Uses of Class
com.jme3.renderer.Camera

Packages that use Camera
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.cinematic   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.input The com.jme3.input package is used for all input handling in jMonkeyEngine. 
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.queue   
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.control The com.jme3.control package provides controls
com.jme3.scene.plugins.blender.cameras   
com.jme3.shader   
com.jme3.shadow   
com.jme3.terrain.geomipmap   
com.jme3.terrain.geomipmap.lodcalc   
com.jme3.water   
jme3tools.optimize   
 

Uses of Camera in com.jme3.app
 

Fields in com.jme3.app declared as Camera
protected  Camera Application.cam
           
 

Methods in com.jme3.app that return Camera
 Camera Application.getCamera()
           
 

Uses of Camera in com.jme3.asset
 

Methods in com.jme3.asset that return types with arguments of type Camera
 java.util.List<Camera> BlenderKey.LoadingResults.getCameras()
          This method returns all loaded cameras.
 

Methods in com.jme3.asset with parameters of type Camera
 void BlenderKey.LoadingResults.addCamera(Camera camera)
          This method adds a camera to the result set.
 

Uses of Camera in com.jme3.cinematic
 

Methods in com.jme3.cinematic with parameters of type Camera
 CameraNode Cinematic.bindCamera(java.lang.String cameraName, Camera cam)
           
 

Uses of Camera in com.jme3.effect
 

Methods in com.jme3.effect with parameters of type Camera
abstract  void ParticleMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
          Update the particle visual data.
 void ParticlePointMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
           
 void ParticleTriMesh.updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
           
 

Uses of Camera in com.jme3.input
 

Fields in com.jme3.input declared as Camera
protected  Camera ChaseCamera.cam
           
protected  Camera FlyByCamera.cam
           
 

Constructors in com.jme3.input with parameters of type Camera
ChaseCamera(Camera cam)
          Constructs the chase camera if you use this constructor you have to attach the cam later to a spatial doing spatial.addControl(chaseCamera);
ChaseCamera(Camera cam, InputManager inputManager)
          Constructs the chase camera, and registers inputs if you use this constructor you have to attach the cam later to a spatial doing spatial.addControl(chaseCamera);
ChaseCamera(Camera cam, Spatial target)
          Constructs the chase camera
ChaseCamera(Camera cam, Spatial target, InputManager inputManager)
          Constructs the chase camera, and registers inputs
FlyByCamera(Camera cam)
          Creates a new FlyByCamera to control the given Camera object.
 

Uses of Camera in com.jme3.renderer
 

Fields in com.jme3.renderer declared as Camera
protected  Camera ViewPort.cam
           
 

Methods in com.jme3.renderer that return Camera
 Camera Camera.clone()
           
 Camera ViewPort.getCamera()
          Returns the camera which renders the attached scenes.
 Camera RenderManager.getCurrentCamera()
          Returns the camera currently used for rendering.
 

Methods in com.jme3.renderer with parameters of type Camera
 void Camera.copyFrom(Camera cam)
          This method copise the settings of the given camera.
 ViewPort RenderManager.createMainView(java.lang.String viewName, Camera cam)
          Creates a new main ViewPort, to display the given camera's content.
 ViewPort RenderManager.createPostView(java.lang.String viewName, Camera cam)
          Creates a new post ViewPort, to display the given camera's content.
 ViewPort RenderManager.createPreView(java.lang.String viewName, Camera cam)
          Creates a new pre ViewPort, to display the given camera's content.
 void RenderManager.setCamera(Camera cam, boolean ortho)
          Set the camera to use for rendering.
 

Constructors in com.jme3.renderer with parameters of type Camera
ViewPort(java.lang.String name, Camera cam)
          Create a new viewport.
 

Uses of Camera in com.jme3.renderer.queue
 

Methods in com.jme3.renderer.queue with parameters of type Camera
 void RenderQueue.renderQueue(RenderQueue.Bucket bucket, RenderManager rm, Camera cam)
           
 void RenderQueue.renderQueue(RenderQueue.Bucket bucket, RenderManager rm, Camera cam, boolean clear)
           
 void RenderQueue.renderShadowQueue(GeometryList list, RenderManager rm, Camera cam, boolean clear)
           
 void RenderQueue.renderShadowQueue(RenderQueue.ShadowMode shadBucket, RenderManager rm, Camera cam, boolean clear)
           
 void GeometryComparator.setCamera(Camera cam)
          Set the camera to use for sorting.
 void GeometryList.setCamera(Camera cam)
          Set the camera that will be set on the geometry comparators via GeometryComparator.setCamera(com.jme3.renderer.Camera).
 void GuiComparator.setCamera(Camera cam)
           
 void NullComparator.setCamera(Camera cam)
           
 void OpaqueComparator.setCamera(Camera cam)
           
 void TransparentComparator.setCamera(Camera cam)
           
 

Uses of Camera in com.jme3.scene
 

Methods in com.jme3.scene that return Camera
 Camera CameraNode.getCamera()
           
 

Methods in com.jme3.scene with parameters of type Camera
 boolean Spatial.checkCulling(Camera cam)
          checkCulling checks the spatial with the camera to see if it should be culled.
 void CameraNode.setCamera(Camera camera)
           
 

Constructors in com.jme3.scene with parameters of type Camera
CameraNode(java.lang.String name, Camera camera)
           
