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Packages that use AudioKey | |
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com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
com.jme3.audio |
Uses of AudioKey in com.jme3.asset |
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Methods in com.jme3.asset with parameters of type AudioKey | |
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AudioData |
AssetManager.loadAudio(AudioKey key)
Load audio file, supported types are WAV or OGG. |
AudioData |
DesktopAssetManager.loadAudio(AudioKey key)
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Uses of AudioKey in com.jme3.audio |
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Fields in com.jme3.audio declared as AudioKey | |
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protected AudioKey |
AudioNode.audioKey
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Methods in com.jme3.audio with parameters of type AudioKey | |
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void |
AudioNode.setAudioData(AudioData audioData,
AudioKey audioKey)
Set the audio data to use for the audio. |
Constructors in com.jme3.audio with parameters of type AudioKey | |
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AudioNode(AudioData audioData,
AudioKey audioKey)
Creates a new AudioNode with the given data and key. |
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