Uses of Class
com.jme3.util.NativeObject

Packages that use NativeObject
com.jme3.audio   
com.jme3.audio.android   
com.jme3.scene The com.jme3.input package contains the scene graph implementation in jMonkeyEngine. 
com.jme3.shader   
com.jme3.texture   
com.jme3.util   
 

Uses of NativeObject in com.jme3.audio
 

Subclasses of NativeObject in com.jme3.audio
 class AudioBuffer
          An AudioBuffer is an implementation of AudioData where the audio is buffered (stored in memory).
 class AudioData
          AudioData is an abstract representation of audio data.
 class AudioStream
          AudioStream is an implementation of AudioData that acquires the audio from an InputStream.
 class Filter
           
 class LowPassFilter
           
 

Methods in com.jme3.audio that return NativeObject
 NativeObject AudioBuffer.createDestructableClone()
           
 NativeObject AudioStream.createDestructableClone()
           
abstract  NativeObject Filter.createDestructableClone()
           
 NativeObject LowPassFilter.createDestructableClone()
           
 

Uses of NativeObject in com.jme3.audio.android
 

Subclasses of NativeObject in com.jme3.audio.android
 class AndroidAudioData
           
 

Methods in com.jme3.audio.android that return NativeObject
 NativeObject AndroidAudioData.createDestructableClone()
           
 

Uses of NativeObject in com.jme3.scene
 

Subclasses of NativeObject in com.jme3.scene
 class VertexBuffer
          A VertexBuffer contains a particular type of geometry data used by Meshes.
 

Methods in com.jme3.scene that return NativeObject
 NativeObject VertexBuffer.createDestructableClone()
           
 

Uses of NativeObject in com.jme3.shader
 

Subclasses of NativeObject in com.jme3.shader
 class Shader
           
static class Shader.ShaderSource
          Shader source describes a shader object in OpenGL.
 

Methods in com.jme3.shader that return NativeObject
 NativeObject Shader.createDestructableClone()
           
 NativeObject Shader.ShaderSource.createDestructableClone()
           
 

Uses of NativeObject in com.jme3.texture
 

Subclasses of NativeObject in com.jme3.texture
 class FrameBuffer
           FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
 class Image
          Image defines a data format for a graphical image.
 

Methods in com.jme3.texture that return NativeObject
 NativeObject FrameBuffer.createDestructableClone()
           
 NativeObject Image.createDestructableClone()
           
 

Uses of NativeObject in com.jme3.util
 

Methods in com.jme3.util that return NativeObject
protected  NativeObject NativeObject.clone()
          This should create a deep clone.
abstract  NativeObject NativeObject.createDestructableClone()
          Creates a shallow clone of this GL Object.
 

Methods in com.jme3.util with parameters of type NativeObject
 void NativeObjectManager.registerForCleanup(NativeObject obj)
          Register a GLObject with the manager.