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Savable
is an interface for objects that can be serialized
using jME's serialization system.SavableClassUtil
contains various utilities to handle
Savable classes.Savable
to an OutputStream.
Savable
to a file.
save
will save the heightmap data into a new RAW file
denoted by the supplied filename.
scale
scales the operation performed by this matrix on a
per-component basis.
scaleAdd
multiplies this vector by a scalar then adds the
given Vector3f.
scaleAdd
multiplies the given vector by a scalar then adds
the given vector.
scaleAdd
multiplies this vector by a scalar then adds the
given Vector3f.
scaleAdd
multiplies the given vector by a scalar then adds
the given vector.
SceneGraphVisitorAdapter
is used to traverse the scene
graph tree.SceneGraphVisitorAdapter
is used to traverse the scene
graph tree.doc
to out
doc
to out
set
sets the RGBA values of this color.
set
sets the values of this color to those set by a parameter
color.
copy
transfers the contents of a given matrix to this
matrix.
set
places a given value into the matrix at the given
position.
set
sets the values of the matrix to those supplied by the
3x3 two dimenion array.
set
sets the values of this matrix from an array of
values assuming that the data is rowMajor order;
set
sets the values of this matrix from an array of
values;
set
defines the values of the matrix based on a supplied
Quaternion
.
set
places a given value into the matrix at the given
position.
set
sets the values of this matrix from an array of
values.
set
sets the values of this matrix from another matrix.
set
sets the values of this matrix from an array of
values assuming that the data is rowMajor order;
set
sets the values of this matrix from an array of
values;
Quaternion
object from the given list
of parameters.
Quaternion
object to be equal to the
passed Quaternion
object.
set
sets one of the triangle's points to that specified as
a parameter.
set
sets one of the triangle's points to that specified as
a parameter.
set
sets the x,y,z values of the vector based on passed
parameters.
set
sets the x,y,z values of the vector by copying the
supplied vector.
set
sets the x,y,z,w values of the vector based on passed
parameters.
set
sets the x,y,z values of the vector by copying the
supplied vector.
setA
sets the first point of the rectangle.
AssetManager.addAssetEventListener(com.jme3.asset.AssetEventListener)
to listen for asset events.
setAxes
sets the axes (left, up and direction) for this
camera.
setAxes
uses a rotational matrix to set the axes of the
camera.
setB
sets the second point of the rectangle.
setBatchHint
sets how batching should work on this
spatial.
BoundingVolume
for this Mesh.
VertexBuffer
on the mesh.
VertexBuffer
for the mesh or modifies
the existing one per the parameters given.
VertexBuffer
on the mesh.
setC
sets the third point of the rectangle.
setCaldera
sets the level at which a peak will be
inverted.
GeometryComparator.setCamera(com.jme3.renderer.Camera)
.
setCenter
sets the center of the ring.
FrameBuffer
.
setColumn
sets a particular column of this matrix to that
represented by the provided vector.
setColumn
sets a particular column of this matrix to that
represented by the provided vector.
PssmShadowRenderer.CompareMode
for more info
setConstant
sets the constant value that helps define the
plane.
setCullHint
sets how scene culling should work on this
spatial during drawing.
setData
sets the data that makes up the image.
setData
sets the data that makes up the image.
setDepth
sets the depth value of the image.
FrameBuffer
.
setDirection
sets the direction of the line.
setDirection
sets the direction vector of the ray.
Mesh.Mode.Hybrid
mesh mode.
AppState
.
LightNode
functionality.
setFactors
sets the distribution of heightmaps.
setFilename
sets the file to use for the RAW data.
PssmShadowRenderer.FilterMode
for more info
setFormat
sets the image format for this image.
setFrame
sets the orientation and location of the camera.
setFrame
sets the orientation and location of the camera.
setFrustum
sets the frustum of this camera object.
setFrustumBottom
sets the value of the bottom frustum
plane.
setFrustumFar
sets the value of the far frustum plane.
setFrustumLeft
sets the value of the left frustum plane.
setFrustumNear
sets the value of the near frustum plane.
setFrustumPerspective
defines the frustum for the camera.
setFrustumRight
sets the value of the right frustum plane.
setFrustumTop
sets the value of the top frustum plane.
translucent bucket
by the RenderManager.
setHeight
sets the height value of the image.
setHeightAtPoint
sets the height value for a given
coordinate.
setHeightAtPoint
sets the height value for a given
coordinate.
setHeightMaps
sets the height maps to combine.
setHeightScale
sets the scale of the height values.
setHeightScale
sets the scale of the height values.
setHeightStream
sets the stream to use for the RAW data.
setImage
sets the background image of the dialog.
setImage
sets the background image of this dialog.
setImage
sets the image object that defines the texture.
setInnerRadius
sets the ring's inner radius.
setInverseRotationDegrees
builds an inverted rotation from
Euler angles that are in degrees.
setInverseRotationRadians
builds an inverted rotation from
Euler angles that are in radians.
setInverseTranslation
will set the matrix's inverse
translation values.
joyId
index to rumble with
the given amount.
setJumps
sets the number of jumps or peaks that will
be created during the next call to load
.
AssetManager
to track this asset.
setLimit
sets the limit of the ray.
