A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

F

faceCullMode - Variable in class com.jme3.asset.BlenderKey
Face cull mode.
faces - Variable in class com.jme3.scene.plugins.OBJLoader
 
fADdU - Variable in class com.jme3.util.TempVars
 
FadeFilter - Class in com.jme3.post.filters
Fade Filter allows you to make an animated fade effect on a scene.
FadeFilter() - Constructor for class com.jme3.post.filters.FadeFilter
Creates a FadeFilter
FadeFilter(float) - Constructor for class com.jme3.post.filters.FadeFilter
Creates a FadeFilter with the given duration
fadeIn() - Method in class com.jme3.post.filters.FadeFilter
fades the scene in (black to scene)
fadeOut() - Method in class com.jme3.post.filters.FadeFilter
fades the scene out (scene to black)
fallSpeed - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 
fastestConfig - Variable in class com.jme3.system.android.AndroidConfigChooser
 
fastInvSqrt(float) - Static method in class com.jme3.math.FastMath
 
FastMath - Class in com.jme3.math
FastMath provides 'fast' math approximations and float equivalents of Math functions.
FastOctnode - Class in jme3tools.optimize
 
FastOctnode() - Constructor for class jme3tools.optimize.FastOctnode
 
FaultHeightMap - Class in com.jme3.terrain.heightmap
Creates an heightmap based on the fault algorithm.
FaultHeightMap(int, int, int, int, float, float, long) - Constructor for class com.jme3.terrain.heightmap.FaultHeightMap
Constructor creates the fault.
FaultHeightMap(int, int, float, float) - Constructor for class com.jme3.terrain.heightmap.FaultHeightMap
Create an heightmap with linear step faults.
FAULTSHAPE_CIRCLE - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
A circular fault is created.
FAULTSHAPE_LINE - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
A linear fault is created
FAULTTYPE_COSINE - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
Values are lowered on one side, increased on the other, creating a cosine curve on the fault line
FAULTTYPE_LINEAR - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
Values on one side are lowered, then increase lineary while crossing the fault line to the other side.
FAULTTYPE_SINE - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
Value are lowered on both side, but increased on the fault line creating a smooth ridge on the fault line.
FAULTTYPE_STEP - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
Values on one side are lowered, on the other side increased, creating a step at the fault line
fAWdU - Variable in class com.jme3.util.TempVars
 
fAWxDdU - Variable in class com.jme3.util.TempVars
 
fbosUsed - Variable in class com.jme3.renderer.Statistics
 
fDdU - Variable in class com.jme3.util.TempVars
 
featuresToLoad - Variable in class com.jme3.asset.BlenderKey
This variable is a bitwise flag of FeatureToLoad interface values; By default everything is being loaded.
fetchData(BlenderInputStream) - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method fetches the data stored under the given address.
ffBinding - Variable in class com.jme3.material.MatParam
 
FieldSerializer - Class in com.jme3.network.serializing.serializers
The field serializer is the default serializer used for custom class.
FieldSerializer() - Constructor for class com.jme3.network.serializing.serializers.FieldSerializer
 
FileBlockHeader - Class in com.jme3.scene.plugins.blender.file
A class that holds the header data of a file block.
FileBlockHeader(BlenderInputStream, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.file.FileBlockHeader
Constructor.
FileLocator - Class in com.jme3.asset.plugins
FileLocator allows you to specify a folder where to look for assets.
FileLocator() - Constructor for class com.jme3.asset.plugins.FileLocator
 
fill(PhysicsCollisionObject, Vector3f, float, boolean) - Method in class com.jme3.bullet.collision.PhysicsSweepTestResult
 
fill(BlenderInputStream) - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method fills the pointer with its address value (it doesn't get the actual data yet.
fill(BlenderInputStream) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method fills the structure with data.
fillFloatArray(float[], boolean) - Method in class com.jme3.math.Matrix3f
 
fillFloatArray(float[], boolean) - Method in class com.jme3.math.Matrix4f
 
fillFloatBuffer(FloatBuffer, boolean) - Method in class com.jme3.math.Matrix3f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
fillFloatBuffer(FloatBuffer) - Method in class com.jme3.math.Matrix4f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
fillFloatBuffer(FloatBuffer, boolean) - Method in class com.jme3.math.Matrix4f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
Filter - Class in com.jme3.audio
 
Filter() - Constructor for class com.jme3.audio.Filter
 
Filter(int) - Constructor for class com.jme3.audio.Filter
 
Filter<T> - Interface in com.jme3.network
Determines a true or false value for a given input.
Filter - Class in com.jme3.post
Filters are 2D effects applied to the rendered scene.
The filter is fed with the rendered scene image rendered in an offscreen frame buffer.
This texture is applied on a fullscreen quad, with a special material.
This material uses a shader that aplly the desired effect to the scene texture.

