A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

U

UdpConnector - Class in com.jme3.network.kernel.udp
A straight forward datagram socket-based UDP connector implementation.
UdpConnector(InetAddress, int) - Constructor for class com.jme3.network.kernel.udp.UdpConnector
Creates a new UDP connection that send datagrams to the specified address and port.
UdpEndpoint - Class in com.jme3.network.kernel.udp
Endpoint implementation that encapsulates the UDP connection information for return messaging, identification of envelope sources, etc.
UdpEndpoint(UdpKernel, long, SocketAddress, DatagramSocket) - Constructor for class com.jme3.network.kernel.udp.UdpEndpoint
 
UdpKernel - Class in com.jme3.network.kernel.udp
A Kernel implementation using UDP packets.
UdpKernel(InetAddress, int) - Constructor for class com.jme3.network.kernel.udp.UdpKernel
 
UdpKernel(int) - Constructor for class com.jme3.network.kernel.udp.UdpKernel
 
UdpKernel(InetSocketAddress) - Constructor for class com.jme3.network.kernel.udp.UdpKernel
 
UdpKernel.HostThread - Class in com.jme3.network.kernel.udp
 
UdpKernel.HostThread() - Constructor for class com.jme3.network.kernel.udp.UdpKernel.HostThread
 
UdpKernel.MessageWriter - Class in com.jme3.network.kernel.udp
 
UdpKernel.MessageWriter(Endpoint, DatagramPacket) - Constructor for class com.jme3.network.kernel.udp.UdpKernel.MessageWriter
 
unBatch() - Method in class com.jme3.scene.Geometry
unBatch this geometry.
UncachedOggStream - Class in com.jme3.audio.plugins
Single-threaded physical ogg stream.
UncachedOggStream(InputStream) - Constructor for class com.jme3.audio.plugins.UncachedOggStream
 
Uniform - Class in com.jme3.shader
 
Uniform() - Constructor for class com.jme3.shader.Uniform
 
UniformBinding - Enum in com.jme3.shader
 
UniformBindingManager - Class in com.jme3.shader
UniformBindingManager helps RenderManager to manage uniform bindings.
UniformBindingManager() - Constructor for class com.jme3.shader.UniformBindingManager
 
UNIT_W - Static variable in class com.jme3.math.Vector4f
 
UNIT_X - Static variable in class com.jme3.math.Vector3f
 
UNIT_X - Static variable in class com.jme3.math.Vector4f
 
UNIT_XY - Static variable in class com.jme3.math.Vector2f
 
UNIT_XYZ - Static variable in class com.jme3.math.Vector3f
 
UNIT_XYZW - Static variable in class com.jme3.math.Vector4f
 
UNIT_Y - Static variable in class com.jme3.math.Vector3f
 
UNIT_Y - Static variable in class com.jme3.math.Vector4f
 
UNIT_Z - Static variable in class com.jme3.math.Vector3f
 
UNIT_Z - Static variable in class com.jme3.math.Vector4f
 
unloadHeightMap() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
unloadHeightMap clears the data of the height map.
unloadHeightMap() - Method in interface com.jme3.terrain.heightmap.HeightMap
unloadHeightMap clears the data of the height map.
unlockMesh() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Unlocks the mesh (sets it dynamic) to make it editable.
Unqualified - Annotation Type in checkers.quals
A special annotation intended solely for representing an unqualified type in the qualifier hierarchy, as an argument to SubtypeOf.value(), in the type qualifiers declarations.
unregisterInput() - Method in class com.jme3.input.FlyByCamera
Registers the FlyByCamera to receive input events from the provided Dispatcher.
unregisterLoader(Class<? extends AssetLoader>) - Method in interface com.jme3.asset.AssetManager
Unregister a AssetLoader from loading its assigned extensions.
unregisterLoader(Class<? extends AssetLoader>) - Method in class com.jme3.asset.DesktopAssetManager
 
unregisterLocator(String, Class<? extends AssetLocator>) - Method in interface com.jme3.asset.AssetManager
Unregisters the given locator class.
unregisterLocator(String, Class<? extends AssetLocator>) - Method in class com.jme3.asset.DesktopAssetManager
 
UnsupportedCollisionException - Exception in com.jme3.collision
Thrown by Collidable when the requested collision query could not be completed because one of the collidables does not support colliding with the other.
UnsupportedCollisionException(Throwable) - Constructor for exception com.jme3.collision.UnsupportedCollisionException
 
