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public interface SceneProcessor
Scene processors are used to compute/render things before and after the classic render of the scene. They have to be added to a viewport and are rendered in the order they've been added
Method Summary | |
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void |
cleanup()
Called when the SP is removed from the RM. |
void |
initialize(RenderManager rm,
ViewPort vp)
Called in the render thread to initialize the scene processor. |
boolean |
isInitialized()
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void |
postFrame(FrameBuffer out)
Called after a frame has been rendered and the queue flushed. |
void |
postQueue(RenderQueue rq)
Called after the scene graph has been queued, but before it is flushed. |
void |
preFrame(float tpf)
Called before a frame |
void |
reshape(ViewPort vp,
int w,
int h)
Called when the resolution of the viewport has been changed. |
Method Detail |
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void initialize(RenderManager rm, ViewPort vp)
rm
- The render manager to which the SP was added tovp
- The viewport to which the SP is assignedvoid reshape(ViewPort vp, int w, int h)
vp
- boolean isInitialized()
void preFrame(float tpf)
tpf
- Time per framevoid postQueue(RenderQueue rq)
rq
- The render queuevoid postFrame(FrameBuffer out)
out
- The FB to which the scene was rendered.void cleanup()
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