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length
calculates the magnitude of this vector.
length
calculates the magnitude of this vector.
length
calculates the magnitude of this vector.
lengthSquared
calculates the squared value of the
magnitude of the vector.
lengthSquared
calculates the squared value of the
magnitude of the vector.
lengthSquared
calculates the squared value of the
magnitude of the vector.
LightList
is used internally by Spatial
s to manage
lights that are attached to them.LightList
for the given Spatial
.
LightNode
is used to link together a Light
object
with a Node
object.Line
defines a line.Line
object.
Line
object.
LittleEndien
is a class to read littleendien stored data
via a InputStream.load
builds a new heightmap based on the combination of
two other heightmaps.
load
populates the height map data.
load
generates the heightfield using the Particle Deposition
algorithm.
load
fills the height data array with the appropriate data
from the set RAW image.
loadImage
is a manual image loader which is entirely
independent of AWT.
AssetLocator
implementations provided in the
AssetManager.registerLocator(java.lang.String, java.lang.Class)
call.
loadAsset(new AssetKey(name)).
- loadAsset(AssetKey<T>) -
Method in class com.jme3.asset.DesktopAssetManager
- Thread-safe.
- loadAsset(String) -
Method in class com.jme3.asset.DesktopAssetManager
-
- loadAsset(AssetKey<T>) -
Method in class com.jme3.asset.ThreadingManager
-
- loadAudio(AudioKey) -
Method in interface com.jme3.asset.AssetManager
- Load audio file, supported types are WAV or OGG.
- loadAudio(String) -
Method in interface com.jme3.asset.AssetManager
- Load audio file, supported types are WAV or OGG.
- loadAudio(AudioKey) -
Method in class com.jme3.asset.DesktopAssetManager
-
- loadAudio(String) -
Method in class com.jme3.asset.DesktopAssetManager
-
- loadBezierCurve(Vector3f, Structure, List<Geometry>, Curve, BlenderContext) -
Method in class com.jme3.scene.plugins.blender.curves.CurvesHelper
- This method loads the bezier curve.
- loadBitmap() -
Method in class com.jme3.asset.AndroidImageInfo
- Loads the bitmap directly from the asset info, possibly updating
or creating the image object.
- loadConstraints(Structure, BlenderContext) -
Method in class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
- This method reads constraints for for the given structure.
- loadFont(String) -
Method in interface com.jme3.asset.AssetManager
- Load a font file.
- loadFont(String) -
Method in class com.jme3.asset.DesktopAssetManager
-
- loadFpsText() -
Method in class com.jme3.app.StatsAppState
- Attaches FPS statistics to guiNode and displays it on the screen.
- loadGame(String, String) -
Static method in class jme3tools.savegame.SaveGame
- Loads a savable that has been saved on this system with saveGame() before.
- loadGame(String, String, AssetManager) -
Static method in class jme3tools.savegame.SaveGame
- Loads a savable that has been saved on this system with saveGame() before.
- loadGuiFont() -
Method in class com.jme3.app.SimpleApplication
- Creates the font that will be set to the guiFont field
and subsequently set as the font for the stats text.
- loadIdentity() -
Method in class com.jme3.math.Matrix3f
loadIdentity
sets this matrix to the identity matrix.
- loadIdentity() -
Method in class com.jme3.math.Matrix4f
loadIdentity
sets this matrix to the identity matrix,
namely all zeros with ones along the diagonal.
- loadIdentity() -
Method in class com.jme3.math.Quaternion
- Sets this Quaternion to {0, 0, 0, 1}.
- loadIdentity() -
Method in class com.jme3.math.Transform
- Loads the identity.
- loadJoysticks(InputManager) -
Method in interface com.jme3.input.JoyInput
- Loads a list of joysticks from the system.
- loadJoysticks(InputManager) -
Method in class com.jme3.input.lwjgl.JInputJoyInput
-
- loadMaterial(String) -
Method in interface com.jme3.asset.AssetManager
- Load a material instance (J3M) file.
- loadMaterial(String) -
Method in class com.jme3.asset.DesktopAssetManager
-
- loadMethods(Class<?>) -
Method in class com.jme3.network.rmi.RemoteObject
- Generates mappings from the given interface into the remote RMI
interface's implementation.
- loadModel(ModelKey) -
Method in interface com.jme3.asset.AssetManager
- Loads a 3D model with a ModelKey.
- loadModel(String) -
Method in interface com.jme3.asset.AssetManager
- Loads a 3D model.
- loadModel(ModelKey) -
Method in class com.jme3.asset.DesktopAssetManager
-
- loadModel(String) -
Method in class com.jme3.asset.DesktopAssetManager
-
- loadMtlLib(String) -
Method in class com.jme3.scene.plugins.OBJLoader
-
- loadMusic(SoundSystem, String) -
Method in class com.jme3.niftygui.SoundDeviceJme
-
- loadNurb(Vector3f, Structure, List<Geometry>, Curve, BlenderContext) -
Method in class com.jme3.scene.plugins.blender.curves.CurvesHelper
- This method loads the NURBS curve or surface.
- loadObjectProperties -
Variable in class com.jme3.asset.BlenderKey
- A variable that toggles the object custom properties loading.
- loadProperties(Structure, BlenderContext) -
Method in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
- This method loads the properties if they are available and defined for the structure.
- loadSettings(AppSettings) -
Method in class com.jme3.input.android.AndroidInput
-
- loadShader(ShaderKey) -
Method in interface com.jme3.asset.AssetManager
- Loads shader file(s), shouldn't be used by end-user in most cases.
- loadShader(ShaderKey) -
Method in class com.jme3.asset.DesktopAssetManager
- Load a vertex/fragment shader combo.
- loadSound(SoundSystem, String) -
Method in class com.jme3.niftygui.SoundDeviceJme
-
- loadStatsView() -
Method in class com.jme3.app.StatsAppState
- Attaches Statistics View to guiNode and displays it on the screen
above FPS statistics line.
- loadTaperObject(Structure, BlenderContext) -
Method in class com.jme3.scene.plugins.blender.curves.CurvesHelper
- This method loads the taper object.
- loadText(InputStream) -
Method in class com.jme3.asset.AssetConfig
-
- loadTexture(TextureKey) -
Method in class com.jme3.asset.AndroidAssetManager
- Loads a texture.
- loadTexture(TextureKey) -
Method in interface com.jme3.asset.AssetManager
- Loads texture file, supported types are BMP, JPG, PNG, GIF,
TGA and DDS.
- loadTexture(String) -
Method in interface com.jme3.asset.AssetManager
- Loads texture file, supported types are BMP, JPG, PNG, GIF,
TGA and DDS.
- loadTexture(TextureKey) -
Method in class com.jme3.asset.DesktopAssetManager
-
- loadTexture(String) -
Method in class com.jme3.asset.DesktopAssetManager
-
- loadTexture(String) -
Method in class com.jme3.scene.plugins.MTLLoader
-
- loadTextureFeatures(String) -
Static method in class com.jme3.renderer.android.TextureUtil
-
- loadTextureFromFile(String, BlenderContext) -
Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
- This method loads the textre from outside the blend file.
- loadTextures(AssetManager) -
Method in class com.jme3.water.SimpleWaterProcessor
-
- loadUnlinkedAssets -
Variable in class com.jme3.asset.BlenderKey
- This variable determines if assets that are not linked to the objects should be loaded.
- LOC_NOT_DEFINED -
Static variable in class com.jme3.shader.ShaderVariable
-
- LOC_UNKNOWN -
Static variable in class com.jme3.shader.ShaderVariable
-
- localLights -
Variable in class com.jme3.scene.Spatial
- LightList
- LocalObject - Class in com.jme3.network.rmi
- Describes a RMI interface on the local machine.
- LocalObject() -
Constructor for class com.jme3.network.rmi.LocalObject
-
- localToWorld(Vector3f, Vector3f) -
Method in class com.jme3.scene.Spatial
- Convert a vector (in) from this spatials' local coordinate space to world
coordinate space.