This class is abstract, any Filter must extend it.
Any filter holds a frameBuffer and a texture
The getMaterial must return a Material that use a GLSL shader immplementing the desired effect
Filter(String) - Constructor for class com.jme3.post.Filter
 
Filter() - Constructor for class com.jme3.post.Filter
contruct a Filter
filter - Variable in class com.jme3.terrain.heightmap.AbstractHeightMap
The filter is used to erode the terrain.
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
Filter - Interface in com.jme3.terrain.noise
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.OptimizedErode
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.PerturbFilter
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.SmoothFilter
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.ThermalErodeFilter
 
Filter.Pass - Class in com.jme3.post
Inner class Pass Pass are like filters in filters.
Filter.Pass() - Constructor for class com.jme3.post.Filter.Pass
 
FILTERED - Static variable in class com.jme3.network.message.DisconnectMessage
 
FilteredBasis - Class in com.jme3.terrain.noise.basis
 
FilteredBasis() - Constructor for class com.jme3.terrain.noise.basis.FilteredBasis
 
FilteredBasis(Basis) - Constructor for class com.jme3.terrain.noise.basis.FilteredBasis
 
FilterPostProcessor - Class in com.jme3.post
A FilterPostProcessor is a processor that can apply several Filters to a rendered scene
It manages a list of filters that will be applied in the order in which they've been added to the list
FilterPostProcessor(AssetManager) - Constructor for class com.jme3.post.FilterPostProcessor
Create a FilterProcessor
FilterPostProcessor() - Constructor for class com.jme3.post.FilterPostProcessor
Don't use this constructor, use FilterPostProcessor.FilterPostProcessor(AssetManager assetManager)
This constructor is used for serialization only
Filters - Class in com.jme3.network
Static utility methods pertaining to Filter instances.
Filters() - Constructor for class com.jme3.network.Filters
 
finalize() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
finalize() - Method in class com.jme3.bullet.collision.shapes.CollisionShape
 
finalize() - Method in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
finalize() - Method in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
finalize() - Method in class com.jme3.bullet.joints.PhysicsJoint
 
finalize() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
finalize() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
finalize() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
finalize() - Method in class com.jme3.bullet.PhysicsSpace
 
finalizeNative(long) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
findClosestHeightIndex(int, int) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
findClosestHeightIndex(Vector3f, TerrainPatch) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker
Finds the closest height point to a position.
findConfig(EGL10, EGLDisplay) - Method in class com.jme3.system.android.AndroidConfigChooser
findConfig is used to locate the best config and init the chooser with
findDownPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findDownQuad() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findLeftPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findLeftQuad() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findMinMaxHeights() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Find the minimum and maximum height values.
findNeighboursLod(HashMap<String, UpdatedTerrainPatch>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findPick(Ray, List<TerrainPickData>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Gather the terrain patches that intersect the given ray (toTest).
findPrevMatch(BinaryIdContentPair, ArrayList<BinaryIdContentPair>) - Method in class com.jme3.export.binary.BinaryExporter
 
findRightPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findRightQuad() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findTopPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findTopQuad() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findValue(String) - Method in class com.jme3.scene.plugins.blender.objects.Properties
This method returns the same as getValue if the current property is of other type than IDP_GROUP and its name matches 'propertyName' param.
findVertexIndex(OBJLoader.Vertex) - Method in class com.jme3.scene.plugins.OBJLoader
 
finishAVI() - Method in class com.jme3.app.state.MjpegFileWriter
 
finishOnAppStop - Variable in class com.jme3.app.AndroidHarness
if true finish this activity when the jme app is stopped
fireConnected() - Method in class com.jme3.network.base.DefaultClient
 
fireConnectionAdded(HostedConnection) - Method in class com.jme3.network.base.DefaultServer
 
fireConnectionRemoved(HostedConnection) - Method in class com.jme3.network.base.DefaultServer
 
fireDisconnected(ClientStateListener.DisconnectInfo) - Method in class com.jme3.network.base.DefaultClient
 
fitDuration() - Method in class com.jme3.cinematic.Cinematic
fits the duration of the cinamatic to the duration of all its child cinematic events
fixClassAlias(byte[], int) - Method in class com.jme3.export.binary.BinaryExporter
 
