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Packages that use Shader.ShaderType | |
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com.jme3.renderer.android | |
com.jme3.renderer.lwjgl | |
com.jme3.shader |
Uses of Shader.ShaderType in com.jme3.renderer.android |
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Methods in com.jme3.renderer.android with parameters of type Shader.ShaderType | |
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int |
OGLESShaderRenderer.convertShaderType(Shader.ShaderType type)
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Uses of Shader.ShaderType in com.jme3.renderer.lwjgl |
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Methods in com.jme3.renderer.lwjgl with parameters of type Shader.ShaderType | |
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int |
LwjglRenderer.convertShaderType(Shader.ShaderType type)
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Uses of Shader.ShaderType in com.jme3.shader |
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Methods in com.jme3.shader that return Shader.ShaderType | |
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Shader.ShaderType |
Shader.ShaderSource.getType()
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static Shader.ShaderType |
Shader.ShaderType.valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static Shader.ShaderType[] |
Shader.ShaderType.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
Methods in com.jme3.shader with parameters of type Shader.ShaderType | |
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void |
Shader.addSource(Shader.ShaderType type,
java.lang.String source)
Deprecated. Use the method that takes a language argument instead. Shader.addSource(com.jme3.shader.Shader.ShaderType, java.lang.String, java.lang.String, java.lang.String, java.lang.String) |
void |
Shader.addSource(Shader.ShaderType type,
java.lang.String source,
java.lang.String defines)
Deprecated. Use the method that takes a language argument instead. Shader.addSource(com.jme3.shader.Shader.ShaderType, java.lang.String, java.lang.String, java.lang.String, java.lang.String) |
void |
Shader.addSource(Shader.ShaderType type,
java.lang.String name,
java.lang.String source,
java.lang.String defines)
Deprecated. Use the method that takes a language argument instead. Shader.addSource(com.jme3.shader.Shader.ShaderType, java.lang.String, java.lang.String, java.lang.String, java.lang.String) |
void |
Shader.addSource(Shader.ShaderType type,
java.lang.String name,
java.lang.String source,
java.lang.String defines,
java.lang.String language)
Adds source code to a certain pipeline. |
Constructors in com.jme3.shader with parameters of type Shader.ShaderType | |
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Shader.ShaderSource(Shader.ShaderType type)
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