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com.jme3.math
package provides mathematic data structures
and utilities which are used by the rest of the engine.
See:
Description
Class Summary | |
---|---|
AbstractTriangle | |
ColorRGBA | ColorRGBA defines a color made from a collection of red, green
and blue values. |
CurveAndSurfaceMath | This class offers methods to help with curves and surfaces calculations. |
Eigen3f | |
FastMath | FastMath provides 'fast' math approximations and float equivalents of Math
functions. |
Line | Line defines a line. |
LineSegment | LineSegment represents a segment in the space. |
Matrix3f | Matrix3f defines a 3x3 matrix. |
Matrix4f | Matrix4f defines and maintains a 4x4 matrix in row major order. |
Plane | Plane defines a plane where Normal dot (x,y,z) = Constant. |
Quaternion | Quaternion defines a single example of a more general class of
hypercomplex numbers. |
Ray | Ray defines a line segment which has an origin and a direction. |
Rectangle | Rectangle defines a finite plane within three dimensional space
that is specified via three points (A, B, C). |
Ring | Ring defines a flat ring or disk within three dimensional
space that is specified via the ring's center point, an up vector, an inner
radius, and an outer radius. |
Spline | |
Transform | Started Date: Jul 16, 2004 Represents a translation, rotation and scale in one object. |
Triangle | Triangle defines an object for containing triangle information. |
Vector2f | Vector2f defines a Vector for a two float value vector. |
Vector3f | Vector3f defines a Vector for a three float value tuple. |
Vector4f | Vector4f defines a Vector for a four float value tuple. |
Enum Summary | |
---|---|
Plane.Side | |
Spline.SplineType |
The com.jme3.math
package provides mathematic data structures
and utilities which are used by the rest of the engine.
The math package provides the following classes:
Vector2f
- 2D general purpose vectorVector3f
- 3D general purpose vectorVector4f
- 4D general purpose vectorColorRGBA
- Floating-point RGB color with alphaQuaternion
- Specialized 4D data structure to represent rotationMatrix3f
- 3x3 matrix, usually used to represent rotationMatrix4f
- 4x4 matrix, used as an efficient transform representationAbstractTriangle
- Abstract triangle. Data to be provided by implementationTriangle
- Concrete implementation of AbstractTriangle with center and normal vectorsLine
- Infinite 3D lineLineSegment
- 3D line with start and end pointPlane
- 3D planeRay
- 3D rayRectangle
- 3D rectangleRing
- 3D ringSpline
- 3D curve defined by control points and a functionTransform
- Representation of a transform with translation, rotation, and scaleFastMath
- Contains static methods for floating-point mathCurveAndSurfaceMath
- Contains static methods specific to curve and surface mathEigen3f
- Provides computation of eigenvectors given a matrix
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