- localTransform -
Variable in class com.jme3.scene.Spatial
-
- locate(AssetManager, AssetKey) -
Method in interface com.jme3.asset.AssetLocator
- Request to locate an asset.
- locate(AssetManager, AssetKey) -
Method in class com.jme3.asset.plugins.AndroidLocator
-
- locate(AssetManager, AssetKey) -
Method in class com.jme3.asset.plugins.ClasspathLocator
-
- locate(AssetManager, AssetKey) -
Method in class com.jme3.asset.plugins.FileLocator
-
- locate(AssetManager, AssetKey) -
Method in class com.jme3.asset.plugins.HttpZipLocator
-
- locate(AssetManager, AssetKey) -
Method in class com.jme3.asset.plugins.UrlLocator
-
- locate(AssetManager, AssetKey) -
Method in class com.jme3.asset.plugins.ZipLocator
-
- locateAsset(AssetKey<?>) -
Method in interface com.jme3.asset.AssetManager
- Manually locates an asset with the given
AssetKey
.
- locateAsset(AssetKey<?>) -
Method in class com.jme3.asset.DesktopAssetManager
-
- location -
Variable in class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
-
- location -
Variable in class com.jme3.bullet.objects.VehicleWheel
-
- location -
Variable in class com.jme3.renderer.Camera
- Camera's location
- location -
Variable in class com.jme3.shader.ShaderVariable
-
- location -
Variable in class com.jme3.terrain.geomipmap.TerrainGrid.UpdateQuadCache
-
- locationDirty -
Variable in class com.jme3.bullet.objects.PhysicsCharacter
-
- locationDirty -
Variable in class com.jme3.bullet.objects.PhysicsGhostObject
-
- locationTable -
Variable in class com.jme3.export.binary.BinaryExporter
-
- lockMesh() -
Method in class com.jme3.terrain.geomipmap.TerrainPatch
- Locks the mesh (sets it static) to improve performance.
- lod -
Variable in class com.jme3.terrain.geomipmap.TerrainPatch
-
- lodBottom -
Variable in class com.jme3.terrain.geomipmap.TerrainPatch
-
- LodCalculator - Interface in com.jme3.terrain.geomipmap.lodcalc
- Calculate the Level of Detail of a terrain patch based on the
cameras, or other locations.
- lodCalculator -
Variable in class com.jme3.terrain.geomipmap.TerrainLodControl
-
- lodCalculator -
Variable in class com.jme3.terrain.geomipmap.TerrainLodControl.UpdateLOD
-
- LodCalculatorFactory - Interface in com.jme3.terrain.geomipmap.lodcalc
- Deprecated. phasing this out
- lodChanged() -
Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
-
- LodControl - Class in com.jme3.scene.control
- Determines what Level of Detail a spatial should be, based on how many pixels
on the screen the spatial is taking up.
- LodControl() -
Constructor for class com.jme3.scene.control.LodControl
- Creates a new
LodControl
.
- LodDistanceCalculatorFactory - Class in com.jme3.terrain.geomipmap.lodcalc
- Deprecated. phasing out
- LodDistanceCalculatorFactory() -
Constructor for class com.jme3.terrain.geomipmap.lodcalc.LodDistanceCalculatorFactory
- Deprecated.
- LodDistanceCalculatorFactory(LodThreshold) -
Constructor for class com.jme3.terrain.geomipmap.lodcalc.LodDistanceCalculatorFactory
- Deprecated.
- lodEntropy -
Variable in class com.jme3.terrain.geomipmap.TerrainPatch
-
- LODGeomap - Class in com.jme3.terrain.geomipmap
- Produces the mesh for the TerrainPatch.
- LODGeomap() -
Constructor for class com.jme3.terrain.geomipmap.LODGeomap
-
- LODGeomap(int, FloatBuffer) -
Constructor for class com.jme3.terrain.geomipmap.LODGeomap
- Deprecated.
