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Packages that use PhysicsSpace | |
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com.jme3.bullet | |
com.jme3.bullet.control | |
com.jme3.bullet.objects |
Uses of PhysicsSpace in com.jme3.bullet |
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Fields in com.jme3.bullet declared as PhysicsSpace | |
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protected PhysicsSpace |
BulletAppState.pSpace
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Methods in com.jme3.bullet that return PhysicsSpace | |
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static PhysicsSpace |
PhysicsSpace.getPhysicsSpace()
Get the current PhysicsSpace running on this thread For parallel physics, this can also be called from the OpenGL thread to receive the PhysicsSpace |
PhysicsSpace |
BulletAppState.getPhysicsSpace()
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Methods in com.jme3.bullet with parameters of type PhysicsSpace | |
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void |
BulletAppState.physicsTick(PhysicsSpace space,
float f)
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void |
PhysicsTickListener.physicsTick(PhysicsSpace space,
float tpf)
Called after the physics has been stepped, use to check for forces etc. |
void |
BulletAppState.prePhysicsTick(PhysicsSpace space,
float f)
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void |
PhysicsTickListener.prePhysicsTick(PhysicsSpace space,
float tpf)
Called before the physics is actually stepped, use to apply forces etc. |
static void |
PhysicsSpace.setLocalThreadPhysicsSpace(PhysicsSpace space)
Used internally |
Uses of PhysicsSpace in com.jme3.bullet.control |
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Fields in com.jme3.bullet.control declared as PhysicsSpace | |
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protected PhysicsSpace |
CharacterControl.space
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protected PhysicsSpace |
GhostControl.space
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protected PhysicsSpace |
KinematicRagdollControl.space
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protected PhysicsSpace |
RigidBodyControl.space
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protected PhysicsSpace |
VehicleControl.space
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Methods in com.jme3.bullet.control that return PhysicsSpace | |
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PhysicsSpace |
CharacterControl.getPhysicsSpace()
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PhysicsSpace |
GhostControl.getPhysicsSpace()
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PhysicsSpace |
KinematicRagdollControl.getPhysicsSpace()
returns the physic space |
PhysicsSpace |
PhysicsControl.getPhysicsSpace()
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PhysicsSpace |
RigidBodyControl.getPhysicsSpace()
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PhysicsSpace |
VehicleControl.getPhysicsSpace()
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Methods in com.jme3.bullet.control with parameters of type PhysicsSpace | |
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void |
CharacterControl.setPhysicsSpace(PhysicsSpace space)
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void |
GhostControl.setPhysicsSpace(PhysicsSpace space)
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void |
KinematicRagdollControl.setPhysicsSpace(PhysicsSpace space)
set the physic space to this ragdoll |
void |
PhysicsControl.setPhysicsSpace(PhysicsSpace space)
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void |
RigidBodyControl.setPhysicsSpace(PhysicsSpace space)
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void |
VehicleControl.setPhysicsSpace(PhysicsSpace space)
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Uses of PhysicsSpace in com.jme3.bullet.objects |
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Fields in com.jme3.bullet.objects declared as PhysicsSpace | |
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protected PhysicsSpace |
PhysicsVehicle.physicsSpace
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Methods in com.jme3.bullet.objects with parameters of type PhysicsSpace | |
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void |
PhysicsVehicle.createVehicle(PhysicsSpace space)
Used internally, creates the actual vehicle constraint when vehicle is added to phyicsspace |
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