UnsupportedCollisionException(String, Throwable) - Constructor for exception com.jme3.collision.UnsupportedCollisionException
 
UnsupportedCollisionException(String) - Constructor for exception com.jme3.collision.UnsupportedCollisionException
 
UnsupportedCollisionException() - Constructor for exception com.jme3.collision.UnsupportedCollisionException
 
Unused - Annotation Type in checkers.quals
Declares that the field may not be accessed if the receiver is of the specified qualifier type (or any supertype).
upAxis - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
upAxis - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 
upAxisRotationQuaternion - Variable in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
Quaternion used to rotate data when Y is up axis.
update() - Method in class com.jme3.app.AndroidHarness
 
update(Graphics) - Method in class com.jme3.app.AppletHarness
 
update() - Method in class com.jme3.app.Application
Do not call manually.
update() - Method in class com.jme3.app.SimpleApplication
 
update(float) - Method in class com.jme3.app.state.AbstractAppState
 
update(float) - Method in interface com.jme3.app.state.AppState
Called to update the state.
update(float) - Method in class com.jme3.app.state.AppStateManager
Calls update for attached states, do not call directly.
update() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
 
update(float) - Method in class com.jme3.app.StatsAppState
 
update(float) - Method in class com.jme3.app.StatsView
 
update(float) - Method in class com.jme3.audio.android.AndroidAudioRenderer
 
update(float) - Method in interface com.jme3.audio.AudioRenderer
Update the audio system.
update(float) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
update(float) - Method in class com.jme3.bullet.BulletAppState
 
update(float) - Method in class com.jme3.bullet.control.CharacterControl
 
update(float) - Method in class com.jme3.bullet.control.GhostControl
 
update(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
update(float) - Method in class com.jme3.bullet.control.RigidBodyControl
 
update(float) - Method in class com.jme3.bullet.control.VehicleControl
 
update(float) - Method in class com.jme3.bullet.PhysicsSpace
updates the physics space
update(float, int) - Method in class com.jme3.bullet.PhysicsSpace
updates the physics space, uses maxSteps
update(float) - Method in class com.jme3.cinematic.Cinematic
 
update(float) - Method in class com.jme3.cinematic.events.MotionTrack
 
update(float) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
update() - Method in class com.jme3.input.android.AndroidInput
 
update() - Method in class com.jme3.input.awt.AwtKeyInput
 
update() - Method in class com.jme3.input.awt.AwtMouseInput
 
update(float) - Method in class com.jme3.input.ChaseCamera
update the camera control, should only be used internally
update() - Method in class com.jme3.input.dummy.DummyInput
 
update() - Method in interface com.jme3.input.Input
Queries the device for input.
update(float) - Method in class com.jme3.input.InputManager
Updates the InputManager.
update() - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
update() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
 
update() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
update(LightList, LightList) - Method in class com.jme3.light.LightList
Updates a "world-space" light list, using the spatial's local-space light list and its parent's world-space light list.
update(int) - Method in class com.jme3.niftygui.SoundDeviceJme
 
update() - Method in class com.jme3.renderer.Camera
update updates the camera parameters by calling onFrustumChange,onViewPortChange and onFrameChange.
update(float) - Method in class com.jme3.scene.control.AbstractControl
 
update(float) - Method in interface com.jme3.scene.control.Control
Updates the control.
update(Vector3f[]) - Method in class com.jme3.scene.debug.WireFrustum
 
update() - Method in class com.jme3.system.android.AndroidTimer
 
update() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
update recalulates the frame rate based on the previous call to update.
update() - Method in class com.jme3.system.lwjgl.LwjglTimer
update recalulates the frame rate based on the previous call to update.
update() - Method in class com.jme3.system.NanoTimer
 
update() - Method in interface com.jme3.system.SystemListener
Callback to update the application state, and render the scene to the back buffer.
update() - Method in class com.jme3.system.Timer
update recalculates the frame rate based on the previous call to update.
updateAll() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
updateBound() - Method in class com.jme3.scene.Mesh
Updates the bounding volume of this mesh.
updateBufferData(VertexBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
updateBufferData(VertexBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
updateBufferData(VertexBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateBufferData(VertexBuffer) - Method in interface com.jme3.renderer.Renderer
Uploads a vertex buffer to the GPU.
updateBufferData(VertexBuffer) - Method in class com.jme3.system.NullRenderer
 
