A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

S

S - Static variable in class jme3tools.navigation.Coordinate
 
SafeArrayList<E> - Class in com.jme3.util
Provides a list with similar modification semantics to java.util.concurrent's CopyOnWriteArrayList except that it is not concurrent and also provides direct access to the current array.
SafeArrayList(Class<E>) - Constructor for class com.jme3.util.SafeArrayList
 
SafeArrayList(Class<E>, Collection<? extends E>) - Constructor for class com.jme3.util.SafeArrayList
 
SafeArrayList.ArrayIterator<E> - Class in com.jme3.util
 
SafeArrayList.ArrayIterator(E[], int) - Constructor for class com.jme3.util.SafeArrayList.ArrayIterator
 
sampleRate - Variable in class com.jme3.audio.AudioData
 
saturate(float) - Static method in class com.jme3.math.FastMath
Clamps the given float to be between 0 and 1.
Savable - Interface in com.jme3.export
Savable is an interface for objects that can be serialized using jME's serialization system.
SAVABLE_VERSION - Static variable in class com.jme3.material.Material
 
SAVABLE_VERSION - Static variable in class com.jme3.material.TechniqueDef
Version #1: Separate shader language for each shader source.
SAVABLE_VERSION - Static variable in class com.jme3.scene.Geometry
 
SavableClassUtil - Class in com.jme3.export
SavableClassUtil contains various utilities to handle Savable classes.
SavableClassUtil() - Constructor for class com.jme3.export.SavableClassUtil
 
SavableSerializer - Class in com.jme3.network.serializing.serializers
 
SavableSerializer() - Constructor for class com.jme3.network.serializing.serializers.SavableSerializer
 
save(Savable, OutputStream) - Method in class com.jme3.export.binary.BinaryExporter
 
save(Savable, File) - Method in class com.jme3.export.binary.BinaryExporter
 
save(Savable, OutputStream) - Method in interface com.jme3.export.JmeExporter
Export the Savable to an OutputStream.
save(Savable, File) - Method in interface com.jme3.export.JmeExporter
Export the Savable to a file.
save(Savable, OutputStream) - Method in class com.jme3.export.xml.XMLExporter
 
save(Savable, File) - Method in class com.jme3.export.xml.XMLExporter
 
save(OutputStream) - Method in class com.jme3.system.AppSettings
Saves all settings to the given properties output stream.
save(String) - Method in class com.jme3.system.AppSettings
Saves settings into the Java preferences.
save(String) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
save will save the heightmap data into a new RAW file denoted by the supplied filename.
SaveGame - Class in jme3tools.savegame
Tool for saving Savables as SaveGame entries in a system-dependent way.
SaveGame() - Constructor for class jme3tools.savegame.SaveGame
 
saveGame(String, String, Savable) - Static method in class jme3tools.savegame.SaveGame
Saves a savable in a system-dependent way.
SAXUtil - Class in com.jme3.util.xml
Utility methods for parsing XML data using SAX.
SAXUtil() - Constructor for class com.jme3.util.xml.SAXUtil
 
scale - Variable in class com.jme3.bullet.collision.shapes.CollisionShape
 
scale(Vector3f) - Method in class com.jme3.math.Matrix3f
scale scales the operation performed by this matrix on a per-component basis.
scale(Vector3f) - Method in class com.jme3.math.Matrix4f
Apply a scale to this matrix.
scale(float) - Method in class com.jme3.scene.Spatial
Scales the spatial by the given value
scale(float, float, float) - Method in class com.jme3.scene.Spatial
Scales the spatial by the given scale vector.
scale - Variable in class com.jme3.terrain.noise.basis.Noise
 
scaleAdd(float, Vector3f) - Method in class com.jme3.math.Vector3f
scaleAdd multiplies this vector by a scalar then adds the given Vector3f.
scaleAdd(float, Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
scaleAdd multiplies the given vector by a scalar then adds the given vector.
scaleAdd(float, Vector4f) - Method in class com.jme3.math.Vector4f
scaleAdd multiplies this vector by a scalar then adds the given Vector3f.
scaleAdd(float, Vector4f, Vector4f) - Method in class com.jme3.math.Vector4f
scaleAdd multiplies the given vector by a scalar then adds the given vector.
scales - Variable in class com.jme3.animation.AnimationFactory
scales array for this animation
scaleTextureCoordinates(Vector2f) - Method in class com.jme3.scene.Mesh
Scales the texture coordinate buffer on this mesh by the given scale factor.
ScaleTrack - Class in com.jme3.cinematic.events
Deprecated. use spatial animation instead.
ScaleTrack() - Constructor for class com.jme3.cinematic.events.ScaleTrack
Deprecated.  
ScaleTrack(Spatial, Vector3f) - Constructor for class com.jme3.cinematic.events.ScaleTrack
Deprecated.  
ScaleTrack(Spatial, Vector3f, float, LoopMode) - Constructor for class com.jme3.cinematic.events.ScaleTrack
Deprecated.  
ScaleTrack(Spatial, Vector3f, LoopMode) - Constructor for class com.jme3.cinematic.events.ScaleTrack
Deprecated.  
ScaleTrack(Spatial, Vector3f, float) - Constructor for class com.jme3.cinematic.events.ScaleTrack
Deprecated.  
scan - Variable in class com.jme3.scene.plugins.MTLLoader
 
scan - Variable in class com.jme3.scene.plugins.OBJLoader
 
SceneGraphVisitor - Interface in com.jme3.scene
SceneGraphVisitorAdapter is used to traverse the scene graph tree.
SceneGraphVisitorAdapter - Class in com.jme3.scene
SceneGraphVisitorAdapter is used to traverse the scene graph tree.
SceneGraphVisitorAdapter() - Constructor for class com.jme3.scene.SceneGraphVisitorAdapter
 
sceneList - Variable in class com.jme3.renderer.ViewPort
 
SceneLoader - Class in com.jme3.scene.plugins.ogre
 
SceneLoader() - Constructor for class com.jme3.scene.plugins.ogre.SceneLoader
 
SceneProcessor - Interface in com.jme3.post
Scene processors are used to compute/render things before and after the classic render of the scene.
SCENES - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
 
screen - Variable in class com.jme3.cinematic.events.GuiTrack
 
screenFullScreen - Variable in class com.jme3.app.AndroidHarness
Set the screen window mode.
screenOrientation - Variable in class com.jme3.app.AndroidHarness
Set the screen orientation, default is SENSOR ActivityInfo.SCREEN_ORIENTATION_* constants package android.content.pm.ActivityInfo SCREEN_ORIENTATION_UNSPECIFIED SCREEN_ORIENTATION_LANDSCAPE SCREEN_ORIENTATION_PORTRAIT SCREEN_ORIENTATION_USER SCREEN_ORIENTATION_BEHIND SCREEN_ORIENTATION_SENSOR (default) SCREEN_ORIENTATION_NOSENSOR
ScreenshotAppState - Class in com.jme3.app.state
 
ScreenshotAppState() - Constructor for class com.jme3.app.state.ScreenshotAppState
 
Screenshots - Class in com.jme3.util
 
Screenshots() - Constructor for class com.jme3.util.Screenshots
 
screenShowTitle - Variable in class com.jme3.app.AndroidHarness
if screenShowTitle is true while screenFullScreen is false, then the title bar is also displayed under the notification bar
searchedForNeighboursAlready - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
secondCounter - Variable in class com.jme3.app.StatsAppState
 
SeekableStream - Interface in com.jme3.audio
 
select() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
SelectorKernel - Class in com.jme3.network.kernel.tcp
A Kernel implementation based on NIO selectors.
SelectorKernel(InetAddress, int) - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel
 
SelectorKernel(int) - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel
 
SelectorKernel(InetSocketAddress) - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel
 
SelectorKernel.SelectorThread - Class in com.jme3.network.kernel.tcp
This class is purposely tucked neatly away because messing with the selector from other threads for any reason is very bad.
SelectorKernel.SelectorThread() - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
selectTechnique(String, RenderManager) - Method in class com.jme3.material.Material
Select the technique to use for rendering this material.
send(Message) - Method in class com.jme3.network.base.DefaultClient
 
send(int, Message) - Method in class com.jme3.network.base.DefaultClient
 
send(int, Message, boolean) - Method in class com.jme3.network.base.DefaultClient
 
send(Message) - Method in class com.jme3.network.base.DefaultServer.Connection
 
send(int, Message) - Method in class com.jme3.network.base.DefaultServer.Connection
 
send(Message) - Method in interface com.jme3.network.Client
Sends a message to the server.
send(int, Message) - Method in interface com.jme3.network.Client
Sends a message to the other end of the connection using the specified alternate channel.
send(ByteBuffer) - Method in interface com.jme3.network.kernel.Endpoint
Sends data to the other end of the connection represented by this endpoint.
send(ByteBuffer, boolean, boolean) - Method in class com.jme3.network.kernel.tcp.NioEndpoint
The wakeup option is used internally when the kernel is broadcasting out to a bunch of endpoints and doesn't want to necessarily wakeup right away.
send(ByteBuffer) - Method in class com.jme3.network.kernel.tcp.NioEndpoint
 
send(ByteBuffer) - Method in class com.jme3.network.kernel.udp.UdpEndpoint
 
send(Message) - Method in interface com.jme3.network.MessageConnection
Sends a message to the other end of the connection.
send(int, Message) - Method in interface com.jme3.network.MessageConnection
Sends a message to the other end of the connection using the specified alternate channel.
Serializable - Annotation Type in com.jme3.network.serializing
Use this annotation when a class is going to be transferred over the network.
SerializableSerializer - Class in com.jme3.network.serializing.serializers
Serializes uses Java built-in method.
SerializableSerializer() - Constructor for class com.jme3.network.serializing.serializers.SerializableSerializer
 
serialize() - Method in class com.jme3.animation.CompactArray
serialize this compact array
serialize(int, T) - Method in class com.jme3.animation.CompactArray
serialize object
serialize(int, Quaternion) - Method in class com.jme3.animation.CompactQuaternionArray
 
serialize(int, Vector3f) - Method in class com.jme3.animation.CompactVector3Array
 
serialize(Document, File) - Method in class com.jme3.export.xml.DOMSerializer
Serialize doc to out
serialize(Document, OutputStream) - Method in class com.jme3.export.xml.DOMSerializer
Serialize doc to out
Serializer - Class in com.jme3.network.serializing
The main serializer class, which will serialize objects such that they can be sent across the network.
Serializer() - Constructor for class com.jme3.network.serializing.Serializer
 
SERIALIZER_ID - Static variable in class com.jme3.network.message.ClientRegistrationMessage
 
SERIALIZER_ID - Static variable in class com.jme3.network.message.DisconnectMessage
 
SerializerException - Exception in com.jme3.network.serializing
A general exception from the serialization routines.
SerializerException(String, Throwable) - Constructor for exception com.jme3.network.serializing.SerializerException
 
SerializerException(String) - Constructor for exception com.jme3.network.serializing.SerializerException
 
SerializerRegistration - Class in com.jme3.network.serializing
A SerializerRegistration represents a connection between a class, and its serializer.
SerializerRegistration(Serializer, Class, short) - Constructor for class com.jme3.network.serializing.SerializerRegistration
 
Server - Interface in com.jme3.network
Represents a host that can send and receive messages to a set of remote client connections.
set(int, T) - Method in class com.jme3.animation.CompactArray
 
set(TouchEvent.Type) - Method in class com.jme3.input.event.TouchEvent
 
set(TouchEvent.Type, float, float, float, float) - Method in class com.jme3.input.event.TouchEvent
 
set(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.AbstractTriangle
 
set(float, float, float, float) - Method in class com.jme3.math.ColorRGBA
set sets the RGBA values of this color.
set(ColorRGBA) - Method in class com.jme3.math.ColorRGBA
set sets the values of this color to those set by a parameter color.
set(LineSegment) - Method in class com.jme3.math.LineSegment
 
set(Matrix3f) - Method in class com.jme3.math.Matrix3f
copy transfers the contents of a given matrix to this matrix.
set(int, int, float) - Method in class com.jme3.math.Matrix3f
set places a given value into the matrix at the given position.
set(float[][]) - Method in class com.jme3.math.Matrix3f
set sets the values of the matrix to those supplied by the 3x3 two dimenion array.
set(float[]) - Method in class com.jme3.math.Matrix3f
set sets the values of this matrix from an array of values assuming that the data is rowMajor order;
set(float[], boolean) - Method in class com.jme3.math.Matrix3f
set sets the values of this matrix from an array of values;
set(Quaternion) - Method in class com.jme3.math.Matrix3f
set defines the values of the matrix based on a supplied Quaternion.
set(int, int, float) - Method in class com.jme3.math.Matrix4f
set places a given value into the matrix at the given position.
set(float[][]) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from an array of values.
set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.jme3.math.Matrix4f
Sets the values of this matrix
set(Matrix4f) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from another matrix.
set(float[]) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from an array of values assuming that the data is rowMajor order;
set(float[], boolean) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from an array of values;
set(float, float, float, float) - Method in class com.jme3.math.Quaternion
sets the data in a Quaternion object from the given list of parameters.
set(Quaternion) - Method in class com.jme3.math.Quaternion
Sets the data in this Quaternion object to be equal to the passed Quaternion object.
set(Ray) - Method in class com.jme3.math.Ray
Copies information from a source ray into this ray.
set(Transform) - Method in class com.jme3.math.Transform
Sets this matrix to be equal to the given matrix.
set(int, Vector3f) - Method in class com.jme3.math.Triangle
set sets one of the triangle's points to that specified as a parameter.
set(int, float, float, float) - Method in class com.jme3.math.Triangle
set sets one of the triangle's points to that specified as a parameter.
set(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Triangle
 
set(float, float) - Method in class com.jme3.math.Vector2f
set the x and y values of the vector
set(Vector2f) - Method in class com.jme3.math.Vector2f
set the x and y values of the vector from another vector
set(float, float, float) - Method in class com.jme3.math.Vector3f
set sets the x,y,z values of the vector based on passed parameters.
set(Vector3f) - Method in class com.jme3.math.Vector3f
set sets the x,y,z values of the vector by copying the supplied vector.
set(int, float) - Method in class com.jme3.math.Vector3f
 
set(float, float, float, float) - Method in class com.jme3.math.Vector4f
set sets the x,y,z,w values of the vector based on passed parameters.
set(Vector4f) - Method in class com.jme3.math.Vector4f
set sets the x,y,z values of the vector by copying the supplied vector.
set(int, float) - Method in class com.jme3.math.Vector4f
 
set(String, VarType, Object) - Method in class com.jme3.shader.DefineList
 
set(E) - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
set(int, E) - Method in class com.jme3.util.SafeArrayList
 
set1(Vector3f) - Method in class com.jme3.math.Triangle
 
set2(Vector3f) - Method in class com.jme3.math.Triangle
 
set3(Vector3f) - Method in class com.jme3.math.Triangle
 
setA(Vector3f) - Method in class com.jme3.math.Rectangle
setA sets the first point of the rectangle.
setAccumulatedImpulse(Vector3f) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setAccuracy(float) - Method in class com.jme3.bullet.PhysicsSpace
sets the accuracy of the physics computation, default=1/60s
setActiveCamera(String) - Method in class com.jme3.cinematic.Cinematic
 
setActivity(Activity) - Static method in class com.jme3.system.android.JmeAndroidSystem
 
setAirAbsorbGainHf(float) - Method in class com.jme3.audio.Environment
 
setAlignment(BitmapFont.Align) - Method in class com.jme3.font.BitmapText
Set horizontal alignment.
setAlignment(BillboardControl.Alignment) - Method in class com.jme3.scene.control.BillboardControl
Sets the type of rotation this Billboard will have.
setAlpha(byte) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method sets the alpha value (converts it to float number from range <0, 1>).
setAlpha(short) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method sets the alpha value (converts it to float number from range <0, 1>).
setAlphaFallOff(float) - Method in class com.jme3.material.RenderState
Sets the alpha fall off value for alpha testing.
setAlphaTest(boolean) - Method in class com.jme3.material.RenderState
Enable alpha testing.
setAlphaToCoverage(boolean) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setAlphaToCoverage(boolean) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setAlphaToCoverage(boolean) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setAlphaToCoverage(boolean) - Method in interface com.jme3.renderer.Renderer
Sets the alpha to coverage state.
setAlphaToCoverage(boolean) - Method in class com.jme3.renderer.RenderManager
Enable or disable alpha-to-coverage.
setAlphaToCoverage(boolean) - Method in class com.jme3.system.NullRenderer
 
setAmbientLight(AmbientLight) - Method in class com.jme3.asset.BlenderKey.WorldData
This method sets the world's ambient light.
setAmount(int) - Method in class com.jme3.font.Kerning
 
setAmplitude(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
setAmplitude(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
setAngularDamping(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setAngularFactor(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setAngularLowerLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
 
setAngularOnly(boolean) - Method in class com.jme3.bullet.joints.ConeJoint
 
setAngularOnly(boolean) - Method in class com.jme3.bullet.joints.HingeJoint
 
setAngularSleepingThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setAngularUpperLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
 
setAngularVelocity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the angular velocity of this PhysicsRigidBody
setAnim(String, float) - Method in class com.jme3.animation.AnimChannel
Set the current animation that is played by this AnimChannel.
setAnim(String) - Method in class com.jme3.animation.AnimChannel
Set the current animation that is played by this AnimChannel.
setAnimations(HashMap<String, Animation>) - Method in class com.jme3.animation.AnimControl
 
setAnimData(Long, AnimData) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the anim data for the specified OMA of its owner.
setAnisotropicFilter(int) - Method in class com.jme3.texture.Texture
 
setAnisotropy(int) - Method in class com.jme3.asset.TextureKey
 
setApplyLocal(boolean) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.CharacterControl
When set to true, the physics coordinates will be applied to the local translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.GhostControl
When set to true, the physics coordinates will be applied to the local translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.RigidBodyControl
When set to true, the physics coordinates will be applied to the local translation of the Spatial instead of the world traslation.
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.VehicleControl
When set to true, the physics coordinates will be applied to the local translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
setArrowExtent(Vector3f) - Method in class com.jme3.scene.debug.Arrow
Sets the arrow's extent.
setAsCube(boolean) - Method in class com.jme3.asset.TextureKey
 
setAssetEventListener(AssetEventListener) - Method in interface com.jme3.asset.AssetManager
Deprecated. Please use AssetManager.addAssetEventListener(com.jme3.asset.AssetEventListener) to listen for asset events.
setAssetEventListener(AssetEventListener) - Method in class com.jme3.asset.DesktopAssetManager
 
setAssetKey(AssetKey<?>) - Method in class com.jme3.audio.android.AndroidAudioData
 
setAssetManager(AssetManager) - Method in class com.jme3.app.Application
Deprecated. 
setAssetManager(AssetManager) - Method in class com.jme3.export.binary.BinaryImporter
 
setAssetManager(AssetManager) - Method in class com.jme3.export.xml.XMLImporter
 
setAssetManager(AssetManager) - Method in class com.jme3.post.FilterPostProcessor
Sets the asset manager for this processor
setAssetManager(AssetManager) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the asset manager.
setAssetName(String) - Method in class com.jme3.material.MaterialDef
Set the asset key name.
setAssetRootPath(String) - Method in class com.jme3.asset.BlenderKey
This method sets the asset root path.
setAsTexture3D(boolean) - Method in class com.jme3.asset.TextureKey
 
setAttribute(String, Object) - Method in class com.jme3.network.base.DefaultServer.Connection
 
setAttribute(String, Object) - Method in interface com.jme3.network.HostedConnection
Sets a session attribute specific to this connection.
setAudioData(AudioData, AudioKey) - Method in class com.jme3.audio.AudioNode
Set the audio data to use for the audio.
setAudioRenderer(AudioRenderer) - Static method in class com.jme3.audio.AudioContext
 
