Uses of Interface
com.jme3.terrain.noise.fractal.Fractal

Packages that use Fractal
com.jme3.terrain.noise.fractal   
 

Uses of Fractal in com.jme3.terrain.noise.fractal
 

Classes in com.jme3.terrain.noise.fractal that implement Fractal
 class FractalSum
          FractalSum is the simplest form of fractal functions summing up a few octaves of the noise value with an ever decreasing (0 < roughness < 1) amplitude lacunarity = 2.0f is the classical octave distance Note: though noise basis functions are generally designed to return value between -1..1, there sum can easily be made to extend out of this range.
 

Methods in com.jme3.terrain.noise.fractal that return Fractal
 Fractal Fractal.addBasis(Basis basis)
           
 Fractal FractalSum.addBasis(Basis basis)
           
 Fractal Fractal.setAmplitude(float amplitude)
           
 Fractal FractalSum.setAmplitude(float amplitude)
           
 Fractal Fractal.setFrequency(float frequency)
           
 Fractal FractalSum.setFrequency(float frequency)
           
 Fractal Fractal.setLacunarity(float lacunarity)
           
 Fractal FractalSum.setLacunarity(float lacunarity)
           
 Fractal Fractal.setOctaves(float octaves)
           
 Fractal FractalSum.setOctaves(float octaves)
           
 Fractal Fractal.setRoughness(float roughness)
           
 Fractal FractalSum.setRoughness(float roughness)