updateCamera(float) - Method in class com.jme3.input.ChaseCamera
Updates the camera, should only be called internally
updateChildren(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Called when the camera has moved into a new cell.
UpdateControl - Class in com.jme3.scene.control
Allows for enqueueing tasks onto the update loop / rendering thread.
UpdateControl() - Constructor for class com.jme3.scene.control.UpdateControl
 
updateCounts() - Method in class com.jme3.scene.Mesh
Update the vertex and triangle counts for this mesh based on the current data.
updateData(ByteBuffer) - Method in class com.jme3.audio.AudioBuffer
Update the data in the buffer with new data.
updateData(InputStream, float) - Method in class com.jme3.audio.AudioStream
 
updateData(Buffer) - Method in class com.jme3.scene.VertexBuffer
Called to update the data in the buffer with new data.
updateDebugShape() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
UpdatedTerrainPatch - Class in com.jme3.terrain.geomipmap
Stores a terrain patch's details so the LOD background thread can update the actual terrain patch back on the ogl thread.
UpdatedTerrainPatch(TerrainPatch) - Constructor for class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
UpdatedTerrainPatch(TerrainPatch, int) - Constructor for class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
updateFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
updateFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateFrameBufferAttachment(FrameBuffer, FrameBuffer.RenderBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
updateFrameBufferAttachment(FrameBuffer, FrameBuffer.RenderBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateFromControl(float) - Method in class com.jme3.effect.ParticleEmitter
Callback from Control.update(), do not use.
updateFrustumPoints(Camera, float, float, float, Vector3f[]) - Static method in class com.jme3.shadow.ShadowUtil
Updates the points array to contain the frustum corners of the given camera.
updateFrustumPoints2(Camera, Vector3f[]) - Static method in class com.jme3.shadow.ShadowUtil
Updates a points arrays with the frustum corners of the provided camera.
updateFrustumSplits(float[], float, float, float) - Static method in class com.jme3.shadow.PssmShadowUtil
Updates the frustum splits stores in splits using PSSM.
updateGeometricState() - Method in class com.jme3.audio.AudioNode
 
updateGeometricState() - Method in class com.jme3.scene.BatchNode
 
updateGeometricState() - Method in class com.jme3.scene.Node
 
updateGeometricState() - Method in class com.jme3.scene.Spatial
updateGeometricState updates the lightlist, computes the world transforms, and computes the world bounds for this Spatial.
updateGeometry() - Method in class com.jme3.scene.debug.SkeletonPoints
 
updateGeometry() - Method in class com.jme3.scene.debug.SkeletonWire
 
updateGeometry() - Method in class com.jme3.scene.shape.AbstractBox
Rebuilds the box after a property has been directly altered.
updateGeometry(Vector3f, float, float, float) - Method in class com.jme3.scene.shape.AbstractBox
Rebuilds this box based on a new set of parameters.
updateGeometry(Vector3f, Vector3f) - Method in class com.jme3.scene.shape.AbstractBox
Rebuilds this box based on a new set of parameters.
updateGeometry(int, int, float, float, float, boolean, boolean) - Method in class com.jme3.scene.shape.Cylinder
Rebuilds the cylinder based on a new set of parameters.
updateGeometry(Vector3f, int, int, float, boolean) - Method in class com.jme3.scene.shape.Dome
Rebuilds the dome with a new set of parameters.
updateGeometry(Vector3f, Vector3f) - Method in class com.jme3.scene.shape.Line
 
updateGeometry(float, float, float, float, int, int) - Method in class com.jme3.scene.shape.PQTorus
Rebuilds this torus based on a new set of parameters.
updateGeometry(float, float) - Method in class com.jme3.scene.shape.Quad
 
updateGeometry(float, float, boolean) - Method in class com.jme3.scene.shape.Quad
 
updateGeometry(int, int, float) - Method in class com.jme3.scene.shape.Sphere
Changes the information of the sphere into the given values.
updateGeometry(int, int, float, boolean, boolean) - Method in class com.jme3.scene.shape.Sphere
 
updateGeometry(int, int, float, float) - Method in class com.jme3.scene.shape.Torus
Rebuilds this torus based on a new set of parameters.
updateInThread(float) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
updateLightCamera(Camera) - Method in class com.jme3.shadow.ShadowCamera
Updates the camera view direction and position based on the light
updateLightListUniforms(Shader, Geometry, int) - Method in class com.jme3.material.Material
Uploads the lights in the light list as two uniform arrays.

