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Packages that use RenderManager | |
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com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
com.jme3.app | The com.jme3.application provides a toolset for jME3 applications
to interact with various components of the engine. |
com.jme3.app.state | The com.jme3.app.state package provides
app states ,
an abstract way of handling application logic. |
com.jme3.bullet | |
com.jme3.bullet.control | |
com.jme3.cinematic | |
com.jme3.cinematic.events | |
com.jme3.effect | The com.jme3.effect package allows particle emitter effects to be
used with a jME3 application. |
com.jme3.font | |
com.jme3.input | The com.jme3.input package is used for all input handling in
jMonkeyEngine. |
com.jme3.material | The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
com.jme3.niftygui | |
com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.post.filters | |
com.jme3.post.ssao | |
com.jme3.renderer.queue | |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.control | The com.jme3.control package provides
controls . |
com.jme3.shadow | |
com.jme3.system.awt | |
com.jme3.terrain.geomipmap | |
com.jme3.water |
Uses of RenderManager in com.jme3.animation |
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Methods in com.jme3.animation with parameters of type RenderManager | |
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protected void |
AnimControl.controlRender(RenderManager rm,
ViewPort vp)
Internal use only. |
protected void |
SkeletonControl.controlRender(RenderManager rm,
ViewPort vp)
|
Uses of RenderManager in com.jme3.app |
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Fields in com.jme3.app declared as RenderManager | |
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protected RenderManager |
Application.renderManager
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Methods in com.jme3.app that return RenderManager | |
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RenderManager |
Application.getRenderManager()
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Methods in com.jme3.app with parameters of type RenderManager | |
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void |
ResetStatsState.render(RenderManager rm)
|
void |
StatsView.render(RenderManager rm,
ViewPort vp)
|
void |
SimpleApplication.simpleRender(RenderManager rm)
|
Uses of RenderManager in com.jme3.app.state |
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Methods in com.jme3.app.state with parameters of type RenderManager | |
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void |
ScreenshotAppState.initialize(RenderManager rm,
ViewPort vp)
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void |
AbstractAppState.render(RenderManager rm)
|
void |
AppState.render(RenderManager rm)
Render the state. |
void |
AppStateManager.render(RenderManager rm)
Calls render for all attached and initialized states, do not call directly. |
Uses of RenderManager in com.jme3.bullet |
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Methods in com.jme3.bullet with parameters of type RenderManager | |
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void |
BulletAppState.render(RenderManager rm)
|
Uses of RenderManager in com.jme3.bullet.control |
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Methods in com.jme3.bullet.control with parameters of type RenderManager | |
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void |
CharacterControl.render(RenderManager rm,
ViewPort vp)
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void |
GhostControl.render(RenderManager rm,
ViewPort vp)
|
void |
KinematicRagdollControl.render(RenderManager rm,
ViewPort vp)
For internal use only specific render for the ragdoll(if debugging) |
void |
RigidBodyControl.render(RenderManager rm,
ViewPort vp)
|
void |
VehicleControl.render(RenderManager rm,
ViewPort vp)
|
Uses of RenderManager in com.jme3.cinematic |
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Methods in com.jme3.cinematic with parameters of type RenderManager | |
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void |
Cinematic.render(RenderManager rm)
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Uses of RenderManager in com.jme3.cinematic.events |
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Methods in com.jme3.cinematic.events with parameters of type RenderManager | |
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void |
MotionTrack.render(RenderManager rm,
ViewPort vp)
|
Uses of RenderManager in com.jme3.effect |
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Methods in com.jme3.effect with parameters of type RenderManager | |
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void |
ParticleEmitter.preload(RenderManager rm,
ViewPort vp)
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void |
ParticleEmitter.ParticleEmitterControl.render(RenderManager rm,
ViewPort vp)
|
Uses of RenderManager in com.jme3.font |
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Methods in com.jme3.font with parameters of type RenderManager | |
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void |
BitmapText.render(RenderManager rm)
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Uses of RenderManager in com.jme3.input |
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Methods in com.jme3.input with parameters of type RenderManager | |
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void |
ChaseCamera.render(RenderManager rm,
ViewPort vp)
renders the camera control, should only be used internally |
Uses of RenderManager in com.jme3.material |
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Methods in com.jme3.material with parameters of type RenderManager | |
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void |
Material.preload(RenderManager rm)
Preloads this material for the given render manager. |
void |
Material.render(Geometry geom,
RenderManager rm)
Called by RenderManager to render the geometry by
using this material. |
protected void |
Material.renderMultipassLighting(Shader shader,
Geometry g,
RenderManager rm)
|
void |
Material.selectTechnique(java.lang.String name,
RenderManager renderManager)
Select the technique to use for rendering this material. |
Uses of RenderManager in com.jme3.niftygui |
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Fields in com.jme3.niftygui declared as RenderManager | |
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protected RenderManager |
NiftyJmeDisplay.renderManager
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Methods in com.jme3.niftygui with parameters of type RenderManager | |
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void |
NiftyJmeDisplay.initialize(RenderManager rm,
ViewPort vp)
|
void |
RenderDeviceJme.setRenderManager(RenderManager rm)
|
Uses of RenderManager in com.jme3.post |
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Methods in com.jme3.post with parameters of type RenderManager | |
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protected void |
