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Class Summary | |
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BasicShadowRenderer | BasicShadowRenderer uses standard shadow mapping with one map it's useful to render shadows in a small scene, but edges might look a bit jagged. |
PssmShadowRenderer | PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm) It splits the view frustum in several parts and compute a shadow map for each one. splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map. This result in a better quality shadow than standard shadow mapping. for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html |
PssmShadowUtil | Includes various useful shadow mapping functions. |
ShadowCamera | Creates a camera according to a light Handy to compute projection matrix of a light |
ShadowUtil | Includes various useful shadow mapping functions. |
Enum Summary | |
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PssmShadowRenderer.CompareMode | Specifies the shadow comparison mode |
PssmShadowRenderer.FilterMode | FilterMode specifies how shadows are filtered |
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