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Packages that use Node | |
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com.jme3.animation | The com.jme3.animation package contains various classes
for managing animation inside a jME3 application. |
com.jme3.app | The com.jme3.application provides a toolset for jME3 applications
to interact with various components of the engine. |
com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
com.jme3.audio | |
com.jme3.cinematic | |
com.jme3.font | |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.debug | |
com.jme3.scene.plugins | |
com.jme3.scene.plugins.blender.animations | |
com.jme3.scene.plugins.blender.modifiers | |
com.jme3.terrain.geomipmap | |
com.jme3.water | |
jme3tools.optimize |
Uses of Node in com.jme3.animation |
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Methods in com.jme3.animation that return Node | |
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Node |
SkeletonControl.getAttachmentsNode(java.lang.String boneName)
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Uses of Node in com.jme3.app |
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Subclasses of Node in com.jme3.app | |
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class |
StatsView
The StatsView provides a heads-up display (HUD) of various
statistics of rendering. |
Fields in com.jme3.app declared as Node | |
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protected Node |
SimpleApplication.guiNode
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protected Node |
StatsAppState.guiNode
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protected Node |
SimpleApplication.rootNode
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Methods in com.jme3.app that return Node | |
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Node |
SimpleApplication.getGuiNode()
Retrieves guiNode |
Node |
SimpleApplication.getRootNode()
Retrieves rootNode |
Constructors in com.jme3.app with parameters of type Node | |
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StatsAppState(Node guiNode,
BitmapFont guiFont)
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Uses of Node in com.jme3.asset |
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Methods in com.jme3.asset that return types with arguments of type Node | |
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java.util.List<Node> |
BlenderKey.LoadingResults.getObjects()
This method returns all loaded objects. |
java.util.List<Node> |
BlenderKey.LoadingResults.getScenes()
This method returns all loaded scenes. |
Methods in com.jme3.asset with parameters of type Node | |
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void |
BlenderKey.LoadingResults.addObject(Node object)
This method adds an object to the result set. |
void |
BlenderKey.LoadingResults.addScene(Node scene)
This method adds a scene to the result set. |
Uses of Node in com.jme3.audio |
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Subclasses of Node in com.jme3.audio | |
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class |
AudioNode
An AudioNode is used in jME3 for playing audio files. |
Uses of Node in com.jme3.cinematic |
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Methods in com.jme3.cinematic that return Node | |
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Node |
Cinematic.getScene()
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Methods in com.jme3.cinematic with parameters of type Node | |
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void |
MotionPath.enableDebugShape(AssetManager manager,
Node rootNode)
enable the display of the path and the waypoints |
void |
Cinematic.setScene(Node scene)
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Constructors in com.jme3.cinematic with parameters of type Node | |
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Cinematic(Node scene)
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Cinematic(Node scene,
float initialDuration)
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Cinematic(Node scene,
float initialDuration,
LoopMode loopMode)
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Cinematic(Node scene,
LoopMode loopMode)
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Uses of Node in com.jme3.font |
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Subclasses of Node in com.jme3.font | |
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class |
BitmapText
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Uses of Node in com.jme3.scene |
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Subclasses of Node in com.jme3.scene | |
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class |
AssetLinkNode
The AssetLinkNode does not store its children when exported to file. |
class |
BatchNode
BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph. |
class |
CameraNode
CameraNode simply uses CameraControl to implement
linking of camera and node data. |
class |
LightNode
LightNode is used to link together a Light object
with a Node object. |
class |
SimpleBatchNode
SimpleBatchNode comes with some restrictions, but can yield better performances. |
Fields in com.jme3.scene declared as Node | |
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protected Node |
Spatial.parent
Spatial's parent, or null if it has none. |
Methods in com.jme3.scene that return Node | |
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Node |
Node.clone(boolean cloneMaterials)
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Node |
Spatial.getParent()
getParent retrieves this node's parent. |
Methods in com.jme3.scene with parameters of type Node | |
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boolean |
Spatial.hasAncestor(Node ancestor)
determines if the provided Node is the parent, or parent's parent, etc. |
protected void |
Geometry.setParent(Node parent)
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protected void |
Spatial.setParent(Node parent)
Called by attachChild(Spatial) and
detachChild(Spatial) - don't call directly. |
void |
SceneGraphVisitorAdapter.visit(Node geom)
Called when a Node is visited. |
Uses of Node in com.jme3.scene.debug |
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Subclasses of Node in com.jme3.scene.debug | |
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class |
SkeletonDebugger
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Uses of Node in com.jme3.scene.plugins |
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Fields in com.jme3.scene.plugins declared as Node | |
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protected Node |
OBJLoader.objNode
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Uses of Node in com.jme3.scene.plugins.blender.animations |
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Subclasses of Node in com.jme3.scene.plugins.blender.animations | |
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class |
CalculationBone
The purpose of this class is to imitate bone's movement when calculating inverse kinematics. |
Uses of Node in com.jme3.scene.plugins.blender.modifiers |
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Methods in com.jme3.scene.plugins.blender.modifiers that return Node | |
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abstract Node |
Modifier.apply(Node node,
BlenderContext blenderContext)
This method applies the modifier to the given node. |
Methods in com.jme3.scene.plugins.blender.modifiers with parameters of type Node | |
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abstract Node |
Modifier.apply(Node node,
BlenderContext blenderContext)
This method applies the modifier to the given node. |
Uses of Node in com.jme3.terrain.geomipmap |
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Subclasses of Node in com.jme3.terrain.geomipmap | |
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class |
TerrainGrid
TerrainGrid itself is an actual TerrainQuad. |
class |
TerrainQuad
A terrain quad is a node in the quad tree of the terrain system. |
Methods in com.jme3.terrain.geomipmap with parameters of type Node | |
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void |
TerrainQuad.attachBoundChildren(Node parent)
A handy method that will attach all bounding boxes of this terrain to the node you supply. |
Uses of Node in com.jme3.water |
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Constructors in com.jme3.water with parameters of type Node | |
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WaterFilter(Node reflectionScene,
Vector3f lightDirection)
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Uses of Node in jme3tools.optimize |
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Methods in jme3tools.optimize that return Node | |
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static Node |
GeometryBatchFactory.optimize(Node scene,
boolean useLods)
Optimizes a scene by combining Geometry with the same material. |
Methods in jme3tools.optimize with parameters of type Node | |
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static Spatial |
GeometryBatchFactory.optimize(Node scene)
Optimizes a scene by combining Geometry with the same material. |
static Node |
GeometryBatchFactory.optimize(Node scene,
boolean useLods)
Optimizes a scene by combining Geometry with the same material. |
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