setAudioRenderer(String) - Method in class com.jme3.system.AppSettings
Set the audio renderer to use.
setAutoFlushFrames(boolean) - Method in class com.jme3.system.android.OGLESContext
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.awt.AwtPanelsContext
 
setAutoFlushFrames(boolean) - Method in interface com.jme3.system.JmeContext
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.NullContext
 
setAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.renderer.Camera
setAxes sets the axes (left, up and direction) for this camera.
setAxes(Quaternion) - Method in class com.jme3.renderer.Camera
setAxes uses a rotational matrix to set the axes of the camera.
setAxisDeadZone(float) - Method in class com.jme3.input.InputManager
Set the deadzone for joystick axes.
setB(Vector3f) - Method in class com.jme3.math.Rectangle
setB sets the second point of the rectangle.
setBackgroundColor(ColorRGBA) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setBackgroundColor(ColorRGBA) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setBackgroundColor(ColorRGBA) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setBackgroundColor(ColorRGBA) - Method in interface com.jme3.renderer.Renderer
Sets the background (aka clear) color.
setBackgroundColor(ColorRGBA) - Method in class com.jme3.renderer.ViewPort
Sets the background color.
setBackgroundColor(ColorRGBA) - Method in class com.jme3.system.NullRenderer
 
setBase(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setBasis(Basis) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
setBatchHint(Spatial.BatchHint) - Method in class com.jme3.scene.Spatial
setBatchHint sets how batching should work on this spatial.
setBias(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the the width of the occlusion cone considered by the occludee default is 0.1f
setBinding(UniformBinding) - Method in class com.jme3.shader.Uniform
 
setBindingPose() - Method in class com.jme3.animation.Skeleton
Saves the current skeleton state as it's binding pose.
setBindNormalBuffer(VertexBuffer) - Method in class com.jme3.scene.plugins.blender.meshes.MeshContext
This method sets the bind buffer for vertices.
setBindPoseBuffer(VertexBuffer) - Method in class com.jme3.scene.plugins.blender.meshes.MeshContext
This method sets the bind buffer for normals.
setBindTransforms(Vector3f, Quaternion, Vector3f) - Method in class com.jme3.animation.Bone
Sets local bind transform for bone.
setBitsPerPixel(int) - Method in class com.jme3.system.AppSettings
Set the bits per pixel for the display.
setBlenderKey(BlenderKey) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the blender key.
setBlenderVersion(String) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the blender file version.
setBlendMode(RenderState.BlendMode) - Method in class com.jme3.material.RenderState
Set the blending mode.
setBlendMode(BlendMode) - Method in class com.jme3.niftygui.RenderDeviceJme
 
setBlockData(DnaBlockData) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the dna block data.
setBloomIntensity(float) - Method in class com.jme3.post.filters.BloomFilter
intensity of the bloom effect default is 2.0
setBlurScale(float) - Method in class com.jme3.post.filters.BloomFilter
sets The spread of the bloom default is 1.5f
setBlurScale(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the blur amount by scaling the convolution filter up or down.
setBlurStart(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the blur start
at which distance from the light source the effect starts default is 0.02
setBlurWidth(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the blur width default is 0.9
setBoneCcdMotionThreshold(String, float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Deprecated. use getBoneRigidBody(String BoneName).setCcdMotionThreshold(float) instead
setBoneCcdSweptSphereRadius(String, float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Deprecated. use getBoneRigidBody(String BoneName).setCcdSweptSphereRadius(float) instead
setBoneContext(Long, BoneContext) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the bone context for the given bone old memory address.
setBoolean(String, boolean) - Method in class com.jme3.material.Material
Pass a boolean to the material shader.
setBottomLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setBounce(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setBound(BoundingVolume) - Method in class com.jme3.scene.Mesh
Sets the BoundingVolume for this Mesh.
setBoundRefresh() - Method in class com.jme3.scene.Spatial
Indicate that the bounding of this spatial has changed and that a refresh is required.
setBox(Rectangle) - Method in class com.jme3.font.BitmapText
Define area where bitmaptext will be rendered
setBroadphaseType(PhysicsSpace.BroadphaseType) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setBroadphaseType(PhysicsSpace.BroadphaseType) - Method in class com.jme3.bullet.PhysicsSpace
 
setBuffer(VertexBuffer) - Method in class com.jme3.scene.Mesh
Sets the VertexBuffer on the mesh.
setBuffer(VertexBuffer.Type, int, VertexBuffer.Format, Buffer) - Method in class com.jme3.scene.Mesh
Creates a VertexBuffer for the mesh or modifies the existing one per the parameters given.
setBuffer(VertexBuffer.Type, int, FloatBuffer) - Method in class com.jme3.scene.Mesh
Set a floating point VertexBuffer on the mesh.
setBuffer(VertexBuffer.Type, int, float[]) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, IntBuffer) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, int[]) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, ShortBuffer) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, byte[]) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, ByteBuffer) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, short[]) - Method in class com.jme3.scene.Mesh
 
setByCurrentMaterial - Variable in class com.jme3.shader.Uniform
Used to track which uniforms to clear to avoid values leaking from other materials that use that shader.
setC(Vector3f) - Method in class com.jme3.math.Rectangle
setC sets the third point of the rectangle.
setC(float) - Method in class com.jme3.terrain.noise.filter.ThermalErodeFilter
 
setCacheSize(int) - Method in class jme3tools.converters.model.strip.TriStrip
Sets the cache size which the stripfier uses to optimize the data.
setCaldera(float) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setCaldera sets the level at which a peak will be inverted.
setCam(Camera) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
setCamera(Camera) - Method in interface com.jme3.renderer.queue.GeometryComparator
Set the camera to use for sorting.
setCamera(Camera) - Method in class com.jme3.renderer.queue.GeometryList
Set the camera that will be set on the geometry comparators via GeometryComparator.setCamera(com.jme3.renderer.Camera).
setCamera(Camera) - Method in class com.jme3.renderer.queue.GuiComparator
 
setCamera(Camera) - Method in class com.jme3.renderer.queue.NullComparator
 
setCamera(Camera) - Method in class com.jme3.renderer.queue.OpaqueComparator
 
setCamera(Camera) - Method in class com.jme3.renderer.queue.TransparentComparator
 
setCamera(Camera, boolean) - Method in class com.jme3.renderer.RenderManager
Set the camera to use for rendering.
setCamera(Camera) - Method in class com.jme3.scene.CameraNode
 
setCamera(Camera) - Method in class com.jme3.scene.control.CameraControl
 
setCamera(Camera, Matrix4f, Matrix4f, Matrix4f) - Method in class com.jme3.shader.UniformBindingManager
 
setCamera(Camera) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setCameras(List<Camera>) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setCausticsIntensity(float) - Method in class com.jme3.water.WaterFilter
sets the intensity of caustics under water.
setCausticsTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
sets the texture to use to render caustics on the ground underwater
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the CcdMotionThreshold of all the bone's rigidBodies of the ragdoll
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the amount of motion that has to happen in one physics tick to trigger the continuous motion detection
This avoids the problem of fast objects moving through other objects, set to zero to disable (default)
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the CcdSweptSphereRadius of all the bone's rigidBodies of the ragdoll
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setCenter(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
 
setCenter(Vector3f) - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
setCenter(Vector3f) - Method in class com.jme3.math.Ring
setCenter sets the center of the ring.
setCenter(Vector3f) - Method in class com.jme3.math.Triangle
sets the center point of this triangle (average of the three triangles)
setCenter(Vector3f) - Method in class com.jme3.water.WaterFilter
Set the center of the effect.
setCentre(Position) - Method in class jme3tools.navigation.MapModel2D
 
setCentre(Point) - Method in class jme3tools.navigation.MapModel2D
Defines the centre of the map in pixels
setCentre(Position) - Method in class jme3tools.navigation.MapModel3D
Sets the map's centre.
setCentre(Vector3f) - Method in class jme3tools.navigation.MapModel3D
Defines the centre of the map in pixels.
setChannel(int) - Method in class com.jme3.audio.AudioNode
Do not use.
setChar(char) - Method in class com.jme3.font.BitmapCharacter
 
setCharacters(String) - Method in class com.jme3.input.event.TouchEvent
 
setCharSet(BitmapCharacterSet) - Method in class com.jme3.font.BitmapFont
 
setChasingSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Sets the chasing sensitivity, the lower the value the slower the camera will follow the target when it moves default is 5 Only has an effect if smoothMotion is set to true and trailing is enabled
setCheckPlane(int) - Method in class com.jme3.bounding.BoundingVolume
Sets the index of the plane that should be first checked during rendering.
setCinematicEvents(List<CinematicEvent>) - Method in class com.jme3.cinematic.KeyFrame
 
setClearColor(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable clearing of the color buffer for this ViewPort.
setClearDepth(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable clearing of the depth buffer for this ViewPort.
setClearFlags(boolean, boolean, boolean) - Method in class com.jme3.renderer.ViewPort
Set the clear flags (color, depth, stencil) in one call.
setClearStencil(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable clearing of the stencil buffer for this ViewPort.
setClientOpenGLESVersion(int) - Method in class com.jme3.system.android.AndroidConfigChooser
 
setClipPlane(Plane, Plane.Side) - Method in class com.jme3.renderer.Camera
Sets a clipPlane for this camera.
setClipPlane(Plane) - Method in class com.jme3.renderer.Camera
Sets a clipPlane for this camera.
setClipRect(int, int, int, int) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setClipRect(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setClipRect(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setClipRect(int, int, int, int) - Method in interface com.jme3.renderer.Renderer
Specifies a clipping rectangle.
setClipRect(int, int, int, int) - Method in class com.jme3.system.NullRenderer
 
setCollideWithGroups(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Directly set the bitmask for collision groups that this object collides with.
setCollisionBetweenLinkedBodys(boolean) - Method in class com.jme3.bullet.joints.PhysicsJoint
toggles collisions between linked bodys
joint has to be removed from and added to PhyiscsSpace to apply this.
setCollisionGroup(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Sets the collision group number for this physics object.
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Sets a CollisionShape to this physics object, note that the object should not be in the physics space when adding a new collision shape as it is rebuilt on the physics side.
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setColor(ColorRGBA) - Method in class com.jme3.font.BitmapText
changes text color.
setColor(int, int, ColorRGBA) - Method in class com.jme3.font.BitmapText
Set the color of substring.
setColor(String, ColorRGBA) - Method in class com.jme3.font.BitmapText
Set the color of substring.
setColor(ColorRGBA) - Method in class com.jme3.light.Light
Sets the light color.
setColor(String, ColorRGBA) - Method in class com.jme3.material.Material
Pass a Color to the material shader.
setColor(ColorRGBA) - Method in class com.jme3.post.filters.ColorOverlayFilter
sets the color
setColorBuffer(Image.Format) - Method in class com.jme3.texture.FrameBuffer
Enables the use of a color buffer for this FrameBuffer.
setColorExtinction(Vector3f) - Method in class com.jme3.water.WaterFilter
Return at what depth the refraction color extinct the first value is for red the second is for green the third is for blue Play with thos parameters to "trouble" the water default is (5.0, 20.0, 30.0f);
setColorInfluenceLine(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color influence of original image on lines drawn
setColorInfluencePaper(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color influence of original image on non-line areas
setColorTexture(Texture2D) - Method in class com.jme3.texture.FrameBuffer
Set the color texture to use for this framebuffer.
setColorTexture(TextureCubeMap, TextureCubeMap.Face) - Method in class com.jme3.texture.FrameBuffer
Set the color texture to use for this framebuffer.
setColorWrite(boolean) - Method in class com.jme3.material.RenderState
Enable writing color.
setColumn(int, Vector3f) - Method in class com.jme3.math.Matrix3f
setColumn sets a particular column of this matrix to that represented by the provided vector.
setColumn(int, float[]) - Method in class com.jme3.math.Matrix4f
setColumn sets a particular column of this matrix to that represented by the provided vector.
setCompareMode(PssmShadowRenderer.CompareMode) - Method in class com.jme3.shadow.PssmShadowRenderer
sets the shadow compare mode see PssmShadowRenderer.CompareMode for more info
setComputeLuma(boolean) - Method in class com.jme3.post.filters.GammaCorrectionFilter
 
setConstant(float) - Method in class com.jme3.math.Plane
setConstant sets the constant value that helps define the plane.
setConsumed() - Method in class com.jme3.input.event.InputEvent
Call to mark this input event as consumed, meaning it is no longer valid and should not be forwarded to input listeners.
setContactNormal(Vector3f) - Method in class com.jme3.collision.CollisionResult
 
setContactPoint(Vector3f) - Method in class com.jme3.collision.CollisionResult
 
setControlDir(CameraControl.ControlDirection) - Method in class com.jme3.scene.CameraNode
 
setControlDir(CameraControl.ControlDirection) - Method in class com.jme3.scene.control.CameraControl
 
setControlDir(LightControl.ControlDirection) - Method in class com.jme3.scene.control.LightControl
 
setControlDir(LightControl.ControlDirection) - Method in class com.jme3.scene.LightNode
 
setCullHint(Spatial.CullHint) - Method in class com.jme3.scene.Spatial
setCullHint sets how scene culling should work on this spatial during drawing.
setCurrentValue(float) - Method in class com.jme3.cinematic.events.MotionTrack
this method is meant to be called by the motion path only
setCurrentVolume(float) - Method in class com.jme3.audio.android.AndroidAudioData
 
setCurrentWayPoint(int) - Method in class com.jme3.cinematic.events.MotionTrack
this method is meant to be called by the motion path only
setCursorVisible(boolean) - Method in class com.jme3.input.awt.AwtMouseInput
 
setCursorVisible(boolean) - Method in class com.jme3.input.dummy.DummyMouseInput
 
setCursorVisible(boolean) - Method in class com.jme3.input.InputManager
Set whether the mouse cursor should be visible or not.
setCursorVisible(boolean) - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
setCursorVisible(boolean) - Method in interface com.jme3.input.MouseInput
Set whether the mouse cursor should be visible or not.
setCurveTension(float) - Method in class com.jme3.cinematic.MotionPath
sets the tension of the curve (only for catmull rom) 0.0 will give a linear curve, 1.0 a round curve
setCurveTension(float) - Method in class com.jme3.math.Spline
sets the curve tension
setCustomRenderer(Class<? extends JmeContext>) - Method in class com.jme3.system.AppSettings
Set a custom graphics renderer to use.
setCycle(boolean) - Method in class com.jme3.cinematic.MotionPath
Sets the path to be a cycle
setCycle(boolean) - Method in class com.jme3.math.Spline
set to true to make the spline cycle
setDamping(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setDamping(float) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setDamping(float) - Method in class com.jme3.bullet.joints.Point2PointJoint
 
setDamping(int, float) - Method in class com.jme3.bullet.joints.SixDofSpringJoint
 
setDamping(float, float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setDampingDirAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDampingDirLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDampingLimAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDampingLimLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDampingOrthoAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDampingOrthoLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setData(ArrayList<ByteBuffer>) - Method in class com.jme3.texture.Image
setData sets the data that makes up the image.
setData(ByteBuffer) - Method in class com.jme3.texture.Image
setData sets the data that makes up the image.
setData(int, ByteBuffer) - Method in class com.jme3.texture.Image
 
setDebug(boolean) - Method in class com.jme3.water.SimpleWaterProcessor
set to true to display reflection and refraction textures in the GUI for debug purpose
setDecayHfLimit(boolean) - Method in class com.jme3.audio.Environment
 
setDecayHFRatio(float) - Method in class com.jme3.audio.Environment
 
setDecayTime(float) - Method in class com.jme3.audio.Environment
 
setDeepWaterColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
sets the deep water color see setWaterColor for general color default is (0.0039f, 0.00196f, 0.145f,1.0f) (very dark blue)
setDefaultDistance(float) - Method in class com.jme3.input.ChaseCamera
Sets the default distance at start of applicaiton
setDefaultHorizontalRotation(float) - Method in class com.jme3.input.ChaseCamera
sets the default horizontal rotation in radian of the camera at start of the application
setDefaultMaterial(Material) - Method in class com.jme3.asset.BlenderKey
This method sets the default material for objects.
setDefaultVerticalRotation(float) - Method in class com.jme3.input.ChaseCamera
sets the default vertical rotation in radian of the camera at start of the application
setDefines(String) - Method in class com.jme3.shader.Shader.ShaderSource
 
setDensity(float) - Method in class com.jme3.audio.Environment
 
setDepth(int) - Method in class com.jme3.texture.Image
setDepth sets the depth value of the image.
setDepthBits(int) - Method in class com.jme3.system.AppSettings
Sets the number of depth bits to use.
setDepthBuffer(Image.Format) - Method in class com.jme3.texture.FrameBuffer
Enables the use of a depth buffer for this FrameBuffer.
setDepthRange(float, float) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
\ |* Render State *| \
setDepthRange(float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setDepthRange(float, float) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
\ |* Render State *| \
setDepthRange(float, float) - Method in interface com.jme3.renderer.Renderer
Set the range of the depth values for objects.
setDepthRange(float, float) - Method in class com.jme3.system.NullRenderer
 
setDepthSensitivity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the depth sensitivity
defines how much depth will influence edges, default is 10
setDepthTest(boolean) - Method in class com.jme3.material.RenderState
Enable depth testing.
setDepthTexture(Texture) - Method in class com.jme3.post.Filter
Override if you want to do something special with the depth texture;
setDepthTexture(Texture) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
setDepthTexture(Texture2D) - Method in class com.jme3.texture.FrameBuffer
Set the depth texture to use for this framebuffer.
setDepthThreshold(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the depth threshold
Defines at what threshold of difference of depth an edge is outlined default is 0.1f
setDepthWrite(boolean) - Method in class com.jme3.material.RenderState
Enable depth writing.
setDescription(String) - Method in class jme3test.android.DemoLaunchEntry
 
setDiffusion(float) - Method in class com.jme3.audio.Environment
 
setDirection(Vector3f) - Method in class com.jme3.audio.AudioNode
Set the direction of this audio node.
setDirection(Vector3f) - Method in class com.jme3.cinematic.events.MotionTrack
Sets the direction of the spatial This method is used by the motion path.
setDirection(Vector3f) - Method in class com.jme3.light.DirectionalLight
Sets the direction of the light.
setDirection(Vector3f) - Method in class com.jme3.light.SpotLight
 
setDirection(Vector3f) - Method in class com.jme3.math.Line
setDirection sets the direction of the line.
setDirection(Vector3f) - Method in class com.jme3.math.LineSegment
 
setDirection(Vector3f) - Method in class com.jme3.math.Ray
setDirection sets the direction vector of the ray.
setDirection(Vector3f) - Method in class com.jme3.shadow.BasicShadowRenderer
sets the light direction to use to computs shadows
setDirection(Vector3f) - Method in class com.jme3.shadow.PssmShadowRenderer
Sets the light direction to use to compute shadows
setDirectional(boolean) - Method in class com.jme3.audio.AudioNode
Set the audio node to be directional.
setDirectionType(MotionTrack.Direction) - Method in class com.jme3.cinematic.events.MotionTrack
Sets the direction type of the target On each update the direction given to the target can have different behavior See the Direction Enum for explanations
setDisplayFps(boolean) - Method in class com.jme3.app.SimpleApplication
 
setDisplayFps(boolean) - Method in class com.jme3.app.StatsAppState
 
setDisplayStatView(boolean) - Method in class com.jme3.app.SimpleApplication
 
setDisplayStatView(boolean) - Method in class com.jme3.app.StatsAppState
 
setDistance(float) - Method in class com.jme3.collision.CollisionResult
 
setDistortionMix(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets how the normal and dudv map are mixed to create the wave effect, default = 0.5
setDistortionScale(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the scale of distortion by the normal map, default = 0.2
setDistTolerance(float) - Method in class com.jme3.scene.control.LodControl
Specifies the distance tolerance for changing the LOD level on the geometry.
setDownRotateOnCloseViewOnly(boolean) - Method in class com.jme3.input.ChaseCamera
 