- LODGeomap(int, float[]) -
Constructor for class com.jme3.terrain.geomipmap.LODGeomap
-
- LODGeomap.VerboseIntBuffer - Class in com.jme3.terrain.geomipmap
- Keeps a count of the number of indexes, good for debugging
- LODGeomap.VerboseIntBuffer(IntBuffer) -
Constructor for class com.jme3.terrain.geomipmap.LODGeomap.VerboseIntBuffer
-
- lodLeft -
Variable in class com.jme3.terrain.geomipmap.TerrainPatch
-
- lodLevel -
Variable in class com.jme3.scene.Geometry
-
- LodPerspectiveCalculatorFactory - Class in com.jme3.terrain.geomipmap.lodcalc
- Deprecated. phasing out
- LodPerspectiveCalculatorFactory(Camera, float) -
Constructor for class com.jme3.terrain.geomipmap.lodcalc.LodPerspectiveCalculatorFactory
- Deprecated.
- lodRight -
Variable in class com.jme3.terrain.geomipmap.TerrainPatch
-
- LodThreshold - Interface in com.jme3.terrain.geomipmap.lodcalc
- Calculates the LOD value based on where the camera is.
- lodTop -
Variable in class com.jme3.terrain.geomipmap.TerrainPatch
-
- log(float) -
Static method in class com.jme3.math.FastMath
- Returns the log base E of a value.
- log(float, float) -
Static method in class com.jme3.math.FastMath
- Returns the logarithm of value with given base, calculated as log(value)/log(base),
so that pow(base, return)==value (contributed by vear)
- log -
Static variable in class com.jme3.network.serializing.Serializer
-
- log -
Static variable in class com.jme3.terrain.geomipmap.TerrainGrid
-
- logEGLConfig(EGLConfig, EGLDisplay, EGL10) -
Method in class com.jme3.system.android.AndroidConfigChooser
- log output with egl config details
- logger -
Static variable in class com.jme3.app.AndroidHarness
-
- logger -
Static variable in class com.jme3.bullet.control.KinematicRagdollControl
-
- logger -
Static variable in class com.jme3.bullet.control.ragdoll.RagdollPreset
-
- logger -
Variable in class com.jme3.system.JmeSystemDelegate
-
- logger -
Static variable in class com.jme3.system.NullContext
-
- logging_array -
Static variable in class jme3test.android.R.array
-
- logging_prompt -
Static variable in class jme3test.android.R.string
-
- logging_text -
Static variable in class jme3test.android.R.string
-
- LongSerializer - Class in com.jme3.network.serializing.serializers
- The Long serializer.
- LongSerializer() -
Constructor for class com.jme3.network.serializing.serializers.LongSerializer
-
- lookAt -
Variable in class com.jme3.cinematic.events.MotionTrack
-
- lookAt(Vector3f, Vector3f) -
Method in class com.jme3.math.Quaternion
lookAt
is a convienence method for auto-setting the
quaternion based on a direction and an up vector.
- lookAt(Vector3f, Vector3f) -
Method in class com.jme3.renderer.Camera
lookAt
is a convienence method for auto-setting the frame
based on a world position the user desires the camera to look at.
- lookAt(Vector3f, Vector3f) -
Method in class com.jme3.scene.Spatial
lookAt
is a convenience method for auto-setting the local
rotation based on a position and an up vector.
- lookAtDirection(Vector3f, Vector3f) -
Method in class com.jme3.renderer.Camera
lookAtDirection
sets the direction the camera is facing
given a direction and an up vector.
- lookAtOffset -
Variable in class com.jme3.input.ChaseCamera
-
- loop -
Variable in class com.jme3.audio.AudioNode
-
- LoopMode - Enum in com.jme3.animation
LoopMode
determines how animations repeat, or if they
do not repeat.- loopMode -
Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
-
- loseFocus() -
Method in class com.jme3.app.AndroidHarness
-
- loseFocus() -
Method in class com.jme3.app.Application
- Internal use only.
- loseFocus() -
Method in interface com.jme3.system.SystemListener
- Called when the application lost focus.
