Uses of Class
com.jme3.bullet.objects.PhysicsRigidBody

Packages that use PhysicsRigidBody
com.jme3.bullet.control   
com.jme3.bullet.joints   
com.jme3.bullet.objects   
 

Uses of PhysicsRigidBody in com.jme3.bullet.control
 

Subclasses of PhysicsRigidBody in com.jme3.bullet.control
 class RigidBodyControl
           
 class VehicleControl
           
 

Fields in com.jme3.bullet.control declared as PhysicsRigidBody
protected  PhysicsRigidBody KinematicRagdollControl.baseRigidBody
           
protected  PhysicsRigidBody KinematicRagdollControl.PhysicsBoneLink.rigidBody
           
 

Methods in com.jme3.bullet.control that return PhysicsRigidBody
 PhysicsRigidBody KinematicRagdollControl.getBoneRigidBody(java.lang.String boneName)
          return the rigidBody associated to the given bone
 

Uses of PhysicsRigidBody in com.jme3.bullet.joints
 

Fields in com.jme3.bullet.joints declared as PhysicsRigidBody
protected  PhysicsRigidBody PhysicsJoint.nodeA
           
protected  PhysicsRigidBody PhysicsJoint.nodeB
           
 

Methods in com.jme3.bullet.joints that return PhysicsRigidBody
 PhysicsRigidBody PhysicsJoint.getBodyA()
           
 PhysicsRigidBody PhysicsJoint.getBodyB()
           
 

Constructors in com.jme3.bullet.joints with parameters of type PhysicsRigidBody
ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB)
           
ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB)
           
HingeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Vector3f axisA, Vector3f axisB)
          Creates a new HingeJoint
PhysicsJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB)
           
Point2PointJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB)
           
SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA)
           
SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA)
           
SixDofSpringJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA)
           
SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA)
           
SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA)
           
 

Uses of PhysicsRigidBody in com.jme3.bullet.objects
 

Subclasses of PhysicsRigidBody in com.jme3.bullet.objects
 class PhysicsVehicle
          PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions