Uses of Class
com.jme3.math.Matrix3f

Packages that use Matrix3f
com.jme3.bullet.collision.shapes   
com.jme3.bullet.collision.shapes.infos   
com.jme3.bullet.joints   
com.jme3.bullet.objects   
com.jme3.bullet.objects.infos   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.math The com.jme3.math package provides mathematic data structures and utilities which are used by the rest of the engine. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.util   
 

Uses of Matrix3f in com.jme3.bullet.collision.shapes
 

Methods in com.jme3.bullet.collision.shapes with parameters of type Matrix3f
 void CompoundCollisionShape.addChildShape(CollisionShape shape, Vector3f location, Matrix3f rotation)
          adds a child shape at the given local translation
 

Uses of Matrix3f in com.jme3.bullet.collision.shapes.infos
 

Fields in com.jme3.bullet.collision.shapes.infos declared as Matrix3f
 Matrix3f ChildCollisionShape.rotation
           
 

Constructors in com.jme3.bullet.collision.shapes.infos with parameters of type Matrix3f
ChildCollisionShape(Vector3f location, Matrix3f rotation, CollisionShape shape)
           
 

Uses of Matrix3f in com.jme3.bullet.joints
 

Fields in com.jme3.bullet.joints declared as Matrix3f
protected  Matrix3f ConeJoint.rotA
           
protected  Matrix3f SliderJoint.rotA
           
protected  Matrix3f ConeJoint.rotB
           
protected  Matrix3f SliderJoint.rotB
           
 

Constructors in com.jme3.bullet.joints with parameters of type Matrix3f
ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB)
           
SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA)
           
SixDofSpringJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA)
           
SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA)
           
 

Uses of Matrix3f in com.jme3.bullet.objects
 

Fields in com.jme3.bullet.objects declared as Matrix3f
protected  Matrix3f VehicleWheel.tmp_Matrix
           
 

Methods in com.jme3.bullet.objects that return Matrix3f
 Matrix3f PhysicsGhostObject.getPhysicsRotationMatrix()
           
 Matrix3f PhysicsRigidBody.getPhysicsRotationMatrix()
           
 Matrix3f PhysicsGhostObject.getPhysicsRotationMatrix(Matrix3f rot)
           
 Matrix3f PhysicsRigidBody.getPhysicsRotationMatrix(Matrix3f rot)
           
 

Methods in com.jme3.bullet.objects with parameters of type Matrix3f
 Matrix3f PhysicsGhostObject.getPhysicsRotationMatrix(Matrix3f rot)
           
 Matrix3f PhysicsRigidBody.getPhysicsRotationMatrix(Matrix3f rot)
           
 void PhysicsGhostObject.setPhysicsRotation(Matrix3f rotation)
          Sets the physics object rotation
 void PhysicsRigidBody.setPhysicsRotation(Matrix3f rotation)
          Sets the physics object rotation
 

Uses of Matrix3f in com.jme3.bullet.objects.infos
 

Methods in com.jme3.bullet.objects.infos that return Matrix3f
 Matrix3f RigidBodyMotionState.getWorldRotation()
           
 

Uses of Matrix3f in com.jme3.effect
 

Methods in com.jme3.effect with parameters of type Matrix3f
abstract  void ParticleMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
          Update the particle visual data.
 void ParticlePointMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
           
 void ParticleTriMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
           
 

Uses of Matrix3f in com.jme3.math
 

Fields in com.jme3.math declared as Matrix3f
static Matrix3f Matrix3f.IDENTITY
           
static Matrix3f Matrix3f.ZERO
           
 

Methods in com.jme3.math that return Matrix3f
 Matrix3f Matrix3f.adjoint()
          Returns a new matrix representing the adjoint of this matrix.
 Matrix3f Matrix3f.adjoint(Matrix3f store)
          Places the adjoint of this matrix in store (creates store if null.)
 Matrix3f Matrix3f.clone()
           
 Matrix3f Matrix3f.invert()
          Inverts this matrix as a new Matrix3f.
 Matrix3f Matrix3f.invert(Matrix3f store)
          Inverts this matrix and stores it in the given store.
 Matrix3f Matrix3f.invertLocal()
          Inverts this matrix locally.
 Matrix3f Matrix3f.mult(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.mult(Matrix3f mat, Matrix3f product)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.multLocal(float scale)
          multLocal multiplies this matrix internally by a given float scale factor.
 Matrix3f Matrix3f.multLocal(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.set(float[] matrix)
          set sets the values of this matrix from an array of values assuming that the data is rowMajor order;
 Matrix3f Matrix3f.set(float[][] matrix)
          set sets the values of the matrix to those supplied by the 3x3 two dimenion array.
 Matrix3f Matrix3f.set(float[] matrix, boolean rowMajor)
          set sets the values of this matrix from an array of values;
 Matrix3f Matrix3f.set(int i, int j, float value)
          set places a given value into the matrix at the given position.
 Matrix3f Matrix3f.set(Matrix3f matrix)
          copy transfers the contents of a given matrix to this matrix.
 Matrix3f Matrix3f.set(Quaternion quaternion)
          set defines the values of the matrix based on a supplied Quaternion.
 Matrix3f Matrix3f.setColumn(int i, Vector3f column)
          setColumn sets a particular column of this matrix to that represented by the provided vector.
 Matrix3f Matrix3f.setRow(int i, Vector3f row)
          setRow sets a particular row of this matrix to that represented by the provided vector.
 Matrix3f Matrix4f.toRotationMatrix()
           
 Matrix3f Quaternion.toRotationMatrix()
          toRotationMatrix converts this quaternion to a rotational matrix.
 Matrix3f Quaternion.toRotationMatrix(Matrix3f result)
          toRotationMatrix converts this quaternion to a rotational matrix.
 Matrix3f Matrix3f.transpose()
          transpose locally transposes this Matrix.
 Matrix3f Matrix3f.transposeLocal()
          Transposes this matrix in place.
 Matrix3f Matrix3f.transposeNew()
          transposeNew returns a transposed version of this matrix.
 Matrix3f Matrix3f.zero()
          Sets all of the values in this matrix to zero.
 

Methods in com.jme3.math with parameters of type Matrix3f
 Matrix3f Matrix3f.adjoint(Matrix3f store)
          Places the adjoint of this matrix in store (creates store if null.)
 void Quaternion.apply(Matrix3f matrix)
          apply multiplies this quaternion by a parameter matrix internally.
 void Eigen3f.calculateEigen(Matrix3f data)
           
 Quaternion Quaternion.fromRotationMatrix(Matrix3f matrix)
          fromRotationMatrix generates a quaternion from a supplied matrix.
 Matrix3f Matrix3f.invert(Matrix3f store)
          Inverts this matrix and stores it in the given store.
 Matrix3f Matrix3f.mult(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.mult(Matrix3f mat, Matrix3f product)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.multLocal(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.set(Matrix3f matrix)
          copy transfers the contents of a given matrix to this matrix.
 void Matrix4f.setTransform(Vector3f position, Vector3f scale, Matrix3f rotMat)
           
 void Matrix4f.toRotationMatrix(Matrix3f mat)
           
 Matrix3f Quaternion.toRotationMatrix(Matrix3f result)
          toRotationMatrix converts this quaternion to a rotational matrix.
 

Constructors in com.jme3.math with parameters of type Matrix3f
Eigen3f(Matrix3f data)
           
Matrix3f(Matrix3f mat)
          Copy constructor that creates a new Matrix3f object that is the same as the provided matrix.
 

Uses of Matrix3f in com.jme3.scene
 

Methods in com.jme3.scene with parameters of type Matrix3f
 void Spatial.setLocalRotation(Matrix3f rotation)
          setLocalRotation sets the local rotation of this node by using a Matrix3f.
 

Uses of Matrix3f in com.jme3.util
 

Fields in com.jme3.util declared as Matrix3f
 Matrix3f TempVars.tempMat3
          General matrices.