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Packages that use PhysicsControl | |
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com.jme3.bullet.control |
Uses of PhysicsControl in com.jme3.bullet.control |
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Classes in com.jme3.bullet.control that implement PhysicsControl | |
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class |
CharacterControl
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class |
GhostControl
A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.g. |
class |
KinematicRagdollControl
This control is still a WIP, use it at your own risk To use this control you need a model with an AnimControl and a SkeletonControl. This should be the case if you imported an animated model from Ogre or blender. Note enabling/disabling the control add/removes it from the physic space |
class |
RigidBodyControl
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class |
VehicleControl
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