*
updateListenerParam(Listener, ListenerParam) - Method in class com.jme3.audio.android.AndroidAudioRenderer
 
updateListenerParam(Listener, ListenerParam) - Method in interface com.jme3.audio.AudioRenderer
 
updateListenerParam(Listener, ListenerParam) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
updateLOD(List<Vector3f>, LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainGridLodControl
 
updateLOD(List<Vector3f>, LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
updateLogicalState(float) - Method in class com.jme3.font.BitmapText
 
updateLogicalState(float) - Method in class com.jme3.scene.debug.SkeletonDebugger
 
updateLogicalState(float) - Method in class com.jme3.scene.Node
 
updateLogicalState(float) - Method in class com.jme3.scene.Spatial
updateLogicalState calls the update() method for all controls attached to this Spatial.
updateModelBound() - Method in class com.jme3.asset.BlenderKey.LoadingResults
 
updateModelBound() - Method in class com.jme3.scene.Geometry
Updates the bounding volume of the mesh.
updateModelBound() - Method in class com.jme3.scene.Node
 
updateModelBound() - Method in class com.jme3.scene.Spatial
updateModelBound recalculates the bounding object for this Spatial.
updateNameBuffer() - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
updateNameBuffer() - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
updateNameBuffer() - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateNeeded - Variable in class com.jme3.shader.ShaderVariable
True if the shader value was changed.
updateNeeded - Variable in class com.jme3.util.NativeObject
True if the data represented by this GLObject has been changed and needs to be updated before used.
updateNormals() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
recalculate all of the normal vectors in this terrain patch
updateNormals() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
update the normals if there were any height changes recently.
updateParticleData(Particle[], Camera, Matrix3f) - Method in class com.jme3.effect.ParticleMesh
Update the particle visual data.
updateParticleData(Particle[], Camera, Matrix3f) - Method in class com.jme3.effect.ParticlePointMesh
 
updateParticleData(Particle[], Camera, Matrix3f) - Method in class com.jme3.effect.ParticleTriMesh
 
updatePhysicsState() - Method in class com.jme3.bullet.objects.VehicleWheel
 
updatePoints(Vector3f, Vector3f) - Method in class com.jme3.scene.shape.Line
Update the start and end points of the line.
updatePositions(float, float, float) - Method in class com.jme3.scene.debug.WireBox
 
updatePositions(float) - Method in class com.jme3.scene.debug.WireSphere
 
updateRenderTexture(FrameBuffer, FrameBuffer.RenderBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
updateRenderTexture(FrameBuffer, FrameBuffer.RenderBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateShaderData(Shader) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
updateShaderData(Shader) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateShaderSourceData(Shader.ShaderSource) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
updateShaderSourceData(Shader.ShaderSource) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateShaderUniforms(Shader) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
updateShaderUniforms(Shader) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateShadowCamera(Camera, Vector3f[]) - Static method in class com.jme3.shadow.ShadowUtil
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners)
updateShadowCamera(GeometryList, GeometryList, Camera, Vector3f[]) - Static method in class com.jme3.shadow.ShadowUtil
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects.
updateShadowCamera(GeometryList, GeometryList, Camera, Vector3f[], GeometryList) - Static method in class com.jme3.shadow.ShadowUtil
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects.
updateSourceParam(AudioNode, AudioParam) - Method in class com.jme3.audio.android.AndroidAudioRenderer
 
updateSourceParam(AudioNode, AudioParam) - Method in interface com.jme3.audio.AudioRenderer
 
updateSourceParam(AudioNode, AudioParam) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
updateSubBatch(Geometry) - Method in class com.jme3.scene.BatchNode
 
updateTexImageData(Image, Texture.Type, boolean) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
updateTexImageData activates and binds the texture
updateTexImageData(Image, Texture.Type, boolean, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
updateTexImageData(Image, Texture.Type, boolean, int) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateUniform(Shader, Uniform) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
updateUniform(Shader, Uniform) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateUniformBindings(List<Uniform>) - Method in class com.jme3.renderer.RenderManager
Internal use only.
updateUniformBindings(List<Uniform>) - Method in class com.jme3.shader.UniformBindingManager
Internal use only.
updateUniformLocation(Shader, Uniform) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
\ |* Shaders *| \
updateUniformLocation(Shader, Uniform) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
\ |* Shaders *| \
updateVertexArray(Mesh) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
updateVertexArray(Mesh) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
updateViewProjection() - Method in class com.jme3.renderer.Camera
Updates the view projection matrix.
updateWheels() - Method in class com.jme3.bullet.objects.PhysicsVehicle
used internally
updateWorldBound() - Method in class com.jme3.scene.Geometry
updateWorldBound updates the bounding volume that contains this geometry.
updateWorldBound() - Method in class com.jme3.scene.Node
 