Mesh.Mode.Lines
.
setLocalRotation
sets the local rotation of this node
by using a Matrix3f
.
setLocalRotation
sets the local rotation of this node.
setLocalScale
sets the local scale of this node.
setLocalScale
sets the local scale of this node.
setLocalScale
sets the local scale of this node.
setLocalTransform
sets the local transform of this
spatial.
setLocalTranslation
sets the local translation of this
spatial.
setLocalTranslation
sets the local translation of this
spatial.
setLocation
sets the position of the camera.
setFilter
sets the erosion value for the filter.
setFilter
sets the erosion value for the filter.
MaterialExtensionSet
to use for mapping base materials to
jME3 matdefs when loading.
setMaxParticles
sets the maximum number of particles
for a single jump.
setMinParticles
sets the minimum number of particles
for a single jump.
setMode
sets the mode of the combiner.
setModelBound
sets the bounding object for this Spatial.
Mesh.Mode.Hybrid
mesh mode.
FrameBuffer
will be able to write several results into the renderbuffers
by using the gl_FragData
array.
setNormal
sets the normal of the plane.
setNormal
sets the normal of the plane.
setOrigin
sets the origin of the line.
setOrigin
sets the origin of the ray.
setOuterRadius
sets the ring's outer radius.
Node.attachChild(Spatial)
and
Node.detachChild(Spatial)
- don't call directly.
ParticleInfluencer
to influence this particle emitter.
setPeakWalk
sets how often the jump point will be
aggitated.
setPlaneState
sets the state to keep track of tested
planes for culling.
Mesh.Mode.Points
.
setQueueBucket
determines at what phase of the
rendering process this Spatial will rendered.
setRadius
sets the radius of this bounding sphere.
setRotation
sets the orientation of this camera.
setRotationQuaternion
builds a rotation from a
Quaternion
.
setRow
sets a particular row of this matrix to that
represented by the provided vector.
RadialBlurFilter.setSampleDistance(float sampleDist)
setSize
sets the size of the terrain where the area is
size x size.
setSize
sets the size of the terrain where the area is
size x size.
FrameBuffer.setMultiTarget(boolean)
is false)
then this specifies the color target to which the scene should be rendered.
UniformBinding
s for material world parameters.
UniformBinding
s for material world parameters.
PropertiesDialog
provides an interface to make use of the
GameSettings
class.PropertiesDialog
.
PropertiesDialog
.
Track
s to be used by this animation.
setTranslation
will set the matrix's translation values.
setTranslation
will set the matrix's translation values.
setTranslation
will set the matrix's translation values.
setUp
sets the ring's up vector.
VertexBuffer
.
setViewPort
sets the boundaries of the viewport
setViewPortBottom
sets the bottom boundary of the viewport
setViewPortLeft
sets the left boundary of the viewport
setViewPortRight
sets the right boundary of the viewport
setViewPortTop
sets the top boundary of the viewport
setWidth
sets the width value of the image.
setWrap
sets the wrap mode of this texture for a
particular axis.
setWrap
sets the wrap mode of this texture for all axis.
setWrap
sets the wrap mode of this texture for a
particular axis.
setWrap
sets the wrap mode of this texture for all axis.
setWrap
sets the wrap mode of this texture for a
particular axis.
setWrap
sets the wrap mode of this texture for all axis.
setWrap
sets the wrap mode of this texture for a
particular axis.
setWrap
sets the wrap mode of this texture for all axis.
Shader.initialize()
must be called
after this constructor for the shader to be usable.
showDialog
sets this dialog as visble, and brings it to
the front.
SimpleApplication
extends the Application
class to provide default functionality like a first-person camera,
and an accessible root node that is updated and rendered regularly.SimpleAssetCache
is an asset cache
that caches assets without any automatic removal policy.Skeleton
is a convenience class for managing a bone hierarchy.SkyFactory
is used to create jME Spatial
s that can
be attached to the scene to display a sky image in the background.slerp
sets this quaternion's value as an interpolation
between two other quaternions.
smallestAngleBetween
returns (in radians) the minimum
angle between two vectors.
Arrays.sort(long[])
.Spatial
defines the base class for scene graph nodes.Spatial
object setting the
rotation, translation and scale value to defaults.
Sphere
represents a 3D object with all points equidistance
from a center point.split
divides the heightmap data for four children.
display
mode.
StatsView
provides a heads-up display (HUD) of various
statistics of rendering.AudioNode.play()
.
Box
object.
subtract
subtracts the values of the parameter quaternion
from those of this quaternion.
subtract
subtracts the values of a given vector from those
of this vector creating a new vector object.
subtract
subtracts the values of a given vector from those
of this vector storing the result in the given vector object.
subtract
subtracts the given x,y values from those of this
vector creating a new vector object.
subtract
subtracts the values of a given vector from those
of this vector creating a new vector object.
subtract
subtract
subtracts the provided values from this vector,
creating a new vector that is then returned.
subtract
subtracts the values of a given vector from those
of this vector creating a new vector object.
subtract
subtract
subtracts the provided values from this vector,
creating a new vector that is then returned.
subtract
subtracts the values of the parameter quaternion
from those of this quaternion.
subtractLocal
subtracts a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal
subtracts the provided values from this
vector internally, and returns a handle to this vector for easy chaining
of calls.
subtractLocal
subtracts a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal
subtracts the provided values from this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal
subtracts a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal
subtracts the provided values from this vector
internally, and returns a handle to this vector for easy chaining of
calls.
ContextListener> provides a means for an application
to receive events relating to a context.
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