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Packages that use com.jme3.post | |
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com.jme3.app.state | The com.jme3.app.state package provides
app states ,
an abstract way of handling application logic. |
com.jme3.niftygui | |
com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.post.filters | |
com.jme3.post.ssao | |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.shadow | |
com.jme3.system.awt | |
com.jme3.water |
Classes in com.jme3.post used by com.jme3.app.state | |
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SceneProcessor
Scene processors are used to compute/render things before and after the classic render of the scene. |
Classes in com.jme3.post used by com.jme3.niftygui | |
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SceneProcessor
Scene processors are used to compute/render things before and after the classic render of the scene. |
Classes in com.jme3.post used by com.jme3.post | |
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Filter
Filters are 2D effects applied to the rendered scene. The filter is fed with the rendered scene image rendered in an offscreen frame buffer. This texture is applied on a fullscreen quad, with a special material. This material uses a shader that aplly the desired effect to the scene texture. This class is abstract, any Filter must extend it. Any filter holds a frameBuffer and a texture The getMaterial must return a Material that use a GLSL shader immplementing the desired effect |
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Filter.Pass
Inner class Pass Pass are like filters in filters. |
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FilterPostProcessor
A FilterPostProcessor is a processor that can apply several Filter s to a rendered sceneIt manages a list of filters that will be applied in the order in which they've been added to the list |
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SceneProcessor
Scene processors are used to compute/render things before and after the classic render of the scene. |
Classes in com.jme3.post used by com.jme3.post.filters | |
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Filter
Filters are 2D effects applied to the rendered scene. The filter is fed with the rendered scene image rendered in an offscreen frame buffer. This texture is applied on a fullscreen quad, with a special material. This material uses a shader that aplly the desired effect to the scene texture. This class is abstract, any Filter must extend it. Any filter holds a frameBuffer and a texture The getMaterial must return a Material that use a GLSL shader immplementing the desired effect |
Classes in com.jme3.post used by com.jme3.post.ssao | |
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Filter
Filters are 2D effects applied to the rendered scene. The filter is fed with the rendered scene image rendered in an offscreen frame buffer. This texture is applied on a fullscreen quad, with a special material. This material uses a shader that aplly the desired effect to the scene texture. This class is abstract, any Filter must extend it. Any filter holds a frameBuffer and a texture The getMaterial must return a Material that use a GLSL shader immplementing the desired effect |
Classes in com.jme3.post used by com.jme3.renderer | |
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SceneProcessor
Scene processors are used to compute/render things before and after the classic render of the scene. |
Classes in com.jme3.post used by com.jme3.shadow | |
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SceneProcessor
Scene processors are used to compute/render things before and after the classic render of the scene. |
Classes in com.jme3.post used by com.jme3.system.awt | |
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SceneProcessor
Scene processors are used to compute/render things before and after the classic render of the scene. |
Classes in com.jme3.post used by com.jme3.water | |
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Filter
Filters are 2D effects applied to the rendered scene. The filter is fed with the rendered scene image rendered in an offscreen frame buffer. This texture is applied on a fullscreen quad, with a special material. This material uses a shader that aplly the desired effect to the scene texture. This class is abstract, any Filter must extend it. Any filter holds a frameBuffer and a texture The getMaterial must return a Material that use a GLSL shader immplementing the desired effect |
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SceneProcessor
Scene processors are used to compute/render things before and after the classic render of the scene. |
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