FixedFuncBinding - Enum in com.jme3.material
Fixed function binding is used to specify a binding for a MatParam in case that shaders are not supported on the system.
fixEdges(HashMap<String, UpdatedTerrainPatch>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Find any neighbours that should have their edges seamed because another neighbour changed its LOD to a greater value (less detailed)
fixNormalEdges(TerrainPatch, TerrainPatch, TerrainPatch, TerrainPatch, TerrainPatch, TerrainPatch, TerrainPatch, TerrainPatch) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Matches the normals along the edge of the patch with the neighbours.
fixNormalEdges(BoundingBox) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
fix the normals on the edge of the terrain patches.
fixNormals(BoundingBox) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Find what terrain patches need normal recalculations and update their normals;
fixUpAxis - Variable in class com.jme3.asset.BlenderKey
This variable indicate if Y axis is UP axis.
fixUpAxis - Variable in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
This variable indicates if the Y asxis is the UP axis or not.
fixUpAxis - Variable in class com.jme3.scene.plugins.blender.animations.Ipo
This variable indicates if the Y asxis is the UP axis or not.
flag - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
 
flatten(Geometry, Long, List<Vector2f>, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
This method flattens the texture and creates a single result of Texture2D type.
flatten(byte) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Flattens out the valleys.
flipData(byte[], int, int) - Method in class com.jme3.texture.plugins.DDSLoader
Flips the given image data on the Y axis.
flipDXT(ByteBuffer, int, int, Image.Format) - Static method in class com.jme3.texture.plugins.DXTFlipper
 
flipImage(Image, int) - Static method in class com.jme3.texture.plugins.ImageFlipper
 
flipQuadEdges - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
floatBuffer16 - Variable in class com.jme3.util.TempVars
 
FloatSerializer - Class in com.jme3.network.serializing.serializers
Float serializer.
FloatSerializer() - Constructor for class com.jme3.network.serializing.serializers.FloatSerializer
 
FloatToFixed - Class in jme3tools.converters.model
Deprecated. 
FloatToFixed() - Constructor for class jme3tools.converters.model.FloatToFixed
Deprecated.  
floor(float) - Static method in class com.jme3.math.FastMath
Returns a number rounded down.
floor(float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
floor(float[]) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
FLT_EPSILON - Static variable in class com.jme3.math.FastMath
A "close to zero" float epsilon value for use
FluidSimHeightMap - Class in com.jme3.terrain.heightmap
FluidSimHeightMap generates a height map based using some sort of fluid simulation.
FluidSimHeightMap(int, int, float, float, float, float, float, float, long) - Constructor for class com.jme3.terrain.heightmap.FluidSimHeightMap
Constructor sets the attributes of the hill system and generates the height map.
FluidSimHeightMap(int, int) - Constructor for class com.jme3.terrain.heightmap.FluidSimHeightMap
Constructor sets the attributes of the hill system and generates the height map.
flush() - Method in class com.jme3.util.AndroidLogHandler
 
flushEvents() - Method in class com.jme3.network.base.KernelAdapter
 
flushQueue(ViewPort) - Method in class com.jme3.renderer.RenderManager
Flushes the ViewPort's render queue by rendering each of its visible buckets.
FlyByCamera - Class in com.jme3.input
A first person view camera controller.
FlyByCamera(Camera) - Constructor for class com.jme3.input.FlyByCamera
Creates a new FlyByCamera to control the given Camera object.
flyCam - Variable in class com.jme3.app.SimpleApplication
 
FlyCamAppState - Class in com.jme3.app
Manages a FlyByCamera.
FlyCamAppState() - Constructor for class com.jme3.app.FlyCamAppState
 
FogFilter - Class in com.jme3.post.filters
A filter to render a fog effect
FogFilter() - Constructor for class com.jme3.post.filters.FogFilter
Creates a FogFilter
FogFilter(ColorRGBA, float, float) - Constructor for class com.jme3.post.filters.FogFilter
Create a fog filter
folder - Variable in class com.jme3.asset.AssetKey
 
