Deprecated Methods |
com.jme3.shader.Shader.addSource(Shader.ShaderType, String)
Use the method that takes a language argument instead.
Shader.addSource(com.jme3.shader.Shader.ShaderType, java.lang.String, java.lang.String, java.lang.String, java.lang.String) |
com.jme3.shader.Shader.addSource(Shader.ShaderType, String, String)
Use the method that takes a language argument instead.
Shader.addSource(com.jme3.shader.Shader.ShaderType, java.lang.String, java.lang.String, java.lang.String, java.lang.String) |
com.jme3.shader.Shader.addSource(Shader.ShaderType, String, String, String)
Use the method that takes a language argument instead.
Shader.addSource(com.jme3.shader.Shader.ShaderType, java.lang.String, java.lang.String, java.lang.String, java.lang.String) |
jme3tools.converters.model.FloatToFixed.convertToFixed(Geometry, VertexBuffer.Format, VertexBuffer.Format, VertexBuffer.Format)
|
com.jme3.texture.Texture.createSimpleClone()
Use Texture.clone() instead. |
com.jme3.texture.Texture.createSimpleClone(Texture)
Use Texture.clone() instead. |
com.jme3.terrain.GeoMap.getHeightData()
|
com.jme3.terrain.geomipmap.TerrainPatch.getHeightmap()
|
com.jme3.effect.ParticleEmitter.getInitialVelocity()
Use ParticleEmitter.getParticleInfluencer().getInitialVelocity() instead. |
com.jme3.shader.Shader.getLanguage()
Shaders no longer have a language variable,
use Shader.ShaderSource.getLanguage() instead. |
com.jme3.shader.ShaderKey.getLanguage()
Use ShaderKey.getVertexShaderLanguage() instead. |
com.jme3.post.filters.RadialBlurFilter.getSampleDist()
use RadialBlurFilter.getSampleDistance() |
com.jme3.material.TechniqueDef.getShaderLanguage()
Use TechniqueDef.getVertexShaderLanguage() instead. |
com.jme3.input.TouchInput.getSimulateMouse()
Use TouchInput.isSimulateMouse() . |
com.jme3.effect.ParticleEmitter.getVelocityVariation()
This method is deprecated.
Use ParticleEmitter.getParticleInfluencer().getVelocityVariation(); instead. |
com.jme3.input.android.AndroidInput.isMouseEventsEnabled()
Use AndroidInput.getSimulateMouse() ; |
com.jme3.shader.Shader.isUsable()
Unusable shaders cause the renderer to crash,
therefore this field no longer serves any purpose. |
com.jme3.asset.AssetManager.registerLoader(String, String...)
Please use AssetManager.registerLoader(java.lang.Class, java.lang.String[])
together with Class.forName(java.lang.String) to find a class
and then register it. |
com.jme3.asset.AssetManager.registerLocator(String, String)
Please use AssetManager.registerLocator(java.lang.String, java.lang.Class)
together with Class.forName(java.lang.String) to find a class
and then register it. |
com.jme3.network.serializing.Serializer.registerPackage(String)
This cannot be implemented in a reasonable way that works in
all deployment methods. |
com.jme3.niftygui.RenderDeviceJme.renderFont(RenderFont, String, int, int, Color, float)
use renderFont(RenderFont font, String str, int x, int y, Color color, float sizeX, float sizeY) instead |
com.jme3.shader.Shader.resetSources()
This method is not needed since deleting
a shader causes the sources to delete as well, thus its not required
for them to be GC'd to be removed from GL. |
com.jme3.asset.AssetManager.setAssetEventListener(AssetEventListener)
Please use AssetManager.addAssetEventListener(com.jme3.asset.AssetEventListener)
to listen for asset events. |
com.jme3.app.Application.setAssetManager(AssetManager)
|
com.jme3.bullet.control.KinematicRagdollControl.setBoneCcdMotionThreshold(String, float)
use getBoneRigidBody(String BoneName).setCcdMotionThreshold(float) instead |
com.jme3.bullet.control.KinematicRagdollControl.setBoneCcdSweptSphereRadius(String, float)
use getBoneRigidBody(String BoneName).setCcdSweptSphereRadius(float) instead |
com.jme3.effect.ParticleEmitter.setInitialVelocity(Vector3f)
This method is deprecated.
Use ParticleEmitter.getParticleInfluencer().setInitialVelocity(initialVelocity); instead. |
com.jme3.scene.Mesh.setInterleaved()
|
com.jme3.input.android.AndroidInput.setMouseEventsEnabled(boolean)
|
com.jme3.post.filters.RadialBlurFilter.setSampleDist(float)
use RadialBlurFilter.setSampleDistance(float sampleDist) |
com.jme3.shader.Shader.setUsable(boolean)
Unusable shaders cause the renderer to crash,
therefore this field no longer serves any purpose. |
com.jme3.effect.ParticleEmitter.setVelocityVariation(float)
This method is deprecated.
Use ParticleEmitter.getParticleInfluencer().setVelocityVariation(variation); instead. |