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Packages that use ModelKey | |
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com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.scene.plugins | |
com.jme3.scene.plugins.ogre |
Uses of ModelKey in com.jme3.asset |
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Subclasses of ModelKey in com.jme3.asset | |
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class |
BlenderKey
Blender key. |
Methods in com.jme3.asset with parameters of type ModelKey | |
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Spatial |
AssetManager.loadModel(ModelKey key)
Loads a 3D model with a ModelKey. |
Spatial |
DesktopAssetManager.loadModel(ModelKey key)
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Uses of ModelKey in com.jme3.scene |
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Fields in com.jme3.scene with type parameters of type ModelKey | |
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protected java.util.Map<ModelKey,Spatial> |
AssetLinkNode.assetChildren
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protected java.util.ArrayList<ModelKey> |
AssetLinkNode.assetLoaderKeys
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Methods in com.jme3.scene that return types with arguments of type ModelKey | |
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java.util.ArrayList<ModelKey> |
AssetLinkNode.getAssetLoaderKeys()
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Methods in com.jme3.scene with parameters of type ModelKey | |
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void |
AssetLinkNode.addLinkedChild(ModelKey key)
Add a "linked" child. |
void |
AssetLinkNode.attachLinkedChild(AssetManager manager,
ModelKey key)
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void |
AssetLinkNode.attachLinkedChild(Spatial spat,
ModelKey key)
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void |
AssetLinkNode.detachLinkedChild(ModelKey key)
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void |
AssetLinkNode.detachLinkedChild(Spatial child,
ModelKey key)
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void |
AssetLinkNode.removeLinkedChild(ModelKey key)
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Constructors in com.jme3.scene with parameters of type ModelKey | |
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AssetLinkNode(ModelKey key)
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AssetLinkNode(java.lang.String name,
ModelKey key)
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Uses of ModelKey in com.jme3.scene.plugins |
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Fields in com.jme3.scene.plugins declared as ModelKey | |
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protected ModelKey |
OBJLoader.key
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Uses of ModelKey in com.jme3.scene.plugins.ogre |
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Subclasses of ModelKey in com.jme3.scene.plugins.ogre | |
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class |
OgreMeshKey
OgreMeshKey is used to load Ogre3D mesh.xml models with a specific material file or list. |
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