Package com.jme3.shadow

Class Summary
BasicShadowRenderer BasicShadowRenderer uses standard shadow mapping with one map it's useful to render shadows in a small scene, but edges might look a bit jagged.
PssmShadowRenderer PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one.
splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map.
This result in a better quality shadow than standard shadow mapping.
for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html

PssmShadowUtil Includes various useful shadow mapping functions.
ShadowCamera Creates a camera according to a light Handy to compute projection matrix of a light
ShadowUtil Includes various useful shadow mapping functions.
 

Enum Summary
PssmShadowRenderer.CompareMode Specifies the shadow comparison mode
PssmShadowRenderer.FilterMode FilterMode specifies how shadows are filtered