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random
determines a random point along the line.
random
determines a random point along the line.
random
returns a random point within the plane defined by:
A, B, C, and (B + C) - A.
random
returns a random point within the plane defined by:
A, B, C, and (B + C) - A.
random
returns a random point within the ring.
random
returns a random point within the ring.
randomColor
is a utility method that generates a random
color.
RawHeightMap
creates a height map from a RAW image file.RawHeightMap
object and loads a
RAW image file to use as a height field.
Ray
defines a line segment which has an origin and a direction.Ray
object.
Ray
object.
readExternal
builds a quaternion from an
ObjectInput
object.
readFloatBuffer
reads value for this matrix from a FloatBuffer.
readFloatBuffer
reads value for this matrix from a FloatBuffer.
Rectangle
defines a finite plane within three dimensional space
that is specified via three points (A, B, C).Rectangle
with no defined corners.
Rectangle
with defined A, B, and C
points that define the area of the rectangle.
AssetCache.getFromCache(com.jme3.asset.AssetKey)
)
and cloned it for use.
AssetManager.registerLoader(java.lang.Class, java.lang.String[])
together with Class.forName(java.lang.String)
to find a class
and then register it.
AssetLoader
by using a class object.
AssetManager.registerLocator(java.lang.String, java.lang.Class)
together with Class.forName(java.lang.String)
to find a class
and then register it.
AssetManager
.
RemoteMethodCallMessage
with a non-zero invocationID.AssetEventListener
from receiving events from this
AssetManager
ClassLoader
from the list of registered ClassLoaders
removeFromParent
removes this Spatial from it's parent.
removeLight
removes the given light from the Spatial.
SceneProcessor
from this ViewPort.
RawInputListener
so that it no longer
receives raw input events.
RenderManager
to render the geometry by
using this material.
Renderer
is responsible for taking rendering commands and
executing them on the underlying video hardware.RendererException
is raised when a renderer encounters
a fatal rendering error.RendererException
RenderManager
is a high-level rendering interface that is
above the Renderer implementation.count
meshes, with the geometry data supplied.
RenderQueue
is used to queue up and sort
geometries
for rendering.comparators
are used for all geometry lists
.
Bucket
specifies the bucket
to which the spatial will be placed when rendered.ShadowMode
is a marker used to specify how shadow
effects should treat the spatial.RenderState
specifies material rendering properties that cannot
be controlled by a shader on a Material
.BlendMode
specifies the blending operation to use.FaceCullMode
specifies the criteria for faces to be culled.StencilOperation
specifies the stencil operation to use
in a certain scenario as specified in RenderState.setStencil(boolean,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.StencilOperation,
com.jme3.material.RenderState.TestFunction,
com.jme3.material.RenderState.TestFunction)
TestFunction
specifies the testing function for stencil test
function and alpha test function.translucent queue
on the viewPort.
ViewPort
.
scene
processors
of any rendering events.
resetGLObjects
should be called when die GLView gets recreated to reset all GPU objects
Native Objects
on this Renderer.
NativeObject
s.
Ring
defines a flat ring or disk within three dimensional
space that is specified via the ring's center point, an up vector, an inner
radius, and an outer radius.Ring
lying on the XZ plane,
centered at the origin, with an inner radius of zero and an outer radius
of one (a unit disk).
Ring
with defined center point,
up vector, and inner and outer radii.
RmiSerializer
is responsible for serializing RMI messages
like define object, call, and return.rotateUpTo
is a utility function that alters the
local rotation to point the Y axis in the direction given by newUp.
Application.enqueue(Callable)
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