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Packages that use AssetManager | |
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com.jme3.app | The com.jme3.application provides a toolset for jME3 applications
to interact with various components of the engine. |
com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
com.jme3.asset.plugins | |
com.jme3.audio | |
com.jme3.bullet | |
com.jme3.bullet.collision | |
com.jme3.bullet.control | |
com.jme3.cinematic | |
com.jme3.export | |
com.jme3.export.binary | |
com.jme3.export.xml | |
com.jme3.material | The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
com.jme3.niftygui | |
com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.post.filters | |
com.jme3.post.ssao | |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.plugins | |
com.jme3.scene.plugins.blender | |
com.jme3.scene.plugins.blender.file | |
com.jme3.scene.plugins.ogre.matext | com.jme3.scene.plugins.ogre.matext allows loading of more advanced
Ogre3D materials that use "base" materials to abstract functionality. |
com.jme3.shadow | |
com.jme3.system | |
com.jme3.system.android | |
com.jme3.terrain.geomipmap.grid | |
com.jme3.terrain.heightmap | |
com.jme3.ui | |
com.jme3.util | |
com.jme3.water | |
jme3tools.optimize | |
jme3tools.savegame |
Uses of AssetManager in com.jme3.app |
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Fields in com.jme3.app declared as AssetManager | |
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protected AssetManager |
Application.assetManager
|
Methods in com.jme3.app that return AssetManager | |
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AssetManager |
Application.getAssetManager()
|
Methods in com.jme3.app with parameters of type AssetManager | |
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void |
Application.setAssetManager(AssetManager assetManager)
Deprecated. |
Constructors in com.jme3.app with parameters of type AssetManager | |
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StatsView(java.lang.String name,
AssetManager manager,
Statistics stats)
|
Uses of AssetManager in com.jme3.asset |
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Classes in com.jme3.asset that implement AssetManager | |
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class |
AndroidAssetManager
AndroidAssetManager is an implementation of DesktopAssetManager for Android |
class |
DesktopAssetManager
AssetManager is the primary method for managing and loading
assets inside jME. |
Fields in com.jme3.asset declared as AssetManager | |
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protected AssetManager |
AssetInfo.manager
|
protected AssetManager |
ThreadingManager.owner
|
Methods in com.jme3.asset that return AssetManager | |
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AssetManager |
AssetInfo.getManager()
|
Methods in com.jme3.asset with parameters of type AssetManager | |
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AssetInfo |
AssetLocator.locate(AssetManager manager,
AssetKey key)
Request to locate an asset. |
Constructors in com.jme3.asset with parameters of type AssetManager | |
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AssetConfig(AssetManager manager)
|
|
AssetInfo(AssetManager manager,
AssetKey key)
|
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ImplHandler(AssetManager assetManager)
|
|
ThreadingManager(AssetManager owner)
|
Uses of AssetManager in com.jme3.asset.plugins |
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Methods in com.jme3.asset.plugins with parameters of type AssetManager | |
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static UrlAssetInfo |
UrlAssetInfo.create(AssetManager assetManager,
AssetKey key,
java.net.URL url)
|
AssetInfo |
ClasspathLocator.locate(AssetManager manager,
AssetKey key)
|
AssetInfo |
FileLocator.locate(AssetManager manager,
AssetKey key)
|
AssetInfo |
HttpZipLocator.locate(AssetManager manager,
AssetKey key)
|
AssetInfo |
UrlLocator.locate(AssetManager manager,
AssetKey key)
|
AssetInfo |
ZipLocator.locate(AssetManager manager,
AssetKey key)
|
AssetInfo |
AndroidLocator.locate(AssetManager manager,
AssetKey key)
|
Uses of AssetManager in com.jme3.audio |
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Constructors in com.jme3.audio with parameters of type AssetManager | |
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AudioNode(AssetManager assetManager,
java.lang.String name)
Creates a new AudioNode with the given audio file. |
|
AudioNode(AssetManager assetManager,
java.lang.String name,
boolean stream)
Creates a new AudioNode with the given audio file. |
|
AudioNode(AssetManager assetManager,
java.lang.String name,
boolean stream,
boolean streamCache)
Creates a new AudioNode with the given audio file. |
|
AudioNode(AudioRenderer audioRenderer,
AssetManager assetManager,
java.lang.String name)
Deprecated. AudioRenderer parameter is ignored. |
Uses of AssetManager in com.jme3.bullet |
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Methods in com.jme3.bullet that return AssetManager | |
