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Packages that use CloneableSmartAsset | |
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com.jme3.app | The com.jme3.application provides a toolset for jME3 applications
to interact with various components of the engine. |
com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
com.jme3.audio | |
com.jme3.effect | The com.jme3.effect package allows particle emitter effects to be
used with a jME3 application. |
com.jme3.font | |
com.jme3.material | The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.debug | |
com.jme3.scene.plugins.blender.animations | |
com.jme3.terrain.geomipmap | |
com.jme3.texture | |
com.jme3.ui |
Uses of CloneableSmartAsset in com.jme3.app |
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Classes in com.jme3.app that implement CloneableSmartAsset | |
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class |
StatsView
The StatsView provides a heads-up display (HUD) of various
statistics of rendering. |
Uses of CloneableSmartAsset in com.jme3.asset |
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Classes in com.jme3.asset that implement CloneableSmartAsset | |
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static class |
BlenderKey.LoadingResults
This class holds the loading results according to the given loading flag. |
Uses of CloneableSmartAsset in com.jme3.audio |
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Classes in com.jme3.audio that implement CloneableSmartAsset | |
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class |
AudioNode
An AudioNode is used in jME3 for playing audio files. |
Uses of CloneableSmartAsset in com.jme3.effect |
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Classes in com.jme3.effect that implement CloneableSmartAsset | |
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class |
ParticleEmitter
ParticleEmitter is a special kind of geometry which simulates
a particle system. |
Uses of CloneableSmartAsset in com.jme3.font |
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Classes in com.jme3.font that implement CloneableSmartAsset | |
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class |
BitmapText
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Uses of CloneableSmartAsset in com.jme3.material |
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Classes in com.jme3.material that implement CloneableSmartAsset | |
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class |
Material
Material describes the rendering style for a given
Geometry . |
Uses of CloneableSmartAsset in com.jme3.scene |
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Classes in com.jme3.scene that implement CloneableSmartAsset | |
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class |
AssetLinkNode
The AssetLinkNode does not store its children when exported to file. |
class |
BatchNode
BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph. |
class |
CameraNode
CameraNode simply uses CameraControl to implement
linking of camera and node data. |
class |
Geometry
Geometry defines a leaf node of the scene graph. |
class |
LightNode
LightNode is used to link together a Light object
with a Node object. |
class |
Node
Node defines an internal node of a scene graph. |
class |
SimpleBatchNode
SimpleBatchNode comes with some restrictions, but can yield better performances. |
class |
Spatial
Spatial defines the base class for scene graph nodes. |
Uses of CloneableSmartAsset in com.jme3.scene.debug |
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Classes in com.jme3.scene.debug that implement CloneableSmartAsset | |
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class |
SkeletonDebugger
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Uses of CloneableSmartAsset in com.jme3.scene.plugins.blender.animations |
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Classes in com.jme3.scene.plugins.blender.animations that implement CloneableSmartAsset | |
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class |
CalculationBone
The purpose of this class is to imitate bone's movement when calculating inverse kinematics. |
Uses of CloneableSmartAsset in com.jme3.terrain.geomipmap |
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Classes in com.jme3.terrain.geomipmap that implement CloneableSmartAsset | |
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class |
TerrainGrid
TerrainGrid itself is an actual TerrainQuad. |
class |
TerrainPatch
A terrain patch is a leaf in the terrain quad tree. |
class |
TerrainQuad
A terrain quad is a node in the quad tree of the terrain system. |
Uses of CloneableSmartAsset in com.jme3.texture |
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Classes in com.jme3.texture that implement CloneableSmartAsset | |
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class |
Texture
Texture defines a texture object to be used to display an
image on a piece of geometry. |
class |
Texture2D
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class |
Texture3D
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class |
TextureArray
This class implements a Texture array warning, this feature is only supported on opengl 3.0 version. |
class |
TextureCubeMap
Describes a cubemap texture. |
Uses of CloneableSmartAsset in com.jme3.ui |
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Classes in com.jme3.ui that implement CloneableSmartAsset | |
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class |
Picture
A Picture represents a 2D image drawn on the screen. |
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