Uses of Class
com.jme3.renderer.ViewPort

Packages that use ViewPort
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.app.state The com.jme3.app.state package provides app states, an abstract way of handling application logic. 
com.jme3.bullet.control   
com.jme3.cinematic.events   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.input The com.jme3.input package is used for all input handling in jMonkeyEngine. 
com.jme3.niftygui   
com.jme3.post The com.jme3.post package provides utilities for render processing. 
com.jme3.post.filters   
com.jme3.post.ssao   
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.control The com.jme3.control package provides controls
com.jme3.shadow   
com.jme3.system.awt   
com.jme3.terrain.geomipmap   
com.jme3.water   
 

Uses of ViewPort in com.jme3.animation
 

Methods in com.jme3.animation with parameters of type ViewPort
protected  void AnimControl.controlRender(RenderManager rm, ViewPort vp)
          Internal use only.
protected  void SkeletonControl.controlRender(RenderManager rm, ViewPort vp)
           
 

Uses of ViewPort in com.jme3.app
 

Fields in com.jme3.app declared as ViewPort
protected  ViewPort Application.guiViewPort
           
protected  ViewPort Application.viewPort
           
 

Methods in com.jme3.app that return ViewPort
 ViewPort Application.getGuiViewPort()
           
 ViewPort Application.getViewPort()
           
 

Methods in com.jme3.app with parameters of type ViewPort
 void StatsView.render(RenderManager rm, ViewPort vp)
           
 

Uses of ViewPort in com.jme3.app.state
 

Methods in com.jme3.app.state with parameters of type ViewPort
 void ScreenshotAppState.initialize(RenderManager rm, ViewPort vp)
           
 void ScreenshotAppState.reshape(ViewPort vp, int w, int h)
           
 

Uses of ViewPort in com.jme3.bullet.control
 

Methods in com.jme3.bullet.control with parameters of type ViewPort
 void CharacterControl.render(RenderManager rm, ViewPort vp)
           
 void GhostControl.render(RenderManager rm, ViewPort vp)
           
 void KinematicRagdollControl.render(RenderManager rm, ViewPort vp)
          For internal use only specific render for the ragdoll(if debugging)
 void RigidBodyControl.render(RenderManager rm, ViewPort vp)
           
 void VehicleControl.render(RenderManager rm, ViewPort vp)
           
 

Uses of ViewPort in com.jme3.cinematic.events
 

Methods in com.jme3.cinematic.events with parameters of type ViewPort
 void MotionTrack.render(RenderManager rm, ViewPort vp)
           
 

Uses of ViewPort in com.jme3.effect
 

Methods in com.jme3.effect with parameters of type ViewPort
 void ParticleEmitter.preload(RenderManager rm, ViewPort vp)
           
 void ParticleEmitter.ParticleEmitterControl.render(RenderManager rm, ViewPort vp)
           
 

Uses of ViewPort in com.jme3.input
 

Methods in com.jme3.input with parameters of type ViewPort
 void ChaseCamera.render(RenderManager rm, ViewPort vp)
          renders the camera control, should only be used internally
 

Uses of ViewPort in com.jme3.niftygui
 

Fields in com.jme3.niftygui declared as ViewPort
protected  ViewPort NiftyJmeDisplay.vp
           
 

Methods in com.jme3.niftygui with parameters of type ViewPort
 void NiftyJmeDisplay.initialize(RenderManager rm, ViewPort vp)
           
 void NiftyJmeDisplay.reshape(ViewPort vp, int w, int h)
           
 

Constructors in com.jme3.niftygui with parameters of type ViewPort
NiftyJmeDisplay(AssetManager assetManager, InputManager inputManager, AudioRenderer audioRenderer, ViewPort vp)
           
 

Uses of ViewPort in com.jme3.post
 

Methods in com.jme3.post with parameters of type ViewPort
protected  void Filter.init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
          initialize this filter use InitFilter for overriding filter initialization
protected abstract  void Filter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
          Initialization of sub classes filters This method is called once when the filter is added to the FilterPostProcessor It should contain Material initializations and extra passes initialization
 void FilterPostProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void HDRRenderer.initialize(RenderManager rm, ViewPort vp)
           
 void PreDepthProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void SceneProcessor.initialize(RenderManager rm, ViewPort vp)
          Called in the render thread to initialize the scene processor.
protected  void Filter.postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer)
          Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering
protected  void Filter.postQueue(RenderManager renderManager, ViewPort viewPort)
          Override this method if you want to make a pre pass, before the actual rendering of the frame
 void FilterPostProcessor.reshape(ViewPort vp, int w, int h)
           
 void HDRRenderer.reshape(ViewPort vp, int w, int h)
           
 void PreDepthProcessor.reshape(ViewPort vp, int w, int h)
           
 void SceneProcessor.reshape(ViewPort vp, int w, int h)
          Called when the resolution of the viewport has been changed.
 

Uses of ViewPort in com.jme3.post.filters
 

Methods in com.jme3.post.filters with parameters of type ViewPort
protected  void BloomFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void CartoonEdgeFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void ColorOverlayFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void CrossHatchFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void DepthOfFieldFilter.initFilter(AssetManager assets, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void FXAAFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void FadeFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void FogFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void GammaCorrectionFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void LightScatteringFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void PosterizationFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void RadialBlurFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void TranslucentBucketFilter.initFilter(AssetManager manager, RenderManager rm, ViewPort vp, int w, int h)
           
protected  void TranslucentBucketFilter.postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer)
           
protected  void BloomFilter.postQueue(RenderManager renderManager, ViewPort viewPort)
           
protected  void CartoonEdgeFilter.postQueue(RenderManager renderManager, ViewPort viewPort)
           
protected  void LightScatteringFilter.postQueue(RenderManager renderManager, ViewPort viewPort)
           
 

Uses of ViewPort in com.jme3.post.ssao
 

Methods in com.jme3.post.ssao with parameters of type ViewPort
protected  void SSAOFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
protected  void SSAOFilter.postQueue(RenderManager renderManager, ViewPort viewPort)
           
 

Uses of ViewPort in com.jme3.renderer
 

Methods in com.jme3.renderer that return ViewPort
 ViewPort RenderManager.createMainView(java.lang.String viewName, Camera cam)
          Creates a new main ViewPort, to display the given camera's content.
 ViewPort RenderManager.createPostView(java.lang.String viewName, Camera cam)
          Creates a new post ViewPort, to display the given camera's content.
 ViewPort RenderManager.createPreView(java.lang.String viewName, Camera cam)
          Creates a new pre ViewPort, to display the given camera's content.
 ViewPort RenderManager.getMainView(java.lang.String viewName)
          Returns the main ViewPort with the given name.
 ViewPort RenderManager.getPostView(java.lang.String viewName)
          Returns the post ViewPort with the given name.
 ViewPort RenderManager.getPreView(java.lang.String viewName)
          Returns the pre ViewPort with the given name.
 

Methods in com.jme3.renderer that return types with arguments of type ViewPort
 java.util.List<ViewPort> RenderManager.getMainViews()
          Returns a read-only list of all main ViewPorts
 java.util.List<ViewPort> RenderManager.getPostViews()
          Returns a read-only list of all post ViewPorts
 java.util.List<ViewPort> RenderManager.getPreViews()
          Returns a read-only list of all pre ViewPorts
 

