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Interface Summary | |
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PhysicsControl |
Class Summary | |
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CharacterControl | |
GhostControl | A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.g. |
KinematicRagdollControl | This control is still a WIP, use it at your own risk To use this control you need a model with an AnimControl and a SkeletonControl. This should be the case if you imported an animated model from Ogre or blender. Note enabling/disabling the control add/removes it from the physic space |
RigidBodyControl | |
VehicleControl |
Enum Summary | |
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KinematicRagdollControl.Mode |
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