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UniformBindingManager
helps RenderManager
to manage
uniform bindings
.unloadHeightMap
clears the data of the height map.
unloadHeightMap
clears the data of the height map.
SubtypeOf.value()
,
in the type qualifiers declarations.AssetLoader
from loading its assigned extensions.
Collidable
when the requested collision query could not
be completed because one of the collidables does not support colliding with
the other.InputManager
.
update
updates the camera parameters by calling
onFrustumChange
,onViewPortChange
and
onFrameChange
.
update
recalulates the frame rate based on the previous
call to update.
update
recalulates the frame rate based on the previous
call to update.
update
recalculates the frame rate based on the previous
call to update.
vertex
and
triangle
counts for this mesh
based on the current data.
splits
using PSSM.
updateGeometricState
updates the lightlist,
computes the world transforms, and computes the world bounds
for this Spatial.
updateLogicalState
calls the update()
method
for all controls attached to this Spatial.
updateModelBound
recalculates the bounding object for this
Spatial.
updateTexImageData
activates and binds the texture
updateWorldBound
updates the bounding volume that contains
this geometry.
uploadTextureBitmap
uploads a native android bitmap
UrlLocator
is a locator that combines a root URL
and the given path in the AssetKey to construct a new URL
that allows locating the asset.UserData
is used to contain user data objects
set on spatials (primarily primitives) that do not implement
the Savable
interface.UserData
with the given
type and value.
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