 

Uses of Camera in com.jme3.scene.control
 

Methods in com.jme3.scene.control that return Camera
 Camera CameraControl.getCamera()
           
 

Methods in com.jme3.scene.control with parameters of type Camera
 void CameraControl.setCamera(Camera camera)
           
 

Constructors in com.jme3.scene.control with parameters of type Camera
CameraControl(Camera camera)
           
CameraControl(Camera camera, CameraControl.ControlDirection controlDir)
           
 

Uses of Camera in com.jme3.scene.plugins.blender.cameras
 

Methods in com.jme3.scene.plugins.blender.cameras that return Camera
 Camera CameraHelper.toCamera(Structure structure)
          This method converts the given structure to jme camera.
 Camera CameraHelper.toCamera249(Structure structure)
          This method converts the given structure to jme camera.
 Camera CameraHelper.toCamera250(Structure structure)
          This method converts the given structure to jme camera.
 

Uses of Camera in com.jme3.shader
 

Methods in com.jme3.shader with parameters of type Camera
 void UniformBindingManager.setCamera(Camera cam, Matrix4f viewMatrix, Matrix4f projMatrix, Matrix4f viewProjMatrix)
           
 

Uses of Camera in com.jme3.shadow
 

Methods in com.jme3.shadow that return Camera
 Camera BasicShadowRenderer.getShadowCamera()
          debug only returns the shadow camera
 

Methods in com.jme3.shadow with parameters of type Camera
static float PssmShadowUtil.computeZFar(GeometryList occ, GeometryList recv, Camera cam)
          Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation
static void ShadowUtil.updateFrustumPoints(Camera viewCam, float nearOverride, float farOverride, float scale, Vector3f[] points)
          Updates the points array to contain the frustum corners of the given camera.
static void ShadowUtil.updateFrustumPoints2(Camera viewCam, Vector3f[] points)
          Updates a points arrays with the frustum corners of the provided camera.
 void ShadowCamera.updateLightCamera(Camera lightCam)
          Updates the camera view direction and position based on the light
static void ShadowUtil.updateShadowCamera(Camera shadowCam, Vector3f[] points)
          Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners)
static void ShadowUtil.updateShadowCamera(GeometryList occluders, GeometryList receivers, Camera shadowCam, Vector3f[] points)
          Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects.
static void ShadowUtil.updateShadowCamera(GeometryList occluders, GeometryList receivers, Camera shadowCam, Vector3f[] points, GeometryList splitOccluders)
          Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects.
 

Uses of Camera in com.jme3.terrain.geomipmap
 

Fields in com.jme3.terrain.geomipmap with type parameters of type Camera
protected  java.util.List<Camera> TerrainLodControl.cameras
           
 

Methods in com.jme3.terrain.geomipmap with parameters of type Camera
 void TerrainLodControl.setCamera(Camera camera)
           
 

Method parameters in com.jme3.terrain.geomipmap with type arguments of type Camera
 void TerrainLodControl.setCameras(java.util.List<Camera> cameras)
           
 

Constructors in com.jme3.terrain.geomipmap with parameters of type Camera
MultiTerrainLodControl(Camera camera)
           
TerrainGridLodControl(Terrain terrain, Camera camera)
           
TerrainLodControl(Terrain terrain, Camera camera)
           
 

Constructor parameters in com.jme3.terrain.geomipmap with type arguments of type Camera
MultiTerrainLodControl(java.util.List<Camera> cameras)
           
TerrainLodControl(Terrain terrain, java.util.List<Camera> cameras)
          Only uses the first camera right now.
 

Uses of Camera in com.jme3.terrain.geomipmap.lodcalc
 

Methods in com.jme3.terrain.geomipmap.lodcalc with parameters of type Camera
 void PerspectiveLodCalculator.setCam(Camera cam)
           
 

Constructors in com.jme3.terrain.geomipmap.lodcalc with parameters of type Camera
LodPerspectiveCalculatorFactory(Camera cam, float pixelError)
          Deprecated.  
PerspectiveLodCalculator(Camera cam, float pixelError)
           
 

Uses of Camera in com.jme3.water
 

Fields in com.jme3.water declared as Camera
protected  Camera SimpleWaterProcessor.reflectionCam
           
protected  Camera SimpleWaterProcessor.refractionCam
           
 

Methods in com.jme3.water that return Camera
 Camera ReflectionProcessor.getReflectionCam()
          returns the reflection cam
 

Methods in com.jme3.water with parameters of type Camera
 void ReflectionProcessor.setReflectionCam(Camera reflectionCam)
          sets the reflection cam
 

Constructors in com.jme3.water with parameters of type Camera
ReflectionProcessor(Camera reflectionCam, FrameBuffer reflectionBuffer, Plane reflectionClipPlane)
          Creates a ReflectionProcessor
 

Uses of Camera in jme3tools.optimize
 

Methods in jme3tools.optimize with parameters of type Camera
 void FastOctnode.generateRenderSet(Geometry[] globalGeomList, java.util.Set<Geometry> renderSet, Camera cam, BoundingBox parentBox, boolean isRoot)
           
 void Octnode.generateRenderSet(java.util.Set<Geometry> renderSet, Camera cam)
           
 void Octree.generateRenderSet(java.util.Set<Geometry> renderSet, Camera cam)