Uses of Class
com.jme3.texture.Texture

Packages that use Texture
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.post The com.jme3.post package provides utilities for render processing. 
com.jme3.post.filters   
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.android   
com.jme3.renderer.lwjgl   
com.jme3.scene.plugins   
com.jme3.scene.plugins.blender.textures   
com.jme3.system   
com.jme3.texture   
com.jme3.util   
jme3tools.optimize   
 

Uses of Texture in com.jme3.asset
 

Methods in com.jme3.asset that return Texture
 Texture AssetManager.loadTexture(java.lang.String name)
          Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA and DDS.
 Texture DesktopAssetManager.loadTexture(java.lang.String name)
           
 Texture AssetManager.loadTexture(TextureKey key)
          Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA and DDS.
 Texture DesktopAssetManager.loadTexture(TextureKey key)
           
 Texture AndroidAssetManager.loadTexture(TextureKey key)
          Loads a texture.
 

Methods in com.jme3.asset that return types with arguments of type Texture
 java.util.List<Texture> BlenderKey.LoadingResults.getTextures()
          This method returns all loaded textures.
 

Methods in com.jme3.asset with parameters of type Texture
 void BlenderKey.LoadingResults.addTexture(Texture texture)
          This method adds a texture to the result set.
 

Uses of Texture in com.jme3.material
 

Methods in com.jme3.material that return Texture
 Texture MatParamTexture.getTextureValue()
           
 

Methods in com.jme3.material with parameters of type Texture
 void Material.setTexture(java.lang.String name, Texture value)
          Pass a texture to the material shader.
 void Material.setTextureParam(java.lang.String name, VarType type, Texture value)
          Set a texture parameter.
 void MatParamTexture.setTextureValue(Texture value)
           
 

Constructors in com.jme3.material with parameters of type Texture
MatParamTexture(VarType type, java.lang.String name, Texture texture, int unit)
           
 

Uses of Texture in com.jme3.post
 

Methods in com.jme3.post with parameters of type Texture
protected  void Filter.setDepthTexture(Texture depthTexture)
          Override if you want to do something special with the depth texture;
 

Uses of Texture in com.jme3.post.filters
 

Methods in com.jme3.post.filters with parameters of type Texture
protected  void TranslucentBucketFilter.setDepthTexture(Texture depthTexture)
           
 

Uses of Texture in com.jme3.renderer
 

Methods in com.jme3.renderer with parameters of type Texture
 void Renderer.setTexture(int unit, Texture tex)
          Sets the texture to use for the given texture unit.
static boolean Caps.supports(java.util.Collection<Caps> caps, Texture tex)
          Returns true if given the renderer capabilities, the texture can be supported by the renderer.
 

Uses of Texture in com.jme3.renderer.android
 

Methods in com.jme3.renderer.android with parameters of type Texture
 void OGLESShaderRenderer.setTexture(int unit, Texture tex)
           
 

Uses of Texture in com.jme3.renderer.lwjgl
 

Methods in com.jme3.renderer.lwjgl with parameters of type Texture
 void LwjglGL1Renderer.setTexture(int unit, Texture tex)
           
 void LwjglRenderer.setTexture(int unit, Texture tex)
           
 

Uses of Texture in com.jme3.scene.plugins
 

Fields in com.jme3.scene.plugins declared as Texture
protected  Texture MTLLoader.alphaMap
           
protected  Texture MTLLoader.diffuseMap
           
protected  Texture MTLLoader.normalMap
           
protected  Texture MTLLoader.specularMap
           
 

Methods in com.jme3.scene.plugins that return Texture
protected  Texture MTLLoader.loadTexture(java.lang.String path)
           
 

Uses of Texture in com.jme3.scene.plugins.blender.textures
 

Methods in com.jme3.scene.plugins.blender.textures that return Texture
 Texture CombinedTexture.getResultTexture()
           
 Texture TextureHelper.getTexture(Structure tex, Structure mTex, BlenderContext blenderContext)
          This class returns a texture read from the file or from packed blender data.
 Texture TextureHelper.getTextureFromImage(Structure image, BlenderContext blenderContext)
          This class returns a texture read from the file or from packed blender data.
protected  Texture TextureHelper.loadTextureFromFile(java.lang.String name, BlenderContext blenderContext)
          This method loads the textre from outside the blend file.
 

Methods in com.jme3.scene.plugins.blender.textures with parameters of type Texture
 void CombinedTexture.add(Texture texture, TextureBlender textureBlender, int uvCoordinatesType, int projectionType, Structure textureStructure, BlenderContext blenderContext)
          This method adds a texture data to the resulting texture.
 

Uses of Texture in com.jme3.system
 

Methods in com.jme3.system with parameters of type Texture
 void NullRenderer.setTexture(int unit, Texture tex)
           
 

Uses of Texture in com.jme3.texture
 

Subclasses of Texture in com.jme3.texture
 class Texture2D
           
 class Texture3D
           
 class TextureArray
          This class implements a Texture array warning, this feature is only supported on opengl 3.0 version.
 class TextureCubeMap
          Describes a cubemap texture.
 

Methods in com.jme3.texture that return Texture
 Texture Texture.clone()
           
abstract  Texture Texture.createSimpleClone()
          Deprecated. Use clone() instead.
 Texture Texture2D.createSimpleClone()
           
 Texture Texture3D.createSimpleClone()
           
 Texture TextureArray.createSimpleClone()
           
 Texture TextureCubeMap.createSimpleClone()
           
 Texture Texture.createSimpleClone(Texture rVal)
          Deprecated. Use clone() instead.
 Texture Texture2D.createSimpleClone(Texture rVal)
           
 Texture Texture3D.createSimpleClone(Texture rVal)
           
 Texture TextureArray.createSimpleClone(Texture rVal)
           
 Texture TextureCubeMap.createSimpleClone(Texture rVal)
           
 Texture FrameBuffer.RenderBuffer.getTexture()
           
 

Methods in com.jme3.texture with parameters of type Texture
 Texture Texture.createSimpleClone(Texture rVal)
          Deprecated. Use clone() instead.
 Texture Texture2D.createSimpleClone(Texture rVal)
           
 Texture Texture3D.createSimpleClone(Texture rVal)
           
 Texture TextureArray.createSimpleClone(Texture rVal)
           
 Texture TextureCubeMap.createSimpleClone(Texture rVal)
           
 

Uses of Texture in com.jme3.util
 

Methods in com.jme3.util with parameters of type Texture
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture texture, boolean sphereMap)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius)
           
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap)
          Creates a sky using the given texture (cubemap or spheremap).
static Spatial SkyFactory.createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius)
          Creates a sky using the given texture (cubemap or spheremap).
 

Uses of Texture in jme3tools.optimize
 

Methods in jme3tools.optimize that return Texture
 Texture TextureAtlas.getAtlasTexture(java.lang.String mapName)
          Creates a new atlas texture for the given map name.
 

Methods in jme3tools.optimize with parameters of type Texture
 boolean TextureAtlas.addTexture(Texture texture, java.lang.String mapName)
          Add a texture for a specific map name
 void TextureAtlas.addTexture(Texture texture, java.lang.String mapName, java.lang.String sourceTextureName)
          Add a texture for a specific map name at the location of another existing texture (on the master map).
 void TextureAtlas.addTexture(Texture texture, java.lang.String mapName, Texture masterTexture)
          Add a texture for a specific map name at the location of another existing texture on the master map.
 TextureAtlas.TextureAtlasTile TextureAtlas.getAtlasTile(Texture texture)
          Get the TextureAtlasTile for the given Texture