Methods in com.jme3.renderer with parameters of type ViewPort
 void RenderManager.clearQueue(ViewPort vp)
          Clears the queue of the given ViewPort.
 void RenderManager.flushQueue(ViewPort vp)
          Flushes the ViewPort's render queue by rendering each of its visible buckets.
 boolean RenderManager.removeMainView(ViewPort view)
          Removes the specified main ViewPort.
 boolean RenderManager.removePostView(ViewPort view)
          Removes the specified post ViewPort.
 boolean RenderManager.removePreView(ViewPort view)
          Removes the specified pre ViewPort.
 void RenderManager.renderScene(Spatial scene, ViewPort vp)
          Flattens the given scene graph into the ViewPort's RenderQueue, checking for culling as the call goes down the graph recursively.
 void RenderManager.renderTranslucentQueue(ViewPort vp)
          Renders the translucent queue on the viewPort.
 void RenderManager.renderViewPort(ViewPort vp, float tpf)
          Renders the ViewPort.
 void RenderManager.renderViewPortQueues(ViewPort vp, boolean flush)
          Render the given viewport queues.
 void RenderManager.renderViewPortRaw(ViewPort vp)
          Draws the viewport but without notifying scene processors of any rendering events.
 

Uses of ViewPort in com.jme3.scene
 

Methods in com.jme3.scene with parameters of type ViewPort
 void Spatial.runControlRender(RenderManager rm, ViewPort vp)
          Called when the Spatial is about to be rendered, to notify controls attached to this Spatial using the Control.render() method.
 

Uses of ViewPort in com.jme3.scene.control
 

Methods in com.jme3.scene.control with parameters of type ViewPort
protected abstract  void AbstractControl.controlRender(RenderManager rm, ViewPort vp)
          To be implemented in subclass.
protected  void BillboardControl.controlRender(RenderManager rm, ViewPort vp)
           
protected  void CameraControl.controlRender(RenderManager rm, ViewPort vp)
           
protected  void LightControl.controlRender(RenderManager rm, ViewPort vp)
           
protected  void LodControl.controlRender(RenderManager rm, ViewPort vp)
           
protected  void UpdateControl.controlRender(RenderManager rm, ViewPort vp)
           
 void AbstractControl.render(RenderManager rm, ViewPort vp)
           
 void Control.render(RenderManager rm, ViewPort vp)
          Should be called prior to queuing the spatial by the RenderManager.
 

Uses of ViewPort in com.jme3.shadow
 

Methods in com.jme3.shadow with parameters of type ViewPort
 void BasicShadowRenderer.initialize(RenderManager rm, ViewPort vp)
           
 void PssmShadowRenderer.initialize(RenderManager rm, ViewPort vp)
           
 void BasicShadowRenderer.reshape(ViewPort vp, int w, int h)
           
 void PssmShadowRenderer.reshape(ViewPort vp, int w, int h)
           
 

Uses of ViewPort in com.jme3.system.awt
 

Methods in com.jme3.system.awt with parameters of type ViewPort
 void AwtPanel.attachTo(boolean overrideMainFramebuffer, ViewPort... vps)
           
 void AwtPanel.initialize(RenderManager rm, ViewPort vp)
           
 void AwtPanel.reshape(ViewPort vp, int w, int h)
           
 

Uses of ViewPort in com.jme3.terrain.geomipmap
 

Methods in com.jme3.terrain.geomipmap with parameters of type ViewPort
protected  void NormalRecalcControl.controlRender(RenderManager rm, ViewPort vp)
           
protected  void TerrainLodControl.controlRender(RenderManager rm, ViewPort vp)
           
 

Uses of ViewPort in com.jme3.water
 

Fields in com.jme3.water declared as ViewPort
protected  ViewPort SimpleWaterProcessor.reflectionView
           
protected  ViewPort WaterFilter.reflectionView
           
protected  ViewPort SimpleWaterProcessor.refractionView
           
protected  ViewPort SimpleWaterProcessor.vp
           
 

Methods in com.jme3.water with parameters of type ViewPort
protected  void WaterFilter.initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
           
 void ReflectionProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void SimpleWaterProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void SimpleWaterProcessor.RefractionProcessor.initialize(RenderManager rm, ViewPort vp)
           
 void ReflectionProcessor.reshape(ViewPort vp, int w, int h)
           
 void SimpleWaterProcessor.reshape(ViewPort vp, int w, int h)
           
 void SimpleWaterProcessor.RefractionProcessor.reshape(ViewPort vp, int w, int h)