FolderConverter - Class in jme3tools.converters
 
FolderConverter() - Constructor for class jme3tools.converters.FolderConverter
 
folderName - Variable in class com.jme3.scene.plugins.MTLLoader
 
format - Variable in class com.jme3.asset.AndroidImageInfo
 
format - Variable in class com.jme3.scene.VertexBuffer
 
format - Variable in class com.jme3.texture.Image
 
format(LogRecord) - Method in class com.jme3.util.JmeFormatter
 
FORMAT_16BITBE - Static variable in class com.jme3.terrain.heightmap.RawHeightMap
Format specification for 16 bit big endian heightmaps
FORMAT_16BITLE - Static variable in class com.jme3.terrain.heightmap.RawHeightMap
Format specification for 16 bit little endian heightmaps
FORMAT_8BIT - Static variable in class com.jme3.terrain.heightmap.RawHeightMap
Format specification for 8 bit precision heightmaps
formatShaderSource(String, String, String) - Static method in class jme3tools.shader.ShaderDebug
Append the line numbers to the source code of a shader to output it
FormatVersion - Class in com.jme3.export
Specifies the version of the format for jME3 object (j3o) files.
forwardEvents(NiftyInputConsumer) - Method in class com.jme3.niftygui.InputSystemJme
 
fps - Variable in class com.jme3.animation.AnimationFactory
frames per seconds
fps - Variable in class com.jme3.asset.BlenderKey
FramesPerSecond parameter describe how many frames there are in each second.
fpsText - Variable in class com.jme3.app.SimpleApplication
 
fpsText - Variable in class com.jme3.app.StatsAppState
 
frac(float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
Fractal - Interface in com.jme3.terrain.noise.fractal
Interface for a general fractal basis.
FractalSum - Class in com.jme3.terrain.noise.fractal
FractalSum is the simplest form of fractal functions summing up a few octaves of the noise value with an ever decreasing (0 < roughness < 1) amplitude lacunarity = 2.0f is the classical octave distance Note: though noise basis functions are generally designed to return value between -1..1, there sum can easily be made to extend out of this range.
FractalSum() - Constructor for class com.jme3.terrain.noise.fractal.FractalSum
 
FractalTileLoader - Class in com.jme3.terrain.geomipmap.grid
 
FractalTileLoader(Basis, float) - Constructor for class com.jme3.terrain.geomipmap.grid.FractalTileLoader
 
FractalTileLoader.FloatBufferHeightMap - Class in com.jme3.terrain.geomipmap.grid
 
FractalTileLoader.FloatBufferHeightMap(FloatBuffer) - Constructor for class com.jme3.terrain.geomipmap.grid.FractalTileLoader.FloatBufferHeightMap
 
fragLanguage - Variable in class com.jme3.shader.ShaderKey
 
fragName - Variable in class com.jme3.shader.ShaderKey
 
FrameBuffer - Class in com.jme3.texture
FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
FrameBuffer(int, int, int) - Constructor for class com.jme3.texture.FrameBuffer
Creates a new FrameBuffer with the given width, height, and number of samples.
FrameBuffer(FrameBuffer) - Constructor for class com.jme3.texture.FrameBuffer
 
FrameBuffer.RenderBuffer - Class in com.jme3.texture
RenderBuffer represents either a texture or a buffer that will be rendered to.
FrameBuffer.RenderBuffer() - Constructor for class com.jme3.texture.FrameBuffer.RenderBuffer
 
frameCounter - Variable in class com.jme3.app.StatsAppState
 
frameLayout - Variable in class com.jme3.app.AndroidHarness
 
frameRate - Variable in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
frameRate - Variable in class com.jme3.system.NullContext
 
freeze() - Method in class com.jme3.animation.CompactArray
release objects.
frictionSlip - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
 
