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Packages that use SceneProcessor | |
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com.jme3.app.state | The com.jme3.app.state package provides
app states ,
an abstract way of handling application logic. |
com.jme3.niftygui | |
com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.shadow | |
com.jme3.system.awt | |
com.jme3.water |
Uses of SceneProcessor in com.jme3.app.state |
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Classes in com.jme3.app.state that implement SceneProcessor | |
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class |
ScreenshotAppState
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Uses of SceneProcessor in com.jme3.niftygui |
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Classes in com.jme3.niftygui that implement SceneProcessor | |
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class |
NiftyJmeDisplay
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Uses of SceneProcessor in com.jme3.post |
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Classes in com.jme3.post that implement SceneProcessor | |
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class |
FilterPostProcessor
A FilterPostProcessor is a processor that can apply several Filter s to a rendered sceneIt manages a list of filters that will be applied in the order in which they've been added to the list |
class |
HDRRenderer
|
class |
PreDepthProcessor
Processor that lays depth first, this can improve performance in complex scenes. |
Uses of SceneProcessor in com.jme3.renderer |
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Fields in com.jme3.renderer with type parameters of type SceneProcessor | |
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protected java.util.ArrayList<SceneProcessor> |
ViewPort.processors
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Methods in com.jme3.renderer that return types with arguments of type SceneProcessor | |
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java.util.List<SceneProcessor> |
ViewPort.getProcessors()
Get the list of scene processors that were
added to this ViewPort |
Methods in com.jme3.renderer with parameters of type SceneProcessor | |
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void |
ViewPort.addProcessor(SceneProcessor processor)
Adds a SceneProcessor to this ViewPort. |
void |
ViewPort.removeProcessor(SceneProcessor processor)
Removes a SceneProcessor from this ViewPort. |
Uses of SceneProcessor in com.jme3.shadow |
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Classes in com.jme3.shadow that implement SceneProcessor | |
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class |
BasicShadowRenderer
BasicShadowRenderer uses standard shadow mapping with one map it's useful to render shadows in a small scene, but edges might look a bit jagged. |
class |
PssmShadowRenderer
PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute a shadow map for each one. splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map. This result in a better quality shadow than standard shadow mapping. for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html |
Uses of SceneProcessor in com.jme3.system.awt |
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Classes in com.jme3.system.awt that implement SceneProcessor | |
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class |
AwtPanel
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Uses of SceneProcessor in com.jme3.water |
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Classes in com.jme3.water that implement SceneProcessor | |
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class |
ReflectionProcessor
Reflection Processor Used to render the reflected scene in an off view port |
class |
SimpleWaterProcessor
Simple Water renders a simple plane that use reflection and refraction to look like water. |
class |
SimpleWaterProcessor.RefractionProcessor
Refraction Processor |
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