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java.lang.Objectjme3tools.savegame.SaveGame
public class SaveGame
Tool for saving Savables as SaveGame entries in a system-dependent way.
Constructor Summary | |
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SaveGame()
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Method Summary | |
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static Savable |
loadGame(java.lang.String gamePath,
java.lang.String dataName)
Loads a savable that has been saved on this system with saveGame() before. |
static Savable |
loadGame(java.lang.String gamePath,
java.lang.String dataName,
AssetManager manager)
Loads a savable that has been saved on this system with saveGame() before. |
static void |
saveGame(java.lang.String gamePath,
java.lang.String dataName,
Savable data)
Saves a savable in a system-dependent way. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public SaveGame()
Method Detail |
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public static void saveGame(java.lang.String gamePath, java.lang.String dataName, Savable data)
gamePath
- A unique path for this game, e.g. com/mycompany/mygamedataName
- A unique name for this savegame, e.g. "save_001"data
- The Savable to savepublic static Savable loadGame(java.lang.String gamePath, java.lang.String dataName)
gamePath
- A unique path for this game, e.g. com/mycompany/mygamedataName
- A unique name for this savegame, e.g. "save_001"
public static Savable loadGame(java.lang.String gamePath, java.lang.String dataName, AssetManager manager)
gamePath
- A unique path for this game, e.g. com/mycompany/mygamedataName
- A unique name for this savegame, e.g. "save_001"manager
- Link to an AssetManager if required for loading the data (e.g. models with textures)
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