Uses of Package
com.jme3.scene

Packages that use com.jme3.scene
com.jme3.animation The com.jme3.animation package contains various classes for managing animation inside a jME3 application. 
com.jme3.app The com.jme3.application provides a toolset for jME3 applications to interact with various components of the engine. 
com.jme3.asset com.jme3.asset contains the AssetManager, a utility class that is used to load assets such as textures, models, and sound effects in a jME3 application. 
com.jme3.audio   
com.jme3.bounding   
com.jme3.bullet   
com.jme3.bullet.collision   
com.jme3.bullet.collision.shapes   
com.jme3.bullet.control   
com.jme3.bullet.control.ragdoll   
com.jme3.bullet.objects   
com.jme3.bullet.objects.infos   
com.jme3.bullet.util   
com.jme3.cinematic   
com.jme3.cinematic.events   
com.jme3.collision   
com.jme3.collision.bih   
com.jme3.effect The com.jme3.effect package allows particle emitter effects to be used with a jME3 application. 
com.jme3.effect.shapes   
com.jme3.font   
com.jme3.input The com.jme3.input package is used for all input handling in jMonkeyEngine. 
com.jme3.light The com.jme3.light package contains various lights that can be placed in a scene. 
com.jme3.material The com.jme3.material package contains classes for manipulating jMonkeyEngine materials. 
com.jme3.renderer The com.jme3.renderer package provides classes responsible for rendering. 
com.jme3.renderer.android   
com.jme3.renderer.lwjgl   
com.jme3.renderer.queue   
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.scene.control The com.jme3.control package provides controls
com.jme3.scene.debug   
com.jme3.scene.mesh The com.jme3.scene.mesh package contains utilities for reading from index buffers
com.jme3.scene.plugins   
com.jme3.scene.plugins.blender   
com.jme3.scene.plugins.blender.animations   
com.jme3.scene.plugins.blender.curves   
com.jme3.scene.plugins.blender.materials   
com.jme3.scene.plugins.blender.meshes   
com.jme3.scene.plugins.blender.modifiers   
com.jme3.scene.plugins.blender.textures   
com.jme3.scene.shape   
com.jme3.shader   
com.jme3.system   
com.jme3.terrain   
com.jme3.terrain.geomipmap   
com.jme3.terrain.geomipmap.lodcalc.util   
com.jme3.ui   
com.jme3.util   
com.jme3.water   
jme3tools.converters.model   
jme3tools.optimize   
 

Classes in com.jme3.scene used by com.jme3.animation
Mesh
          Mesh is used to store rendering data.
Node
          Node defines an internal node of a scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.app
Node
          Node defines an internal node of a scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.asset
Node
          Node defines an internal node of a scene graph.
SceneGraphVisitor
          SceneGraphVisitorAdapter is used to traverse the scene graph tree.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.audio
Node
          Node defines an internal node of a scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.bounding
Mesh
          Mesh is used to store rendering data.
 

Classes in com.jme3.scene used by com.jme3.bullet
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.bullet.collision
Geometry
          Geometry defines a leaf node of the scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.bullet.collision.shapes
Mesh
          Mesh is used to store rendering data.
 

Classes in com.jme3.scene used by com.jme3.bullet.control
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.bullet.control.ragdoll
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.bullet.objects
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.bullet.objects.infos
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.bullet.util
Mesh
          Mesh is used to store rendering data.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.cinematic
CameraNode
          CameraNode simply uses CameraControl to implement linking of camera and node data.
Node
          Node defines an internal node of a scene graph.
 

Classes in com.jme3.scene used by com.jme3.cinematic.events
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.collision
Geometry
          Geometry defines a leaf node of the scene graph.
 

Classes in com.jme3.scene used by com.jme3.collision.bih
CollisionData
          CollisionData is an interface that can be used to do triangle-accurate collision with bounding volumes and rays.
Mesh
          Mesh is used to store rendering data.
 

Classes in com.jme3.scene used by com.jme3.effect
Geometry
          Geometry defines a leaf node of the scene graph.
Mesh
          Mesh is used to store rendering data.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.effect.shapes
Mesh
          Mesh is used to store rendering data.
 

Classes in com.jme3.scene used by com.jme3.font
Node
          Node defines an internal node of a scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.input
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.light
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.material
Geometry
          Geometry defines a leaf node of the scene graph.
 

Classes in com.jme3.scene used by com.jme3.renderer
Geometry
          Geometry defines a leaf node of the scene graph.
Mesh
          Mesh is used to store rendering data.
Spatial
          Spatial defines the base class for scene graph nodes.
VertexBuffer
          A VertexBuffer contains a particular type of geometry data used by Meshes.
 

Classes in com.jme3.scene used by com.jme3.renderer.android
Mesh
          Mesh is used to store rendering data.
Mesh.Mode
          The mode of the Mesh specifies both the type of primitive represented by the mesh and how the data should be interpreted.
VertexBuffer
          A VertexBuffer contains a particular type of geometry data used by Meshes.
 

