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Packages that use Camera | |
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com.jme3.app | The com.jme3.application provides a toolset for jME3 applications
to interact with various components of the engine. |
com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
com.jme3.cinematic | |
com.jme3.effect | The com.jme3.effect package allows particle emitter effects to be
used with a jME3 application. |
com.jme3.input | The com.jme3.input package is used for all input handling in
jMonkeyEngine. |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.renderer.queue | |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.control | The com.jme3.control package provides
controls . |
com.jme3.scene.plugins.blender.cameras | |
com.jme3.shader | |
com.jme3.shadow | |
com.jme3.terrain.geomipmap | |
com.jme3.terrain.geomipmap.lodcalc | |
com.jme3.water | |
jme3tools.optimize |
Uses of Camera in com.jme3.app |
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Fields in com.jme3.app declared as Camera | |
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protected Camera |
Application.cam
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Methods in com.jme3.app that return Camera | |
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Camera |
Application.getCamera()
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Uses of Camera in com.jme3.asset |
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Methods in com.jme3.asset that return types with arguments of type Camera | |
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java.util.List<Camera> |
BlenderKey.LoadingResults.getCameras()
This method returns all loaded cameras. |
Methods in com.jme3.asset with parameters of type Camera | |
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void |
BlenderKey.LoadingResults.addCamera(Camera camera)
This method adds a camera to the result set. |
Uses of Camera in com.jme3.cinematic |
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Methods in com.jme3.cinematic with parameters of type Camera | |
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CameraNode |
Cinematic.bindCamera(java.lang.String cameraName,
Camera cam)
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Uses of Camera in com.jme3.effect |
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Methods in com.jme3.effect with parameters of type Camera | |
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abstract void |
ParticleMesh.updateParticleData(Particle[] particles,
Camera cam,
Matrix3f inverseRotation)
Update the particle visual data. |
void |
ParticlePointMesh.updateParticleData(Particle[] particles,
Camera cam,
Matrix3f inverseRotation)
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void |
ParticleTriMesh.updateParticleData(Particle[] particles,
Camera cam,
Matrix3f inverseRotation)
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Uses of Camera in com.jme3.input |
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Fields in com.jme3.input declared as Camera | |
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protected Camera |
ChaseCamera.cam
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protected Camera |
FlyByCamera.cam
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Constructors in com.jme3.input with parameters of type Camera | |
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ChaseCamera(Camera cam)
Constructs the chase camera if you use this constructor you have to attach the cam later to a spatial doing spatial.addControl(chaseCamera); |
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ChaseCamera(Camera cam,
InputManager inputManager)
Constructs the chase camera, and registers inputs if you use this constructor you have to attach the cam later to a spatial doing spatial.addControl(chaseCamera); |
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ChaseCamera(Camera cam,
Spatial target)
Constructs the chase camera |
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ChaseCamera(Camera cam,
Spatial target,
InputManager inputManager)
Constructs the chase camera, and registers inputs |
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FlyByCamera(Camera cam)
Creates a new FlyByCamera to control the given Camera object. |
Uses of Camera in com.jme3.renderer |
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Fields in com.jme3.renderer declared as Camera | |
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protected Camera |
ViewPort.cam
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Methods in com.jme3.renderer that return Camera | |
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Camera |
Camera.clone()
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Camera |
ViewPort.getCamera()
Returns the camera which renders the attached scenes. |
Camera |
RenderManager.getCurrentCamera()
Returns the camera currently used for rendering. |
Methods in com.jme3.renderer with parameters of type Camera | |
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void |
Camera.copyFrom(Camera cam)
This method copise the settings of the given camera. |
ViewPort |
RenderManager.createMainView(java.lang.String viewName,
Camera cam)
Creates a new main ViewPort, to display the given camera's content. |
ViewPort |
RenderManager.createPostView(java.lang.String viewName,
Camera cam)
Creates a new post ViewPort, to display the given camera's content. |
ViewPort |
RenderManager.createPreView(java.lang.String viewName,
Camera cam)
Creates a new pre ViewPort, to display the given camera's content. |
void |
RenderManager.setCamera(Camera cam,
boolean ortho)
Set the camera to use for rendering. |
Constructors in com.jme3.renderer with parameters of type Camera | |
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ViewPort(java.lang.String name,
Camera cam)
Create a new viewport. |
Uses of Camera in com.jme3.renderer.queue |
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Methods in com.jme3.renderer.queue with parameters of type Camera | |
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void |
RenderQueue.renderQueue(RenderQueue.Bucket bucket,
RenderManager rm,
Camera cam)
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void |
RenderQueue.renderQueue(RenderQueue.Bucket bucket,
RenderManager rm,
Camera cam,
boolean clear)
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void |
RenderQueue.renderShadowQueue(GeometryList list,
RenderManager rm,
Camera cam,
boolean clear)
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void |
RenderQueue.renderShadowQueue(RenderQueue.ShadowMode shadBucket,
RenderManager rm,
Camera cam,
boolean clear)
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void |
GeometryComparator.setCamera(Camera cam)
Set the camera to use for sorting. |
void |
GeometryList.setCamera(Camera cam)
Set the camera that will be set on the geometry comparators via GeometryComparator.setCamera(com.jme3.renderer.Camera) . |
void |
GuiComparator.setCamera(Camera cam)
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void |
NullComparator.setCamera(Camera cam)
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void |
OpaqueComparator.setCamera(Camera cam)
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void |
TransparentComparator.setCamera(Camera cam)
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Uses of Camera in com.jme3.scene |
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Methods in com.jme3.scene that return Camera | |
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Camera |
CameraNode.getCamera()
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Methods in com.jme3.scene with parameters of type Camera | |
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boolean |
Spatial.checkCulling(Camera cam)
