|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use Texture | |
---|---|
com.jme3.asset | com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
com.jme3.material | The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
com.jme3.post | The com.jme3.post package provides utilities for
render processing. |
com.jme3.post.filters | |
com.jme3.renderer | The com.jme3.renderer package provides classes responsible for
rendering. |
com.jme3.renderer.android | |
com.jme3.renderer.lwjgl | |
com.jme3.scene.plugins | |
com.jme3.scene.plugins.blender.textures | |
com.jme3.system | |
com.jme3.texture | |
com.jme3.util | |
jme3tools.optimize |
Uses of Texture in com.jme3.asset |
---|
Methods in com.jme3.asset that return Texture | |
---|---|
Texture |
AssetManager.loadTexture(java.lang.String name)
Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA and DDS. |
Texture |
DesktopAssetManager.loadTexture(java.lang.String name)
|
Texture |
AssetManager.loadTexture(TextureKey key)
Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA and DDS. |
Texture |
DesktopAssetManager.loadTexture(TextureKey key)
|
Texture |
AndroidAssetManager.loadTexture(TextureKey key)
Loads a texture. |
Methods in com.jme3.asset that return types with arguments of type Texture | |
---|---|
java.util.List<Texture> |
BlenderKey.LoadingResults.getTextures()
This method returns all loaded textures. |
Methods in com.jme3.asset with parameters of type Texture | |
---|---|
void |
BlenderKey.LoadingResults.addTexture(Texture texture)
This method adds a texture to the result set. |
Uses of Texture in com.jme3.material |
---|
Methods in com.jme3.material that return Texture | |
---|---|
Texture |
MatParamTexture.getTextureValue()
|
Methods in com.jme3.material with parameters of type Texture | |
---|---|
void |
Material.setTexture(java.lang.String name,
Texture value)
Pass a texture to the material shader. |
void |
Material.setTextureParam(java.lang.String name,
VarType type,
Texture value)
Set a texture parameter. |
void |
MatParamTexture.setTextureValue(Texture value)
|
Constructors in com.jme3.material with parameters of type Texture | |
---|---|
MatParamTexture(VarType type,
java.lang.String name,
Texture texture,
int unit)
|
Uses of Texture in com.jme3.post |
---|
Methods in com.jme3.post with parameters of type Texture | |
---|---|
protected void |
Filter.setDepthTexture(Texture depthTexture)
Override if you want to do something special with the depth texture; |
Uses of Texture in com.jme3.post.filters |
---|
Methods in com.jme3.post.filters with parameters of type Texture | |
---|---|
protected void |
TranslucentBucketFilter.setDepthTexture(Texture depthTexture)
|
Uses of Texture in com.jme3.renderer |
---|
Methods in com.jme3.renderer with parameters of type Texture | |
---|---|
void |
Renderer.setTexture(int unit,
Texture tex)
Sets the texture to use for the given texture unit. |
static boolean |
Caps.supports(java.util.Collection<Caps> caps,
Texture tex)
Returns true if given the renderer capabilities, the texture can be supported by the renderer. |
Uses of Texture in com.jme3.renderer.android |
---|
Methods in com.jme3.renderer.android with parameters of type Texture | |
---|---|
void |
OGLESShaderRenderer.setTexture(int unit,
Texture tex)
|
Uses of Texture in com.jme3.renderer.lwjgl |
---|
Methods in com.jme3.renderer.lwjgl with parameters of type Texture | |
---|---|
void |
LwjglGL1Renderer.setTexture(int unit,
Texture tex)
|
void |
LwjglRenderer.setTexture(int unit,
Texture tex)
|
Uses of Texture in com.jme3.scene.plugins |
---|
Fields in com.jme3.scene.plugins declared as Texture | |
---|---|
protected Texture |
MTLLoader.alphaMap
|
protected Texture |
MTLLoader.diffuseMap
|
protected Texture |
MTLLoader.normalMap
|
protected Texture |
MTLLoader.specularMap
|
Methods in com.jme3.scene.plugins that return Texture | |
---|---|
protected Texture |
MTLLoader.loadTexture(java.lang.String path)
|
Uses of Texture in com.jme3.scene.plugins.blender.textures |
---|
Methods in com.jme3.scene.plugins.blender.textures that return Texture | |
---|---|
Texture |
CombinedTexture.getResultTexture()