Classes in com.jme3.scene used by com.jme3.renderer.lwjgl
Mesh
          Mesh is used to store rendering data.
Mesh.Mode
          The mode of the Mesh specifies both the type of primitive represented by the mesh and how the data should be interpreted.
VertexBuffer
          A VertexBuffer contains a particular type of geometry data used by Meshes.
 

Classes in com.jme3.scene used by com.jme3.renderer.queue
Geometry
          Geometry defines a leaf node of the scene graph.
 

Classes in com.jme3.scene used by com.jme3.scene
BatchNode
          BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
BatchNode.Batch
           
Geometry
          Geometry defines a leaf node of the scene graph.
Mesh
          Mesh is used to store rendering data.
Mesh.Mode
          The mode of the Mesh specifies both the type of primitive represented by the mesh and how the data should be interpreted.
Node
          Node defines an internal node of a scene graph.
SceneGraphVisitor
          SceneGraphVisitorAdapter is used to traverse the scene graph tree.
Spatial
          Spatial defines the base class for scene graph nodes.
Spatial.BatchHint
          Specifies if this spatial should be batched
Spatial.CullHint
          Specifies how frustum culling should be handled by this spatial.
VertexBuffer
          A VertexBuffer contains a particular type of geometry data used by Meshes.
VertexBuffer.Format
          Specifies format of the data stored in the buffer.
VertexBuffer.Type
          Type of buffer.
VertexBuffer.Usage
          The usage of the VertexBuffer, specifies how often the buffer is used.
 

Classes in com.jme3.scene used by com.jme3.scene.control
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.scene.debug
Mesh
          Mesh is used to store rendering data.
Node
          Node defines an internal node of a scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.scene.mesh
Mesh
          Mesh is used to store rendering data.
Mesh.Mode
          The mode of the Mesh specifies both the type of primitive represented by the mesh and how the data should be interpreted.
 

Classes in com.jme3.scene used by com.jme3.scene.plugins
Geometry
          Geometry defines a leaf node of the scene graph.
Mesh
          Mesh is used to store rendering data.
Node
          Node defines an internal node of a scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.scene.plugins.blender
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.scene.plugins.blender.animations
Node
          Node defines an internal node of a scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.scene.plugins.blender.curves
Geometry
          Geometry defines a leaf node of the scene graph.
 

Classes in com.jme3.scene used by com.jme3.scene.plugins.blender.materials
Geometry
          Geometry defines a leaf node of the scene graph.
 

Classes in com.jme3.scene used by com.jme3.scene.plugins.blender.meshes
Geometry
          Geometry defines a leaf node of the scene graph.
VertexBuffer
          A VertexBuffer contains a particular type of geometry data used by Meshes.
 

Classes in com.jme3.scene used by com.jme3.scene.plugins.blender.modifiers
Node
          Node defines an internal node of a scene graph.
 

Classes in com.jme3.scene used by com.jme3.scene.plugins.blender.textures
Geometry
          Geometry defines a leaf node of the scene graph.
Mesh
          Mesh is used to store rendering data.
 

Classes in com.jme3.scene used by com.jme3.scene.shape
Mesh
          Mesh is used to store rendering data.
 

Classes in com.jme3.scene used by com.jme3.shader
VertexBuffer.Type
          Type of buffer.
 

Classes in com.jme3.scene used by com.jme3.system
Mesh
          Mesh is used to store rendering data.
VertexBuffer
          A VertexBuffer contains a particular type of geometry data used by Meshes.
 

Classes in com.jme3.scene used by com.jme3.terrain
Mesh
          Mesh is used to store rendering data.
 

Classes in com.jme3.scene used by com.jme3.terrain.geomipmap
Geometry
          Geometry defines a leaf node of the scene graph.
Mesh
          Mesh is used to store rendering data.
Node
          Node defines an internal node of a scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.terrain.geomipmap.lodcalc.util
Mesh
          Mesh is used to store rendering data.
 

Classes in com.jme3.scene used by com.jme3.ui
Geometry
          Geometry defines a leaf node of the scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.util
Mesh
          Mesh is used to store rendering data.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by com.jme3.water
Geometry
          Geometry defines a leaf node of the scene graph.
Node
          Node defines an internal node of a scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.
 

Classes in com.jme3.scene used by jme3tools.converters.model
Geometry
          Geometry defines a leaf node of the scene graph.
Mesh
          Mesh is used to store rendering data.
Spatial
          Spatial defines the base class for scene graph nodes.
VertexBuffer
          A VertexBuffer contains a particular type of geometry data used by Meshes.
VertexBuffer.Format
          Specifies format of the data stored in the buffer.
 

Classes in com.jme3.scene used by jme3tools.optimize
Geometry
          Geometry defines a leaf node of the scene graph.
Mesh
          Mesh is used to store rendering data.
Node
          Node defines an internal node of a scene graph.
Spatial
          Spatial defines the base class for scene graph nodes.