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Class Summary | |
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Attribute | An attribute is a shader variable mapping to a VertexBuffer data on the CPU. |
DefineList | |
Shader | |
Shader.ShaderSource | Shader source describes a shader object in OpenGL. |
ShaderKey | |
ShaderUtils | |
ShaderVariable | |
Uniform | |
UniformBindingManager | UniformBindingManager helps RenderManager to manage
uniform bindings . |
Enum Summary | |
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Shader.ShaderType | Type of shader. |
UniformBinding | |
VarType |
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