|
Texture |
TextureHelper.getTexture(Structure tex,
Structure mTex,
BlenderContext blenderContext)
This class returns a texture read from the file or from packed blender data. |
Texture |
TextureHelper.getTextureFromImage(Structure image,
BlenderContext blenderContext)
This class returns a texture read from the file or from packed blender data. |
protected Texture |
TextureHelper.loadTextureFromFile(java.lang.String name,
BlenderContext blenderContext)
This method loads the textre from outside the blend file. |
Methods in com.jme3.scene.plugins.blender.textures with parameters of type Texture | |
---|---|
void |
CombinedTexture.add(Texture texture,
TextureBlender textureBlender,
int uvCoordinatesType,
int projectionType,
Structure textureStructure,
BlenderContext blenderContext)
This method adds a texture data to the resulting texture. |
Uses of Texture in com.jme3.system |
---|
Methods in com.jme3.system with parameters of type Texture | |
---|---|
void |
NullRenderer.setTexture(int unit,
Texture tex)
|
Uses of Texture in com.jme3.texture |
---|
Subclasses of Texture in com.jme3.texture | |
---|---|
class |
Texture2D
|
class |
Texture3D
|
class |
TextureArray
This class implements a Texture array warning, this feature is only supported on opengl 3.0 version. |
class |
TextureCubeMap
Describes a cubemap texture. |
Methods in com.jme3.texture that return Texture | |
---|---|
Texture |
Texture.clone()
|
abstract Texture |
Texture.createSimpleClone()
Deprecated. Use clone() instead. |
Texture |
Texture2D.createSimpleClone()
|
Texture |
Texture3D.createSimpleClone()
|
Texture |
TextureArray.createSimpleClone()
|
Texture |
TextureCubeMap.createSimpleClone()
|
Texture |
Texture.createSimpleClone(Texture rVal)
Deprecated. Use clone() instead. |
Texture |
Texture2D.createSimpleClone(Texture rVal)
|
Texture |
Texture3D.createSimpleClone(Texture rVal)
|
Texture |
TextureArray.createSimpleClone(Texture rVal)
|
Texture |
TextureCubeMap.createSimpleClone(Texture rVal)
|
Texture |
FrameBuffer.RenderBuffer.getTexture()
|
Methods in com.jme3.texture with parameters of type Texture | |
---|---|
Texture |
Texture.createSimpleClone(Texture rVal)
Deprecated. Use clone() instead. |
Texture |
Texture2D.createSimpleClone(Texture rVal)
|
Texture |
Texture3D.createSimpleClone(Texture rVal)
|
Texture |
TextureArray.createSimpleClone(Texture rVal)
|
Texture |
TextureCubeMap.createSimpleClone(Texture rVal)
|
Uses of Texture in com.jme3.util |
---|
Methods in com.jme3.util with parameters of type Texture | |
---|---|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
boolean sphereMap)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture west,
Texture east,
Texture north,
Texture south,
Texture up,
Texture down,
Vector3f normalScale,
int sphereRadius)
|
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap)
Creates a sky using the given texture (cubemap or spheremap). |
static Spatial |
SkyFactory.createSky(AssetManager assetManager,
Texture texture,
Vector3f normalScale,
boolean sphereMap,
int sphereRadius)
Creates a sky using the given texture (cubemap or spheremap). |
Uses of Texture in jme3tools.optimize |
---|
Methods in jme3tools.optimize that return Texture | |
---|---|
Texture |
TextureAtlas.getAtlasTexture(java.lang.String mapName)
Creates a new atlas texture for the given map name. |
Methods in jme3tools.optimize with parameters of type Texture | |
---|---|
boolean |
TextureAtlas.addTexture(Texture texture,
java.lang.String mapName)
Add a texture for a specific map name |
void |
TextureAtlas.addTexture(Texture texture,
java.lang.String mapName,
java.lang.String sourceTextureName)
Add a texture for a specific map name at the location of another existing texture (on the master map). |
void |
TextureAtlas.addTexture(Texture texture,
java.lang.String mapName,
Texture masterTexture)
Add a texture for a specific map name at the location of another existing texture on the master map. |
TextureAtlas.TextureAtlasTile |
TextureAtlas.getAtlasTile(Texture texture)
Get the TextureAtlasTile for the given Texture |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |