com.jme3.network
Interface NetworkClient

All Superinterfaces:
Client, MessageConnection
All Known Implementing Classes:
Network.NetworkClientImpl

public interface NetworkClient
extends Client

A Client whose network connection information can be provided post-creation. The actual connection stack will be setup the same as if Network.connectToServer had been called.


Method Summary
 void connectToServer(java.net.InetAddress address, int port, int remoteUdpPort)
          Connects this client to the specified remote server and ports.
 void connectToServer(java.lang.String host, int port, int remoteUdpPort)
          Connects this client to the specified remote server and ports.
 
Methods inherited from interface com.jme3.network.Client
addClientStateListener, addErrorListener, addMessageListener, addMessageListener, close, getGameName, getId, getVersion, isConnected, removeClientStateListener, removeErrorListener, removeMessageListener, removeMessageListener, send, send, start
 

Method Detail

connectToServer

void connectToServer(java.lang.String host,
                     int port,
                     int remoteUdpPort)
                     throws java.io.IOException
Connects this client to the specified remote server and ports.

Throws:
java.io.IOException

connectToServer

void connectToServer(java.net.InetAddress address,
                     int port,
                     int remoteUdpPort)
                     throws java.io.IOException
Connects this client to the specified remote server and ports.

Parameters:
address - The hosts internet address.
port - The remote TCP port on the server to which this client should send reliable messages.
remoteUdpPort - The remote UDP port on the server to which this client should send 'fast'/unreliable messages. Set to -1 if 'fast' traffic should go over TCP. This will completely disable UDP traffic for this client.
Throws:
java.io.IOException