Uses of Interface
com.jme3.bullet.collision.PhysicsCollisionListener

Packages that use PhysicsCollisionListener
com.jme3.bullet   
com.jme3.bullet.control   
 

Uses of PhysicsCollisionListener in com.jme3.bullet
 

Methods in com.jme3.bullet with parameters of type PhysicsCollisionListener
 void PhysicsSpace.addCollisionListener(PhysicsCollisionListener listener)
          Adds a CollisionListener that will be informed about collision events
 void PhysicsSpace.removeCollisionListener(PhysicsCollisionListener listener)
          Removes a CollisionListener from the list
 

Uses of PhysicsCollisionListener in com.jme3.bullet.control
 

Classes in com.jme3.bullet.control that implement PhysicsCollisionListener
 class KinematicRagdollControl
          This control is still a WIP, use it at your own risk
To use this control you need a model with an AnimControl and a SkeletonControl.
This should be the case if you imported an animated model from Ogre or blender.
Note enabling/disabling the control add/removes it from the physic space