Uses of Interface
com.jme3.post.SceneProcessor

Packages that use SceneProcessor
com.jme3.app.state The com.jme3.app.state package provides app states, an abstract way of handling application logic. 
com.jme3.niftygui   
com.jme3.post The com.jme3.post package provides utilities for render processing. 
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.shadow   
com.jme3.system.awt   
com.jme3.water   
 

Uses of SceneProcessor in com.jme3.app.state
 

Classes in com.jme3.app.state that implement SceneProcessor
 class ScreenshotAppState
           
 

Uses of SceneProcessor in com.jme3.niftygui
 

Classes in com.jme3.niftygui that implement SceneProcessor
 class NiftyJmeDisplay
           
 

Uses of SceneProcessor in com.jme3.post
 

Classes in com.jme3.post that implement SceneProcessor
 class FilterPostProcessor
          A FilterPostProcessor is a processor that can apply several Filters to a rendered scene
It manages a list of filters that will be applied in the order in which they've been added to the list
 class HDRRenderer
           
 class PreDepthProcessor
          Processor that lays depth first, this can improve performance in complex scenes.
 

Uses of SceneProcessor in com.jme3.renderer
 

Fields in com.jme3.renderer with type parameters of type SceneProcessor
protected  java.util.ArrayList<SceneProcessor> ViewPort.processors
           
 

Methods in com.jme3.renderer that return types with arguments of type SceneProcessor
 java.util.List<SceneProcessor> ViewPort.getProcessors()
          Get the list of scene processors that were added to this ViewPort
 

Methods in com.jme3.renderer with parameters of type SceneProcessor
 void ViewPort.addProcessor(SceneProcessor processor)
          Adds a SceneProcessor to this ViewPort.
 void ViewPort.removeProcessor(SceneProcessor processor)
          Removes a SceneProcessor from this ViewPort.
 

Uses of SceneProcessor in com.jme3.shadow
 

Classes in com.jme3.shadow that implement SceneProcessor
 class BasicShadowRenderer
          BasicShadowRenderer uses standard shadow mapping with one map it's useful to render shadows in a small scene, but edges might look a bit jagged.
 class PssmShadowRenderer
          PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one.
splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map.
This result in a better quality shadow than standard shadow mapping.
for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html

 

Uses of SceneProcessor in com.jme3.system.awt
 

Classes in com.jme3.system.awt that implement SceneProcessor
 class AwtPanel
           
 

Uses of SceneProcessor in com.jme3.water
 

Classes in com.jme3.water that implement SceneProcessor
 class ReflectionProcessor
          Reflection Processor Used to render the reflected scene in an off view port
 class SimpleWaterProcessor
          Simple Water renders a simple plane that use reflection and refraction to look like water.
 class SimpleWaterProcessor.RefractionProcessor
          Refraction Processor