setDownSamplingFactor(float) - Method in class com.jme3.post.filters.BloomFilter
Sets the downSampling factor : the size of the computed texture will be divided by this factor.
setDragToRotate(boolean) - Method in class com.jme3.input.ChaseCamera
 
setDragToRotate(boolean) - Method in class com.jme3.input.FlyByCamera
Set if drag to rotate mode is enabled.
setDryFilter(Filter) - Method in class com.jme3.audio.AudioNode
Set the dry filter to use for this audio node.
setDuration(float) - Method in class com.jme3.post.filters.FadeFilter
Sets the duration of the filter default is 1 second
setDynamic() - Method in class com.jme3.scene.Mesh
Indicates to the GPU that this mesh will be modified occasionally (a hint).
setEdgeColor(ColorRGBA) - Method in class com.jme3.post.filters.CartoonEdgeFilter
Sets the edge color, default is black
setEdgeIntensity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the edge intensity
Defineshow visilble will be the outlined edges
setEdgesThickness(int) - Method in class com.jme3.shadow.PssmShadowRenderer
Sets the shadow edges thickness.
setEdgeWidth(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the witdh of the edge in pixels default is 1
setEffect(float) - Method in class com.jme3.terrain.noise.filter.SmoothFilter
 
setEfficentData(Object) - Method in class com.jme3.texture.Image
Set the efficient data representation of this image.
setElementComponent(int, int, Object) - Method in class com.jme3.scene.VertexBuffer
Modify a component inside an element.
setElementLengths(int[]) - Method in class com.jme3.scene.Mesh
Set the element lengths for Mesh.Mode.Hybrid mesh mode.
setEllipsisChar(char) - Method in class com.jme3.font.BitmapText
for setLineWrapType(LineWrapType.NoWrap), set the last character when the text exceeds the bound.
setEmulateMouse(boolean) - Method in class com.jme3.system.AppSettings
Enable or disable mouse emulation on touchscreen based devices.
setEmulateMouseFlipAxis(boolean, boolean) - Method in class com.jme3.system.AppSettings
Specify if the X or Y (or both) axes should be flipped for emulated mouse.
setEnabled(boolean) - Method in class com.jme3.app.FlyCamAppState
 
setEnabled(boolean) - Method in class com.jme3.app.state.AbstractAppState
 
setEnabled(boolean) - Method in interface com.jme3.app.state.AppState
Enable or disable the functionality of the AppState.
setEnabled(boolean) - Method in class com.jme3.app.StatsAppState
 
setEnabled(boolean) - Method in class com.jme3.app.StatsView
 
setEnabled(boolean) - Method in class com.jme3.bullet.BulletAppState
 
setEnabled(boolean) - Method in class com.jme3.bullet.control.CharacterControl
 
setEnabled(boolean) - Method in class com.jme3.bullet.control.GhostControl
 
setEnabled(boolean) - Method in class com.jme3.bullet.control.KinematicRagdollControl
enable or disable the control note that if enabled is true and that the physic space has been set on the ragdoll, the ragdoll is added to the physic space if enabled is false the ragdoll is removed from physic space.
setEnabled(boolean) - Method in interface com.jme3.bullet.control.PhysicsControl
The physics object is removed from the physics space when the control is disabled.
setEnabled(boolean) - Method in class com.jme3.bullet.control.RigidBodyControl
 
setEnabled(boolean) - Method in class com.jme3.bullet.control.VehicleControl
 
setEnabled(boolean) - Method in class com.jme3.cinematic.Cinematic
 
setEnabled(boolean) - Method in class com.jme3.cinematic.events.MotionTrack
 
setEnabled(boolean) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
setEnabled(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to enable or disable the particle emitter
setEnabled(boolean) - Method in class com.jme3.input.ChaseCamera
Enable or disable the camera
setEnabled(boolean) - Method in class com.jme3.input.FlyByCamera
 
setEnabled(boolean) - Method in class com.jme3.post.Filter
Enable or disable this filter
setEnabled(boolean) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
setEnabled(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable this ViewPort.
setEnabled(boolean) - Method in class com.jme3.scene.CameraNode
 
setEnabled(boolean) - Method in class com.jme3.scene.control.AbstractControl
 
setEnabled(boolean) - Method in class com.jme3.scene.LightNode
Enable or disable the LightNode functionality.
setEnabled(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setEnabled(boolean) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
 
setEnableMotor(boolean) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setEncoding(String) - Method in class com.jme3.export.xml.DOMSerializer
Set the encoding used by this serializer.
setEndColor(ColorRGBA) - Method in class com.jme3.effect.ParticleEmitter
Set the end color of the particles spawned.
setEndSize(float) - Method in class com.jme3.effect.ParticleEmitter
Set the end size of the particles spawned.
setEnvironment(Environment) - Method in class com.jme3.audio.android.AndroidAudioRenderer
 
setEnvironment(Environment) - Method in interface com.jme3.audio.AudioRenderer
Sets the environment, used for reverb effects.
setEnvironment(Environment) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
setEquilibriumPoint() - Method in class com.jme3.bullet.joints.SixDofSpringJoint
 
setEquilibriumPoint(int) - Method in class com.jme3.bullet.joints.SixDofSpringJoint
 
setERP(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setEventDispatchImpulseThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setExposure(float) - Method in class com.jme3.post.HDRRenderer
 
setExposureCutOff(float) - Method in class com.jme3.post.filters.BloomFilter
Define the color threshold on which the bloom will be applied (0.0 to 1.0)
setExposurePower(float) - Method in class com.jme3.post.filters.BloomFilter
defines how many time the bloom extracted color will be multiplied by itself.
setExtent(float) - Method in class com.jme3.math.LineSegment
 
setExtractionDir(String) - Static method in class com.jme3.system.Natives
 
setFaceCullMode(RenderState.FaceCullMode) - Method in class com.jme3.asset.BlenderKey
This method sets the face cull mode.
setFaceCullMode(RenderState.FaceCullMode) - Method in class com.jme3.material.RenderState
Set the face culling mode.
setFaceCullMode(RenderState.FaceCullMode) - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
This method sets the face cull mode.
setFaceNormal(Vector3f) - Method in class com.jme3.effect.ParticleEmitter
Sets the normal which particles are facing.
setFacingVelocity(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if particles spawned should face their velocity (or direction to which they are moving towards).
setFactors(float, float) - Method in class com.jme3.terrain.heightmap.CombinerHeightMap
setFactors sets the distribution of heightmaps.
setFallSpeed(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setFaultShape(int) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setFaultType(int) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setFile(File) - Method in class com.jme3.app.state.VideoRecorderAppState
 
setFilename(String) - Method in class com.jme3.terrain.heightmap.RawHeightMap
setFilename sets the file to use for the RAW data.
setFillValue(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets line/paper color ratio for areas with values < luminance5, really dark areas get no lines but a filled blob instead
setFilter(Filter) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
 
setFilterMode(PssmShadowRenderer.FilterMode) - Method in class com.jme3.shadow.PssmShadowRenderer
Sets the filtering mode for shadow edges see PssmShadowRenderer.FilterMode for more info
setFilterState(Filter, boolean) - Method in class com.jme3.post.FilterPostProcessor
sets the filter to enabled or disabled
setFixedFuncBinding(FixedFuncBinding, Object) - Method in interface com.jme3.renderer.GL1Renderer
Set the fixed functionality state.
setFixedFuncBinding(FixedFuncBinding, Object) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setFixEdges(boolean) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setFixUpAxis(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets the fix up axis state.
setFloat(String, float) - Method in class com.jme3.material.Material
Pass a float to the material shader.
setFlushQueues(boolean) - Method in class com.jme3.shadow.PssmShadowRenderer
Set this to false if you want to use several PssmRederers to have multiple shadows cast by multiple light sources.
setFoamExistence(Vector3f) - Method in class com.jme3.water.WaterFilter
Describes at what depth foam starts to fade out and at what it is completely invisible.
setFoamHardness(float) - Method in class com.jme3.water.WaterFilter
Sets the foam hardness : How much the foam will blend with the shore to avoid hard edged water plane.
setFoamIntensity(float) - Method in class com.jme3.water.WaterFilter
sets the foam intensity default is 0.5f
setFoamTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the foam texture
setFocusDistance(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the distance at which objects are purely in focus.
setFocusRange(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the range to either side of focusDistance where the objects go gradually out of focus.
setFogColor(ColorRGBA) - Method in class com.jme3.post.filters.FogFilter
Sets the color of the fog
setFogDensity(float) - Method in class com.jme3.post.filters.FogFilter
Sets the density of the fog, a high value gives a thick fog
setFogDistance(float) - Method in class com.jme3.post.filters.FogFilter
the distance of the fog.
setForcedMaterial(Material) - Method in class com.jme3.renderer.RenderManager
Set the material to use to render all future objects.
setForcedRenderState(RenderState) - Method in class com.jme3.renderer.RenderManager
Set the render state to use for all future objects.
setForcedTechnique(String) - Method in class com.jme3.renderer.RenderManager
Sets the forced technique to use when rendering geometries.
setFormat(Image.Format) - Method in class com.jme3.texture.Image
setFormat sets the image format for this image.
setFps(int) - Method in class com.jme3.asset.BlenderKey
This method sets frames per second amount.
setFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.renderer.Camera
setFrame sets the orientation and location of the camera.
setFrame(Vector3f, Quaternion) - Method in class com.jme3.renderer.Camera
setFrame sets the orientation and location of the camera.
setFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setFrameBuffer(FrameBuffer) - Method in interface com.jme3.renderer.Renderer
Sets the framebuffer that will be drawn to.
setFrameBuffer(FrameBuffer) - Method in class com.jme3.system.NullRenderer
 
setFrameRate(int) - Method in class com.jme3.system.AppSettings
 
setFrequency(int) - Method in class com.jme3.system.AppSettings
Set the frequency, also known as refresh rate, for the rendering display.
setFrequency(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
setFrequency(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
setFriction(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the friction of this physics object
setFrictionSlip(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setFrictionSlip(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The coefficient of friction between the tyre and the ground.
setFrictionSlip(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the coefficient of friction between the tyre and the ground.
setFrontWheel(boolean) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setFrustum(float, float, float, float, float, float) - Method in class com.jme3.renderer.Camera
setFrustum sets the frustum of this camera object.
setFrustumBottom(float) - Method in class com.jme3.renderer.Camera
setFrustumBottom sets the value of the bottom frustum plane.
setFrustumFar(float) - Method in class com.jme3.renderer.Camera
setFrustumFar sets the value of the far frustum plane.
setFrustumLeft(float) - Method in class com.jme3.renderer.Camera
setFrustumLeft sets the value of the left frustum plane.
setFrustumNear(float) - Method in class com.jme3.renderer.Camera
setFrustumNear sets the value of the near frustum plane.
setFrustumPerspective(float, float, float, float) - Method in class com.jme3.renderer.Camera
setFrustumPerspective defines the frustum for the camera.
setFrustumRight(float) - Method in class com.jme3.renderer.Camera
setFrustumRight sets the value of the right frustum plane.
setFrustumTop(float) - Method in class com.jme3.renderer.Camera
setFrustumTop sets the value of the top frustum plane.
setFullscreen(boolean) - Method in class com.jme3.system.AppSettings
 
setGain(float) - Method in class com.jme3.audio.Environment
 
setGainHf(float) - Method in class com.jme3.audio.Environment
 
setGameName(String) - Method in class com.jme3.network.message.ClientRegistrationMessage
 
setGamma(float) - Method in class com.jme3.post.filters.GammaCorrectionFilter
set to 0.0 to disable gamma correction
setGamma(float) - Method in class com.jme3.post.filters.PosterizationFilter
Sets gamma level used to enhange visual quality
setGeneratedTexturePPU(int) - Method in class com.jme3.asset.BlenderKey
This method sets the generated textures resolution.
setGenerateMips(boolean) - Method in class com.jme3.asset.TextureKey
 
setGeometry(Geometry) - Method in class com.jme3.collision.CollisionResult
 
setGeometryComparator(RenderQueue.Bucket, GeometryComparator) - Method in class com.jme3.renderer.queue.RenderQueue
Sets a different geometry comparator for the specified bucket, one of Gui, Opaque, Sky, or Transparent.
setGravity(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setGravity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Set the local gravity of this PhysicsRigidBody
Set this after adding the node to the PhysicsSpace, the PhysicsSpace assigns its current gravity to the physics node when its added.
setGravity(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
Sets the gravity of the PhysicsSpace, set before adding physics objects!
setGravity(Vector3f) - Method in class com.jme3.effect.ParticleEmitter
This method sets the gravity vector.
setGravity(float, float, float) - Method in class com.jme3.effect.ParticleEmitter
Sets the gravity vector.
setGridLocation(Vector2f) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
setGridOrigin(Vector3f) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
setGridSpacing(Vector3f) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
setHandleTranslucentBucket(boolean) - Method in class com.jme3.renderer.RenderManager
Enable or disable rendering of the translucent bucket by the RenderManager.
setHeight(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's height.
setHeight(int) - Method in class com.jme3.font.BitmapCharacter
 
setHeight(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setHeight(int) - Method in class com.jme3.niftygui.InputSystemJme
 
setHeight(int) - Method in class com.jme3.system.AppSettings
 
setHeight(List<TerrainQuad.LocationHeight>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setHeight(Vector2f, float) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setHeight(List<Vector2f>, List<Float>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setHeight(List<Vector2f>, List<Float>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setHeight(List<TerrainQuad.LocationHeight>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setHeight(Vector2f, float) - Method in interface com.jme3.terrain.Terrain
Set the height at the specified X-Z coordinate.
setHeight(List<Vector2f>, List<Float>) - Method in interface com.jme3.terrain.Terrain
Set the height at many points.
setHeight(int) - Method in class com.jme3.texture.Image
setHeight sets the height value of the image.
setHeight(float) - Method in class com.jme3.ui.Picture
Set the height in pixels of the picture, if the height does not match the texture's height, then the texture will be scaled to fit the picture.
setHeightAtPoint(float, int, int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setHeightAtPoint sets the height value for a given coordinate.
setHeightAtPoint(float, int, int) - Method in interface com.jme3.terrain.heightmap.HeightMap
setHeightAtPoint sets the height value for a given coordinate.
setHeightMaps(AbstractHeightMap, AbstractHeightMap) - Method in class com.jme3.terrain.heightmap.CombinerHeightMap
setHeightMaps sets the height maps to combine.
setHeightScale(float) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
Effects vertical scale of the height of the terrain when loaded.
setHeightScale(float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setHeightScale sets the scale of the height values.
setHeightScale(float) - Method in interface com.jme3.terrain.heightmap.HeightMap
setHeightScale sets the scale of the height values.
setHeightStream(InputStream) - Method in class com.jme3.terrain.heightmap.RawHeightMap
setHeightStream sets the stream to use for the RAW data.
setHeightTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the height texture
setHighFreqVolume(float) - Method in class com.jme3.audio.LowPassFilter
 
setHighLife(float) - Method in class com.jme3.effect.ParticleEmitter
Set the high value of life.
setHiLimit(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setIcons(Object[]) - Method in class com.jme3.system.AppSettings
Sets the application icons to be used, with the most preferred first.
setId(int) - Method in class com.jme3.audio.AudioStream
 
setId(int, int) - Method in class com.jme3.audio.AudioStream
 
setId(long) - Method in class com.jme3.network.message.ClientRegistrationMessage
 
setId(int) - Method in class com.jme3.scene.Mesh
Sets the mesh's VAO ID.
setId(int) - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
Do not use.
setId(int) - Method in class com.jme3.util.NativeObject
Sets the ID of the GLObject.
setIds(int[]) - Method in class com.jme3.audio.AudioStream
 
setIgnoreTransform(boolean) - Method in class com.jme3.scene.Geometry
 
setImage(String) - Method in class com.jme3.app.SettingsDialog
setImage sets the background image of the dialog.
setImage(URL) - Method in class com.jme3.app.SettingsDialog
setImage sets the background image of this dialog.
setImage(Image) - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
 
setImage(Image) - Method in class com.jme3.texture.Texture
setImage sets the image object that defines the texture.
setImage(AssetManager, String, boolean) - Method in class com.jme3.ui.Picture
Set the image to put on the picture.
setImagesData(IntBuffer) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's image(s) data.
setImagesDelay(IntBuffer) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor image delay for each frame of an animated cursor.
setImagesX(int) - Method in class com.jme3.effect.ParticleEmitter
Set the number of images along the X axis (width).
setImagesXY(int, int) - Method in class com.jme3.effect.ParticleMesh
Set the images on the X and Y coordinates
setImagesXY(int, int) - Method in class com.jme3.effect.ParticlePointMesh
 
setImagesXY(int, int) - Method in class com.jme3.effect.ParticleTriMesh
 
setImagesY(int) - Method in class com.jme3.effect.ParticleEmitter
Set the number of images along the Y axis (height).
setImpulseClamp(float) - Method in class com.jme3.bullet.joints.Point2PointJoint
 
setInBuffer(ColorRGBA, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given color into the FloatBuffer at the specified index.
setInBuffer(Quaternion, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given quaternion into the FloatBuffer at the specified index.
setInBuffer(Vector4f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given vector4 into the FloatBuffer at the specified index.
setInBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given Vector3F into the FloatBuffer at the specified index.
setInBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given Vector2F into the FloatBuffer at the specified index.
setIndent(int) - Method in class com.jme3.export.xml.DOMSerializer
Set the number of spaces to use for indentation.
setIndex(int) - Method in class com.jme3.cinematic.KeyFrame
 
setIndex(int) - Method in class com.jme3.math.Triangle
sets an index that this triangle represents if it is contained in a OBBTree.
setInitialDuration(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Sets the duration of the antionamtion at speed = 1 in seconds
setInitialDuration(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
Sets the duration of the antionamtion at speed = 1 in seconds
setInitialVelocity(Vector3f) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
setInitialVelocity(Vector3f) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
 
setInitialVelocity(Vector3f) - Method in interface com.jme3.effect.influencers.ParticleInfluencer
 
setInitialVelocity(Vector3f) - Method in class com.jme3.effect.ParticleEmitter
Deprecated. This method is deprecated. Use ParticleEmitter.getParticleInfluencer().setInitialVelocity(initialVelocity); instead.
setInnerAngle(float) - Method in class com.jme3.audio.AudioNode
Set the directional audio node cone inner angle.
setInnerRadius(float) - Method in class com.jme3.math.Ring
setInnerRadius sets the ring's inner radius.
setInputListener(RawInputListener) - Method in class com.jme3.input.android.AndroidInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.awt.AwtKeyInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.awt.AwtMouseInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.dummy.DummyInput
 
setInputListener(RawInputListener) - Method in interface com.jme3.input.Input
Sets the input listener to receive events from this device.
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.LwjglKeyInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
setInputSource(Component) - Method in class com.jme3.input.awt.AwtKeyInput
 
setInputSource(Component) - Method in class com.jme3.input.awt.AwtMouseInput
 
setInputSource(AwtPanel) - Method in class com.jme3.system.awt.AwtPanelsContext
 
setInputStream(BlenderInputStream) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the input stream of the blend file.
setInt(String, int) - Method in class com.jme3.material.Material
Pass an int to the material shader.
setIntensity(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the Ambient occlusion intensity default is 1.2f
setInterleaved() - Method in class com.jme3.scene.Mesh
Deprecated. 
setInverseRotationDegrees(float[]) - Method in class com.jme3.math.Matrix4f
setInverseRotationDegrees builds an inverted rotation from Euler angles that are in degrees.
setInverseRotationRadians(float[]) - Method in class com.jme3.math.Matrix4f
setInverseRotationRadians builds an inverted rotation from Euler angles that are in radians.
setInverseTranslation(float[]) - Method in class com.jme3.math.Matrix4f
setInverseTranslation will set the matrix's inverse translation values.
setInvertHorizontalAxis(boolean) - Method in class com.jme3.input.ChaseCamera
invert the Horizontal axis movement of the mouse
setInvertVerticalAxis(boolean) - Method in class com.jme3.input.ChaseCamera
invert the vertical axis movement of the mouse
setInWorldSpace(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if particles should spawn in world space.
setIterations(int) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setIterations(int) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the number of times the fluid simulation should be iterated over the heightmap.
setIterations(int) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Sets the number of hills to grow.
setIterations(int) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
 
