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Packages that use Bone | |
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com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
com.jme3.bullet.collision | |
com.jme3.bullet.control | |
com.jme3.bullet.control.ragdoll | |
com.jme3.scene.plugins.blender.animations |
Uses of Bone in com.jme3.animation |
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Methods in com.jme3.animation that return Bone | |
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Bone |
Skeleton.getBone(int index)
return a bone for the given index |
Bone |
Skeleton.getBone(java.lang.String name)
returns the bone with the given name |
Bone |
Bone.getParent()
Returns parent bone of this bone, or null if it is a root bone. |
Bone[] |
Skeleton.getRoots()
returns the array of all root bones of this skeleton |
Methods in com.jme3.animation that return types with arguments of type Bone | |
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java.util.ArrayList<Bone> |
Bone.getChildren()
Returns all the children bones of this bone. |
Methods in com.jme3.animation with parameters of type Bone | |
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void |
AnimChannel.addBone(Bone bone)
Add a single bone to be influenced by this animation channel. |
void |
Bone.addChild(Bone bone)
Add a new child to this bone. |
void |
AnimChannel.addFromRootBone(Bone bone)
Add bones to be influenced by this animation channel, starting from the given bone and going toward its children. |
void |
AnimChannel.addToRootBone(Bone bone)
Add bones to be influenced by this animation channel starting from the given bone and going toward the root bone. |
int |
Skeleton.getBoneIndex(Bone bone)
returns the bone index of the given bone |
Constructors in com.jme3.animation with parameters of type Bone | |
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Skeleton(Bone[] boneList)
Creates a skeleton from a bone list. |
Uses of Bone in com.jme3.bullet.collision |
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Methods in com.jme3.bullet.collision with parameters of type Bone | |
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void |
RagdollCollisionListener.collide(Bone bone,
PhysicsCollisionObject object,
PhysicsCollisionEvent event)
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Uses of Bone in com.jme3.bullet.control |
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Fields in com.jme3.bullet.control declared as Bone | |
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protected Bone |
KinematicRagdollControl.PhysicsBoneLink.bone
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Uses of Bone in com.jme3.bullet.control.ragdoll |
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Methods in com.jme3.bullet.control.ragdoll with parameters of type Bone | |
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static java.util.List<java.lang.Integer> |
RagdollUtils.getBoneIndices(Bone bone,
Skeleton skeleton,
java.util.Set<java.lang.String> boneList)
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static void |
RagdollUtils.setTransform(Bone bone,
Vector3f pos,
Quaternion rot,
boolean restoreBoneControl,
java.util.Set<java.lang.String> boneList)
Updates a bone position and rotation. |
static void |
RagdollUtils.setUserControl(Bone bone,
boolean bool)
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Uses of Bone in com.jme3.scene.plugins.blender.animations |
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Methods in com.jme3.scene.plugins.blender.animations that return Bone | |
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Bone |
BoneContext.buildBone(java.util.List<Bone> bones,
java.util.Map<Bone,java.lang.Long> boneOMAs,
BlenderContext blenderContext)
This method builds the bone. |
Bone |
BoneContext.getBone()
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Methods in com.jme3.scene.plugins.blender.animations with parameters of type Bone | |
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void |
ArmatureHelper.buildBones(Structure boneStructure,
Bone parent,
java.util.List<Bone> result,
Matrix4f arbt,
java.util.Map<java.lang.Long,Structure> bonesPoseChannels,
BlenderContext blenderContext)
This method builds the object's bones structure. |
java.lang.Long |
ArmatureHelper.getBoneOMA(Bone bone)
This method returns the old memory address of a bone. |
Method parameters in com.jme3.scene.plugins.blender.animations with type arguments of type Bone | |
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Bone |
BoneContext.buildBone(java.util.List<Bone> bones,
java.util.Map<Bone,java.lang.Long> boneOMAs,
BlenderContext blenderContext)
This method builds the bone. |
Bone |
BoneContext.buildBone(java.util.List<Bone> bones,
java.util.Map<Bone,java.lang.Long> boneOMAs,
BlenderContext blenderContext)
This method builds the bone. |
void |
ArmatureHelper.buildBones(Structure boneStructure,
Bone parent,
java.util.List<Bone> result,
Matrix4f arbt,
java.util.Map<java.lang.Long,Structure> bonesPoseChannels,
BlenderContext blenderContext)
This method builds the object's bones structure. |
Constructors in com.jme3.scene.plugins.blender.animations with parameters of type Bone | |
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CalculationBone(Bone bone,
BoneTrack track)
Constructor. |
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CalculationBone(Bone bone,
int boneFramesCount)
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