updateWorldBound() - Method in class com.jme3.scene.Spatial
Should be overridden by Node and Geometry.
updateWorldLightList() - Method in class com.jme3.scene.Spatial
 
updateWorldTransforms() - Method in class com.jme3.scene.Geometry
 
updateWorldTransforms() - Method in class com.jme3.scene.Spatial
Should only be called from updateGeometricState().
updateWorldVectors() - Method in class com.jme3.animation.Bone
Updates the world transforms for this bone, and, possibly the attach node if not null.
updateWorldVectors() - Method in class com.jme3.animation.Skeleton
Updates world transforms for all bones in this skeleton.
uploadTextureAny(Image, int, int, boolean) - Static method in class com.jme3.renderer.android.TextureUtil
 
uploadTextureBitmap(int, Bitmap, boolean) - Static method in class com.jme3.renderer.android.TextureUtil
uploadTextureBitmap uploads a native android bitmap
upVector - Variable in class com.jme3.cinematic.events.MotionTrack
 
UrlAssetInfo - Class in com.jme3.asset.plugins
Handles loading of assets from a URL
UrlLocator - Class in com.jme3.asset.plugins
UrlLocator is a locator that combines a root URL and the given path in the AssetKey to construct a new URL that allows locating the asset.
UrlLocator() - Constructor for class com.jme3.asset.plugins.UrlLocator
 
usage - Variable in class com.jme3.scene.VertexBuffer
 
USE_SHARED_CONTEXT - Static variable in class com.jme3.system.lwjgl.LwjglCanvas
 
usedEntries() - Method in class com.jme3.terrain.geomipmap.LRUCache
Returns the number of used entries in the cache.
usedWorld - Variable in class com.jme3.asset.BlenderKey
The name of world settings that the importer will use.
useEvenSlices - Variable in class com.jme3.scene.shape.Sphere
 
useFastBufs - Static variable in class com.jme3.export.binary.BinaryExporter
 
useInput() - Method in class com.jme3.system.AppSettings
Get the use input state.
useJoysticks() - Method in class com.jme3.system.AppSettings
Get the use joysticks state
useLinearReferenceFrameA - Variable in class com.jme3.bullet.joints.SliderJoint
 
USER_REQUESTED - Static variable in class com.jme3.network.message.DisconnectMessage
 
userData - Variable in class com.jme3.scene.Spatial
 
UserData - Class in com.jme3.scene
UserData is used to contain user data objects set on spatials (primarily primitives) that do not implement the Savable interface.
UserData() - Constructor for class com.jme3.scene.UserData
 
UserData(byte, Object) - Constructor for class com.jme3.scene.UserData
Creates a new UserData with the given type and value.
usesMipMapLevels() - Method in enum com.jme3.texture.Texture.MinFilter
 
usesMultiData() - Method in enum com.jme3.shader.VarType
 
useStereo3D() - Method in class com.jme3.system.AppSettings
Get the stereo 3D state
useStreamCache() - Method in class com.jme3.audio.AudioKey
Specifies if the stream cache is used.
usesVariableLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
Does this calculator require the terrain to have the difference of LOD levels of neighbours to be more than 1.
usesVariableLod() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
If true, then this calculator can cause neighbouring terrain chunks to have LOD levels that are greater than 1 apart.
usesVariableLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
useVertexColor - Variable in class com.jme3.renderer.RenderContext
Use vertex color (GL1 only)
useViewDirection - Variable in class com.jme3.bullet.control.CharacterControl
 
utcTimeStamp() - Method in class jme3tools.navigation.Position
Returns the UTC time stamp
UVCoordinatesGenerator - Class in com.jme3.scene.plugins.blender.textures
This class is used for UV coordinates generation.
UVCoordinatesGenerator() - Constructor for class com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator
 
UVCoordinatesGenerator.UVCoordinatesType - Enum in com.jme3.scene.plugins.blender.textures
 

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