setJointLimit(String, float, float, float, float, float, float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the joint limits for the joint between the given bone and its parent.
setJointLimit(SixDofJoint, float, float, float, float, float, float) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
 
setJoyRumble(int, float) - Method in interface com.jme3.input.JoyInput
Causes the joystick at joyId index to rumble with the given amount.
setJoyRumble(int, float) - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
setJumps(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setJumps sets the number of jumps or peaks that will be created during the next call to load.
setJumpSpeed(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setKc(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setKe(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setKey(AssetKey) - Method in interface com.jme3.asset.CloneableSmartAsset
Set by the AssetManager to track this asset.
setKey(AssetKey) - Method in class com.jme3.material.Material
 
setKey(AssetKey) - Method in class com.jme3.scene.Spatial
 
setKey(AssetKey) - Method in class com.jme3.texture.Texture
 
setKeyCode(int) - Method in class com.jme3.input.event.TouchEvent
 
setKeyframes(float[], Vector3f[], Quaternion[]) - Method in class com.jme3.animation.BoneTrack
Set the translations and rotations for this bone track
setKeyframes(float[], Vector3f[], Quaternion[], Vector3f[]) - Method in class com.jme3.animation.BoneTrack
Set the translations, rotations and scales for this bone track
setKeyframes(float[], Vector3f[], Quaternion[], Vector3f[]) - Method in class com.jme3.animation.SpatialTrack
Set the translations, rotations and scales for this track.
setKinematic(boolean) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the node to kinematic mode.
setKinematicMode() - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the control into Kinematic mode In theis mode, the collision shapes follow the movements of the skeleton, and can interact with physical environement
setKinematicSpatial(boolean) - Method in class com.jme3.bullet.control.RigidBodyControl
Sets this control to kinematic spatial mode so that the spatials transform will be applied to the rigidbody in kinematic mode, defaults to true.
setKr(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setKs(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setLacunarity(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
setLacunarity(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
setLambda(float) - Method in class com.jme3.shadow.PssmShadowRenderer
 
setLanguage(String) - Method in class com.jme3.shader.Shader.ShaderSource
 
setLastFrustumIntersection(Camera.FrustumIntersect) - Method in class com.jme3.scene.Spatial
Overrides the last intersection result.
setLateReverbDelay(float) - Method in class com.jme3.audio.Environment
 
setLateReverbGain(float) - Method in class com.jme3.audio.Environment
 
setLayersToLoad(int) - Method in class com.jme3.asset.BlenderKey
This method sets layers to be loaded.
setLeftChild(BIHNode) - Method in class com.jme3.collision.bih.BIHNode
 
setLeftLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setLeftPlane(float) - Method in class com.jme3.collision.bih.BIHNode
 
setLen(Vector3f) - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
setLevel(int) - Static method in class com.jme3.network.message.ZIPCompressedMessage
Set the compression level, where 1 is the best compression but slower and 9 is the weakest compression but the quickest.
setLight(Light) - Method in class com.jme3.scene.control.LightControl
 
setLight(Light) - Method in class com.jme3.scene.LightNode
 
setLightColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
Sets the light color to use default is white
setLightDensity(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets how much the effect is visible over the rendered scene default is 1.4
setLightDirection(Vector3f) - Method in class com.jme3.water.WaterFilter
Sets the light direction
setLighting(LightList) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setLighting(LightList) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setLighting(LightList) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setLighting(LightList) - Method in interface com.jme3.renderer.Renderer
Set lighting state.
setLighting(LightList) - Method in class com.jme3.system.NullRenderer
 
setLightListRefresh() - Method in class com.jme3.scene.Node
 
setLightListRefresh() - Method in class com.jme3.scene.Spatial
 
setLightMode(TechniqueDef.LightMode) - Method in class com.jme3.material.TechniqueDef
Set the light mode
setLightPosition(Vector3f) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the light position
setLightPosition(Vector3f) - Method in class com.jme3.water.SimpleWaterProcessor
Set the light Position for the processor
setLimit(float, float, float) - Method in class com.jme3.bullet.joints.ConeJoint
 
setLimit(float, float) - Method in class com.jme3.bullet.joints.HingeJoint
 
setLimit(float, float, float, float, float) - Method in class com.jme3.bullet.joints.HingeJoint
 
setLimit(float) - Method in class com.jme3.math.Ray
setLimit sets the limit of the ray.
setLimitSoftness(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setLimitSoftness(float) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setLinearDamping(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setLinearLowerLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
 
setLinearSleepingThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setLinearUpperLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
 
setLinearVelocity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the linear velocity of this PhysicsRigidBody
setLineColor(ColorRGBA) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color used to draw lines
setLineDistance(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets minimum distance between lines drawn Primary lines are drawn at 2*lineDistance Secondary lines are drawn at lineDistance
setLineHeight(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setLineSeparator(String) - Method in class com.jme3.export.xml.DOMSerializer
Set the line separator that will be used when serializing documents.
setLineThickness(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets the thickness of lines drawn
setLineWidth(float) - Method in class com.jme3.scene.Mesh
Specify the line width for meshes of the line modes, such as Mesh.Mode.Lines.
setLineWrapMode(LineWrapMode) - Method in class com.jme3.font.BitmapText
Available only when bounding is set.
setListener(Listener) - Method in class com.jme3.audio.android.AndroidAudioRenderer
 
setListener(Listener) - Method in interface com.jme3.audio.AudioRenderer
 
setListener(Listener) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
setListsOnly(boolean) - Method in class jme3tools.converters.model.strip.TriStrip
If set to true, will return an optimized list, with no strips at all.
setLoadObjectProperties(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets the properies loading policy.
setLoadUnlinkedAssets(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets if unlinked assets should be loaded.
setLocalRotation(Matrix3f) - Method in class com.jme3.scene.Spatial
setLocalRotation sets the local rotation of this node by using a Matrix3f.
setLocalRotation(Quaternion) - Method in class com.jme3.scene.Spatial
setLocalRotation sets the local rotation of this node.
setLocalScale(float) - Method in class com.jme3.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalScale(float, float, float) - Method in class com.jme3.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalScale(Vector3f) - Method in class com.jme3.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalThreadPhysicsSpace(PhysicsSpace) - Static method in class com.jme3.bullet.PhysicsSpace
Used internally
setLocalTransform(Transform) - Method in class com.jme3.scene.Spatial
setLocalTransform sets the local transform of this spatial.
setLocalTranslation(Vector3f) - Method in class com.jme3.scene.Spatial
setLocalTranslation sets the local translation of this spatial.
setLocalTranslation(float, float, float) - Method in class com.jme3.scene.Spatial
setLocalTranslation sets the local translation of this spatial.
setLocation(Vector3f) - Method in class com.jme3.audio.Listener
 
setLocation(Vector3f) - Method in class com.jme3.renderer.Camera
setLocation sets the position of the camera.
setLocation(int) - Method in class com.jme3.shader.ShaderVariable
 
setLocked(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
lock or unlock the meshes of this terrain.
setLocked(boolean) - Method in interface com.jme3.terrain.Terrain
Lock or unlock the meshes of this terrain.
setLod(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setLodBottom(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setLodCalcRunning(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setLodCalculator(LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setLodLeft(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setLodLevel(int) - Method in class com.jme3.scene.Geometry
Sets the LOD level to use when rendering the mesh of this geometry.
setLodLevel(int) - Method in class com.jme3.scene.Node
 
setLodLevel(int) - Method in class com.jme3.scene.Spatial
Sets the level of detail to use when rendering this Spatial, this call propagates to all geometries under this Spatial.
setLodLevels(VertexBuffer[]) - Method in class com.jme3.scene.Mesh
Set the LOD (level of detail) index buffers on this mesh.
setLodMultiplier(float) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
setLodMultiplier(float) - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
setLodRight(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setLodTop(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setLoLimit(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setLookAt(Vector3f, Vector3f) - Method in class com.jme3.cinematic.events.MotionTrack
Set the lookAt for the target This can be used only if direction Type is Direction.LookAt
setLookAtOffset(Vector3f) - Method in class com.jme3.input.ChaseCamera
Sets the offset from the target's position where the camera looks at
setLooping(boolean) - Method in class com.jme3.audio.AudioNode
Set the looping mode for the audio node.
setLoopMode(LoopMode) - Method in class com.jme3.animation.AnimChannel
 
setLoopMode(LoopMode) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Sets the loopMode of the animation
setLoopMode(LoopMode) - Method in class com.jme3.cinematic.events.AnimationTrack
 
setLoopMode(LoopMode) - Method in interface com.jme3.cinematic.events.CinematicEvent
 
setLoopMode(LoopMode) - Method in class com.jme3.cinematic.events.SoundTrack
 
setLowerAngLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setLowerLimit(Vector3f) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setLowerLinLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setLowLife(float) - Method in class com.jme3.effect.ParticleEmitter
Set the low value of life.
setLowPermissions(boolean) - Static method in class com.jme3.system.JmeSystem
 
setLowPermissions(boolean) - Method in class com.jme3.system.JmeSystemDelegate
 
setLuminanceLevels(float, float, float, float, float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets minimum luminance levels for lines drawn
setMagFilter(Texture.MagFilter) - Method in class com.jme3.texture.Texture
 
setMagnificationFilter(float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setFilter sets the erosion value for the filter.
setMagnificationFilter(float) - Method in interface com.jme3.terrain.heightmap.HeightMap
setFilter sets the erosion value for the filter.
setMagnitude(float) - Method in class com.jme3.terrain.noise.filter.PerturbFilter
 
setMainFrameBufferOverride(FrameBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setMainFrameBufferOverride(FrameBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setMainFrameBufferOverride(FrameBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setMainFrameBufferOverride(FrameBuffer) - Method in interface com.jme3.renderer.Renderer
Set the framebuffer that will be set instead of the main framebuffer when a call to setFrameBuffer(null) is made.
setMainFrameBufferOverride(FrameBuffer) - Method in class com.jme3.system.NullRenderer
 
setMargin(float) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
 
setMass(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the mass of this PhysicsRigidBody, objects with mass=0 are static.
setMaterial(Material) - Method in class com.jme3.scene.BatchNode
Sets the material to the all the batches of this BatchNode use setMaterial(Material material,int batchIndex) to set a material to a specific batch
setMaterial(Material) - Method in class com.jme3.scene.Geometry
Sets the material to use for this geometry.
setMaterial(Material) - Method in class com.jme3.scene.Node
 
setMaterial(Material) - Method in class com.jme3.scene.Spatial
Applies the given material to the Spatial, this will propagate the material down to the geometries in the scene graph.
setMaterial(Material) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
setMaterialExtensionSet(MaterialExtensionSet) - Method in class com.jme3.scene.plugins.ogre.matext.OgreMaterialKey
Set the MaterialExtensionSet to use for mapping base materials to jME3 matdefs when loading.
setMaterialList(MaterialList) - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
 
setMaterialName(String) - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
 
setMatrix4(String, Matrix4f) - Method in class com.jme3.material.Material
Pass a Matrix4f to the material shader.
setMaxAmplitude(float) - Method in class com.jme3.water.WaterFilter
Sets the maximum waves amplitude default is 1.0
setMaxAngMotorForce(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setMaxDistance(float) - Method in class com.jme3.audio.AudioNode
Set the maximum distance for the attenuation of the audio node.
setMaxDistance(float) - Method in class com.jme3.input.ChaseCamera
Sets the max zoom distance of the camera (default is 40)
setMaxFaultHeight(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMaxInitialHeight(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the maximum initial height of the terrain.
setMaxIterations(int) - Method in class com.jme3.post.HDRRenderer
 
setMaxLimitForce(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setMaxLinMotorForce(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setMaxMotorForce(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setMaxNumWeights(int) - Method in class com.jme3.scene.Mesh
Set the maximum number of weights per vertex on this mesh.
setMaxParticles(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setMaxParticles sets the maximum number of particles for a single jump.
setMaxRadius(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMaxRadius(float) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Sets the minimum radius of a hill.
setMaxRange(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMaxSlope(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setMaxSubSteps(int) - Method in class com.jme3.bullet.PhysicsSpace
Sets the maximum amount of extra steps that will be used to step the physics when the fps is below the physics fps.
setMaxSuspensionForce(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
This vaue caps the maximum suspension force, raise this above the default 6000 if your suspension cannot handle the weight of your vehcile.
setMaxSuspensionForce(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
This vaue caps the maximum suspension force, raise this above the default 6000 if your suspension cannot handle the weight of your vehcile.
setMaxSuspensionForce(float) - Method in class com.jme3.bullet.objects.VehicleWheel
The maximum suspension force, raise this above the default 6000 if your suspension cannot handle the weight of your vehcile.
setMaxSuspensionTravelCm(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setMaxSuspensionTravelCm(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The maximum distance the suspension can be compressed (centimetres)
setMaxSuspensionTravelCm(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the maximum distance the suspension can be compressed (centimetres)
setMaxTextureSize(int) - Method in class com.jme3.asset.BlenderKey
This method sets the maximum texture size.
setMaxVerticalRotation(float) - Method in class com.jme3.input.ChaseCamera
Sets the maximal vertical rotation angle in radian of the camera around the target.
setMesh(Mesh) - Method in class com.jme3.scene.Geometry
Sets the mesh to use for this geometry when rendering.
setMeshContext(Long, MeshContext) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the mesh context for the given mesh old memory address.
setMeshes(List<Mesh>) - Method in class com.jme3.effect.shapes.EmitterMeshFaceShape
 
setMeshes(List<Mesh>) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
This method sets the meshes that will form the emiter's shape.
setMeshType(ParticleMesh.Type) - Method in class com.jme3.effect.ParticleEmitter
Sets the type of mesh used by the particle emitter.
setMessage(Message) - Method in class com.jme3.network.message.CompressedMessage
 
setMin(Vector3f) - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
setMinDistance(float) - Method in class com.jme3.input.ChaseCamera
Sets the min zoom distance of the camera (default is 1)
setMinFaultHeight(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMinFilter(Texture.MinFilter) - Method in class com.jme3.texture.Texture
 
setMinInitialHeight(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the minimum initial height of the terrain.
setMinMax(Vector3f, Vector3f) - Method in class com.jme3.bounding.BoundingBox
 
setMinParticles(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setMinParticles sets the minimum number of particles for a single jump.
setMinRadius(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMinRadius(float) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Sets the maximum radius of a hill.
setMinRange(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMinStripSize(int) - Method in class jme3tools.converters.model.strip.TriStrip
Sets the minimum acceptable size for a strip, in triangles.
setMinutesPerPixel(double) - Method in class jme3tools.navigation.MapModel2D
 
setMinVerticalRotation(float) - Method in class com.jme3.input.ChaseCamera
Sets the minimal vertical rotation angle in radian of the camera around the target default is 0;
setMipMapSizes(int[]) - Method in class com.jme3.texture.Image
Sets the mipmap sizes stored in this image's data buffer.
setMode(KinematicRagdollControl.Mode) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Enable or disable the ragdoll behaviour.
setMode(Mesh.Mode) - Method in class com.jme3.scene.Mesh
Change the Mesh's mode.
setMode(int) - Method in class com.jme3.terrain.heightmap.CombinerHeightMap
setMode sets the mode of the combiner.
setModelBound(BoundingVolume) - Method in class com.jme3.asset.BlenderKey.LoadingResults
 
setModelBound(BoundingVolume) - Method in class com.jme3.scene.Geometry
Sets the model bound to use for this geometry.
setModelBound(BoundingVolume) - Method in class com.jme3.scene.Node
 
setModelBound(BoundingVolume) - Method in class com.jme3.scene.Spatial
setModelBound sets the bounding object for this Spatial.
setModeStart(int[]) - Method in class com.jme3.scene.Mesh
Get the mode start indices for Mesh.Mode.Hybrid mesh mode.
setMonitorMax(float) - Method in interface com.jme3.terrain.ProgressMonitor
The max value that when reached, the progress is at 100%.
setMotionAllowedListener(MotionAllowedListener) - Method in class com.jme3.input.FlyByCamera
 
setMouseCursor(JmeCursor) - Method in class com.jme3.input.InputManager
 
setMouseEventsEnabled(boolean) - Method in class com.jme3.input.android.AndroidInput
Deprecated. 
setMouseEventsInvertX(boolean) - Method in class com.jme3.input.android.AndroidInput
 
setMouseEventsInvertY(boolean) - Method in class com.jme3.input.android.AndroidInput
 
setMousePosition(int, int) - Method in class com.jme3.niftygui.InputSystemJme
 
setMoveSpeed(float) - Method in class com.jme3.input.FlyByCamera
Sets the move speed.
setMultiSamples(int) - Method in class com.jme3.texture.Image
 
setMultiTarget(boolean) - Method in class com.jme3.texture.FrameBuffer
If enabled, any shaders rendering into this FrameBuffer will be able to write several results into the renderbuffers by using the gl_FragData array.
setName(String) - Method in class com.jme3.light.Light
This method sets the light name.
setName(String) - Method in class com.jme3.material.Material
This method sets the name of the material.
setName(String) - Method in class com.jme3.post.Filter
Sets the name of the filter
setName(String) - Method in class com.jme3.renderer.Camera
This method sets the cameras name.
setName(String) - Method in class com.jme3.scene.Spatial
Sets the name of this spatial.
setName(String) - Method in class com.jme3.shader.Shader.ShaderSource
 
setName(String) - Method in class com.jme3.shader.ShaderVariable
 
setName(String) - Method in class com.jme3.texture.Texture
 
setName(String) - Method in class jme3test.android.DemoLaunchEntry
 
setNameMapping(String, String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet
Adds an alternative name for a material
setNativeCursor(JmeCursor) - Method in class com.jme3.input.awt.AwtMouseInput
 
setNativeCursor(JmeCursor) - Method in class com.jme3.input.dummy.DummyMouseInput
 
setNativeCursor(JmeCursor) - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
setNativeCursor(JmeCursor) - Method in interface com.jme3.input.MouseInput
Sets the cursor to use.
setNbSamples(int) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the number of samples for the radial blur default is 50 the higher the value the higher the quality, but the slower the performances.
setNeedsFullRebatch(boolean) - Method in class com.jme3.scene.BatchNode
 
setNeedToRecalculateNormals() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
This will cause all normals for this terrain quad to be recalculated
setNeighbourFinder(NeighbourFinder) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setNewIndexBuffer(IntBuffer) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setNewLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setNifty(Nifty) - Method in class com.jme3.cinematic.events.GuiTrack
 
setNifty(Nifty) - Method in class com.jme3.niftygui.InputSystemJme
 
setNodeDistance(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the distance between each node of the heightmap.
setNormal(Vector3f) - Method in class com.jme3.math.Plane
setNormal sets the normal of the plane.
setNormal(float, float, float) - Method in class com.jme3.math.Plane
setNormal sets the normal of the plane.
setNormal(Vector3f) - Method in class com.jme3.math.Triangle
sets the normal vector of this triangle (to conform, must be unit length)
setNormalized(boolean) - Method in class com.jme3.scene.VertexBuffer
 
setNormalRecalcNeeded(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Signal if the normal vectors for the terrain need to be recalculated.
setNormalScale(float) - Method in class com.jme3.water.WaterFilter
Sets the normal scaling factors to apply to the normal map.
setNormalSensitivity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the normals sensitivity default is 1
setNormalTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the normal Texture
setNormalThreshold(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the normal threshold default is 0.5
setNormalVelocity(float) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method sets the normal velocity factor.
setNumColors(int) - Method in class com.jme3.post.filters.PosterizationFilter
Sets number of color levels used to draw the screen
setNumImages(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the number of images in the cursor.
setNumParticles(int) - Method in class com.jme3.effect.ParticleEmitter
Set the maximum amount of particles that can exist at the same time with this emitter.
setNumSamples(int) - Method in class com.jme3.post.FilterPostProcessor
Sets the number of samples for antialiasing
setObjectId(long) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
used internally
setOctaves(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
setOctaves(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
setOffset(int) - Method in class com.jme3.scene.VertexBuffer
 
