Uses of Class
com.jme3.texture.Texture.Type

Packages that use Texture.Type
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.renderer.android   
com.jme3.renderer.lwjgl   
com.jme3.texture   
 

Uses of Texture.Type in com.jme3.asset
 

Methods in com.jme3.asset that return Texture.Type
 Texture.Type TextureKey.getTextureTypeHint()
           
 

Methods in com.jme3.asset with parameters of type Texture.Type
 void TextureKey.setTextureTypeHint(Texture.Type textureTypeHint)
           
 

Uses of Texture.Type in com.jme3.renderer.android
 

Methods in com.jme3.renderer.android with parameters of type Texture.Type
 void OGLESShaderRenderer.updateTexImageData(Image img, Texture.Type type, boolean needMips)
          updateTexImageData activates and binds the texture
 

Uses of Texture.Type in com.jme3.renderer.lwjgl
 

Methods in com.jme3.renderer.lwjgl with parameters of type Texture.Type
 void LwjglGL1Renderer.updateTexImageData(Image img, Texture.Type type, boolean mips, int unit)
           
 void LwjglRenderer.updateTexImageData(Image img, Texture.Type type, boolean mips, int unit)
           
 

Uses of Texture.Type in com.jme3.texture
 

Methods in com.jme3.texture that return Texture.Type
abstract  Texture.Type Texture.getType()
           
 Texture.Type Texture2D.getType()
           
 Texture.Type Texture3D.getType()
           
 Texture.Type TextureArray.getType()
           
 Texture.Type TextureCubeMap.getType()
           
static Texture.Type Texture.Type.valueOf(java.lang.String name)
          Returns the enum constant of this type with the specified name.
static Texture.Type[] Texture.Type.values()
          Returns an array containing the constants of this enum type, in the order they are declared.