|
||||||||||
PREV LETTER NEXT LETTER | FRAMES NO FRAMES |
AbstractAppState
implements some common methods
that make creation of AppStates easier.AbstractHeightMap
provides a base implementation of height
data for terrain rendering.ActionListener
is used to receive input events in "digital" style.add
adds the values of this quaternion to those of the
parameter quaternion.
add
adds a provided vector to this vector creating a
resultant vector which is returned.
add
adds this vector by vec
and stores the
result in result
.
add
adds a provided vector to this vector creating a
resultant vector which is returned.
add
adds the values of a provided vector storing the
values in the supplied vector.
add
adds the provided values to this vector, creating a
new vector that is then returned.
add
adds a provided vector to this vector creating a
resultant vector which is returned.
add
adds the values of a provided vector storing the
values in the supplied vector.
add
adds the provided values to this vector, creating a
new vector that is then returned.
AnimControl
.
AssetEventListener
to receive events from this
AssetManager
.
ClassLoader
that is used to load classes
that are needed for finding and loading Assets.
ADDITIONAL
render state is identical to the
RenderState.DEFAULT
render state except that all apply
values are set to false.
AnimationFactory.addKeyFrameRotationAngles(int keyFrameIndex, float x, float y, float z)
instead that uses Euler angles rotations.
addLight
adds the given light to the Spatial; causing
all child Spatials to be effected by it.
add
adds the values of a parameter matrix to this matrix.
add
adds the values of this quaternion to those of the
parameter quaternion.
addLocal
adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal
adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
addLocal
adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal
adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
addLocal
adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal
adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
SceneProcessor
to this ViewPort.
RawInputListener
to receive raw input events.
Shader.addSource(com.jme3.shader.Shader.ShaderType, java.lang.String, java.lang.String, java.lang.String, java.lang.String)
Shader.addSource(com.jme3.shader.Shader.ShaderType, java.lang.String, java.lang.String, java.lang.String, java.lang.String)
Shader.addSource(com.jme3.shader.Shader.ShaderType, java.lang.String, java.lang.String, java.lang.String, java.lang.String)
AnimationFactory.addTimeRotationAngles(float time, float x, float y, float z)
instead that uses Euler angles rotations.AnalogListener
is used to receive events of inputs
in analog format.AndroidAssetManager
is an implementation of DesktopAssetManager for AndroidAndroidAudioLoader
will create an
AndroidAudioData
object with the specified asset key.AudioRenderer
AndroidGLSurfaceView
is derived from GLSurfaceViewAndroidHarness
wraps a jme application object and runs it on
AndroidAndroidImageInfo
is set in a jME3 image via the Image.setEfficentData(java.lang.Object)
method to retrieve a Bitmap
when it is needed by the renderer.AndroidInput
is one of the main components that connect jme with android.Logger
to Android based
logging Log
.AndroidTimer
is a System.nanoTime implementation of Timer
.angleBetween
returns (in radians) the angle required to
rotate a ray represented by this vector to lie colinear to a ray
described by the given vector.
angleBetween
returns (in radians) the angle between two vectors.
angleBetween
returns (in radians) the angle between two vectors.
angleRotation
sets this matrix to that of a rotation about
three axes (x, y, z).
Animation
with the given name and length.
AnimChannel
provides controls, such as play, pause,
fast forward, etc, for an animation.AnimControl
is a Spatial control that allows manipulation
of skeletal animation.AnimEventListener
allows user code to receive various
events regarding an AnimControl.Application
class represents an instance of a
real-time 3D rendering jME application.Application
.
apply
multiplies this quaternion by a parameter matrix
internally.
RenderState
, making the necessary
GL calls so that the state is applied.
AppSettings
provides a store of configuration
to be used by the application.AppSettings
.
AppStateManager
holds a list of AppState
s which
it will update and render.AppState
is attached or detached, the
AppState.stateAttached(com.jme3.app.state.AppStateManager)
and
AppState.stateDetached(com.jme3.app.state.AppStateManager)
methods
will be called respectively.AppTask
is used in AppTaskQueue
to manage tasks that have
yet to be accomplished.AppTask
that will execute the given
Callable
.
AreaUtils
is used to calculate the area of various objects, such as bounding volumes.Arrow
debug shape represents an arrow.AssetCache
is an interface for asset caches.AssetConfig
loads a config file to configure the asset manager.AssetEventListener
is an interface for listening to various
events happening inside AssetManager
.AssetKey
is a key that is used to
look up a resource from a cache.AssetLoadException
is thrown when the AssetManager
is able to find the requested asset, but there was a problem while loading
it.AssetLocator
is used to locate a resource based on an AssetKey.AssetManager
provides an interface for managing the data assets
of a jME3 application.AssetNotFoundException
is thrown when the AssetManager
is unable to locate the requested asset using any of the registered
AssetLocator
s.AssetProcessor
is used to apply processing to assets
after they have been loaded.attachChild
attaches a child to this node.
attachChildAt
attaches a child to this node at an index.
AudioBuffer
is an implementation of AudioData
where the audio is buffered (stored in memory).AudioData
is an abstract representation
of audio data.AudioKey
is extending AssetKey by holding stream flag.AudioNode
is used in jME3 for playing audio files.AudioNode
without any audio data set.
AudioNode
with the given data and key.
AudioNode
with the given audio file.
AudioNode
with the given audio file.
AudioNode
with the given audio file.
Status
indicates the current status of the audio node.AudioStream
is an implementation of AudioData that
acquires the audio from an InputStream.averagePoints
selects the sphere center to be the average
of the points and the sphere radius to be the smallest value to enclose
all points.
AwtKeyInput
AwtMouseInput
|
||||||||||
PREV LETTER NEXT LETTER | FRAMES NO FRAMES |