setOffset(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the value for the current offset amount to use when building texture coordinates.
setOffset(int) - Method in class jme3tools.optimize.FastOctnode
 
setOffsetAmount(float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the offset of this terrain texture map.
setOmitHistoricEvents(boolean) - Method in class com.jme3.input.android.AndroidInput
 
setOmitHistoricEvents(boolean) - Method in interface com.jme3.input.TouchInput
Set if historic android events should be transmitted, can be used to get better performance and less mem
setOrigin(Vector3f) - Method in class com.jme3.math.Line
setOrigin sets the origin of the line.
setOrigin(Vector3f) - Method in class com.jme3.math.LineSegment
 
setOrigin(Vector3f) - Method in class com.jme3.math.Ray
setOrigin sets the origin of the ray.
setOriginNormal(Vector3f, Vector3f) - Method in class com.jme3.math.Plane
Initialize this plane using a point of origin and a normal.
setOuterAngle(float) - Method in class com.jme3.audio.AudioNode
Set the directional audio node cone outer angle.
setOuterRadius(float) - Method in class com.jme3.math.Ring
setOuterRadius sets the ring's outer radius.
setOutputFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.ViewPort
Sets the output framebuffer for the ViewPort.
setOwner(Spatial) - Method in class com.jme3.light.LightList
Set the owner of the LightList.
setPage(int) - Method in class com.jme3.font.BitmapCharacter
 
setPages(Material[]) - Method in class com.jme3.font.BitmapFont
 
setPaperColor(ColorRGBA) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color used as background
setParallelProjection(boolean) - Method in class com.jme3.renderer.Camera
Enable/disable parallel projection.
setParam(String, VarType, Object) - Method in class com.jme3.material.Material
Pass a parameter to the material shader.
setParent(Node) - Method in class com.jme3.scene.Geometry
 
setParent(Node) - Method in class com.jme3.scene.Spatial
Called by Node.attachChild(Spatial) and Node.detachChild(Spatial) - don't call directly.
setParticleInfluencer(ParticleInfluencer) - Method in class com.jme3.effect.ParticleEmitter
Set the ParticleInfluencer to influence this particle emitter.
setParticlesPerSec(float) - Method in class com.jme3.effect.ParticleEmitter
Set the number of particles to spawn per second.
setPassMaterial(Material) - Method in class com.jme3.post.Filter.Pass
 
setPatchSize(int) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
setPatchSize(int) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
 
setPatchSize(int) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
setPatchSize(int) - Method in interface com.jme3.terrain.geomipmap.TerrainGridTileLoader
 
setPath(MotionPath) - Method in class com.jme3.cinematic.events.MotionTrack
Sets the motion path to follow
setPathSplineType(Spline.SplineType) - Method in class com.jme3.cinematic.MotionPath
sets the type of spline used for the path interpolation for this path
setPauseOnLostFocus(boolean) - Method in class com.jme3.app.Application
Enable or disable pause on lost focus.
setPeakWalk(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setPeakWalk sets how often the jump point will be aggitated.
setPersistence(float) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
 
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsCharacter
Set the physics location (same as warp())
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Sets the physics object location
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the physics object location
setPhysicsRotation(Matrix3f) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Sets the physics object rotation
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Sets the physics object rotation
setPhysicsRotation(Matrix3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the physics object rotation
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the physics object rotation
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.CharacterControl
 
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.GhostControl
 
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.KinematicRagdollControl
set the physic space to this ragdoll
setPhysicsSpace(PhysicsSpace) - Method in interface com.jme3.bullet.control.PhysicsControl
 
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.RigidBodyControl
 
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.VehicleControl
 
setPitch(float) - Method in class com.jme3.audio.AudioNode
Set the pitch of the audio, also the speed of playback.
setPixelError(float) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
setPlane(Plane) - Method in class com.jme3.water.SimpleWaterProcessor
Set the water plane for this processor.
setPlane(Vector3f, Vector3f) - Method in class com.jme3.water.SimpleWaterProcessor
Set the water plane using an origin (location) and a normal (reflection direction).
setPlanePoints(AbstractTriangle) - Method in class com.jme3.math.Plane
Initialize this plane using the three points of the given triangle.
setPlanePoints(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Plane
Initialize the Plane using the given 3 points as coplanar.
setPlaneState(int) - Method in class com.jme3.renderer.Camera
setPlaneState sets the state to keep track of tested planes for culling.
setPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterPointShape
 
setPointerId(int) - Method in class com.jme3.input.event.TouchEvent
 
setPointSize(float) - Method in class com.jme3.scene.Mesh
Set the size of points for meshes of mode Mesh.Mode.Points.
setPointSprite(boolean) - Method in class com.jme3.material.RenderState
Enables point sprite mode.
setPolyOffset(float, float) - Method in class com.jme3.material.RenderState
Offsets the on-screen z-order of the material's polygons, to combat visual artefacts like stitching, bleeding and z-fighting for overlapping polygons.
setPosition(Vector3f) - Method in class com.jme3.light.PointLight
Set the world space position of the light.
setPosition(Vector3f) - Method in class com.jme3.light.SpotLight
 
setPosition(int) - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method sets the current position of the read cursor.
setPosition(float, float) - Method in class com.jme3.ui.Picture
Set the position of the picture in pixels.
setPositional(boolean) - Method in class com.jme3.audio.AudioNode
Set the audio node as positional.
setPoweredAngMotor(boolean) - Method in class com.jme3.bullet.joints.SliderJoint
 
setPoweredLinMotor(boolean) - Method in class com.jme3.bullet.joints.SliderJoint
 
setPressure(float) - Method in class com.jme3.input.event.TouchEvent
 
setPreviousLod(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setPreviousLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setPrimaryConnectors(Connector, Connector, ConnectorFactory) - Method in class com.jme3.network.base.DefaultClient
 
setProcessor(FilterPostProcessor) - Method in class com.jme3.post.Filter
sets a reference to the FilterPostProcessor ti which this filter is attached
setProjection(float) - Method in class com.jme3.math.Triangle
sets the projection of the vertices relative to the line origin.
setProjectionMatrix(Matrix4f) - Method in class com.jme3.renderer.Camera
Overrides the projection matrix used by the camera.
setQuadrant(short) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setQuadrant(short) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
 
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
setQuadSize(int) - Method in interface com.jme3.terrain.geomipmap.TerrainGridTileLoader
 
setQuality(float) - Method in class com.jme3.app.state.VideoRecorderAppState
Set the video image quality from 0(worst/smallest) to 1(best/largest).
setQueueBucket(RenderQueue.Bucket) - Method in class com.jme3.scene.Spatial
setQueueBucket determines at what phase of the rendering process this Spatial will rendered.
setRadius(float) - Method in class com.jme3.bounding.BoundingSphere
setRadius sets the radius of this bounding sphere.
setRadius(float) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setRadius(float) - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
setRadius(float) - Method in class com.jme3.light.PointLight
Set the radius of the light influence.
setRadius(int) - Method in class com.jme3.terrain.noise.filter.OptimizedErode
 
setRadius(int) - Method in class com.jme3.terrain.noise.filter.SmoothFilter
 
setRadius(float) - Method in class com.jme3.water.WaterFilter
Set the radius of the effect.
setRagdollMode() - Method in class com.jme3.bullet.control.KinematicRagdollControl
Sets the control into Ragdoll mode The skeleton is entirely controlled by physics.
setRandomAngle(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if every particle spawned should have a random facing angle.
setRange(float) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
 
setReason(String) - Method in class com.jme3.network.message.DisconnectMessage
 
setReceivesShadows(boolean) - Method in class com.jme3.material.Material
Set if the material should receive shadows or not.
setReduceMul(float) - Method in class com.jme3.post.filters.FXAAFilter
set to 0.0f for higher quality
setRefDistance(float) - Method in class com.jme3.audio.AudioNode
Set the reference playing distance for the audio node.
setReflectDelay(float) - Method in class com.jme3.audio.Environment
 
setReflectGain(float) - Method in class com.jme3.audio.Environment
 
setReflectionBuffer(FrameBuffer) - Method in class com.jme3.water.ReflectionProcessor
Internal use only
sets the frame buffer
setReflectionCam(Camera) - Method in class com.jme3.water.ReflectionProcessor
sets the reflection cam
setReflectionClippingOffset(float) - Method in class com.jme3.water.SimpleWaterProcessor
sets the reflection clipping plane offset set a nagetive value to lower the clipping plane for relection texture rendering.
setReflectionClipPlane(Plane) - Method in class com.jme3.water.ReflectionProcessor
Sets the reflection clip plane
setReflectionDisplace(float) - Method in class com.jme3.water.WaterFilter
Sets the reflection displace.
setReflectionMapSize(int) - Method in class com.jme3.water.WaterFilter
Sets the size of the reflection map default is 512, the higher, the better quality, but the slower the effect.
setReflectionScene(Spatial) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the reflected scene, should not include the water quad! Set before adding processor.
setReflectionScene(Spatial) - Method in class com.jme3.water.WaterFilter
sets the scene to render in the reflection map
setRefractionClippingOffset(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the refraction clipping plane offset set a positive value to raise the clipping plane for refraction texture rendering
setRefractionConstant(float) - Method in class com.jme3.water.WaterFilter
This is a constant related to the index of refraction (IOR) used to compute the fresnel term.
setRefractionStrength(float) - Method in class com.jme3.water.WaterFilter
This value modifies current fresnel term.
setReliable(boolean) - Method in class com.jme3.network.AbstractMessage
Sets this message to 'reliable' or not and returns this message.
setReliable(boolean) - Method in interface com.jme3.network.Message
Sets this message to 'reliable' or not and returns this message.
setRenderedSize(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setRenderedTexture(Texture2D) - Method in class com.jme3.post.Filter.Pass
 
setRenderedTexture(Texture2D) - Method in class com.jme3.post.Filter
sets the rendered texture of this filter
setRenderer(AudioRenderer) - Method in class com.jme3.audio.Listener
 
setRenderer(String) - Method in class com.jme3.system.AppSettings
Set the graphics renderer to use, one of:
AppSettings.LWJGL_OPENGL1 - Force OpenGL1.1 compatability AppSettings.LWJGL_OPENGL2 - Force OpenGL2 compatability AppSettings.LWJGL_OPENGL3 - Force OpenGL3.3 compatability AppSettings.LWJGL_OPENGL_ANY - Choose an appropriate OpenGL version based on system capabilities null - Disable graphics rendering
setRenderFrameBuffer(FrameBuffer) - Method in class com.jme3.post.Filter.Pass
 
setRenderFrameBuffer(FrameBuffer) - Method in class com.jme3.post.Filter
sets the default pas frame buffer
setRenderManager(RenderManager) - Method in class com.jme3.niftygui.RenderDeviceJme
 
setRenderSize(int, int) - Method in class com.jme3.water.SimpleWaterProcessor
Set the reflection Texture render size, set before adding the processor!
setRenderState(RenderState) - Method in class com.jme3.material.TechniqueDef
Sets the render state that this technique is using.
setResolution(int, int) - Method in class com.jme3.system.AppSettings
Set the resolution for the rendering display
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.InputSystemJme
 
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.RenderDeviceJme
 
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.SoundDeviceJme
 
setRestitution(float) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setRestitution(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
The "bouncyness" of the PhysicsRigidBody, best performance if restitution=0
setRestitutionDirAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestitutionDirLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestitutionLimAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestitutionLimLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestitutionOrthoAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestitutionOrthoLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestLength(float) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setReverbEnabled(boolean) - Method in class com.jme3.audio.AudioNode
Set to true to enable reverberation effects for this audio node.
setReverbFilter(Filter) - Method in class com.jme3.audio.AudioNode
Set the reverb filter for this audio node.
setRightChild(BIHNode) - Method in class com.jme3.collision.bih.BIHNode
 
setRightLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setRightPlane(float) - Method in class com.jme3.collision.bih.BIHNode
 
setRollInfluence(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Reduces the rolling torque applied from the wheels that cause the vehicle to roll over.
setRollInfluence(float) - Method in class com.jme3.bullet.objects.VehicleWheel
reduces the rolling torque applied from the wheels that cause the vehicle to roll over.
setRoomRolloffFactor(float) - Method in class com.jme3.audio.Environment
 
setRootMass(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setRootPath(String) - Method in interface com.jme3.asset.AssetLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.AndroidLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.ClasspathLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.FileLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.HttpZipLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.UrlLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.ZipLocator
 
setRotateSpeed(float) - Method in class com.jme3.effect.ParticleEmitter
Set the rotation speed in radians/sec for particles spawned after the invocation of this method.
setRotation(Quaternion) - Method in class com.jme3.audio.Listener
 
setRotation(Quaternion) - Method in class com.jme3.cinematic.events.MotionTrack
sets the rotation of the target This can be used only if direction Type is Direction.PathAndRotation or Direction.Rotation With PathAndRotation the target will face the direction of the path multiplied by the given Quaternion.
setRotation(Quaternion) - Method in class com.jme3.math.Transform
Sets this rotation to the given Quaternion value.
setRotation(Quaternion) - Method in class com.jme3.renderer.Camera
setRotation sets the orientation of this camera.
setRotationQuaternion(Quaternion) - Method in class com.jme3.math.Matrix4f
setRotationQuaternion builds a rotation from a Quaternion.
setRotationSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Sets the rotation sensitivity, the lower the value the slower the camera will rotates around the target when draging with the mouse default is 5, values over 5 should have no effect.
setRotationSpeed(float) - Method in class com.jme3.input.FlyByCamera
Sets the rotation speed.
setRoughness(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
setRoughness(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
setRow(int, Vector3f) - Method in class com.jme3.math.Matrix3f
setRow sets a particular row of this matrix to that represented by the provided vector.
setSampleDist(float) - Method in class com.jme3.post.filters.RadialBlurFilter
Deprecated. use RadialBlurFilter.setSampleDistance(float sampleDist)
setSampleDistance(float) - Method in class com.jme3.post.filters.RadialBlurFilter
sets the samples distances default is 1
setSampleRadius(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the radius of the area where random samples will be picked dafault 5.1f
setSamples(int) - Method in class com.jme3.post.HDRRenderer
 
setSamples(int) - Method in class com.jme3.system.AppSettings
Set the number of samples per pixel.
setSampleStrength(float) - Method in class com.jme3.post.filters.RadialBlurFilter
sets the sample streanght default is 2.2
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
 
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
WARNING - CompoundCollisionShape scaling has no effect.
setScale(float, float, float) - Method in class com.jme3.math.Matrix4f
 
setScale(Vector3f) - Method in class com.jme3.math.Matrix4f
 
setScale(Vector3f) - Method in class com.jme3.math.Transform
Sets this scale to the given value.
setScale(float) - Method in class com.jme3.math.Transform
Sets this scale to the given value.
setScale(float, float, float) - Method in class com.jme3.math.Transform
Sets this matrix's scale to the given x,y,z values.
setScale(float) - Method in class com.jme3.post.ssao.SSAOFilter
Returns the distance between occluders and occludee.
setScale(float) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
setScale(float) - Method in class com.jme3.terrain.noise.basis.Noise
 
setScale(float) - Method in interface com.jme3.terrain.noise.Basis
 
setScaleFactor(float) - Method in class com.jme3.input.event.TouchEvent
 
setScaleSpan(float) - Method in class com.jme3.input.event.TouchEvent
 
setScene(Node) - Method in class com.jme3.cinematic.Cinematic
 
setScreen(String) - Method in class com.jme3.cinematic.events.GuiTrack
 
setSecond(int) - Method in class com.jme3.font.Kerning
 
setSedimentMap(Basis) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setSeed(long) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setSeed(long) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
 
setSelectionListener(SettingsDialog.SelectionListener) - Method in class com.jme3.app.SettingsDialog
 
setSelectRandomImage(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if every particle spawned should get a random image from a pool of images constructed from the texture, with X by Y possible images.
setSettings(AppSettings) - Method in class com.jme3.app.Application
Set the display settings to define the display created.
setSettings(AppSettings) - Method in class com.jme3.system.android.OGLESContext
 
setSettings(AppSettings) - Method in class com.jme3.system.awt.AwtPanelsContext
 
setSettings(AppSettings) - Method in interface com.jme3.system.JmeContext
 
setSettings(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglContext
 
setSettings(AppSettings) - Method in class com.jme3.system.NullContext
 
setSettingsDialogImage(String) - Method in class com.jme3.system.AppSettings
Sets the path of the settings dialog image to use.
setShader(Shader) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setShader(Shader) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setShader(Shader) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setShader(Shader) - Method in interface com.jme3.renderer.Renderer
Sets the shader to use for rendering.
setShader(Shader) - Method in class com.jme3.system.NullRenderer
 
setShaderFile(String, String, String, String) - Method in class com.jme3.material.TechniqueDef
Sets the shaders that this technique definition will use.
setShadowCompareMode(Texture.ShadowCompareMode) - Method in class com.jme3.texture.Texture
 
setShadowIntensity(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Set the shadowIntensity, the value should be between 0 and 1, a 0 value gives a bright and invisilble shadow, a 1 value gives a pitch black shadow, default is 0.7
setShadowMode(TechniqueDef.ShadowMode) - Method in class com.jme3.material.TechniqueDef
Set the shadow mode.
setShadowMode(RenderQueue.ShadowMode) - Method in class com.jme3.scene.Spatial
Sets the shadow mode of the spatial The shadow mode determines how the spatial should be shadowed, when a shadowing technique is used.
setShadowZExtend(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Set the distance from the eye where the shadows will be rendered default value is dynamicaly computed to the shadow casters/receivers union bound zFar, capped to view frustum far value.
setShape(EmitterShape) - Method in class com.jme3.effect.ParticleEmitter
 
setShapeType(WaterFilter.AreaShape) - Method in class com.jme3.water.WaterFilter
Set the shape of the water area (Circular (default) or Square).
setShininess(float) - Method in class com.jme3.water.WaterFilter
Sets the shinines factor of the water default is 0.7f
setShoreHardness(float) - Method in class com.jme3.water.WaterFilter
The smaller this value is, the softer the transition between shore and water.
setShowSettings(boolean) - Method in class com.jme3.app.SimpleApplication
Toggles settings window to display at start-up
setSide(int) - Method in class jme3tools.optimize.FastOctnode
 
setSimulateKeyboard(boolean) - Method in class com.jme3.input.android.AndroidInput
 
setSimulateKeyboard(boolean) - Method in class com.jme3.input.InputManager
Enable simulation of keyboard events.
setSimulateKeyboard(boolean) - Method in interface com.jme3.input.TouchInput
Set if keyboard events should be generated
setSimulateMouse(boolean) - Method in class com.jme3.input.android.AndroidInput
 
setSimulateMouse(boolean) - Method in class com.jme3.input.InputManager
Enable simulation of mouse events.
setSimulateMouse(boolean) - Method in interface com.jme3.input.TouchInput
Set if mouse events should be generated
setSize(float) - Method in class com.jme3.font.BitmapText
Changes text size
setSize(int) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
setSize(int) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
setSize(int) - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
setSize(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the size of this terrain patch.
setSize(int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setSize sets the size of the terrain where the area is size x size.
setSize(int) - Method in interface com.jme3.terrain.heightmap.HeightMap
setSize sets the size of the terrain where the area is size x size.
setSize(int) - Method in interface com.jme3.terrain.heightmap.HeightMapGrid
Deprecated.  
setSize(int) - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMapGrid
Deprecated.  
setSkeleton(Long, Skeleton) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the skeleton for the specified OMA of its owner.
setSleepingThresholds(float, float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
sets the sleeping thresholds, these define when the object gets deactivated to save ressources.
setSmoothMotion(boolean) - Method in class com.jme3.input.ChaseCamera
Enables smooth motion for this chase camera
setSoftnessDirAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftnessDirLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftnessLimAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftnessLimLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftnessOrthoAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftnessOrthoLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftTextDialogInput(SoftTextDialogInput) - Static method in class com.jme3.system.JmeSystem
 
