Uses of Class
com.jme3.math.Triangle

Packages that use Triangle
com.jme3.bounding   
com.jme3.collision   
com.jme3.math The com.jme3.math package provides mathematic data structures and utilities which are used by the rest of the engine. 
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.terrain.geomipmap   
com.jme3.terrain.geomipmap.picking   
com.jme3.util   
 

Uses of Triangle in com.jme3.bounding
 

Methods in com.jme3.bounding with parameters of type Triangle
 void BoundingBox.computeFromTris(Triangle[] tris, int start, int end)
          computeFromTris creates a new Bounding Box from a given set of triangles.
 void BoundingSphere.computeFromTris(Triangle[] tris, int start, int end)
          computeFromTris creates a new Bounding Box from a given set of triangles.
 

Uses of Triangle in com.jme3.collision
 

Methods in com.jme3.collision that return Triangle
 Triangle CollisionResult.getTriangle(Triangle store)
           
 

Methods in com.jme3.collision with parameters of type Triangle
 Triangle CollisionResult.getTriangle(Triangle store)
           
 

Uses of Triangle in com.jme3.math
 

Methods in com.jme3.math that return Triangle
 Triangle Triangle.clone()
           
 

Methods in com.jme3.math with parameters of type Triangle
 boolean Ray.intersectWhere(Triangle t, Vector3f loc)
          intersectWhere determines if the Ray intersects a triangle.
 boolean Ray.intersectWherePlanar(Triangle t, Vector3f loc)
          intersectWherePlanar determines if the Ray intersects a triangle and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the triangle plane.
 

Uses of Triangle in com.jme3.scene
 

Methods in com.jme3.scene with parameters of type Triangle
 void Mesh.getTriangle(int index, Triangle tri)
          Gets the triangle vertex positions at the given triangle index and stores them into the Triangle argument.
 

Uses of Triangle in com.jme3.terrain.geomipmap
 

Methods in com.jme3.terrain.geomipmap that return Triangle
 Triangle[] TerrainPatch.getGridTriangles(float x, float z)
          Get the triangles at the specified grid point.
protected  Triangle[] LODGeomap.getGridTrianglesAtPoint(float x, float z)
          Get the two triangles that make up the grid section at the specified point.
protected  Triangle[] LODGeomap.getGridTrianglesAtPoint(float x, float z, Vector3f scale, Vector3f translation)
          Get the two triangles that make up the grid section at the specified point, translated to world coordinates.
 Triangle TerrainPatch.getTriangle(float x, float z)
          Get the triangle of this geometry at the specified local coordinate.
protected  Triangle LODGeomap.getTriangleAtPoint(float x, float z)
          Get the triangle that the point is on.
protected  Triangle LODGeomap.getTriangleAtPoint(float x, float z, Vector3f scale, Vector3f translation)
          Get a representation of the underlying triangle at the given point, translated to world coordinates.
 

Uses of Triangle in com.jme3.terrain.geomipmap.picking
 

Methods in com.jme3.terrain.geomipmap.picking with parameters of type Triangle
protected  boolean BresenhamTerrainPicker.checkTriangles(float gridX, float gridY, Ray pick, Vector3f intersection, TerrainPatch patch, Triangle store)
           
 

Uses of Triangle in com.jme3.util
 

Fields in com.jme3.util declared as Triangle
 Triangle TempVars.triangle
          Fetching triangle from mesh