Uses of Class
com.jme3.animation.Bone

Packages that use Bone
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
com.jme3.bullet.collision   
com.jme3.bullet.control   
com.jme3.bullet.control.ragdoll   
com.jme3.scene.plugins.blender.animations   
 

Uses of Bone in com.jme3.animation
 

Methods in com.jme3.animation that return Bone
 Bone Skeleton.getBone(int index)
          return a bone for the given index
 Bone Skeleton.getBone(java.lang.String name)
          returns the bone with the given name
 Bone Bone.getParent()
          Returns parent bone of this bone, or null if it is a root bone.
 Bone[] Skeleton.getRoots()
          returns the array of all root bones of this skeleton
 

Methods in com.jme3.animation that return types with arguments of type Bone
 java.util.ArrayList<Bone> Bone.getChildren()
          Returns all the children bones of this bone.
 

Methods in com.jme3.animation with parameters of type Bone
 void AnimChannel.addBone(Bone bone)
          Add a single bone to be influenced by this animation channel.
 void Bone.addChild(Bone bone)
          Add a new child to this bone.
 void AnimChannel.addFromRootBone(Bone bone)
          Add bones to be influenced by this animation channel, starting from the given bone and going toward its children.
 void AnimChannel.addToRootBone(Bone bone)
          Add bones to be influenced by this animation channel starting from the given bone and going toward the root bone.
 int Skeleton.getBoneIndex(Bone bone)
          returns the bone index of the given bone
 

Constructors in com.jme3.animation with parameters of type Bone
Skeleton(Bone[] boneList)
          Creates a skeleton from a bone list.
 

Uses of Bone in com.jme3.bullet.collision
 

Methods in com.jme3.bullet.collision with parameters of type Bone
 void RagdollCollisionListener.collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event)
           
 

Uses of Bone in com.jme3.bullet.control
 

Fields in com.jme3.bullet.control declared as Bone
protected  Bone KinematicRagdollControl.PhysicsBoneLink.bone
           
 

Uses of Bone in com.jme3.bullet.control.ragdoll
 

Methods in com.jme3.bullet.control.ragdoll with parameters of type Bone
static java.util.List<java.lang.Integer> RagdollUtils.getBoneIndices(Bone bone, Skeleton skeleton, java.util.Set<java.lang.String> boneList)
           
static void RagdollUtils.setTransform(Bone bone, Vector3f pos, Quaternion rot, boolean restoreBoneControl, java.util.Set<java.lang.String> boneList)
          Updates a bone position and rotation.
static void RagdollUtils.setUserControl(Bone bone, boolean bool)
           
 

Uses of Bone in com.jme3.scene.plugins.blender.animations
 

Methods in com.jme3.scene.plugins.blender.animations that return Bone
 Bone BoneContext.buildBone(java.util.List<Bone> bones, java.util.Map<Bone,java.lang.Long> boneOMAs, BlenderContext blenderContext)
          This method builds the bone.
 Bone BoneContext.getBone()
           
 

Methods in com.jme3.scene.plugins.blender.animations with parameters of type Bone
 void ArmatureHelper.buildBones(Structure boneStructure, Bone parent, java.util.List<Bone> result, Matrix4f arbt, java.util.Map<java.lang.Long,Structure> bonesPoseChannels, BlenderContext blenderContext)
          This method builds the object's bones structure.
 java.lang.Long ArmatureHelper.getBoneOMA(Bone bone)
          This method returns the old memory address of a bone.
 

Method parameters in com.jme3.scene.plugins.blender.animations with type arguments of type Bone
 Bone BoneContext.buildBone(java.util.List<Bone> bones, java.util.Map<Bone,java.lang.Long> boneOMAs, BlenderContext blenderContext)
          This method builds the bone.
 Bone BoneContext.buildBone(java.util.List<Bone> bones, java.util.Map<Bone,java.lang.Long> boneOMAs, BlenderContext blenderContext)
          This method builds the bone.
 void ArmatureHelper.buildBones(Structure boneStructure, Bone parent, java.util.List<Bone> result, Matrix4f arbt, java.util.Map<java.lang.Long,Structure> bonesPoseChannels, BlenderContext blenderContext)
          This method builds the object's bones structure.
 

Constructors in com.jme3.scene.plugins.blender.animations with parameters of type Bone
CalculationBone(Bone bone, BoneTrack track)
          Constructor.
CalculationBone(Bone bone, int boneFramesCount)