setSoftTextDialogInput(SoftTextDialogInput) - Method in class com.jme3.system.JmeSystemDelegate
 
setSource(String) - Method in class com.jme3.shader.Shader.ShaderSource
 
setSpanMax(float) - Method in class com.jme3.post.filters.FXAAFilter
 
setSpatial(Spatial) - Method in class com.jme3.animation.AnimControl
Internal use only.
setSpatial(Spatial) - Method in class com.jme3.animation.SkeletonControl
 
setSpatial(Spatial) - Method in class com.jme3.app.StatsView
 
setSpatial(Spatial) - Method in class com.jme3.bullet.control.CharacterControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.control.GhostControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.control.RigidBodyControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.control.VehicleControl
 
setSpatial(Spatial) - Method in class com.jme3.cinematic.events.MotionTrack
 
setSpatial(Spatial) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
setSpatial(Spatial) - Method in class com.jme3.input.ChaseCamera
Sets the spacial for the camera control, should only be used internally
setSpatial(Spatial) - Method in class com.jme3.scene.control.AbstractControl
 
setSpatial(Spatial) - Method in interface com.jme3.scene.control.Control
 
setSpatial(Spatial) - Method in class com.jme3.scene.control.LodControl
 
setSpatial(Spatial) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
 
setSpatial(Spatial) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setSpeed(float) - Method in class com.jme3.animation.AnimChannel
 
setSpeed(float) - Method in class com.jme3.bullet.BulletAppState
 
setSpeed(float) - Method in class com.jme3.cinematic.Cinematic
 
setSpeed(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Sets the speed of the animation.
setSpeed(float) - Method in class com.jme3.cinematic.events.AnimationTrack
 
setSpeed(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
Sets the speed of the animation (1 is normal speed, 2 is twice faster)
setSpeed(float) - Method in class com.jme3.water.WaterFilter
Set the speed of the waves (0.0 is still) default is 1.0
setSpotInnerAngle(float) - Method in class com.jme3.light.SpotLight
Sets the inner angle of the cone of influence.
setSpotOuterAngle(float) - Method in class com.jme3.light.SpotLight
Sets the outer angle of the cone of influence.
setSpotRange(float) - Method in class com.jme3.light.SpotLight
Set the range of the light influence.
setStartColor(ColorRGBA) - Method in class com.jme3.effect.ParticleEmitter
Set the start color of the particles spawned.
setStartSize(float) - Method in class com.jme3.effect.ParticleEmitter
Set the start size of the particles spawned.
setStatic() - Method in class com.jme3.scene.Mesh
Indicates to the GPU that this mesh will not be modified (a hint).
setStatus(AudioNode.Status) - Method in class com.jme3.audio.AudioNode
Do not use.
setStencil(boolean, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.TestFunction, RenderState.TestFunction) - Method in class com.jme3.material.RenderState
Enable stencil testing.
setStencilBits(int) - Method in class com.jme3.system.AppSettings
Set the number of stencil bits.
setStepScale(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the step scale of this terrain patch's height map.
setStereo3D(boolean) - Method in class com.jme3.system.AppSettings
Enable 3D stereo.
setStiffness(int, float) - Method in class com.jme3.bullet.joints.SixDofSpringJoint
 
setStitchStrips(boolean) - Method in class jme3tools.converters.model.strip.TriStrip
bool to indicate whether to stitch together strips into one huge strip or not.
setStreamed() - Method in class com.jme3.scene.Mesh
Indicates to the GPU that this mesh will be modified every frame (a hint).
setStrength(float) - Method in class com.jme3.post.filters.PosterizationFilter
Sets urrent strength value, i.e.
setStrictRegistration(boolean) - Static method in class com.jme3.network.serializing.Serializer
When set to true, classes that do not have intrinsic IDs in their
setStride(int) - Method in class com.jme3.scene.VertexBuffer
Set the stride (in bytes) for the data.
setStyle(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setStyle(int) - Method in class com.jme3.font.BitmapFont
 
setStyle(int, int, int) - Method in class com.jme3.font.BitmapText
Set the font style of substring.
setStyle(String, int) - Method in class com.jme3.font.BitmapText
Set the font style of substring.
setSubPixelShift(float) - Method in class com.jme3.post.filters.FXAAFilter
set to 0.0f for higher quality
setSunScale(float) - Method in class com.jme3.water.WaterFilter
Sets the scale of the sun for specular effect
setSurfaceTangentFactor(float) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method sets the surface tangent factor.
setSurfaceTangentRotation(float) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method sets the surface tangent rotation factor.
setSuspensionCompression(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setSuspensionCompression(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The damping coefficient for when the suspension is compressed.
setSuspensionDamping(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setSuspensionDamping(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The damping coefficient for when the suspension is expanding.
setSuspensionStiffness(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setSuspensionStiffness(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The stiffness constant for the suspension.
setSuspensionStiffness(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the stiffness constant for the suspension.
setSystemDelegate(JmeSystemDelegate) - Static method in class com.jme3.system.JmeSystem
 
setSystemListener(SystemListener) - Method in class com.jme3.system.android.OGLESContext
 
setSystemListener(SystemListener) - Method in class com.jme3.system.awt.AwtPanelsContext
 
setSystemListener(SystemListener) - Method in interface com.jme3.system.JmeContext
Sets the listener that will receive events relating to context creation, update, and destroy.
setSystemListener(SystemListener) - Method in class com.jme3.system.lwjgl.LwjglContext
 
setSystemListener(SystemListener) - Method in class com.jme3.system.NullContext
 
setT(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setTabPosition(float...) - Method in class com.jme3.font.BitmapText
 
setTabWidth(float) - Method in class com.jme3.font.BitmapText
used for the tabs over the last tab position.
setTalus(float) - Method in class com.jme3.terrain.noise.filter.OptimizedErode
 
setTalus(float) - Method in class com.jme3.terrain.noise.filter.ThermalErodeFilter
 
setTargetAngMotorVelocity(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setTargetIndex(int) - Method in class com.jme3.texture.FrameBuffer
If MRT is not enabled (FrameBuffer.setMultiTarget(boolean) is false) then this specifies the color target to which the scene should be rendered.
setTargetLinMotorVelocity(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setTargetVelocity(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setTau(float) - Method in class com.jme3.bullet.joints.Point2PointJoint
 
setTerrain(TerrainQuad) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
 
setTerrain(Terrain) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setTexScale(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the scale of the normal/dudv texture, default = 1.
setText(CharSequence) - Method in class com.jme3.font.BitmapText
 
setText(String) - Method in class com.jme3.font.BitmapText
 
setTexture(String, Texture) - Method in class com.jme3.material.Material
Pass a texture to the material shader.
setTexture(int, Texture) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setTexture(int, Texture) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setTexture(int, Texture) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setTexture(int, Texture) - Method in interface com.jme3.renderer.Renderer
Sets the texture to use for the given texture unit.
setTexture(int, Texture) - Method in class com.jme3.system.NullRenderer
 
setTexture(AssetManager, Texture2D, boolean) - Method in class com.jme3.ui.Picture
Set the texture to put on the picture.
setTextureMapping(String, String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtension
Set mapping from an Ogre3D base material texture alias to a jME3 texture param
setTextureMode(Sphere.TextureMode) - Method in class com.jme3.scene.shape.Sphere
 
setTextureParam(String, VarType, Texture) - Method in class com.jme3.material.Material
Set a texture parameter.
setTextureTypeHint(Texture.Type) - Method in class com.jme3.asset.TextureKey
 
setTextureValue(Texture) - Method in class com.jme3.material.MatParamTexture
 
setThreadingType(BulletAppState.ThreadingType) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setThrottle(float) - Method in class com.jme3.post.HDRRenderer
 
setTime(float) - Method in class com.jme3.animation.AnimChannel
 
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.BoneTrack
Modify the bone which this track modifies in the skeleton to contain the correct animation transforms for a given time.
setTime(float, float, AnimControl, AnimChannel) - Method in class com.jme3.animation.BoneTrack
 
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.PoseTrack
Deprecated.  
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.SpatialTrack
Modify the spatial which this track modifies.
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in interface com.jme3.animation.Track
Sets the time of the animation.
setTime(float) - Method in class com.jme3.audio.AudioStream
 
setTime(long) - Method in class com.jme3.audio.plugins.CachedOggStream
 
setTime(long) - Method in class com.jme3.audio.plugins.UncachedOggStream
 
setTime(float) - Method in interface com.jme3.audio.SeekableStream
 
setTime(float) - Method in class com.jme3.cinematic.Cinematic
 
setTime(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
When this method is invoked, the event should fast forward to the given time according tim 0 is the start of the event.
setTime(float) - Method in class com.jme3.cinematic.events.AnimationTrack
 
setTime(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
When this method is invoked, the event should fast forward to the given time according tim 0 is the start of the event.
setTime(float) - Method in class com.jme3.cinematic.events.MotionTrack
 
setTime(float) - Method in class com.jme3.cinematic.events.SoundTrack
 
setTime(long) - Method in class com.jme3.input.event.InputEvent
Set the time when the event occurred.
setTimeOffset(float) - Method in class com.jme3.audio.AudioNode
Set the time offset in the sound sample when to start playing.
setTimer(Timer) - Method in class com.jme3.app.Application
Sets the Timer implementation that will be used for calculating frame times.
setTimer(Timer) - Method in class com.jme3.renderer.RenderManager
Set the timer that should be used to query the time based UniformBindings for material world parameters.
setTimer(Timer) - Method in class com.jme3.shader.UniformBindingManager
Set the timer that should be used to query the time based UniformBindings for material world parameters.
setTimeStep(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the time-speed between each iteration of the fluid simulation algortithm.
settings - Variable in class com.jme3.app.Application
 
settings - Variable in class com.jme3.system.android.OGLESContext
 
settings - Variable in class com.jme3.system.awt.AwtPanelsContext
 
settings - Variable in class com.jme3.system.lwjgl.LwjglContext
 
settings - Variable in class com.jme3.system.NullContext
 
SettingsDialog - Class in com.jme3.app
PropertiesDialog provides an interface to make use of the GameSettings class.
SettingsDialog(AppSettings, String, boolean) - Constructor for class com.jme3.app.SettingsDialog
Constructor for the PropertiesDialog.
SettingsDialog(AppSettings, URL, boolean) - Constructor for class com.jme3.app.SettingsDialog
Constructor for the PropertiesDialog.
SettingsDialog.SelectionListener - Interface in com.jme3.app
 
setTitle(String) - Method in class com.jme3.system.android.OGLESContext
 
setTitle(String) - Method in class com.jme3.system.AppSettings
 
setTitle(String) - Method in class com.jme3.system.awt.AwtPanelsContext
 
setTitle(String) - Method in interface com.jme3.system.JmeContext
Sets the title of the display (if available).
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Set the title if its a windowed display
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglCanvas
 
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglDisplay
 
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
setTitle(String) - Method in class com.jme3.system.NullContext
 
setToggleRotationTrigger(Trigger...) - Method in class com.jme3.input.ChaseCamera
Sets custom triggers for toggleing the rotation of the cam deafult are new MouseButtonTrigger(MouseInput.BUTTON_LEFT) left mouse button new MouseButtonTrigger(MouseInput.BUTTON_RIGHT) right mouse button
setToleranceAngle(float) - Static method in class com.jme3.util.TangentBinormalGenerator
 
setTopLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setTotalSize(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the total size of the terrain .
setTracks(Track[]) - Method in class com.jme3.animation.Animation
Set the Tracks to be used by this animation.
setTrailingEnabled(boolean) - Method in class com.jme3.input.ChaseCamera
Enable the camera trailing : The camera smoothly go in the targets trail when it moves.
setTrailingRotationInertia(float) - Method in class com.jme3.input.ChaseCamera
Sets the trailing rotation inertia : default is 0.1.
setTrailingSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Only has an effect if smoothMotion is set to true and trailing is enabled Sets the trailing sensitivity, the lower the value, the slower the camera will go in the target trail when it moves.
setTransform(Bone, Vector3f, Quaternion, boolean, Set<String>) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
Updates a bone position and rotation.
setTransform(Vector3f, Vector3f, Matrix3f) - Method in class com.jme3.math.Matrix4f
 
setTransformRefresh() - Method in class com.jme3.scene.Node
 
setTransformRefresh() - Method in class com.jme3.scene.SimpleBatchNode
 
setTransformRefresh() - Method in class com.jme3.scene.Spatial
Indicate that the transform of this spatial has changed and that a refresh is required.
setTranslation(float[]) - Method in class com.jme3.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(float, float, float) - Method in class com.jme3.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(Vector3f) - Method in class com.jme3.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(Vector3f) - Method in class com.jme3.math.Transform
Sets this translation to the given value.
setTranslation(float, float, float) - Method in class com.jme3.math.Transform
Sets this matrix's translation to the given x,y,z values.
setTransparent(boolean) - Method in class com.jme3.material.Material
Set the transparent value marker.
setTriangleIndex(int) - Method in class com.jme3.collision.CollisionResult
 
setTrisPerPixel(float) - Method in class com.jme3.scene.control.LodControl
Sets the triangles per pixel value.
setType(Spline.SplineType) - Method in class com.jme3.math.Spline
Sets the type of the spline
setType(String) - Method in class com.jme3.network.message.DisconnectMessage
 
setUnderWaterFogDistance(float) - Method in class com.jme3.water.WaterFilter
sets the distance of the fog when under water.
setUnit(int) - Method in class com.jme3.material.MatParamTexture
 
setUp(Vector3f) - Method in class com.jme3.math.Ring
setUp sets the ring's up vector.
setup(AssetInfo) - Method in class com.jme3.scene.plugins.blender.BlenderLoader
This method sets up the loader.
setUpAxis(int) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setupData(VertexBuffer.Usage, int, VertexBuffer.Format, Buffer) - Method in class com.jme3.scene.VertexBuffer
Called to initialize the data in the VertexBuffer.
setUpdatedPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setUpdateNeeded() - Method in class com.jme3.shader.Shader
 
setUpdateNeeded() - Method in class com.jme3.util.NativeObject
Internal use only.
setupFormat(int, int, int) - Method in class com.jme3.audio.AudioData
Setup the format of the audio data.
setupJoint(SixDofJoint) - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset.JointPreset
 
setupJointForBone(String, SixDofJoint) - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset
 
setUpperAngLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setUpperLimit(Vector3f) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setUpperLinLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setupSelectorOptions() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
setUpVector(Vector3f) - Method in class com.jme3.input.ChaseCamera
Sets the up vector of the camera used for the lookAt on the target
setUpVector(Vector3f) - Method in class com.jme3.input.FlyByCamera
Sets the up vector that should be used for the camera.
setUsable(boolean) - Method in class com.jme3.shader.Shader
Deprecated. Unusable shaders cause the renderer to crash, therefore this field no longer serves any purpose.
setUsage(VertexBuffer.Usage) - Method in class com.jme3.scene.VertexBuffer
 
setUseAo(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
setUseCaustics(boolean) - Method in class com.jme3.water.WaterFilter
set to true if you want caustics to be rendered on the ground underwater, false otherwise
setUsedWorld(String) - Method in class com.jme3.asset.BlenderKey
This mehtod sets the name of the WORLD data block taht should be used during file loading.
setUseFastFilter(boolean) - Method in class com.jme3.post.HDRRenderer
 
setUseFoam(boolean) - Method in class com.jme3.water.WaterFilter
set to true to use foam with water default true
setUseHQShoreline(boolean) - Method in class com.jme3.water.WaterFilter
 
setUseInput(boolean) - Method in class com.jme3.system.AppSettings
 
setUseJoysticks(boolean) - Method in class com.jme3.system.AppSettings
 
setUseOnlyAo(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
setUserControl(boolean) - Method in class com.jme3.animation.Bone
If enabled, user can control bone transform with setUserTransforms.
setUserControl(Bone, boolean) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
 
setUserData(String, Object) - Method in class com.jme3.scene.Spatial
 
setUseRefraction(boolean) - Method in class com.jme3.water.WaterFilter
set to true to use refraction (default is true)
setUseRipples(boolean) - Method in class com.jme3.water.WaterFilter
Set to true to use ripples
setUserObject(Object) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
setUserTransforms(Vector3f, Quaternion, Vector3f) - Method in class com.jme3.animation.Bone
Sets user transform.
setUserTransformsWorld(Vector3f, Quaternion) - Method in class com.jme3.animation.Bone
Must update all bones in skeleton for this to work.
setUseSpecular(boolean) - Method in class com.jme3.water.WaterFilter
Set to true to use specular lightings on the water
setUseViewDirection(boolean) - Method in class com.jme3.bullet.control.CharacterControl
 
setValue(Object) - Method in class com.jme3.material.MatParam
Sets the value of this material parameter.
setValue(float) - Method in class com.jme3.post.filters.FadeFilter
sets the fade value can be used to force complete black or compete scene
setValue(VarType, Object) - Method in class com.jme3.shader.Uniform
 
setVector2(String, Vector2f) - Method in class com.jme3.material.Material
Pass a Vector2f to the material shader.
setVector3(String, Vector3f) - Method in class com.jme3.material.Material
Pass a Vector3f to the material shader.
setVector4(String, Vector4f) - Method in class com.jme3.material.Material
Pass a Vector4f to the material shader.
setVector4InArray(float, float, float, float, int) - Method in class com.jme3.shader.Uniform
 
setVector4Length(int) - Method in class com.jme3.shader.Uniform
 
setVehicle(PhysicsVehicle) - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
setVehicleId(long, int) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setVelocity(Vector3f) - Method in class com.jme3.audio.AudioNode
Set the velocity of the audio node.
setVelocity(Vector3f) - Method in class com.jme3.audio.Listener
 
setVelocityVariation(float) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
setVelocityVariation(float) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
 
setVelocityVariation(float) - Method in interface com.jme3.effect.influencers.ParticleInfluencer
 
setVelocityVariation(float) - Method in class com.jme3.effect.ParticleEmitter
Deprecated. This method is deprecated. Use ParticleEmitter.getParticleInfluencer().setVelocityVariation(variation); instead.
setVersion(int) - Method in class com.jme3.network.message.ClientRegistrationMessage
 
setVertexAttrib(VertexBuffer, VertexBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setVertexAttrib(VertexBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setVertexAttrib(VertexBuffer, VertexBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setVertexAttrib(VertexBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setVertexAttrib(VertexBuffer, VertexBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setVertexAttrib(VertexBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setVertexAttrib_Array(VertexBuffer, VertexBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
setVertexAttrib_Array uses Vertex Array
setVertexAttrib_Array(VertexBuffer) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
setVertexAttrib_Array uses Vertex Array
setVertexReferenceMap(Map<Integer, Map<Integer, List<Integer>>>) - Method in class com.jme3.scene.plugins.blender.meshes.MeshContext
This method sets the vertex reference map.
setVerticalAlignment(BitmapFont.VAlign) - Method in class com.jme3.font.BitmapText
Set vertical alignment.
setView(View) - Method in class com.jme3.input.android.AndroidInput
 
setViewDirection(Vector3f) - Method in class com.jme3.bullet.control.CharacterControl
 
setViewPort(int, int, int, int) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
\ |* Camera and World transforms *| \
setViewPort(float, float, float, float) - Method in class com.jme3.renderer.Camera
setViewPort sets the boundaries of the viewport
setViewPort(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setViewPort(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
\ |* Camera and World transforms *| \
setViewPort(int, int, int, int) - Method in interface com.jme3.renderer.Renderer
Set the viewport location and resolution on the screen.
setViewPort(int, int, int, int) - Method in class com.jme3.shader.UniformBindingManager
 
