|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Class Summary | |
---|---|
BloomFilter | BloomFilter is used to make objects in the scene have a glow effect. There are 2 mode : Scene and Objects. Scene mode extracts the bright parts of the scene to make them glow Object mode make objects glow according to their material's glowMap or their GlowColor |
CartoonEdgeFilter | Applies a cartoon-style edge detection filter to all objects in the scene. |
ColorOverlayFilter | This filter simply multiply the whole scene by a color |
CrossHatchFilter | A Post Processing filter that makes the screen look like it was drawn as diagonal lines with a pen. |
DepthOfFieldFilter | A post-processing filter that performs a depth range blur using a scaled convolution filter. |
FadeFilter | Fade Filter allows you to make an animated fade effect on a scene. |
FogFilter | A filter to render a fog effect |
FXAAFilter | http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/ http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf |
GammaCorrectionFilter | |
LightScatteringFilter | LightScattering filters creates rays comming from a light sources This is often reffered as god rays. |
PosterizationFilter | A Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image. |
RadialBlurFilter | Radially blurs the scene from the center of it |
TranslucentBucketFilter | A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessor |
Enum Summary | |
---|---|
BloomFilter.GlowMode | GlowMode specifies if the glow will be applied to the whole scene,or to objects that have aglow color or a glow map |
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |