Uses of Interface
com.jme3.collision.Collidable

Packages that use Collidable
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.audio   
com.jme3.bounding   
com.jme3.collision   
com.jme3.collision.bih   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.font   
com.jme3.math The com.jme3.math package provides mathematic data structures and utilities which are used by the rest of the engine. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.debug   
com.jme3.scene.plugins.blender.animations   
com.jme3.terrain.geomipmap   
com.jme3.ui   
 

Uses of Collidable in com.jme3.app
 

Classes in com.jme3.app that implement Collidable
 class StatsView
          The StatsView provides a heads-up display (HUD) of various statistics of rendering.
 

Uses of Collidable in com.jme3.asset
 

Classes in com.jme3.asset that implement Collidable
static class BlenderKey.LoadingResults
          This class holds the loading results according to the given loading flag.
 

Methods in com.jme3.asset with parameters of type Collidable
 int BlenderKey.LoadingResults.collideWith(Collidable other, CollisionResults results)
           
 

Uses of Collidable in com.jme3.audio
 

Classes in com.jme3.audio that implement Collidable
 class AudioNode
          An AudioNode is used in jME3 for playing audio files.
 

Uses of Collidable in com.jme3.bounding
 

Classes in com.jme3.bounding that implement Collidable
 class BoundingBox
          BoundingBox defines an axis-aligned cube that defines a container for a group of vertices of a particular piece of geometry.
 class BoundingSphere
          BoundingSphere defines a sphere that defines a container for a group of vertices of a particular piece of geometry.
 class BoundingVolume
          BoundingVolume defines an interface for dealing with containment of a collection of points.
 

Methods in com.jme3.bounding with parameters of type Collidable
 int BoundingBox.collideWith(Collidable other, CollisionResults results)
           
 int BoundingSphere.collideWith(Collidable other, CollisionResults results)
           
 

Uses of Collidable in com.jme3.collision
 

Methods in com.jme3.collision with parameters of type Collidable
 int Collidable.collideWith(Collidable other, CollisionResults results)
          Check collision with another Collidable.
 

Uses of Collidable in com.jme3.collision.bih
 

Methods in com.jme3.collision.bih with parameters of type Collidable
 int BIHTree.collideWith(Collidable other, Matrix4f worldMatrix, BoundingVolume worldBound, CollisionResults results)
           
 int BIHNode.intersectWhere(Collidable col, BoundingBox box, Matrix4f worldMatrix, BIHTree tree, CollisionResults results)
           
 

Uses of Collidable in com.jme3.effect
 

Classes in com.jme3.effect that implement Collidable
 class ParticleEmitter
          ParticleEmitter is a special kind of geometry which simulates a particle system.
 

Uses of Collidable in com.jme3.font
 

Classes in com.jme3.font that implement Collidable
 class BitmapText
           
 

Uses of Collidable in com.jme3.math
 

Classes in com.jme3.math that implement Collidable
 class AbstractTriangle
           
 class Ray
          Ray defines a line segment which has an origin and a direction.
 class Triangle
          Triangle defines an object for containing triangle information.
 

Methods in com.jme3.math with parameters of type Collidable
 int AbstractTriangle.collideWith(Collidable other, CollisionResults results)
           
 int Ray.collideWith(Collidable other, CollisionResults results)
           
 

Uses of Collidable in com.jme3.scene
 

Classes in com.jme3.scene that implement Collidable
 class AssetLinkNode
          The AssetLinkNode does not store its children when exported to file.
 class BatchNode
          BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
 class CameraNode
          CameraNode simply uses CameraControl to implement linking of camera and node data.
 class Geometry
          Geometry defines a leaf node of the scene graph.
 class LightNode
          LightNode is used to link together a Light object with a Node object.
 class Node
          Node defines an internal node of a scene graph.
 class SimpleBatchNode
          SimpleBatchNode comes with some restrictions, but can yield better performances.
 class Spatial
          Spatial defines the base class for scene graph nodes.
 

Methods in com.jme3.scene with parameters of type Collidable
 int Geometry.collideWith(Collidable other, CollisionResults results)
           
 int Node.collideWith(Collidable other, CollisionResults results)
           
 int CollisionData.collideWith(Collidable other, Matrix4f worldMatrix, BoundingVolume worldBound, CollisionResults results)
           
 int Mesh.collideWith(Collidable other, Matrix4f worldMatrix, BoundingVolume worldBound, CollisionResults results)
          Handles collision detection, internal use only.
 

Uses of Collidable in com.jme3.scene.debug
 

Classes in com.jme3.scene.debug that implement Collidable
 class SkeletonDebugger
           
 

Uses of Collidable in com.jme3.scene.plugins.blender.animations
 

Classes in com.jme3.scene.plugins.blender.animations that implement Collidable
 class CalculationBone
          The purpose of this class is to imitate bone's movement when calculating inverse kinematics.
 

Uses of Collidable in com.jme3.terrain.geomipmap
 

Classes in com.jme3.terrain.geomipmap that implement Collidable
 class TerrainGrid
           TerrainGrid itself is an actual TerrainQuad.
 class TerrainPatch
          A terrain patch is a leaf in the terrain quad tree.
 class TerrainQuad
           A terrain quad is a node in the quad tree of the terrain system.
 

Methods in com.jme3.terrain.geomipmap with parameters of type Collidable
 int TerrainPatch.collideWith(Collidable other, CollisionResults results)
           
 int TerrainQuad.collideWith(Collidable other, CollisionResults results)
           
 

Uses of Collidable in com.jme3.ui
 

Classes in com.jme3.ui that implement Collidable
 class Picture
          A Picture represents a 2D image drawn on the screen.