setViewPort(int, int, int, int) - Method in class com.jme3.system.NullRenderer
 
setViewPortBottom(float) - Method in class com.jme3.renderer.Camera
setViewPortBottom sets the bottom boundary of the viewport
setViewportHeight(int) - Method in class jme3tools.navigation.MapModel2D
 
setViewPortLeft(float) - Method in class com.jme3.renderer.Camera
setViewPortLeft sets the left boundary of the viewport
setViewPortRight(float) - Method in class com.jme3.renderer.Camera
setViewPortRight sets the right boundary of the viewport
setViewPortTop(float) - Method in class com.jme3.renderer.Camera
setViewPortTop sets the top boundary of the viewport
setViewportWidth(int) - Method in class jme3tools.navigation.MapModel2D
 
setViewProjectionMatrices(Matrix4f, Matrix4f) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setViewProjectionMatrices(Matrix4f, Matrix4f) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setViewProjectionMatrices(Matrix4f, Matrix4f) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setViewProjectionMatrices(Matrix4f, Matrix4f) - Method in interface com.jme3.renderer.Renderer
Sets the view and projection matrices to use.
setViewProjectionMatrices(Matrix4f, Matrix4f) - Method in class com.jme3.system.NullRenderer
 
setViscosity(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the viscosity of the simulated fuid.
setVolume(float) - Method in class com.jme3.audio.AudioNode
Set the volume of this audio node.
setVolume(float) - Method in class com.jme3.audio.Listener
 
setVolume(float) - Method in class com.jme3.audio.LowPassFilter
 
setVolume(float) - Method in class com.jme3.niftygui.SoundHandleJme
 
setVSync(boolean) - Method in class com.jme3.system.AppSettings
Set to true to enable vertical-synchronization, limiting and synchronizing every frame rendered to the monitor's refresh rate.
setVxOffset(float) - Method in class com.jme3.post.filters.FXAAFilter
 
setW(float) - Method in class com.jme3.math.Vector4f
 
setWalkDirection(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsCharacter
Set the walk direction, works continuously.
setWaterColor(ColorRGBA) - Method in class com.jme3.water.SimpleWaterProcessor
Set the color that will be added to the refraction texture.
setWaterColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
Sets the color of the water see setDeepWaterColor for deep water color default is (0.0078f, 0.5176f, 0.5f,1.0f) (greenish blue)
setWaterDepth(float) - Method in class com.jme3.water.SimpleWaterProcessor
Higher values make the refraction texture shine through earlier.
setWaterHeight(float) - Method in class com.jme3.water.WaterFilter
Sets the height of the water plane default is 0.0
setWaterMap(Basis) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setWaterTransparency(float) - Method in class com.jme3.water.SimpleWaterProcessor
sets the water transparency default os 0.1f
setWaterTransparency(float) - Method in class com.jme3.water.WaterFilter
Sets how fast will colours fade out.
setWaveScale(float) - Method in class com.jme3.water.WaterFilter
Sets the scale factor of the waves height map the smaller the value the bigger the waves default is 0.005f
setWaveSpeed(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the speed at which the waves trave.
setWaveSpeed(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the speed of the wave animation, default = 0.05f.
setWeightThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setWheelsDampingCompression(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the damping coefficient for when the suspension is compressed.
setWheelsDampingRelaxation(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the damping coefficient for when the suspension is expanding.
setWheelSpatial(Spatial) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setWhiteLevel(float) - Method in class com.jme3.post.HDRRenderer
 
setWidth(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's width.
setWidth(int) - Method in class com.jme3.font.BitmapCharacter
 
setWidth(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setWidth(int) - Method in class com.jme3.system.AppSettings
 
setWidth(int) - Method in class com.jme3.texture.Image
setWidth sets the width value of the image.
setWidth(float) - Method in class com.jme3.ui.Picture
Set the width in pixels of the picture, if the width does not match the texture's width, then the texture will be scaled to fit the picture.
setWindDirection(Vector2f) - Method in class com.jme3.water.WaterFilter
sets the wind direction the direction where the waves move default is (0.0f, -1.0f)
setWireframe(boolean) - Method in class com.jme3.material.RenderState
Enables wireframe rendering mode.
setWorldHeight(int) - Method in class jme3tools.navigation.MapModel3D
Sets the world's desired height.
setWorldMatrix(Matrix4f) - Method in class com.jme3.renderer.android.OGLESShaderRenderer
 
setWorldMatrix(Matrix4f) - Method in class com.jme3.renderer.lwjgl.LwjglGL1Renderer
 
setWorldMatrix(Matrix4f) - Method in class com.jme3.renderer.lwjgl.LwjglRenderer
 
setWorldMatrix(Matrix4f) - Method in interface com.jme3.renderer.Renderer
Set the world matrix to use.
setWorldMatrix(Matrix4f) - Method in class com.jme3.renderer.RenderManager
Internal use only.
setWorldMatrix(Matrix4f) - Method in class com.jme3.shader.UniformBindingManager
Internal use only.
setWorldMatrix(Matrix4f) - Method in class com.jme3.system.NullRenderer
 
setWorldMax(Vector3f) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setWorldMax(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
only applies for AXIS_SWEEP broadphase
setWorldMin(Vector3f) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setWorldMin(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
only applies for AXIS_SWEEP broadphase
setWorldWidth(int) - Method in class jme3tools.navigation.MapModel3D
Sets the world's desired width.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.Texture
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.Texture
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.Texture2D
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.Texture2D
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.Texture3D
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.Texture3D
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.TextureArray
 
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.TextureArray
 
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.TextureCubeMap
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.TextureCubeMap
setWrap sets the wrap mode of this texture for all axis.
setX(int) - Method in class com.jme3.font.BitmapCharacter
 
setX(float) - Method in class com.jme3.math.Vector2f
 
setX(float) - Method in class com.jme3.math.Vector3f
 
setX(float) - Method in class com.jme3.math.Vector4f
 
setXAdvance(int) - Method in class com.jme3.font.BitmapCharacter
 
setXCentre(int) - Method in class jme3tools.navigation.MapModel2D
Sets the map's xCentre
setXExtent(float) - Method in class com.jme3.bounding.BoundingBox
 
setxHotSpot(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's X coordinate for its hotspot.
setXOffset(int) - Method in class com.jme3.font.BitmapCharacter
 
setY(int) - Method in class com.jme3.font.BitmapCharacter
 
setY(float) - Method in class com.jme3.math.Vector2f
 
setY(float) - Method in class com.jme3.math.Vector3f
 
setY(float) - Method in class com.jme3.math.Vector4f
 
setYCentre(int) - Method in class jme3tools.navigation.MapModel2D
Sets the map's yCentre
setYExtent(float) - Method in class com.jme3.bounding.BoundingBox
 
setyHotSpot(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's Y axis coordinate for its hotspot.
setYOffset(int) - Method in class com.jme3.font.BitmapCharacter
 
setZ(float) - Method in class com.jme3.math.Vector3f
 
setZ(float) - Method in class com.jme3.math.Vector4f
 
setZExtent(float) - Method in class com.jme3.bounding.BoundingBox
 
setZoomInTrigger(Trigger...) - Method in class com.jme3.input.ChaseCamera
Sets custom triggers for zomming in the cam default is new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true) mouse wheel up
setZoomOutTrigger(Trigger...) - Method in class com.jme3.input.ChaseCamera
Sets custom triggers for zomming out the cam default is new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false) mouse wheel down
setZoomSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Sets the zoom sensitivity, the lower the value, the slower the camera will zoom in and out.
shadeless - Variable in class com.jme3.scene.plugins.MTLLoader
 
Shader - Class in com.jme3.shader
 
Shader(String) - Constructor for class com.jme3.shader.Shader
Deprecated. Shader sources are now associated with the shader language.
Shader() - Constructor for class com.jme3.shader.Shader
Creates a new shader, Shader.initialize() must be called after this constructor for the shader to be usable.
Shader(Shader) - Constructor for class com.jme3.shader.Shader
Do not use this constructor.
Shader.ShaderSource - Class in com.jme3.shader
Shader source describes a shader object in OpenGL.
Shader.ShaderSource(Shader.ShaderType) - Constructor for class com.jme3.shader.Shader.ShaderSource
 
Shader.ShaderSource(Shader.ShaderSource) - Constructor for class com.jme3.shader.Shader.ShaderSource
 
Shader.ShaderSource() - Constructor for class com.jme3.shader.Shader.ShaderSource
 
Shader.ShaderType - Enum in com.jme3.shader
Type of shader.
ShaderCheck - Class in jme3tools.shadercheck
 
ShaderCheck() - Constructor for class jme3tools.shadercheck.ShaderCheck
 
ShaderDebug - Class in jme3tools.shader
Static tool box class for convenient methods to help debug shaders
ShaderDebug() - Constructor for class jme3tools.shader.ShaderDebug
 
ShaderKey - Class in com.jme3.shader
 
ShaderKey() - Constructor for class com.jme3.shader.ShaderKey
 
ShaderKey(String, String, DefineList, String, String) - Constructor for class com.jme3.shader.ShaderKey
 
shadersUsed - Variable in class com.jme3.renderer.Statistics
 
ShaderUtils - Class in com.jme3.shader
 
ShaderUtils() - Constructor for class com.jme3.shader.ShaderUtils
 
ShaderUtils - Class in com.jme3.terrain.noise
Helper class containing useful functions explained in the book: Texturing & Modeling - A Procedural Approach
ShaderUtils() - Constructor for class com.jme3.terrain.noise.ShaderUtils
 
ShaderVariable - Class in com.jme3.shader
 
ShaderVariable() - Constructor for class com.jme3.shader.ShaderVariable
 
ShadowCamera - Class in com.jme3.shadow
Creates a camera according to a light Handy to compute projection matrix of a light
ShadowCamera(Light) - Constructor for class com.jme3.shadow.ShadowCamera
 
shadowMode - Variable in class com.jme3.scene.Spatial
 
ShadowUtil - Class in com.jme3.shadow
Includes various useful shadow mapping functions.
ShadowUtil() - Constructor for class com.jme3.shadow.ShadowUtil
 
shape - Variable in class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
 
shiftCompoundShapeContents(CompoundCollisionShape, Vector3f) - Static method in class com.jme3.bullet.util.CollisionShapeFactory
This method moves each child shape of a compound shape by the given vector
shininess - Variable in class com.jme3.renderer.RenderContext
Shininess (GL1 only)
shininess - Variable in class com.jme3.scene.plugins.MTLLoader
 
shortBytes(short) - Static method in class com.jme3.app.state.MjpegFileWriter
 
ShortSerializer - Class in com.jme3.network.serializing.serializers
Short serializer.
ShortSerializer() - Constructor for class com.jme3.network.serializing.serializers.ShortSerializer
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
This method analyzes the given structure and the data contained within blender context and decides if the feature should be loaded.
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.ArmatureHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.IpoHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.cameras.CameraHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.curves.CurvesHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.lights.LightHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.ModifierHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.objects.ObjectHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
shouldBeLoaded(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
showDialog() - Method in class com.jme3.app.SettingsDialog
showDialog sets this dialog as visble, and brings it to the front.
showErrorDialog(String) - Method in class com.jme3.system.android.JmeAndroidSystem
 
showErrorDialog(String) - Method in class com.jme3.system.JmeDesktopSystem
 
showErrorDialog(String) - Static method in class com.jme3.system.JmeSystem
Displays an error message to the user in whichever way the context feels is appropriate.
showErrorDialog(String) - Method in class com.jme3.system.JmeSystemDelegate
 
showSettings - Variable in class com.jme3.app.SimpleApplication
 
showSettings - Variable in class com.jme3.app.StatsAppState
 
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.android.JmeAndroidSystem
 
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.JmeDesktopSystem
 
showSettingsDialog(AppSettings, boolean) - Static method in class com.jme3.system.JmeSystem
 
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.JmeSystemDelegate
 
shutdown() - Method in class com.jme3.network.base.ConnectorAdapter.WriterThread
 
sign(int) - Static method in class com.jme3.math.FastMath
Returns 1 if the number is positive, -1 if the number is negative, and 0 otherwise
sign(float) - Static method in class com.jme3.math.FastMath
Returns 1 if the number is positive, -1 if the number is negative, and 0 otherwise
SIGNATURE - Static variable in class com.jme3.export.FormatVersion
Signature of the format.
SimpleApplication - Class in com.jme3.app
SimpleApplication extends the Application class to provide default functionality like a first-person camera, and an accessible root node that is updated and rendered regularly.
SimpleApplication() - Constructor for class com.jme3.app.SimpleApplication
 
SimpleApplication(AppState...) - Constructor for class com.jme3.app.SimpleApplication
 
SimpleAssetCache - Class in com.jme3.asset.cache
SimpleAssetCache is an asset cache that caches assets without any automatic removal policy.
SimpleAssetCache() - Constructor for class com.jme3.asset.cache.SimpleAssetCache
 
SimpleBatchNode - Class in com.jme3.scene
SimpleBatchNode comes with some restrictions, but can yield better performances.
SimpleBatchNode() - Constructor for class com.jme3.scene.SimpleBatchNode
 
SimpleBatchNode(String) - Constructor for class com.jme3.scene.SimpleBatchNode
 
simpleInitApp() - Method in class com.jme3.app.SimpleApplication
 
simpleInitApp() - Method in class jme3test.android.SimpleSoundTest
 
simpleInitApp() - Method in class jme3test.android.SimpleTexturedTest
 
simpleInitApp() - Method in class jme3test.android.TestAmbient
 
simpleInitApp() - Method in class jme3test.android.TestBumpModel
 
simpleInitApp() - Method in class jme3test.android.TestMovingParticle
 
simpleInitApp() - Method in class jme3test.android.TestNormalMapping
 
simpleInitApp() - Method in class jme3test.android.TestSkyLoadingLagoon
 
simpleInitApp() - Method in class jme3test.android.TestSkyLoadingPrimitives
 
simpleInitApp() - Method in class jme3test.android.TestUnshadedModel
 
SimpleLodThreshold - Class in com.jme3.terrain.geomipmap.lodcalc
Just multiplies the terrain patch size by 2.
SimpleLodThreshold() - Constructor for class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
SimpleLodThreshold(Terrain) - Constructor for class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
SimpleLodThreshold(int, float) - Constructor for class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
simpleRender(RenderManager) - Method in class com.jme3.app.SimpleApplication
 
SimpleSoundTest - Class in jme3test.android
 
SimpleSoundTest() - Constructor for class jme3test.android.SimpleSoundTest
 
SimpleTexturedTest - Class in jme3test.android
 
SimpleTexturedTest() - Constructor for class jme3test.android.SimpleTexturedTest
 
simpleUpdate(float) - Method in class com.jme3.app.SimpleApplication
 
simpleUpdate(float) - Method in class jme3test.android.SimpleTexturedTest
 
simpleUpdate(float) - Method in class jme3test.android.TestAmbient
 
simpleUpdate(float) - Method in class jme3test.android.TestBumpModel
 
simpleUpdate(float) - Method in class jme3test.android.TestMovingParticle
 
simpleUpdate(float) - Method in class jme3test.android.TestNormalMapping
 
SimpleWaterProcessor - Class in com.jme3.water
Simple Water renders a simple plane that use reflection and refraction to look like water.
SimpleWaterProcessor(AssetManager) - Constructor for class com.jme3.water.SimpleWaterProcessor
Creates a SimpleWaterProcessor
SimpleWaterProcessor.RefractionProcessor - Class in com.jme3.water
Refraction Processor
SimpleWaterProcessor.RefractionProcessor() - Constructor for class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
SimplexCollisionShape - Class in com.jme3.bullet.collision.shapes
A simple point, line, triangle or quad collisionShape based on one to four points-
SimplexCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
SimplexCollisionShape(Vector3f, Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
SimplexCollisionShape(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
SimplexCollisionShape(Vector3f, Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
SimplexCollisionShape(Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
sin(float) - Static method in class com.jme3.math.FastMath
 
sin2(float) - Static method in class com.jme3.math.FastMath
Returns sine of a value.
sinValue(float, float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
SixDofJoint - Class in com.jme3.bullet.joints
From bullet manual:
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).
SixDofJoint() - Constructor for class com.jme3.bullet.joints.SixDofJoint
 
SixDofJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f, boolean) - Constructor for class com.jme3.bullet.joints.SixDofJoint
 
SixDofJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, boolean) - Constructor for class com.jme3.bullet.joints.SixDofJoint
 
SixDofSpringJoint - Class in com.jme3.bullet.joints
From bullet manual:
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).
SixDofSpringJoint() - Constructor for class com.jme3.bullet.joints.SixDofSpringJoint
 
SixDofSpringJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f, boolean) - Constructor for class com.jme3.bullet.joints.SixDofSpringJoint
 
size() - Method in class com.jme3.collision.CollisionResults
 
size - Variable in class com.jme3.effect.Particle
Particle size or radius.
size() - Method in class com.jme3.light.LightList
 
size() - Method in class com.jme3.renderer.queue.GeometryList
Returns the number of elements in this GeometryList.
size() - Method in class com.jme3.scene.mesh.IndexBuffer
Returns the size of the index buffer.
size() - Method in class com.jme3.scene.mesh.IndexByteBuffer
 
size() - Method in class com.jme3.scene.mesh.IndexIntBuffer
 
size() - Method in class com.jme3.scene.mesh.IndexShortBuffer
 
size() - Method in class com.jme3.scene.mesh.VirtualIndexBuffer
 
size - Variable in class com.jme3.scene.plugins.blender.file.BlenderInputStream
The total size of the stored data.
size - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
size - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
size - Variable in class com.jme3.terrain.heightmap.AbstractHeightMap
The size of the height map's width.
size() - Method in class com.jme3.util.IntMap
 
size() - Method in class com.jme3.util.ListMap
 
size() - Method in class com.jme3.util.RingBuffer
 
size() - Method in class com.jme3.util.SafeArrayList
 
size() - Method in class jme3tools.converters.model.strip.IntVec
 
Skeleton - Class in com.jme3.animation
Skeleton is a convenience class for managing a bone hierarchy.
Skeleton(Bone[]) - Constructor for class com.jme3.animation.Skeleton
Creates a skeleton from a bone list.
Skeleton(Skeleton) - Constructor for class com.jme3.animation.Skeleton
Special-purpose copy constructor.
Skeleton() - Constructor for class com.jme3.animation.Skeleton
Serialization only.
skeleton - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
skeleton - Variable in class com.jme3.scene.plugins.ogre.AnimData
 
SkeletonControl - Class in com.jme3.animation
The Skeleton control deforms a model according to a skeleton, It handles the computation of the deformation matrices and performs the transformations on the mesh
SkeletonControl() - Constructor for class com.jme3.animation.SkeletonControl
Serialization only.
SkeletonControl(Skeleton) - Constructor for class com.jme3.animation.SkeletonControl
Creates a skeleton control.
SkeletonDebugger - Class in com.jme3.scene.debug
 
SkeletonDebugger(String, Skeleton) - Constructor for class com.jme3.scene.debug.SkeletonDebugger
 
SkeletonDebugger() - Constructor for class com.jme3.scene.debug.SkeletonDebugger
 
SkeletonLoader - Class in com.jme3.scene.plugins.ogre
 
SkeletonLoader() - Constructor for class com.jme3.scene.plugins.ogre.SkeletonLoader
 
SkeletonPoints - Class in com.jme3.scene.debug
 
SkeletonPoints(Skeleton) - Constructor for class com.jme3.scene.debug.SkeletonPoints
 
