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Packages that use PhysicsJoint | |
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com.jme3.bullet.joints | |
com.jme3.bullet.objects |
Uses of PhysicsJoint in com.jme3.bullet.joints |
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Subclasses of PhysicsJoint in com.jme3.bullet.joints | |
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class |
ConeJoint
From bullet manual: To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm. |
class |
HingeJoint
From bullet manual: Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis. |
class |
Point2PointJoint
From bullet manual: Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace. |
class |
SixDofJoint
From bullet manual: This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). |
class |
SixDofSpringJoint
From bullet manual: This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). |
class |
SliderJoint
From bullet manual: The slider constraint allows the body to rotate around one axis and translate along this axis. |
Uses of PhysicsJoint in com.jme3.bullet.objects |
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Fields in com.jme3.bullet.objects with type parameters of type PhysicsJoint | |
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protected java.util.ArrayList<PhysicsJoint> |
PhysicsRigidBody.joints
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Methods in com.jme3.bullet.objects that return types with arguments of type PhysicsJoint | |
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java.util.List<PhysicsJoint> |
PhysicsRigidBody.getJoints()
Returns a list of connected joints. |
Methods in com.jme3.bullet.objects with parameters of type PhysicsJoint | |
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void |
PhysicsRigidBody.addJoint(PhysicsJoint joint)
do not use manually, joints are added automatically |
void |
PhysicsRigidBody.removeJoint(PhysicsJoint joint)
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