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java.lang.Objectcom.jme3.scene.plugins.blender.textures.generating.TextureGenerator
com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
public class TextureGeneratorMagic
This class generates the 'magic' texture.
Nested Class Summary |
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Nested classes/interfaces inherited from class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator |
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TextureGenerator.BrightnessAndContrastData |
Field Summary | |
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protected int |
noisedepth
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protected float |
turbul
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protected float[] |
xyz
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Fields inherited from class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator |
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bacd, colorBand, flag, imageFormat, noiseGenerator |
Constructor Summary | |
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TextureGeneratorMagic(com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator noiseGenerator)
Constructor stores the given noise generator. |
Method Summary | |
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void |
getPixel(TexturePixel pixel,
float x,
float y,
float z)
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void |
readData(Structure tex,
BlenderContext blenderContext)
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Methods inherited from class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator |
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applyBrightnessAndContrast, applyBrightnessAndContrast, getImageFormat |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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protected int noisedepth
protected float turbul
protected float[] xyz
Constructor Detail |
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public TextureGeneratorMagic(com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator noiseGenerator)
noiseGenerator
- the noise generatorMethod Detail |
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public void readData(Structure tex, BlenderContext blenderContext)
readData
in class TextureGenerator
public void getPixel(TexturePixel pixel, float x, float y, float z)
getPixel
in class TextureGenerator
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