SkeletonWire - Class in com.jme3.scene.debug
 
SkeletonWire(Skeleton) - Constructor for class com.jme3.scene.debug.SkeletonWire
 
skinNormals - Variable in class com.jme3.util.TempVars
 
skinPositions - Variable in class com.jme3.util.TempVars
Skinning buffers
skinTangents - Variable in class com.jme3.util.TempVars
 
skipBytes(int) - Method in class com.jme3.util.LittleEndien
 
skipLine() - Method in class com.jme3.scene.plugins.MTLLoader
 
SkyFactory - Class in com.jme3.util
SkyFactory is used to create jME Spatials that can be attached to the scene to display a sky image in the background.
SkyFactory() - Constructor for class com.jme3.util.SkyFactory
 
slerp(Quaternion, Quaternion, float) - Method in class com.jme3.math.Quaternion
slerp sets this quaternion's value as an interpolation between two other quaternions.
slerp(Quaternion, float) - Method in class com.jme3.math.Quaternion
Sets the values of this quaternion to the slerp from itself to q2 by changeAmnt
SliderJoint - Class in com.jme3.bullet.joints
From bullet manual:
The slider constraint allows the body to rotate around one axis and translate along this axis.
SliderJoint() - Constructor for class com.jme3.bullet.joints.SliderJoint
 
SliderJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f, boolean) - Constructor for class com.jme3.bullet.joints.SliderJoint
 
SliderJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, boolean) - Constructor for class com.jme3.bullet.joints.SliderJoint
 
smallestAngleBetween(Vector2f) - Method in class com.jme3.math.Vector2f
smallestAngleBetween returns (in radians) the minimum angle between two vectors.
smooth(float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Smooth the terrain.
smooth(float, int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Smooth the terrain.
SmoothFilter - Class in com.jme3.terrain.noise.filter
 
SmoothFilter() - Constructor for class com.jme3.terrain.noise.filter.SmoothFilter
 
smoothMotion - Variable in class com.jme3.input.ChaseCamera
 
smoothstep(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
SocketConnector - Class in com.jme3.network.kernel.tcp
A straight forward socket-based connector implementation that does not use any separate threading.
SocketConnector(InetAddress, int) - Constructor for class com.jme3.network.kernel.tcp.SocketConnector
 
SoftTextDialogInput - Interface in com.jme3.input
 
softTextDialogInput - Variable in class com.jme3.system.JmeSystemDelegate
 
SoftTextDialogInputListener - Interface in com.jme3.input.controls
 
sort(boolean) - Method in class com.jme3.light.LightList
Sorts the elements in the list acording to their Comparator.
sort() - Method in class com.jme3.renderer.queue.GeometryList
Sorts the elements in the list according to their Comparator.
SortUtil - Class in com.jme3.util
Quick and merge sort implementations that create no garbage, unlike Arrays.sort(long[]).
SortUtil() - Constructor for class com.jme3.util.SortUtil
 
soundDev - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
SoundDeviceJme - Class in com.jme3.niftygui
 
SoundDeviceJme(AssetManager, AudioRenderer) - Constructor for class com.jme3.niftygui.SoundDeviceJme
 
SoundHandleJme - Class in com.jme3.niftygui
 
SoundHandleJme(AudioRenderer, AudioNode) - Constructor for class com.jme3.niftygui.SoundHandleJme
 
SoundHandleJme(AudioRenderer, AssetManager, String) - Constructor for class com.jme3.niftygui.SoundHandleJme
For streaming music only.
SoundTrack - Class in com.jme3.cinematic.events
A sound track to be played in a cinematic.
SoundTrack(String) - Constructor for class com.jme3.cinematic.events.SoundTrack
creates a sound track from the given resource path
SoundTrack(String, boolean) - Constructor for class com.jme3.cinematic.events.SoundTrack
creates a sound track from the given resource path
SoundTrack(String, boolean, float) - Constructor for class com.jme3.cinematic.events.SoundTrack
 
SoundTrack(String, boolean, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
 
SoundTrack(String, boolean, float, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
 
SoundTrack(String, float) - Constructor for class com.jme3.cinematic.events.SoundTrack
 
SoundTrack(String, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
 
SoundTrack(String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
 
SoundTrack() - Constructor for class com.jme3.cinematic.events.SoundTrack
 
space - Variable in class com.jme3.bullet.control.CharacterControl
 
space - Variable in class com.jme3.bullet.control.GhostControl
 
space - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
space - Variable in class com.jme3.bullet.control.RigidBodyControl
 
space - Variable in class com.jme3.bullet.control.VehicleControl
 
spatial - Variable in class com.jme3.bullet.control.CharacterControl
 
spatial - Variable in class com.jme3.bullet.control.GhostControl
 
spatial - Variable in class com.jme3.bullet.control.RigidBodyControl
 
spatial - Variable in class com.jme3.bullet.control.VehicleControl
 
spatial - Variable in class com.jme3.cinematic.events.MotionTrack
 
spatial - Variable in class com.jme3.scene.control.AbstractControl
 
Spatial - Class in com.jme3.scene
Spatial defines the base class for scene graph nodes.
Spatial() - Constructor for class com.jme3.scene.Spatial
Serialization only.
Spatial(String) - Constructor for class com.jme3.scene.Spatial
Constructor instantiates a new Spatial object setting the rotation, translation and scale value to defaults.
Spatial.BatchHint - Enum in com.jme3.scene
Specifies if this spatial should be batched
Spatial.CullHint - Enum in com.jme3.scene
Specifies how frustum culling should be handled by this spatial.
SpatialAnimation - Class in com.jme3.animation
Deprecated. use Animation instead with tracks of selected type (ie. BoneTrack, SpatialTrack, MeshTrack)
SpatialAnimation(String, float) - Constructor for class com.jme3.animation.SpatialAnimation
Deprecated.  
spatialStack - Variable in class com.jme3.util.TempVars
Maximum tree depth ..
SpatialTrack - Class in com.jme3.animation
This class represents the track for spatial animation.
SpatialTrack() - Constructor for class com.jme3.animation.SpatialTrack
 
SpatialTrack(float[], Vector3f[], Quaternion[], Vector3f[]) - Constructor for class com.jme3.animation.SpatialTrack
Creates a spatial track for the given track data.
specular - Variable in class com.jme3.renderer.RenderContext
Specular color (GL1 only)
specular - Variable in class com.jme3.scene.plugins.MTLLoader
 
specularMap - Variable in class com.jme3.scene.plugins.MTLLoader
 
speed - Variable in class com.jme3.app.Application
 
speed - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
 
speed - Variable in class com.jme3.water.SimpleWaterProcessor
 
Sphere - Class in com.jme3.scene.shape
Sphere represents a 3D object with all points equidistance from a center point.
Sphere() - Constructor for class com.jme3.scene.shape.Sphere
Serialization only.
Sphere(int, int, float) - Constructor for class com.jme3.scene.shape.Sphere
Constructs a sphere.
Sphere(int, int, float, boolean, boolean) - Constructor for class com.jme3.scene.shape.Sphere
Constructs a sphere.
Sphere.TextureMode - Enum in com.jme3.scene.shape
 
SphereCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic sphere collision shape
SphereCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.SphereCollisionShape
 
SphereCollisionShape(float) - Constructor for class com.jme3.bullet.collision.shapes.SphereCollisionShape
creates a SphereCollisionShape with the given radius
sphericalToCartesian(Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Converts a point from Spherical coordinates to Cartesian (using positive Y as up) and stores the results in the store var.
sphericalToCartesianZ(Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Converts a point from Spherical coordinates to Cartesian (using positive Z as up) and stores the results in the store var.
spinnerConfig - Static variable in class jme3test.android.R.id
 
spinnerLogging - Static variable in class jme3test.android.R.id
 
splashImageView - Variable in class com.jme3.app.AndroidHarness
 
splashPicID - Variable in class com.jme3.app.AndroidHarness
Splash Screen picture Resource ID.
Spline - Class in com.jme3.math
 
Spline() - Constructor for class com.jme3.math.Spline
 
Spline(Spline.SplineType, Vector3f[], float, boolean) - Constructor for class com.jme3.math.Spline
Create a spline
Spline(Spline.SplineType, List<Vector3f>, float, boolean) - Constructor for class com.jme3.math.Spline
Create a spline
Spline(List<Vector4f>, List<Float>) - Constructor for class com.jme3.math.Spline
Create a NURBS spline.
spline(float, float[]) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
spline(float, float[][]) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
Spline.SplineType - Enum in com.jme3.math
 
split(int, float[]) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
split divides the heightmap data for four children.
splitDelimitedStr(String, String) - Method in class jme3tools.navigation.StringUtil
Splits a newline (\n) delimited string into an array of strings
spotInnerAngle - Variable in class com.jme3.light.SpotLight
 
SpotLight - Class in com.jme3.light
Represents a spot light.
SpotLight() - Constructor for class com.jme3.light.SpotLight
 
spotOuterAngle - Variable in class com.jme3.light.SpotLight
 
spotRange - Variable in class com.jme3.light.SpotLight
 
sqr(float) - Static method in class com.jme3.math.FastMath
Returns the value squared.
sqrt(float) - Static method in class com.jme3.math.FastMath
Returns the square root of a given value.
SSAOFilter - Class in com.jme3.post.ssao
SSAO stands for screen space ambient occlusion It's a technique that fake ambient lighting by computing shadows that near by objects would casts on each others under the effect of an ambient light more info on this in this blog post http://jmonkeyengine.org/2010/08/16/screen-space-ambient-occlusion-for-jmonkeyengine-3-0/
SSAOFilter() - Constructor for class com.jme3.post.ssao.SSAOFilter
Create a Screen Space Ambient Occlusion Filter
SSAOFilter(float, float, float, float) - Constructor for class com.jme3.post.ssao.SSAOFilter
Create a Screen Space Ambient Occlusion Filter
start() - Method in class com.jme3.app.AppletHarness
 
start() - Method in class com.jme3.app.Application
Starts the application in display mode.
start(JmeContext.Type) - Method in class com.jme3.app.Application
Starts the application.
start() - Method in class com.jme3.app.SimpleApplication
 
start() - Method in class com.jme3.network.base.DefaultClient
 
start() - Method in class com.jme3.network.base.DefaultServer
 
start() - Method in interface com.jme3.network.Client
Starts the client allowing it to begin processing incoming messages and delivering them to listeners.
start() - Method in interface com.jme3.network.Server
Start the server so that it will began accepting new connections and processing messages.
startBlendingPos - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
startBlendingRot - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
startCanvas() - Method in class com.jme3.app.Application
Starts the rendering thread after createCanvas() has been called.
startCanvas(boolean) - Method in class com.jme3.app.Application
Starts the rendering thread after createCanvas() has been called.
startDocument() - Method in class com.jme3.scene.plugins.ogre.MeshLoader
 
startDocument() - Method in class com.jme3.scene.plugins.ogre.SceneLoader
 
startElement(String, String, String, Attributes) - Method in class com.jme3.scene.plugins.ogre.MeshLoader
 
startElement(String, String, String, Attributes) - Method in class com.jme3.scene.plugins.ogre.SceneLoader
 
startElement(String, String, String, Attributes) - Method in class com.jme3.scene.plugins.ogre.SkeletonLoader
 
startIndex - Variable in class com.jme3.scene.Geometry
the start index of this geom's mesh in the batchNode mesh
startlife - Variable in class com.jme3.effect.Particle
The initial particle life
startMaterial(String) - Method in class com.jme3.scene.plugins.MTLLoader
 
startPhysics() - Method in class com.jme3.bullet.BulletAppState
The physics system is started automatically on attaching, if you want to start it before for some reason, you can use this method.
startVelocity - Variable in class com.jme3.effect.influencers.DefaultParticleInfluencer
The initial velocity of the particles.
startWalk(Ray) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
stateAttached(AppStateManager) - Method in class com.jme3.app.state.AbstractAppState
 
stateAttached(AppStateManager) - Method in interface com.jme3.app.state.AppState
Called when the state was attached.
stateAttached(AppStateManager) - Method in class com.jme3.bullet.BulletAppState
 
stateAttached(AppStateManager) - Method in class com.jme3.cinematic.Cinematic
 
stateDetached(AppStateManager) - Method in class com.jme3.app.state.AbstractAppState
 
stateDetached(AppStateManager) - Method in interface com.jme3.app.state.AppState
Called when the state was detached.
stateDetached(AppStateManager) - Method in class com.jme3.bullet.BulletAppState
 
stateDetached(AppStateManager) - Method in class com.jme3.cinematic.Cinematic
 
stateManager - Variable in class com.jme3.app.Application
 
stateManager - Variable in class com.jme3.bullet.BulletAppState
 
Statement - Class in com.jme3.util.blockparser
 
Statistics - Class in com.jme3.renderer
The statistics class allows tracking of real-time rendering statistics.
Statistics() - Constructor for class com.jme3.renderer.Statistics
 
StatsAppState - Class in com.jme3.app
Displays stats in SimpleApplication's GUI node or using the node and font parameters provided.
StatsAppState() - Constructor for class com.jme3.app.StatsAppState
 
StatsAppState(Node, BitmapFont) - Constructor for class com.jme3.app.StatsAppState
 
statsView - Variable in class com.jme3.app.StatsAppState
 
StatsView - Class in com.jme3.app
The StatsView provides a heads-up display (HUD) of various statistics of rendering.
StatsView(String, AssetManager, Statistics) - Constructor for class com.jme3.app.StatsView
 
status - Variable in class com.jme3.audio.AudioNode
 
steer(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Set the given steering value to all front wheels (0 = forward)
steer(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Set the given steering value to the given wheel (0 = forward)
stencilTest - Variable in class com.jme3.renderer.RenderContext
Stencil Buffer state
step(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
stepDirection - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
stepHeight - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 
stepScale - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
stepScale - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
stop() - Method in class com.jme3.app.AppletHarness
 
stop() - Method in class com.jme3.app.Application
Requests the context to close, shutting down the main loop and making necessary cleanup operations.
stop(boolean) - Method in class com.jme3.app.Application
Requests the context to close, shutting down the main loop and making necessary cleanup operations.
stop() - Method in class com.jme3.audio.AudioNode
Stop playing the audio that was started with AudioNode.play().
stop() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
stops the animation, next time play() is called the animation will start from the begining.
stop() - Method in interface com.jme3.cinematic.events.CinematicEvent
Stops the animation
stop() - Method in class com.jme3.niftygui.SoundHandleJme
 
stopSource(AudioNode) - Method in class com.jme3.audio.android.AndroidAudioRenderer
 
stopSource(AudioNode) - Method in interface com.jme3.audio.AudioRenderer
 
stopSource(AudioNode) - Method in class com.jme3.audio.lwjgl.LwjglAudioRenderer
 
storageFolder - Variable in class com.jme3.system.JmeSystemDelegate
 
stream - Variable in class com.jme3.cinematic.events.SoundTrack
 
stride - Variable in class com.jme3.scene.VertexBuffer
 
StringSerializer - Class in com.jme3.network.serializing.serializers
String serializer.
StringSerializer() - Constructor for class com.jme3.network.serializing.serializers.StringSerializer
 
StringUtil - Class in jme3tools.navigation
A collection of String utilities.
StringUtil() - Constructor for class jme3tools.navigation.StringUtil
 
StripBox - Class in com.jme3.scene.shape
A box with solid (filled) faces.
StripBox(float, float, float) - Constructor for class com.jme3.scene.shape.StripBox
Creates a new box.
StripBox(Vector3f, float, float, float) - Constructor for class com.jme3.scene.shape.StripBox
Creates a new box.
StripBox(Vector3f, Vector3f) - Constructor for class com.jme3.scene.shape.StripBox
Constructor instantiates a new Box object.
StripBox() - Constructor for class com.jme3.scene.shape.StripBox
Empty constructor for serialization only.
Structure - Class in com.jme3.scene.plugins.blender.file
A class representing a single structure in the file.
Structure(BlenderInputStream, String[], String[], BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.file.Structure
Constructor.
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorBlend
 
sType - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
 
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
subdivide(int, int, float, int) - Method in class jme3tools.optimize.Octnode
 
subdivide(int, float, int) - Method in class jme3tools.optimize.Octnode
 
subList(int, int) - Method in class com.jme3.util.SafeArrayList
 
SUBSURF_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
subtract(Quaternion) - Method in class com.jme3.math.Quaternion
subtract subtracts the values of the parameter quaternion from those of this quaternion.
subtract(Vector2f) - Method in class com.jme3.math.Vector2f
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector2f, Vector2f) - Method in class com.jme3.math.Vector2f
subtract subtracts the values of a given vector from those of this vector storing the result in the given vector object.
subtract(float, float) - Method in class com.jme3.math.Vector2f
subtract subtracts the given x,y values from those of this vector creating a new vector object.
subtract(Vector3f) - Method in class com.jme3.math.Vector3f
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
subtract
subtract(float, float, float) - Method in class com.jme3.math.Vector3f
subtract subtracts the provided values from this vector, creating a new vector that is then returned.
subtract(Vector4f) - Method in class com.jme3.math.Vector4f
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector4f, Vector4f) - Method in class com.jme3.math.Vector4f
subtract
subtract(float, float, float, float) - Method in class com.jme3.math.Vector4f
subtract subtracts the provided values from this vector, creating a new vector that is then returned.
SUBTRACTION - Static variable in class com.jme3.terrain.heightmap.CombinerHeightMap
Constant mode to denote subtracting the two heightmaps.
subtractLocal(Quaternion) - Method in class com.jme3.math.Quaternion
subtract subtracts the values of the parameter quaternion from those of this quaternion.
subtractLocal(Vector2f) - Method in class com.jme3.math.Vector2f
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(float, float) - Method in class com.jme3.math.Vector2f
subtractLocal subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(Vector3f) - Method in class com.jme3.math.Vector3f
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(float, float, float) - Method in class com.jme3.math.Vector3f
subtractLocal subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(Vector4f) - Method in class com.jme3.math.Vector4f
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(float, float, float, float) - Method in class com.jme3.math.Vector4f
subtractLocal subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.
SubtypeOf - Annotation Type in checkers.quals
A meta-annotation to specify all the qualifiers that the given qualifier is a subtype of.
supports(Collection<Caps>, Texture) - Static method in enum com.jme3.renderer.Caps
Returns true if given the renderer capabilities, the texture can be supported by the renderer.
supports(Collection<Caps>, FrameBuffer) - Static method in enum com.jme3.renderer.Caps
Returns true if given the renderer capabilities, the framebuffer can be supported by the renderer.
supports(Collection<Caps>, Shader) - Static method in enum com.jme3.renderer.Caps
Returns true if given the renderer capabilities, the shader can be supported by the renderer.
Surface - Class in com.jme3.scene.shape
This class represents a surface described by knots, weights and control points.
surfaceTangentFactor - Variable in class com.jme3.effect.influencers.NewtonianParticleInfluencer
Emitter's surface tangent factor.
surfaceTangentRotation - Variable in class com.jme3.effect.influencers.NewtonianParticleInfluencer
Emitters tangent rotation factor.
suspensionCompression - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
 
suspensionDamping - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
 
suspensionStiffness - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
 
suspensionStiffness - Variable in class com.jme3.bullet.objects.VehicleWheel
 
swapChildren(int, int) - Method in class com.jme3.scene.Node
More efficient than e.g detaching and attaching as no updates are needed.
swapInt(int) - Static method in class com.jme3.app.state.MjpegFileWriter
 
swapShort(short) - Static method in class com.jme3.app.state.MjpegFileWriter
 
swapTriangles(int, int) - Method in class com.jme3.collision.bih.BIHTree
 
sweepTest(CollisionShape, Transform, Transform) - Method in class com.jme3.bullet.PhysicsSpace
Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults
You have to use different Transforms for start and end (at least distance > 0.4f).
sweepTest(CollisionShape, Transform, Transform, List<PhysicsSweepTestResult>) - Method in class com.jme3.bullet.PhysicsSpace
Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults
You have to use different Transforms for start and end (at least distance > 0.4f).
swingSpan1 - Variable in class com.jme3.bullet.joints.ConeJoint
 
swingSpan2 - Variable in class com.jme3.bullet.joints.ConeJoint
 
sync(int) - Method in class com.jme3.system.NullContext
 
SystemListener - Interface in com.jme3.system
The ContextListener> provides a means for an application to receive events relating to a context.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z