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AssetManager |
PhysicsSpace.getDebugManager()
|
Methods in com.jme3.bullet with parameters of type AssetManager | |
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void |
PhysicsSpace.enableDebug(AssetManager manager)
Enable debug display for physics |
Uses of AssetManager in com.jme3.bullet.collision |
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Methods in com.jme3.bullet.collision with parameters of type AssetManager | |
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protected Spatial |
PhysicsCollisionObject.attachDebugShape(AssetManager manager)
Creates a visual debug shape of the current collision shape of this physics object Does not work with detached physics, please switch to PARALLEL or SEQUENTIAL for debugging |
Spatial |
PhysicsCollisionObject.createDebugShape(AssetManager manager)
Creates a debug shape for this CollisionObject |
Uses of AssetManager in com.jme3.bullet.control |
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Methods in com.jme3.bullet.control with parameters of type AssetManager | |
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protected void |
KinematicRagdollControl.attachDebugShape(AssetManager manager)
|
Uses of AssetManager in com.jme3.cinematic |
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Methods in com.jme3.cinematic with parameters of type AssetManager | |
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void |
MotionPath.enableDebugShape(AssetManager manager,
Node rootNode)
enable the display of the path and the waypoints |
Uses of AssetManager in com.jme3.export |
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Methods in com.jme3.export that return AssetManager | |
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AssetManager |
JmeImporter.getAssetManager()
|
Uses of AssetManager in com.jme3.export.binary |
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Methods in com.jme3.export.binary that return AssetManager | |
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AssetManager |
BinaryImporter.getAssetManager()
|
Methods in com.jme3.export.binary with parameters of type AssetManager | |
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void |
BinaryImporter.setAssetManager(AssetManager manager)
|
Uses of AssetManager in com.jme3.export.xml |
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Methods in com.jme3.export.xml that return AssetManager | |
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AssetManager |
XMLImporter.getAssetManager()
|
Methods in com.jme3.export.xml with parameters of type AssetManager | |
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void |
XMLImporter.setAssetManager(AssetManager assetManager)
|
Uses of AssetManager in com.jme3.material |
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Methods in com.jme3.material that return AssetManager | |
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AssetManager |
MaterialDef.getAssetManager()
Returns the AssetManager passed in the constructor. |
Methods in com.jme3.material with parameters of type AssetManager | |
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void |
Technique.makeCurrent(AssetManager assetManager,
boolean techniqueSwitched)
Prepares the technique for use by loading the shader and setting the proper defines based on material parameters. |
Constructors in com.jme3.material with parameters of type AssetManager | |
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Material(AssetManager contentMan,
java.lang.String defName)
|
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MaterialDef(AssetManager assetManager,
java.lang.String name)
Creates a new material definition with the given name. |
Uses of AssetManager in com.jme3.niftygui |
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Fields in com.jme3.niftygui declared as AssetManager | |
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protected AssetManager |
NiftyJmeDisplay.assetManager
|
protected AssetManager |
SoundDeviceJme.assetManager
|
Constructors in com.jme3.niftygui with parameters of type AssetManager | |
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NiftyJmeDisplay(AssetManager assetManager,
InputManager inputManager,
AudioRenderer audioRenderer,
ViewPort vp)
|
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SoundDeviceJme(AssetManager assetManager,
AudioRenderer ar)
|
|
SoundHandleJme(AudioRenderer ar,
AssetManager am,
java.lang.String fileName)
For streaming music only. |
Uses of AssetManager in com.jme3.post |
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Methods in com.jme3.post with parameters of type AssetManager | |
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protected void |
Filter.init(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
initialize this filter use InitFilter for overriding filter initialization |
protected abstract void |
Filter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
