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Packages that use Triangle | |
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com.jme3.bounding | |
com.jme3.collision | |
com.jme3.math | The com.jme3.math package provides mathematic data structures
and utilities which are used by the rest of the engine. |
com.jme3.scene | The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
com.jme3.terrain.geomipmap | |
com.jme3.terrain.geomipmap.picking | |
com.jme3.util |
Uses of Triangle in com.jme3.bounding |
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Methods in com.jme3.bounding with parameters of type Triangle | |
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void |
BoundingBox.computeFromTris(Triangle[] tris,
int start,
int end)
computeFromTris creates a new Bounding Box from a given
set of triangles. |
void |
BoundingSphere.computeFromTris(Triangle[] tris,
int start,
int end)
computeFromTris creates a new Bounding Box from a given
set of triangles. |
Uses of Triangle in com.jme3.collision |
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Methods in com.jme3.collision that return Triangle | |
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Triangle |
CollisionResult.getTriangle(Triangle store)
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Methods in com.jme3.collision with parameters of type Triangle | |
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Triangle |
CollisionResult.getTriangle(Triangle store)
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Uses of Triangle in com.jme3.math |
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Methods in com.jme3.math that return Triangle | |
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Triangle |
Triangle.clone()
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Methods in com.jme3.math with parameters of type Triangle | |
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boolean |
Ray.intersectWhere(Triangle t,
Vector3f loc)
intersectWhere determines if the Ray intersects a triangle. |
boolean |
Ray.intersectWherePlanar(Triangle t,
Vector3f loc)
intersectWherePlanar determines if the Ray intersects a
triangle and if so it stores the point of
intersection in the given loc vector as t, u, v where t is the distance
from the origin to the point of intersection and u,v is the intersection
point in terms of the triangle plane. |
Uses of Triangle in com.jme3.scene |
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Methods in com.jme3.scene with parameters of type Triangle | |
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void |
Mesh.getTriangle(int index,
Triangle tri)
Gets the triangle vertex positions at the given triangle index and stores them into the Triangle argument. |
Uses of Triangle in com.jme3.terrain.geomipmap |
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Methods in com.jme3.terrain.geomipmap that return Triangle | |
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Triangle[] |
TerrainPatch.getGridTriangles(float x,
float z)
Get the triangles at the specified grid point. |
protected Triangle[] |
LODGeomap.getGridTrianglesAtPoint(float x,
float z)
Get the two triangles that make up the grid section at the specified point. |
protected Triangle[] |
LODGeomap.getGridTrianglesAtPoint(float x,
float z,
Vector3f scale,
Vector3f translation)
Get the two triangles that make up the grid section at the specified point, translated to world coordinates. |
Triangle |
TerrainPatch.getTriangle(float x,
float z)
Get the triangle of this geometry at the specified local coordinate. |
protected Triangle |
LODGeomap.getTriangleAtPoint(float x,
float z)
Get the triangle that the point is on. |
protected Triangle |
LODGeomap.getTriangleAtPoint(float x,
float z,
Vector3f scale,
Vector3f translation)
Get a representation of the underlying triangle at the given point, translated to world coordinates. |
Uses of Triangle in com.jme3.terrain.geomipmap.picking |
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Methods in com.jme3.terrain.geomipmap.picking with parameters of type Triangle | |
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protected boolean |
BresenhamTerrainPicker.checkTriangles(float gridX,
float gridY,
Ray pick,
Vector3f intersection,
TerrainPatch patch,
Triangle store)
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Uses of Triangle in com.jme3.util |
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Fields in com.jme3.util declared as Triangle | |
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Triangle |
TempVars.triangle
Fetching triangle from mesh |
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