Uses of Class
com.jme3.animation.AnimControl

Packages that use AnimControl
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
 

Uses of AnimControl in com.jme3.animation
 

Methods in com.jme3.animation that return AnimControl
 AnimControl AnimChannel.getControl()
          Returns the parent control of this AnimChannel.
 

Methods in com.jme3.animation with parameters of type AnimControl
 void AnimEventListener.onAnimChange(AnimControl control, AnimChannel channel, java.lang.String animName)
          Invoked when a animation is set to play by the user on the given channel.
 void AnimEventListener.onAnimCycleDone(AnimControl control, AnimChannel channel, java.lang.String animName)
          Invoked when an animation "cycle" is done.
 void BoneTrack.setTime(float time, float weight, AnimControl control, AnimChannel channel)
           
 void BoneTrack.setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars)
          Modify the bone which this track modifies in the skeleton to contain the correct animation transforms for a given time.
 void PoseTrack.setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars)
          Deprecated.  
 void SpatialTrack.setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars)
          Modify the spatial which this track modifies.
 void Track.setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars)
          Sets the time of the animation.