Uses of Class
com.jme3.shader.Uniform

Packages that use Uniform
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.android   
com.jme3.renderer.lwjgl   
com.jme3.shader   
 

Uses of Uniform in com.jme3.material
 

Methods in com.jme3.material that return types with arguments of type Uniform
 java.util.List<Uniform> Technique.getWorldBindUniforms()
          Returns a list of uniforms that implements the world parameters that were requested by the material definition.
 

Uses of Uniform in com.jme3.renderer
 

Method parameters in com.jme3.renderer with type arguments of type Uniform
 void RenderManager.updateUniformBindings(java.util.List<Uniform> params)
          Internal use only.
 

Uses of Uniform in com.jme3.renderer.android
 

Methods in com.jme3.renderer.android with parameters of type Uniform
protected  void OGLESShaderRenderer.updateUniform(Shader shader, Uniform uniform)
           
protected  void OGLESShaderRenderer.updateUniformLocation(Shader shader, Uniform uniform)
          \ |* Shaders *| \
 

Uses of Uniform in com.jme3.renderer.lwjgl
 

Methods in com.jme3.renderer.lwjgl with parameters of type Uniform
protected  void LwjglRenderer.updateUniform(Shader shader, Uniform uniform)
           
protected  void LwjglRenderer.updateUniformLocation(Shader shader, Uniform uniform)
          \ |* Shaders *| \
 

Uses of Uniform in com.jme3.shader
 

Methods in com.jme3.shader that return Uniform
 Uniform Shader.getUniform(java.lang.String name)
           
 

Methods in com.jme3.shader that return types with arguments of type Uniform
 ListMap<java.lang.String,Uniform> Shader.getUniformMap()
           
 

Method parameters in com.jme3.shader with type arguments of type Uniform
 void UniformBindingManager.updateUniformBindings(java.util.List<Uniform> params)
          Internal use only.