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java.lang.Objectcom.jme3.scene.Spatial
com.jme3.scene.Node
com.jme3.scene.debug.SkeletonDebugger
public class SkeletonDebugger
Nested Class Summary |
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Nested classes/interfaces inherited from class com.jme3.scene.Spatial |
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Spatial.BatchHint, Spatial.CullHint |
Field Summary |
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Fields inherited from class com.jme3.scene.Node |
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children |
Fields inherited from class com.jme3.scene.Spatial |
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batchHint, controls, cullHint, frustrumIntersects, key, localLights, localTransform, name, parent, queueBucket, queueDistance, refreshFlags, RF_BOUND, RF_LIGHTLIST, RF_TRANSFORM, shadowMode, userData, worldBound, worldLights, worldTransform |
Constructor Summary | |
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SkeletonDebugger()
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SkeletonDebugger(java.lang.String name,
Skeleton skeleton)
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Method Summary | |
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SkeletonPoints |
getPoints()
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SkeletonWire |
getWires()
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void |
updateLogicalState(float tpf)
updateLogicalState calls the update() method
for all controls attached to this Spatial. |
Methods inherited from class com.jme3.scene.Node |
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attachChild, attachChildAt, breadthFirstTraversal, clone, collideWith, deepClone, depthFirstTraversal, descendantMatches, descendantMatches, descendantMatches, detachAllChildren, detachChild, detachChildAt, detachChildNamed, getChild, getChild, getChildIndex, getChildren, getQuantity, getTriangleCount, getVertexCount, hasChild, read, setLightListRefresh, setLodLevel, setMaterial, setModelBound, setTransformRefresh, swapChildren, updateGeometricState, updateModelBound, updateWorldBound, write |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public SkeletonDebugger(java.lang.String name, Skeleton skeleton)
public SkeletonDebugger()
Method Detail |
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public void updateLogicalState(float tpf)
Spatial
updateLogicalState
calls the update()
method
for all controls attached to this Spatial.
updateLogicalState
in class Node
tpf
- Time per frame.Spatial.addControl(com.jme3.scene.control.Control)
public SkeletonPoints getPoints()
public SkeletonWire getWires()
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