checkCulling checks the spatial with the camera to see if it
should be culled. |
void |
CameraNode.setCamera(Camera camera)
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Constructors in com.jme3.scene with parameters of type Camera | |
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CameraNode(java.lang.String name,
Camera camera)
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Uses of Camera in com.jme3.scene.control |
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Methods in com.jme3.scene.control that return Camera | |
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Camera |
CameraControl.getCamera()
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Methods in com.jme3.scene.control with parameters of type Camera | |
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void |
CameraControl.setCamera(Camera camera)
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Constructors in com.jme3.scene.control with parameters of type Camera | |
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CameraControl(Camera camera)
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CameraControl(Camera camera,
CameraControl.ControlDirection controlDir)
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Uses of Camera in com.jme3.scene.plugins.blender.cameras |
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Methods in com.jme3.scene.plugins.blender.cameras that return Camera | |
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Camera |
CameraHelper.toCamera(Structure structure)
This method converts the given structure to jme camera. |
Camera |
CameraHelper.toCamera249(Structure structure)
This method converts the given structure to jme camera. |
Camera |
CameraHelper.toCamera250(Structure structure)
This method converts the given structure to jme camera. |
Uses of Camera in com.jme3.shader |
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Methods in com.jme3.shader with parameters of type Camera | |
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void |
UniformBindingManager.setCamera(Camera cam,
Matrix4f viewMatrix,
Matrix4f projMatrix,
Matrix4f viewProjMatrix)
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Uses of Camera in com.jme3.shadow |
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Methods in com.jme3.shadow that return Camera | |
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Camera |
BasicShadowRenderer.getShadowCamera()
debug only returns the shadow camera |
Methods in com.jme3.shadow with parameters of type Camera | |
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static float |
PssmShadowUtil.computeZFar(GeometryList occ,
GeometryList recv,
Camera cam)
Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation |
static void |
ShadowUtil.updateFrustumPoints(Camera viewCam,
float nearOverride,
float farOverride,
float scale,
Vector3f[] points)
Updates the points array to contain the frustum corners of the given camera. |
static void |
ShadowUtil.updateFrustumPoints2(Camera viewCam,
Vector3f[] points)
Updates a points arrays with the frustum corners of the provided camera. |
void |
ShadowCamera.updateLightCamera(Camera lightCam)
Updates the camera view direction and position based on the light |
static void |
ShadowUtil.updateShadowCamera(Camera shadowCam,
Vector3f[] points)
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) |
static void |
ShadowUtil.updateShadowCamera(GeometryList occluders,
GeometryList receivers,
Camera shadowCam,
Vector3f[] points)
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects. |
static void |
ShadowUtil.updateShadowCamera(GeometryList occluders,
GeometryList receivers,
Camera shadowCam,
Vector3f[] points,
GeometryList splitOccluders)
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects. |
Uses of Camera in com.jme3.terrain.geomipmap |
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Fields in com.jme3.terrain.geomipmap with type parameters of type Camera | |
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protected java.util.List<Camera> |
TerrainLodControl.cameras
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Methods in com.jme3.terrain.geomipmap with parameters of type Camera | |
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void |
TerrainLodControl.setCamera(Camera camera)
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Method parameters in com.jme3.terrain.geomipmap with type arguments of type Camera | |
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void |
TerrainLodControl.setCameras(java.util.List<Camera> cameras)
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Constructors in com.jme3.terrain.geomipmap with parameters of type Camera | |
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MultiTerrainLodControl(Camera camera)
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TerrainGridLodControl(Terrain terrain,
Camera camera)
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TerrainLodControl(Terrain terrain,
Camera camera)
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Constructor parameters in com.jme3.terrain.geomipmap with type arguments of type Camera | |
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MultiTerrainLodControl(java.util.List<Camera> cameras)
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TerrainLodControl(Terrain terrain,
java.util.List<Camera> cameras)
Only uses the first camera right now. |
Uses of Camera in com.jme3.terrain.geomipmap.lodcalc |
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Methods in com.jme3.terrain.geomipmap.lodcalc with parameters of type Camera | |
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void |
PerspectiveLodCalculator.setCam(Camera cam)
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Constructors in com.jme3.terrain.geomipmap.lodcalc with parameters of type Camera | |
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LodPerspectiveCalculatorFactory(Camera cam,
float pixelError)
Deprecated. |
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PerspectiveLodCalculator(Camera cam,
float pixelError)
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Uses of Camera in com.jme3.water |
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Fields in com.jme3.water declared as Camera | |
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protected Camera |
SimpleWaterProcessor.reflectionCam
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protected Camera |
SimpleWaterProcessor.refractionCam
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Methods in com.jme3.water that return Camera | |
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Camera |
ReflectionProcessor.getReflectionCam()
returns the reflection cam |
Methods in com.jme3.water with parameters of type Camera | |
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void |
ReflectionProcessor.setReflectionCam(Camera reflectionCam)
sets the reflection cam |
Constructors in com.jme3.water with parameters of type Camera | |
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ReflectionProcessor(Camera reflectionCam,
FrameBuffer reflectionBuffer,
Plane reflectionClipPlane)
Creates a ReflectionProcessor |
Uses of Camera in jme3tools.optimize |
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Methods in jme3tools.optimize with parameters of type Camera | |
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void |
FastOctnode.generateRenderSet(Geometry[] globalGeomList,
java.util.Set<Geometry> renderSet,
Camera cam,
BoundingBox parentBox,
boolean isRoot)
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void |
Octnode.generateRenderSet(java.util.Set<Geometry> renderSet,
Camera cam)
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void |
Octree.generateRenderSet(java.util.Set<Geometry> renderSet,
Camera cam)
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