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public interface AudioRenderer
Interface to be implemented by audio renderers.
Method Summary | |
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void |
cleanup()
Cleanup/destroy the audio system. |
void |
deleteAudioData(AudioData ad)
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void |
deleteFilter(Filter filter)
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void |
initialize()
Initializes the renderer. |
void |
pauseSource(AudioNode src)
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void |
playSource(AudioNode src)
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void |
playSourceInstance(AudioNode src)
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void |
setEnvironment(Environment env)
Sets the environment, used for reverb effects. |
void |
setListener(Listener listener)
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void |
stopSource(AudioNode src)
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void |
update(float tpf)
Update the audio system. |
void |
updateListenerParam(Listener listener,
ListenerParam param)
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void |
updateSourceParam(AudioNode src,
AudioParam param)
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Method Detail |
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void setListener(Listener listener)
listener
- The listener camera, all 3D sounds will be
oriented around the listener.void setEnvironment(Environment env)
env
- The environment to set.AudioNode.setReverbEnabled(boolean)
void playSourceInstance(AudioNode src)
void playSource(AudioNode src)
void pauseSource(AudioNode src)
void stopSource(AudioNode src)
void updateSourceParam(AudioNode src, AudioParam param)
void updateListenerParam(Listener listener, ListenerParam param)
void deleteFilter(Filter filter)
void deleteAudioData(AudioData ad)
void initialize()
void update(float tpf)
tpf
- Time per frame.void cleanup()
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