frictionSlip - Variable in class com.jme3.bullet.objects.VehicleWheel
 
fromAction(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.IpoHelper
This method creates an ipo object used for interpolation calculations.
fromAngleAxis(float, Vector3f) - Method in class com.jme3.math.Matrix3f
fromAngleAxis sets this matrix4f to the values specified by an angle and an axis of rotation.
fromAngleAxis(float, Vector3f) - Method in class com.jme3.math.Matrix4f
fromAngleAxis sets this matrix4f to the values specified by an angle and an axis of rotation.
fromAngleAxis(float, Vector3f) - Method in class com.jme3.math.Quaternion
fromAngleAxis sets this quaternion to the values specified by an angle and an axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme3.math.Matrix3f
fromAngleNormalAxis sets this matrix4f to the values specified by an angle and a normalized axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme3.math.Matrix4f
fromAngleNormalAxis sets this matrix4f to the values specified by an angle and a normalized axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme3.math.Quaternion
fromAngleNormalAxis sets this quaternion to the values specified by an angle and a normalized axis of rotation.
fromAngles(float[]) - Method in class com.jme3.math.Quaternion
fromAngles builds a quaternion from the Euler rotation angles (y,r,p).
fromAngles(float, float, float) - Method in class com.jme3.math.Quaternion
fromAngles builds a Quaternion from the Euler rotation angles (x,y,z) aka (pitch, yaw, rall)).
fromARGB(float, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given values.
fromARGB16(short, short, short, short) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given values.
fromARGB8(byte, byte, byte, byte) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given values.
fromARGB8(int) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given integer that stores the ARGB8 data.
fromAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Matrix3f
Recreate Matrix using the provided axis.
fromAxes(Vector3f[]) - Method in class com.jme3.math.Quaternion
fromAxes creates a Quaternion that represents the coordinate system defined by three axes.
fromAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Quaternion
fromAxes creates a Quaternion that represents the coordinate system defined by three axes.
fromBoundingBox(BoundingBox) - Method in class com.jme3.scene.debug.WireBox
 
fromBoundingSphere(BoundingSphere) - Method in class com.jme3.scene.debug.WireSphere
Create a WireSphere from a BoundingSphere
fromColor(ColorRGBA) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given color.
fromFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Matrix4f
 
fromFrustum(float, float, float, float, float, float, boolean) - Method in class com.jme3.math.Matrix4f
 
fromIntARGB(int) - Method in class com.jme3.math.ColorRGBA
 
fromIntensity(byte) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the intensity from the given value.
fromIntensity(short) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the intensity from the given value.
fromIntRGBA(int) - Method in class com.jme3.math.ColorRGBA
 
fromIpoStructure(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.IpoHelper
This method creates an ipo object used for interpolation calculations.
fromName(String) - Static method in class com.jme3.export.SavableClassUtil
fromName creates a new Savable from the provided class name.
fromName(String, List<ClassLoader>) - Static method in class com.jme3.export.SavableClassUtil
 
fromPixel(TexturePixel) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given pixel.
fromRotationMatrix(Matrix3f) - Method in class com.jme3.math.Quaternion
fromRotationMatrix generates a quaternion from a supplied matrix.
fromRotationMatrix(float, float, float, float, float, float, float, float, float) - Method in class com.jme3.math.Quaternion
 
fromStartEndVectors(Vector3f, Vector3f) - Method in class com.jme3.math.Matrix3f
A function for creating a rotation matrix that rotates a vector called "start" into another vector called "end".
fromValue(float) - Method in class com.jme3.scene.plugins.blender.animations.IpoHelper
This method creates an ipo with only a single value.
frontStencilDepthFailOperation - Variable in class com.jme3.renderer.RenderContext
 
frontStencilDepthPassOperation - Variable in class com.jme3.renderer.RenderContext
 
frontStencilFunction - Variable in class com.jme3.renderer.RenderContext
 
frontStencilStencilFailOperation - Variable in class com.jme3.renderer.RenderContext
 
frontWheel - Variable in class com.jme3.bullet.objects.VehicleWheel
 
frustrumIntersects - Variable in class com.jme3.scene.Spatial
 
frustumBottom - Variable in class com.jme3.renderer.Camera
Distance from camera to bottom frustum plane.
frustumFar - Variable in class com.jme3.renderer.Camera
Distance from camera to far frustum plane.
frustumLeft - Variable in class com.jme3.renderer.Camera
Distance from camera to left frustum plane.
frustumNear - Variable in class com.jme3.renderer.Camera
Distance from camera to near frustum plane.
frustumRight - Variable in class com.jme3.renderer.Camera
Distance from camera to right frustum plane.
frustumTop - Variable in class com.jme3.renderer.Camera
Distance from camera to top frustum plane.
FULL_NAME - Static variable in class com.jme3.system.JmeVersion
 
function - Variable in class com.jme3.scene.plugins.blender.file.Pointer
This variable indicates if the field is a function pointer.
fWdU - Variable in class com.jme3.util.TempVars
BoundingBox ray collision
FXAAFilter - Class in com.jme3.post.filters
http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/ http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
FXAAFilter() - Constructor for class com.jme3.post.filters.FXAAFilter
 

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