Uses of Interface
com.jme3.asset.CloneableSmartAsset

Packages that use CloneableSmartAsset
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.audio   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.font   
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.debug   
com.jme3.scene.plugins.blender.animations   
com.jme3.terrain.geomipmap   
com.jme3.texture   
com.jme3.ui   
 

Uses of CloneableSmartAsset in com.jme3.app
 

Classes in com.jme3.app that implement CloneableSmartAsset
 class StatsView
          The StatsView provides a heads-up display (HUD) of various statistics of rendering.
 

Uses of CloneableSmartAsset in com.jme3.asset
 

Classes in com.jme3.asset that implement CloneableSmartAsset
static class BlenderKey.LoadingResults
          This class holds the loading results according to the given loading flag.
 

Uses of CloneableSmartAsset in com.jme3.audio
 

Classes in com.jme3.audio that implement CloneableSmartAsset
 class AudioNode
          An AudioNode is used in jME3 for playing audio files.
 

Uses of CloneableSmartAsset in com.jme3.effect
 

Classes in com.jme3.effect that implement CloneableSmartAsset
 class ParticleEmitter
          ParticleEmitter is a special kind of geometry which simulates a particle system.
 

Uses of CloneableSmartAsset in com.jme3.font
 

Classes in com.jme3.font that implement CloneableSmartAsset
 class BitmapText
           
 

Uses of CloneableSmartAsset in com.jme3.material
 

Classes in com.jme3.material that implement CloneableSmartAsset
 class Material
          Material describes the rendering style for a given Geometry.
 

Uses of CloneableSmartAsset in com.jme3.scene
 

Classes in com.jme3.scene that implement CloneableSmartAsset
 class AssetLinkNode
          The AssetLinkNode does not store its children when exported to file.
 class BatchNode
          BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
 class CameraNode
          CameraNode simply uses CameraControl to implement linking of camera and node data.
 class Geometry
          Geometry defines a leaf node of the scene graph.
 class LightNode
          LightNode is used to link together a Light object with a Node object.
 class Node
          Node defines an internal node of a scene graph.
 class SimpleBatchNode
          SimpleBatchNode comes with some restrictions, but can yield better performances.
 class Spatial
          Spatial defines the base class for scene graph nodes.
 

Uses of CloneableSmartAsset in com.jme3.scene.debug
 

Classes in com.jme3.scene.debug that implement CloneableSmartAsset
 class SkeletonDebugger
           
 

Uses of CloneableSmartAsset in com.jme3.scene.plugins.blender.animations
 

Classes in com.jme3.scene.plugins.blender.animations that implement CloneableSmartAsset
 class CalculationBone
          The purpose of this class is to imitate bone's movement when calculating inverse kinematics.
 

Uses of CloneableSmartAsset in com.jme3.terrain.geomipmap
 

Classes in com.jme3.terrain.geomipmap that implement CloneableSmartAsset
 class TerrainGrid
           TerrainGrid itself is an actual TerrainQuad.
 class TerrainPatch
          A terrain patch is a leaf in the terrain quad tree.
 class TerrainQuad
           A terrain quad is a node in the quad tree of the terrain system.
 

Uses of CloneableSmartAsset in com.jme3.texture
 

Classes in com.jme3.texture that implement CloneableSmartAsset
 class Texture
          Texture defines a texture object to be used to display an image on a piece of geometry.
 class Texture2D
           
 class Texture3D
           
 class TextureArray
          This class implements a Texture array warning, this feature is only supported on opengl 3.0 version.
 class TextureCubeMap
          Describes a cubemap texture.
 

Uses of CloneableSmartAsset in com.jme3.ui
 

Classes in com.jme3.ui that implement CloneableSmartAsset
 class Picture
          A Picture represents a 2D image drawn on the screen.