Uses of Class
com.jme3.bullet.joints.PhysicsJoint

Packages that use PhysicsJoint
com.jme3.bullet.joints   
com.jme3.bullet.objects   
 

Uses of PhysicsJoint in com.jme3.bullet.joints
 

Subclasses of PhysicsJoint in com.jme3.bullet.joints
 class ConeJoint
          From bullet manual:
To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
 class HingeJoint
          From bullet manual:
Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis.
 class Point2PointJoint
          From bullet manual:
Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace.
 class SixDofJoint
          From bullet manual:
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).
 class SixDofSpringJoint
          From bullet manual:
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).
 class SliderJoint
          From bullet manual:
The slider constraint allows the body to rotate around one axis and translate along this axis.
 

Uses of PhysicsJoint in com.jme3.bullet.objects
 

Fields in com.jme3.bullet.objects with type parameters of type PhysicsJoint
protected  java.util.ArrayList<PhysicsJoint> PhysicsRigidBody.joints
           
 

Methods in com.jme3.bullet.objects that return types with arguments of type PhysicsJoint
 java.util.List<PhysicsJoint> PhysicsRigidBody.getJoints()
          Returns a list of connected joints.
 

Methods in com.jme3.bullet.objects with parameters of type PhysicsJoint
 void PhysicsRigidBody.addJoint(PhysicsJoint joint)
          do not use manually, joints are added automatically
 void PhysicsRigidBody.removeJoint(PhysicsJoint joint)