead.
DefineList
for the preset defines.
PssmShadowRenderer.setShadowIntensity(float shadowIntensity)
PssmShadowRenderer.setShadowZExtend(float zFar)
VertexBuffer
data stored on this mesh in short
format.
TouchInput.isSimulateMouse()
.
getSize
returns the size of one side the height map.
getSize
returns the size of one side the height map.
null
if the parameter is not set.
Animation.setTracks(com.jme3.animation.Track[])
.
Triangle
argument.
getTriangleCount
returns the number of triangles contained
in all sub-branches of this node that contain geometry.
getTrueHeightAtPoint
returns the non-scaled value at the
point provided.
getTrueHeightAtPoint
returns the non-scaled value at the
point provided.
getUp
returns the ring's up vector.
getUp
retrieves the up axis of the camera.
getUp
retrieves the up axis of the camera.
getVertexCount
returns the number of vertices contained
in all sub-branches of this node that contain geometry.
getViewPortBottom
gets the bottom boundary of the viewport
getViewPortLeft
gets the left boundary of the viewport
getViewPortRight
gets the right boundary of the viewport
getViewPortTop
gets the top boundary of the viewport
getWidth
returns the width of this image.
getWorldBound
retrieves the world bound at this node
level.
LightList
, containing the lights
combined from all this Spatial's
parents up to and including
this Spatial
's lights.
matrix
that transforms the mesh
from model space to world space.
getWorldRotation
retrieves the absolute rotation of the
Spatial.
getWorldScale
retrieves the absolute scale factor of the
spatial.
getWorldTransform
retrieves the world transformation
of the spatial.
getWorldTranslation
retrieves the absolute translation of
the spatial.
getWrap
returns the wrap mode for a given coordinate axis
on this texture.
getWrap
returns the wrap mode for a given coordinate axis
on this texture.
getWrap
returns the wrap mode for a given coordinate axis
on this texture.
getWrap
returns the wrap mode for a given coordinate axis
on this texture.
GuiComparator
sorts geometries back-to-front based
on their Z position.
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