Uses of Class
com.jme3.scene.plugins.ogre.AnimData

Packages that use AnimData
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.scene.plugins.blender   
 

Uses of AnimData in com.jme3.asset
 

Methods in com.jme3.asset that return types with arguments of type AnimData
 java.util.List<AnimData> BlenderKey.LoadingResults.getAnimations()
          This method returns all loaded animations.
 

Uses of AnimData in com.jme3.scene.plugins.blender
 

Methods in com.jme3.scene.plugins.blender that return AnimData
 AnimData BlenderContext.getAnimData(java.lang.Long ownerOMA)
          This method returns the animation data for the specified owner.
 

Methods in com.jme3.scene.plugins.blender with parameters of type AnimData
 void BlenderContext.setAnimData(java.lang.Long ownerOMA, AnimData animData)
          This method sets the anim data for the specified OMA of its owner.