Initialization of sub classes filters This method is called once when the filter is added to the FilterPostProcessor It should contain Material initializations and extra passes initialization |
void |
FilterPostProcessor.setAssetManager(AssetManager assetManager)
Sets the asset manager for this processor |
Constructors in com.jme3.post with parameters of type AssetManager | |
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FilterPostProcessor(AssetManager assetManager)
Create a FilterProcessor |
|
HDRRenderer(AssetManager manager,
Renderer renderer)
|
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PreDepthProcessor(AssetManager assetManager)
|
Uses of AssetManager in com.jme3.post.filters |
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Methods in com.jme3.post.filters with parameters of type AssetManager | |
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protected void |
BloomFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
CartoonEdgeFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
ColorOverlayFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
CrossHatchFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
DepthOfFieldFilter.initFilter(AssetManager assets,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
FXAAFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
FadeFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
FogFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
GammaCorrectionFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
LightScatteringFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
PosterizationFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
RadialBlurFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
TranslucentBucketFilter.initFilter(AssetManager manager,
RenderManager rm,
ViewPort vp,
int w,
int h)
|
Uses of AssetManager in com.jme3.post.ssao |
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Methods in com.jme3.post.ssao with parameters of type AssetManager | |
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protected void |
SSAOFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
Uses of AssetManager in com.jme3.scene |
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Methods in com.jme3.scene with parameters of type AssetManager | |
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void |
AssetLinkNode.attachLinkedChild(AssetManager manager,
ModelKey key)
|
void |
AssetLinkNode.attachLinkedChildren(AssetManager manager)
Loads the linked children AssetKeys from the AssetManager and attaches them to the Node If they are already attached, they will be reloaded. |
Uses of AssetManager in com.jme3.scene.plugins |
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Fields in com.jme3.scene.plugins declared as AssetManager | |
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protected AssetManager |
MTLLoader.assetManager
|
protected AssetManager |
OBJLoader.assetManager
|
Uses of AssetManager in com.jme3.scene.plugins.blender |
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Methods in com.jme3.scene.plugins.blender that return AssetManager | |
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AssetManager |
BlenderContext.getAssetManager()
This method returns the asset manager. |
Methods in com.jme3.scene.plugins.blender with parameters of type AssetManager | |
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void |
BlenderContext.setAssetManager(AssetManager assetManager)
This method sets the asset manager. |
Uses of AssetManager in com.jme3.scene.plugins.blender.file |
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Methods in com.jme3.scene.plugins.blender.file that return AssetManager | |
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AssetManager |
BlenderInputStream.getAssetManager()
This method returns the application's asset manager. |
Constructors in com.jme3.scene.plugins.blender.file with parameters of type AssetManager | |
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BlenderInputStream(java.io.InputStream inputStream,
AssetManager assetManager)
Constructor. |
Uses of AssetManager in com.jme3.scene.plugins.ogre.matext |
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Methods in com.jme3.scene.plugins.ogre.matext with parameters of type AssetManager | |
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MaterialList |
MaterialExtensionLoader.load(AssetManager assetManager,
AssetKey key,
MaterialExtensionSet matExts,
java.util.List<Statement> statements)
|
Uses of AssetManager in com.jme3.shadow |
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Constructors in com.jme3.shadow with parameters of type AssetManager | |
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BasicShadowRenderer(AssetManager manager,
int size)
Creates a BasicShadowRenderer |
|
PssmShadowRenderer(AssetManager manager,
int size,
int nbSplits)
Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html |
|
PssmShadowRenderer(AssetManager manager,
int size,
int nbSplits,
Material postShadowMat)
Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html |
Uses of AssetManager in com.jme3.system |
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Methods in com.jme3.system that return AssetManager | |
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static AssetManager |
JmeSystem.newAssetManager()
|
abstract AssetManager |
JmeSystemDelegate.newAssetManager()
|
AssetManager |
JmeDesktopSystem.newAssetManager()
|
static AssetManager |
JmeSystem.newAssetManager(java.net.URL configFile)
|
abstract AssetManager |
JmeSystemDelegate.newAssetManager(java.net.URL configFile)
|
AssetManager |
JmeDesktopSystem.newAssetManager(java.net.URL configFile)
|
Uses of AssetManager in com.jme3.system.android |
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Methods in com.jme3.system.android that return AssetManager | |
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AssetManager |
JmeAndroidSystem.newAssetManager()
|
AssetManager |
JmeAndroidSystem.newAssetManager(java.net.URL configFile)
|
Uses of AssetManager in com.jme3.terrain.geomipmap.grid |
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Constructors in com.jme3.terrain.geomipmap.grid with parameters of type AssetManager | |
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AssetTileLoader(AssetManager manager,
java.lang.String name,
java.lang.String assetPath)
|
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ImageTileLoader(AssetManager assetManager,
Namer namer)
|
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ImageTileLoader(java.lang.String textureBase,
java.lang.String textureExt,
AssetManager assetManager)
|
Uses of AssetManager in com.jme3.terrain.heightmap |
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Constructors in com.jme3.terrain.heightmap with parameters of type AssetManager | |
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ImageBasedHeightMapGrid(AssetManager assetManager,
Namer namer)
Deprecated. |
|
ImageBasedHeightMapGrid(java.lang.String textureBase,
java.lang.String textureExt,
AssetManager assetManager)
Deprecated. |
Uses of AssetManager in com.jme3.ui |
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Methods in com.jme3.ui with parameters of type AssetManager | |
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void |
Picture.setImage(AssetManager assetManager,
java.lang.String imgName,
boolean useAlpha)
Set the image to put on the picture. |
void |
Picture.setTexture(AssetManager assetManager,
Texture2D tex,
boolean useAlpha)
Set the texture to put on the picture. |
Uses of AssetManager in com.jme3.util |
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Methods in com.jme3.util with parameters of type AssetManager | |
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static Spatial |
SkyFactory.createSky(AssetManager assetManager,
java.lang.String textureName,
boolean sphereMap)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
boolean sphereMap)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale,
int sphereRadius)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap)
Creates a sky using the given texture (cubemap or spheremap). |
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap,
int sphereRadius)
Creates a sky using the given texture (cubemap or spheremap). |
static Material |
PlaceholderAssets.getPlaceholderMaterial(AssetManager assetManager)
|
static Spatial |
PlaceholderAssets.getPlaceholderModel(AssetManager assetManager)
|
Uses of AssetManager in com.jme3.water |
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Fields in com.jme3.water declared as AssetManager | |
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protected AssetManager |
SimpleWaterProcessor.manager
|
Methods in com.jme3.water with parameters of type AssetManager | |
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protected void |
WaterFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
SimpleWaterProcessor.loadTextures(AssetManager manager)
|
Constructors in com.jme3.water with parameters of type AssetManager | |
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SimpleWaterProcessor(AssetManager manager)
Creates a SimpleWaterProcessor |
Uses of AssetManager in jme3tools.optimize |
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Methods in jme3tools.optimize with parameters of type AssetManager | |
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static Geometry |
TextureAtlas.makeAtlasBatch(Spatial spat,
AssetManager mgr,
int atlasSize)
Creates one geometry out of the given root spatial and merges all single textures into one texture of the given size. |
Uses of AssetManager in jme3tools.savegame |
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Methods in jme3tools.savegame with parameters of type AssetManager | |
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static Savable |
SaveGame.loadGame(java.lang.String gamePath,
java.lang.String dataName,
AssetManager manager)
Loads a savable that has been saved on this system with saveGame() before. |
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