|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use CollisionResults | |
---|---|
com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
com.jme3.bounding | |
com.jme3.collision | |
com.jme3.collision.bih | |
com.jme3.math | The com.jme3.math package provides mathematic data structures
and utilities which are used by the rest of the engine. |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.terrain.geomipmap | |
com.jme3.terrain.geomipmap.picking | |
jme3tools.optimize |
Uses of CollisionResults in com.jme3.asset |
---|
Methods in com.jme3.asset with parameters of type CollisionResults | |
---|---|
int |
BlenderKey.LoadingResults.collideWith(Collidable other,
CollisionResults results)
|
Uses of CollisionResults in com.jme3.bounding |
---|
Methods in com.jme3.bounding with parameters of type CollisionResults | |
---|---|
int |
BoundingBox.collideWith(Collidable other,
CollisionResults results)
|
int |
BoundingSphere.collideWith(Collidable other,
CollisionResults results)
|
Uses of CollisionResults in com.jme3.collision |
---|
Methods in com.jme3.collision with parameters of type CollisionResults | |
---|---|
int |
Collidable.collideWith(Collidable other,
CollisionResults results)
Check collision with another Collidable. |
Uses of CollisionResults in com.jme3.collision.bih |
---|
Methods in com.jme3.collision.bih with parameters of type CollisionResults | |
---|---|
int |
BIHTree.collideWith(Collidable other,
Matrix4f worldMatrix,
BoundingVolume worldBound,
CollisionResults results)
|
int |
BIHNode.intersectBrute(Ray r,
Matrix4f worldMatrix,
BIHTree tree,
float sceneMin,
float sceneMax,
CollisionResults results)
|
int |
BIHNode.intersectWhere(Collidable col,
BoundingBox box,
Matrix4f worldMatrix,
BIHTree tree,
CollisionResults results)
|
int |
BIHNode.intersectWhere(Ray r,
Matrix4f worldMatrix,
BIHTree tree,
float sceneMin,
float sceneMax,
CollisionResults results)
|
Uses of CollisionResults in com.jme3.math |
---|
Methods in com.jme3.math with parameters of type CollisionResults | |
---|---|
int |
AbstractTriangle.collideWith(Collidable other,
CollisionResults results)
|
int |
Ray.collideWith(Collidable other,
CollisionResults results)
|
Uses of CollisionResults in com.jme3.scene |
---|
Methods in com.jme3.scene with parameters of type CollisionResults | |
---|---|
int |
Geometry.collideWith(Collidable other,
CollisionResults results)
|
int |
Node.collideWith(Collidable other,
CollisionResults results)
|
int |
CollisionData.collideWith(Collidable other,
Matrix4f worldMatrix,
BoundingVolume worldBound,
CollisionResults results)
|
int |
Mesh.collideWith(Collidable other,
Matrix4f worldMatrix,
BoundingVolume worldBound,
CollisionResults results)
Handles collision detection, internal use only. |
Uses of CollisionResults in com.jme3.terrain.geomipmap |
---|
Methods in com.jme3.terrain.geomipmap with parameters of type CollisionResults | |
---|---|
int |
TerrainPatch.collideWith(Collidable other,
CollisionResults results)
|
int |
TerrainQuad.collideWith(Collidable other,
CollisionResults results)
|
Uses of CollisionResults in com.jme3.terrain.geomipmap.picking |
---|
Methods in com.jme3.terrain.geomipmap.picking with parameters of type CollisionResults | |
---|---|
Vector3f |
BresenhamTerrainPicker.getTerrainIntersection(Ray worldPick,
CollisionResults results)
|
Vector3f |
TerrainPicker.getTerrainIntersection(Ray worldPick,
CollisionResults results)
Ask for the point of intersection between the given ray and the terrain. |
Uses of CollisionResults in jme3tools.optimize |
---|
Methods in jme3tools.optimize with parameters of type CollisionResults | |
---|---|
void |
Octree.intersect(Ray r,
float farPlane,
Geometry[] geoms,
CollisionResults results)
|
void |
Octnode.intersectWhere(Ray r,
Geometry[] geoms,
float sceneMin,
float sceneMax,
CollisionResults results)
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |