Uses of Class
com.jme3.collision.CollisionResults

Packages that use CollisionResults
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.bounding   
com.jme3.collision   
com.jme3.collision.bih   
com.jme3.math The com.jme3.math package provides mathematic data structures and utilities which are used by the rest of the engine. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.terrain.geomipmap   
com.jme3.terrain.geomipmap.picking   
jme3tools.optimize   
 

Uses of CollisionResults in com.jme3.asset
 

Methods in com.jme3.asset with parameters of type CollisionResults
 int BlenderKey.LoadingResults.collideWith(Collidable other, CollisionResults results)
           
 

Uses of CollisionResults in com.jme3.bounding
 

Methods in com.jme3.bounding with parameters of type CollisionResults
 int BoundingBox.collideWith(Collidable other, CollisionResults results)
           
 int BoundingSphere.collideWith(Collidable other, CollisionResults results)
           
 

Uses of CollisionResults in com.jme3.collision
 

Methods in com.jme3.collision with parameters of type CollisionResults
 int Collidable.collideWith(Collidable other, CollisionResults results)
          Check collision with another Collidable.
 

Uses of CollisionResults in com.jme3.collision.bih
 

Methods in com.jme3.collision.bih with parameters of type CollisionResults
 int BIHTree.collideWith(Collidable other, Matrix4f worldMatrix, BoundingVolume worldBound, CollisionResults results)
           
 int BIHNode.intersectBrute(Ray r, Matrix4f worldMatrix, BIHTree tree, float sceneMin, float sceneMax, CollisionResults results)
           
 int BIHNode.intersectWhere(Collidable col, BoundingBox box, Matrix4f worldMatrix, BIHTree tree, CollisionResults results)
           
 int BIHNode.intersectWhere(Ray r, Matrix4f worldMatrix, BIHTree tree, float sceneMin, float sceneMax, CollisionResults results)
           
 

Uses of CollisionResults in com.jme3.math
 

Methods in com.jme3.math with parameters of type CollisionResults
 int AbstractTriangle.collideWith(Collidable other, CollisionResults results)
           
 int Ray.collideWith(Collidable other, CollisionResults results)
           
 

Uses of CollisionResults in com.jme3.scene
 

Methods in com.jme3.scene with parameters of type CollisionResults
 int Geometry.collideWith(Collidable other, CollisionResults results)
           
 int Node.collideWith(Collidable other, CollisionResults results)
           
 int CollisionData.collideWith(Collidable other, Matrix4f worldMatrix, BoundingVolume worldBound, CollisionResults results)
           
 int Mesh.collideWith(Collidable other, Matrix4f worldMatrix, BoundingVolume worldBound, CollisionResults results)
          Handles collision detection, internal use only.
 

Uses of CollisionResults in com.jme3.terrain.geomipmap
 

Methods in com.jme3.terrain.geomipmap with parameters of type CollisionResults
 int TerrainPatch.collideWith(Collidable other, CollisionResults results)
           
 int TerrainQuad.collideWith(Collidable other, CollisionResults results)
           
 

Uses of CollisionResults in com.jme3.terrain.geomipmap.picking
 

Methods in com.jme3.terrain.geomipmap.picking with parameters of type CollisionResults
 Vector3f BresenhamTerrainPicker.getTerrainIntersection(Ray worldPick, CollisionResults results)
           
 Vector3f TerrainPicker.getTerrainIntersection(Ray worldPick, CollisionResults results)
          Ask for the point of intersection between the given ray and the terrain.
 

Uses of CollisionResults in jme3tools.optimize
 

Methods in jme3tools.optimize with parameters of type CollisionResults
 void Octree.intersect(Ray r, float farPlane, Geometry[] geoms, CollisionResults results)
           
 void Octnode.intersectWhere(Ray r, Geometry[] geoms, float sceneMin, float sceneMax, CollisionResults results)