Uses of Package
com.jme3.post

Packages that use com.jme3.post
com.jme3.app.state The com.jme3.app.state package provides app states, an abstract way of handling application logic. 
com.jme3.niftygui   
com.jme3.post The com.jme3.post package provides utilities for render processing. 
com.jme3.post.filters   
com.jme3.post.ssao   
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.shadow   
com.jme3.system.awt   
com.jme3.water   
 

Classes in com.jme3.post used by com.jme3.app.state
SceneProcessor
          Scene processors are used to compute/render things before and after the classic render of the scene.
 

Classes in com.jme3.post used by com.jme3.niftygui
SceneProcessor
          Scene processors are used to compute/render things before and after the classic render of the scene.
 

Classes in com.jme3.post used by com.jme3.post
Filter
          Filters are 2D effects applied to the rendered scene.
The filter is fed with the rendered scene image rendered in an offscreen frame buffer.
This texture is applied on a fullscreen quad, with a special material.
This material uses a shader that aplly the desired effect to the scene texture.

This class is abstract, any Filter must extend it.
Any filter holds a frameBuffer and a texture
The getMaterial must return a Material that use a GLSL shader immplementing the desired effect
Filter.Pass
          Inner class Pass Pass are like filters in filters.
FilterPostProcessor
          A FilterPostProcessor is a processor that can apply several Filters to a rendered scene
It manages a list of filters that will be applied in the order in which they've been added to the list
SceneProcessor
          Scene processors are used to compute/render things before and after the classic render of the scene.
 

Classes in com.jme3.post used by com.jme3.post.filters
Filter
          Filters are 2D effects applied to the rendered scene.
The filter is fed with the rendered scene image rendered in an offscreen frame buffer.
This texture is applied on a fullscreen quad, with a special material.
This material uses a shader that aplly the desired effect to the scene texture.

This class is abstract, any Filter must extend it.
Any filter holds a frameBuffer and a texture
The getMaterial must return a Material that use a GLSL shader immplementing the desired effect
 

Classes in com.jme3.post used by com.jme3.post.ssao
Filter
          Filters are 2D effects applied to the rendered scene.
The filter is fed with the rendered scene image rendered in an offscreen frame buffer.
This texture is applied on a fullscreen quad, with a special material.
This material uses a shader that aplly the desired effect to the scene texture.

This class is abstract, any Filter must extend it.
Any filter holds a frameBuffer and a texture
The getMaterial must return a Material that use a GLSL shader immplementing the desired effect
 

Classes in com.jme3.post used by com.jme3.renderer
SceneProcessor
          Scene processors are used to compute/render things before and after the classic render of the scene.
 

Classes in com.jme3.post used by com.jme3.shadow
SceneProcessor
          Scene processors are used to compute/render things before and after the classic render of the scene.
 

Classes in com.jme3.post used by com.jme3.system.awt
SceneProcessor
          Scene processors are used to compute/render things before and after the classic render of the scene.
 

Classes in com.jme3.post used by com.jme3.water
Filter
          Filters are 2D effects applied to the rendered scene.
The filter is fed with the rendered scene image rendered in an offscreen frame buffer.
This texture is applied on a fullscreen quad, with a special material.
This material uses a shader that aplly the desired effect to the scene texture.

This class is abstract, any Filter must extend it.
Any filter holds a frameBuffer and a texture
The getMaterial must return a Material that use a GLSL shader immplementing the desired effect
SceneProcessor
          Scene processors are used to compute/render things before and after the classic render of the scene.