Filter.init(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
initialize this filter use InitFilter for overriding filter initialization |
protected abstract void |
Filter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
Initialization of sub classes filters This method is called once when the filter is added to the FilterPostProcessor It should contain Material initializations and extra passes initialization |
void |
FilterPostProcessor.initialize(RenderManager rm,
ViewPort vp)
|
void |
HDRRenderer.initialize(RenderManager rm,
ViewPort vp)
|
void |
PreDepthProcessor.initialize(RenderManager rm,
ViewPort vp)
|
void |
SceneProcessor.initialize(RenderManager rm,
ViewPort vp)
Called in the render thread to initialize the scene processor. |
protected void |
Filter.postFrame(RenderManager renderManager,
ViewPort viewPort,
FrameBuffer prevFilterBuffer,
FrameBuffer sceneBuffer)
Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering |
protected void |
Filter.postQueue(RenderManager renderManager,
ViewPort viewPort)
Override this method if you want to make a pre pass, before the actual rendering of the frame |
Uses of RenderManager in com.jme3.post.filters |
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Methods in com.jme3.post.filters with parameters of type RenderManager | |
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protected void |
BloomFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
CartoonEdgeFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
ColorOverlayFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
CrossHatchFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
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protected void |
DepthOfFieldFilter.initFilter(AssetManager assets,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
FXAAFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
FadeFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
FogFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
GammaCorrectionFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
LightScatteringFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
PosterizationFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
RadialBlurFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
TranslucentBucketFilter.initFilter(AssetManager manager,
RenderManager rm,
ViewPort vp,
int w,
int h)
|
protected void |
TranslucentBucketFilter.postFrame(RenderManager renderManager,
ViewPort viewPort,
FrameBuffer prevFilterBuffer,
FrameBuffer sceneBuffer)
|
protected void |
BloomFilter.postQueue(RenderManager renderManager,
ViewPort viewPort)
|
protected void |
CartoonEdgeFilter.postQueue(RenderManager renderManager,
ViewPort viewPort)
|
protected void |
LightScatteringFilter.postQueue(RenderManager renderManager,
ViewPort viewPort)
|
Uses of RenderManager in com.jme3.post.ssao |
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Methods in com.jme3.post.ssao with parameters of type RenderManager | |
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protected void |
SSAOFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
protected void |
SSAOFilter.postQueue(RenderManager renderManager,
ViewPort viewPort)
|
Uses of RenderManager in com.jme3.renderer.queue |
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Methods in com.jme3.renderer.queue with parameters of type RenderManager | |
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void |
RenderQueue.renderQueue(RenderQueue.Bucket bucket,
RenderManager rm,
Camera cam)
|
void |
RenderQueue.renderQueue(RenderQueue.Bucket bucket,
RenderManager rm,
Camera cam,
boolean clear)
|
void |
RenderQueue.renderShadowQueue(GeometryList list,
RenderManager rm,
Camera cam,
boolean clear)
|
void |
RenderQueue.renderShadowQueue(RenderQueue.ShadowMode shadBucket,
RenderManager rm,
Camera cam,
boolean clear)
|
Uses of RenderManager in com.jme3.scene |
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Methods in com.jme3.scene with parameters of type RenderManager | |
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void |
Spatial.runControlRender(RenderManager rm,
ViewPort vp)
Called when the Spatial is about to be rendered, to notify controls attached to this Spatial using the Control.render() method. |
Uses of RenderManager in com.jme3.scene.control |
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Methods in com.jme3.scene.control with parameters of type RenderManager | |
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protected abstract void |
AbstractControl.controlRender(RenderManager rm,
ViewPort vp)
To be implemented in subclass. |
protected void |
BillboardControl.controlRender(RenderManager rm,
ViewPort vp)
|
protected void |
CameraControl.controlRender(RenderManager rm,
ViewPort vp)
|
protected void |
LightControl.controlRender(RenderManager rm,
ViewPort vp)
|
protected void |
LodControl.controlRender(RenderManager rm,
ViewPort vp)
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protected void |
UpdateControl.controlRender(RenderManager rm,
ViewPort vp)
|
void |
AbstractControl.render(RenderManager rm,
ViewPort vp)
|
void |
Control.render(RenderManager rm,
ViewPort vp)
Should be called prior to queuing the spatial by the RenderManager. |
Uses of RenderManager in com.jme3.shadow |
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Methods in com.jme3.shadow with parameters of type RenderManager | |
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void |
BasicShadowRenderer.initialize(RenderManager rm,
ViewPort vp)
|
void |
PssmShadowRenderer.initialize(RenderManager rm,
ViewPort vp)
|
Uses of RenderManager in com.jme3.system.awt |
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Methods in com.jme3.system.awt with parameters of type RenderManager | |
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void |
AwtPanel.initialize(RenderManager rm,
ViewPort vp)
|
Uses of RenderManager in com.jme3.terrain.geomipmap |
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Methods in com.jme3.terrain.geomipmap with parameters of type RenderManager | |
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protected void |
NormalRecalcControl.controlRender(RenderManager rm,
ViewPort vp)
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protected void |
TerrainLodControl.controlRender(RenderManager rm,
ViewPort vp)
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Uses of RenderManager in com.jme3.water |
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Fields in com.jme3.water declared as RenderManager | |
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protected RenderManager |
SimpleWaterProcessor.rm
|
Methods in com.jme3.water with parameters of type RenderManager | |
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protected void |
WaterFilter.initFilter(AssetManager manager,
RenderManager renderManager,
ViewPort vp,
int w,
int h)
|
void |
ReflectionProcessor.initialize(RenderManager rm,
ViewPort vp)
|
void |
SimpleWaterProcessor.initialize(RenderManager rm,
ViewPort vp)
|
void |
SimpleWaterProcessor.RefractionProcessor.initialize(RenderManager rm,
ViewPort vp)
|
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