- LowPassFilter - Class in com.jme3.audio
-
- LowPassFilter(float, float) -
Constructor for class com.jme3.audio.LowPassFilter
-
- LowPassFilter(int) -
Constructor for class com.jme3.audio.LowPassFilter
-
- lowPermissions -
Variable in class com.jme3.system.JmeSystemDelegate
-
- LRUCache<K,V> - Class in com.jme3.terrain.geomipmap
- An LRU cache, based on
LinkedHashMap
. - LRUCache(int) -
Constructor for class com.jme3.terrain.geomipmap.LRUCache
- Creates a new LRU cache.
- LWJGL_OPENAL -
Static variable in class com.jme3.system.AppSettings
- Use the LWJGL OpenAL based renderer for audio capabilities.
- LWJGL_OPENGL1 -
Static variable in class com.jme3.system.AppSettings
- Use LWJGL as the display system and force using the OpenGL1.1 renderer.
- LWJGL_OPENGL2 -
Static variable in class com.jme3.system.AppSettings
- Use LWJGL as the display system and force using the OpenGL2.0 renderer.
- LWJGL_OPENGL3 -
Static variable in class com.jme3.system.AppSettings
- Use LWJGL as the display system and force using the core OpenGL3.3 renderer.
- LWJGL_OPENGL_ANY -
Static variable in class com.jme3.system.AppSettings
- Use LWJGL as the display system and allow the context
to choose an appropriate renderer based on system capabilities.
- LWJGL_TIME_TO_NANOS -
Static variable in class com.jme3.system.lwjgl.LwjglSmoothingTimer
-
- LWJGL_TIME_TO_NANOS -
Static variable in class com.jme3.system.lwjgl.LwjglTimer
-
- LwjglAbstractDisplay - Class in com.jme3.system.lwjgl
-
- LwjglAbstractDisplay() -
Constructor for class com.jme3.system.lwjgl.LwjglAbstractDisplay
-
- LwjglAudioRenderer - Class in com.jme3.audio.lwjgl
-
- LwjglAudioRenderer() -
Constructor for class com.jme3.audio.lwjgl.LwjglAudioRenderer
-
- LwjglCanvas - Class in com.jme3.system.lwjgl
-
- LwjglCanvas() -
Constructor for class com.jme3.system.lwjgl.LwjglCanvas
-
- LwjglContext - Class in com.jme3.system.lwjgl
- A LWJGL implementation of a graphics context.
- LwjglContext() -
Constructor for class com.jme3.system.lwjgl.LwjglContext
-
- LwjglDisplay - Class in com.jme3.system.lwjgl
-
- LwjglDisplay() -
Constructor for class com.jme3.system.lwjgl.LwjglDisplay
-
- LwjglGL1Renderer - Class in com.jme3.renderer.lwjgl
-
- LwjglGL1Renderer() -
Constructor for class com.jme3.renderer.lwjgl.LwjglGL1Renderer
-
- LwjglKeyInput - Class in com.jme3.input.lwjgl
-
- LwjglKeyInput(LwjglAbstractDisplay) -
Constructor for class com.jme3.input.lwjgl.LwjglKeyInput
-
- LwjglMouseInput - Class in com.jme3.input.lwjgl
-
- LwjglMouseInput(LwjglAbstractDisplay) -
Constructor for class com.jme3.input.lwjgl.LwjglMouseInput
-
- LwjglOffscreenBuffer - Class in com.jme3.system.lwjgl
-
- LwjglOffscreenBuffer() -
Constructor for class com.jme3.system.lwjgl.LwjglOffscreenBuffer
-
- LwjglRenderer - Class in com.jme3.renderer.lwjgl
-
- LwjglRenderer() -
Constructor for class com.jme3.renderer.lwjgl.LwjglRenderer
-
- LwjglSmoothingTimer - Class in com.jme3.system.lwjgl
Timer
handles the system's time related functionality.- LwjglSmoothingTimer() -
Constructor for class com.jme3.system.lwjgl.LwjglSmoothingTimer
- Constructor builds a
Timer
object.
- LwjglTimer - Class in com.jme3.system.lwjgl
Timer
handles the system's time related functionality.- LwjglTimer() -
Constructor for class com.jme3.system.lwjgl.LwjglTimer
- Constructor builds a
Timer
object.
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