Uses of Class
com.jme3.scene.Node

Packages that use Node
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.audio   
com.jme3.cinematic   
com.jme3.font   
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.debug   
com.jme3.scene.plugins   
com.jme3.scene.plugins.blender.animations   
com.jme3.scene.plugins.blender.modifiers   
com.jme3.terrain.geomipmap   
com.jme3.water   
jme3tools.optimize   
 

Uses of Node in com.jme3.animation
 

Methods in com.jme3.animation that return Node
 Node SkeletonControl.getAttachmentsNode(java.lang.String boneName)
           
 

Uses of Node in com.jme3.app
 

Subclasses of Node in com.jme3.app
 class StatsView
          The StatsView provides a heads-up display (HUD) of various statistics of rendering.
 

Fields in com.jme3.app declared as Node
protected  Node SimpleApplication.guiNode
           
protected  Node StatsAppState.guiNode
           
protected  Node SimpleApplication.rootNode
           
 

Methods in com.jme3.app that return Node
 Node SimpleApplication.getGuiNode()
          Retrieves guiNode
 Node SimpleApplication.getRootNode()
          Retrieves rootNode
 

Constructors in com.jme3.app with parameters of type Node
StatsAppState(Node guiNode, BitmapFont guiFont)
           
 

Uses of Node in com.jme3.asset
 

Methods in com.jme3.asset that return types with arguments of type Node
 java.util.List<Node> BlenderKey.LoadingResults.getObjects()
          This method returns all loaded objects.
 java.util.List<Node> BlenderKey.LoadingResults.getScenes()
          This method returns all loaded scenes.
 

Methods in com.jme3.asset with parameters of type Node
 void BlenderKey.LoadingResults.addObject(Node object)
          This method adds an object to the result set.
 void BlenderKey.LoadingResults.addScene(Node scene)
          This method adds a scene to the result set.
 

Uses of Node in com.jme3.audio
 

Subclasses of Node in com.jme3.audio
 class AudioNode
          An AudioNode is used in jME3 for playing audio files.
 

Uses of Node in com.jme3.cinematic
 

Methods in com.jme3.cinematic that return Node
 Node Cinematic.getScene()
           
 

Methods in com.jme3.cinematic with parameters of type Node
 void MotionPath.enableDebugShape(AssetManager manager, Node rootNode)
          enable the display of the path and the waypoints
 void Cinematic.setScene(Node scene)
           
 

Constructors in com.jme3.cinematic with parameters of type Node
Cinematic(Node scene)
           
Cinematic(Node scene, float initialDuration)
           
Cinematic(Node scene, float initialDuration, LoopMode loopMode)
           
Cinematic(Node scene, LoopMode loopMode)
           
 

Uses of Node in com.jme3.font
 

Subclasses of Node in com.jme3.font
 class BitmapText
           
 

Uses of Node in com.jme3.scene
 

Subclasses of Node in com.jme3.scene
 class AssetLinkNode
          The AssetLinkNode does not store its children when exported to file.
 class BatchNode
          BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
 class CameraNode
          CameraNode simply uses CameraControl to implement linking of camera and node data.
 class LightNode
          LightNode is used to link together a Light object with a Node object.
 class SimpleBatchNode
          SimpleBatchNode comes with some restrictions, but can yield better performances.
 

Fields in com.jme3.scene declared as Node
protected  Node Spatial.parent
          Spatial's parent, or null if it has none.
 

Methods in com.jme3.scene that return Node
 Node Node.clone(boolean cloneMaterials)
           
 Node Spatial.getParent()
          getParent retrieves this node's parent.
 

Methods in com.jme3.scene with parameters of type Node
 boolean Spatial.hasAncestor(Node ancestor)
          determines if the provided Node is the parent, or parent's parent, etc.
protected  void Geometry.setParent(Node parent)
           
protected  void Spatial.setParent(Node parent)
          Called by attachChild(Spatial) and detachChild(Spatial) - don't call directly.
 void SceneGraphVisitorAdapter.visit(Node geom)
          Called when a Node is visited.
 

Uses of Node in com.jme3.scene.debug
 

Subclasses of Node in com.jme3.scene.debug
 class SkeletonDebugger
           
 

Uses of Node in com.jme3.scene.plugins
 

Fields in com.jme3.scene.plugins declared as Node
protected  Node OBJLoader.objNode
           
 

Uses of Node in com.jme3.scene.plugins.blender.animations
 

Subclasses of Node in com.jme3.scene.plugins.blender.animations
 class CalculationBone
          The purpose of this class is to imitate bone's movement when calculating inverse kinematics.
 

Uses of Node in com.jme3.scene.plugins.blender.modifiers
 

Methods in com.jme3.scene.plugins.blender.modifiers that return Node
abstract  Node Modifier.apply(Node node, BlenderContext blenderContext)
          This method applies the modifier to the given node.
 

Methods in com.jme3.scene.plugins.blender.modifiers with parameters of type Node
abstract  Node Modifier.apply(Node node, BlenderContext blenderContext)
          This method applies the modifier to the given node.
 

Uses of Node in com.jme3.terrain.geomipmap
 

Subclasses of Node in com.jme3.terrain.geomipmap
 class TerrainGrid
           TerrainGrid itself is an actual TerrainQuad.
 class TerrainQuad
           A terrain quad is a node in the quad tree of the terrain system.
 

Methods in com.jme3.terrain.geomipmap with parameters of type Node
 void TerrainQuad.attachBoundChildren(Node parent)
          A handy method that will attach all bounding boxes of this terrain to the node you supply.
 

Uses of Node in com.jme3.water
 

Constructors in com.jme3.water with parameters of type Node
WaterFilter(Node reflectionScene, Vector3f lightDirection)
           
 

Uses of Node in jme3tools.optimize
 

Methods in jme3tools.optimize that return Node
static Node GeometryBatchFactory.optimize(Node scene, boolean useLods)
          Optimizes a scene by combining Geometry with the same material.
 

Methods in jme3tools.optimize with parameters of type Node
static Spatial GeometryBatchFactory.optimize(Node scene)
          Optimizes a scene by combining Geometry with the same material.
static Node GeometryBatchFactory.optimize(Node scene, boolean useLods)
          Optimizes a scene by combining Geometry with the same material.