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java.lang.Objectcom.jme3.texture.FrameBuffer.RenderBuffer
public class FrameBuffer.RenderBuffer
RenderBuffer
represents either a texture or a
buffer that will be rendered to. RenderBuffer
s
are attached to an attachment slot on a FrameBuffer
.
Constructor Summary | |
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FrameBuffer.RenderBuffer()
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Method Summary | |
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FrameBuffer.RenderBuffer |
createDestructableClone()
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int |
getFace()
|
Image.Format |
getFormat()
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int |
getId()
Do not use. |
int |
getSlot()
Do not use. |
Texture |
getTexture()
|
void |
resetObject()
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void |
setId(int id)
Do not use. |
java.lang.String |
toString()
|
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public FrameBuffer.RenderBuffer()
Method Detail |
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public Image.Format getFormat()
public Texture getTexture()
RenderBuffer
or null if content should be rendered into a buffer.public int getId()
public void setId(int id)
public int getSlot()
public int getFace()
public void resetObject()
public FrameBuffer.RenderBuffer createDestructableClone()
public java.lang.String toString()
toString
in class java.lang.Object
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